<% title("#{t('achievements.title')} - #{t('achievements.item_reward', count: 2)}") %> <% description("Automatically track your character's achievement items and discover how to obtain new ones.") %>
<%= search_form_for(@q, url: achievement_items_path, enforce_utf8: false, class: 'form form-inline search-form d-flex') do |f| %> <%= f.search_field "item_name_#{I18n.locale}_cont", placeholder: t('item'), size: 40, class: 'form-control form-control-sm'%> <%= button_tag fa_icon('filter', text: t('filters')), data: { toggle: 'modal', target: '#filters'}, type: 'button', class: 'btn btn-secondary btn-sm modal-toggle' %> <%= f.submit t('search'), name: nil, class: 'btn btn-primary btn-sm mr-0' %> <% end %>
<%= render 'shared/filters' %>
<%= render 'shared/collection_progress', ids: @achievements.map(&:id) %> <% if character_selected? %> <% end %> <% @achievements.each do |achievement| %> <% if character_selected? %> <% if @comparison.present? %> <%= td_comparison(achievement) %> <% else %> <%= td_owned(achievement) %> <% end %> <% end %> <% end %>
<%= t('item') %> <%= t('achievements.one') %> <%= t('category') %> <%= t('own') %> <%= t('patch') %>
<%= sprite(achievement.item, 'item') %> <%= database_link('item', achievement.item.name, achievement.item.id) %>
<%= link_to(achievement_path(achievement)) do %> <%= sprite(achievement, 'achievement') %> <% end %> <%= link_to(achievement.name, achievement_path(achievement), class: 'name ml-2') %>
<%= achievement_category_link(achievement) %> <%= rarity(achievement) %> <%= achievement.patch %>