{{ $leve->name }} @if($leve->repeats) @endif level {{ $leve->level }}

Rewards

{{ number_format($leve->xp) }}

{{ number_format($leve->gil) }}

Requires

{{ $leve->requirements[0]->display_name }} @if($leve->requirements[0]->pivot->amount > 1) x {{ $leve->requirements[0]->pivot->amount }} @endif

@if($leve->requirements[0]->recipes->count())

Recipe

@endif @if ( ! empty($leve->location))

Location

@if (in_array($leve->simple_type, ['Courier', 'Reverse Courier'])) @endif {{ $leve->location->name }}

@endif

Leveling Up

Each Turnin of HQ items will grant a reward of {{ number_format($leve->xp * 2) }} XP and {{ number_format($leve->gil * 2) }} Gil. You will make a gil profit if you can obtain the {{ $leve->requirements[0]->pivot->amount }} items for less than {{ number_format(($leve->gil * 2) / $leve->requirements[0]->pivot->amount) }} each.

@if($leve->requirements[0]->pivot->amount > 1) @endif @if($leve->repeats) @endif @if($leve->requirements[0]->pivot->amount > 1) @endif @if($leve->repeats) @endif @foreach($chart as $row) @if($leve->requirements[0]->pivot->amount > 1) @endif @if($leve->repeats) @endif @if($leve->requirements[0]->pivot->amount > 1) @endif @if($leve->repeats) @endif @endforeach
Level Requires NQ HQ
TurninsItemsAllotmentsTurninsItemsAllotments
{{ $row['level'] }} to {{ $row['level'] + 1 }} {{ number_format($row['requires']) }} {{ $row['turnins'] }}{{ $leve->requirements[0]->pivot->amount * $row['turnins'] }}{{ ceil($row['turnins'] / ($leve->repeats + 1)) }}{{ $row['hq_turnins'] }}{{ $leve->requirements[0]->pivot->amount * $row['hq_turnins'] }}{{ ceil($row['hq_turnins'] / ($leve->repeats + 1)) }}
@if(isset($vs)) View this Leve solo @endif