{
    "0": {"Description": ""},
    "1": {"Description": "Named after a man-eating creature from Padjali folklore, the Thousand Maws of Toto-Rak was built on the site of a natural cave system beneath Silent Arbor. Until recently, it held all of Gridania's foulest criminals, from arsonists to poachers, but the completion of a new gaol closer to the city heralded its abandonment."},
    "2": {"Description": "Since its establishment during Gelmorran times, this subterranean crypt has been used for generations as a final resting place for the remains of rulers and nobles. Since the Calamity, however, the tunnels have become overrun with the Lambs of Dalamud─a deadly cult who worships the now-fallen satellite as their savior. It is in the Deepcroft that these twisted souls silently plot revenge against those who fought to prevent the advent of Dalamud, summoning any dark presence who will aid them to this end...no matter what the cost."},
    "3": {"Description": "Abandoned once purged of ore, Copperbell Mines lay untouched for nigh on three centuries until Amajina & Sons Mineral Concern reclaimed the shafts─the guild's sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatoncheires─thralls of the lost Thorne Dynasty─were, at last, free from their lightless prison, three hundred years of hate fueling their madness."},
    "4": {"Description": "After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of La Noscea─killing the men, kidnapping the women and children, plundering the storehouses, and burning what little they leave behind. For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot, carrying large quantities of sacks and crates. Could it be that there is more to this cave than meets the eye?"},
    "5": {"Description": "Soon after its discovery, miners from across the realm flocked to the Aurum Vale, driven by rumors that deep within lay endless veins of mythril. What they found instead was gold, but not the sort which would make them rich. Believing the substance precious aurum, miners unknowingly stumbled into deep pools of glowing venom thereafter known as goldbile. Not only did the liquid burn their skin, but the noisome fumes given off by the foul ooze cooked their lungs when inhaled, bringing on a quick, yet excruciating death. These truths, however, have done little to prevent new miners from braving the suffocating shafts, now even more driven to find what those who entered before could not."},
    "6": {"Description": "Once used by Seedseers as a place for spiritual reflection and meditation, Haukke Manor was long frowned upon by the people of Gridania as a symbol of excess. After years of protest, the building was finally sold to a wealthy Wildwood Elezen by the name of Lady Amandine.\n\n\n\nWhile little is known of the lady, it was said that she was exceptionally vain, and that to maintain her impeccable beauty, she would spare no expense. From facial creams concocted from rare Coerthan honeys to shampoos derived from the milk of exotic phurbles, her daily ritual of beauty treatments escalated until it was rumored she was bathing in the blood of her virgin maidservants. No amount of man-made tinctures, however, could hide the hideous scars she eventually suffered during the Calamity, and soon she was forced to turn to a darker solution, signing away her very soul in a final effort to literally “save face.”"},
    "7": {"Description": "Originally a holy place for the first Lalafell arrived in Eorzea, the twisting labyrinth of natural caverns which wind through this massive mesa was transformed by the Gladiators' Guild into a series of training pits, animal pens, and holding cells to accommodate the ever-growing popularity of Ul'dah's Coliseum. After the Calamity, however, the location was abandoned─those remaining in the pens, left for dead. Not all of them, however, met that fate, and now the tunnels are rife with those who survived...as well as the tormented spirits of those who did not."},
    "8": {"Description": "After a tiring journey across Eorzea, it is deep within the quiet jungles of Raincatcher Gully where the charismatic and enterprising young goblin, Brayflox Alltalks, chooses to build her tiny empire. What she does not realize, however, is that something else─something sinister─has also made the lush forest its home. Now driven from their rightful(?) claim, Brayflox and her brethren seek to retake the land, and are not above asking the help of lesser races (that would be you) to help them do so."},
    "9": {"Description": "Under the unforgiving Thanalan sun lie the ruins of an ancient temple half-devoured by the shifting sands of a timeless desert. Though used by ancient Belah'dians as a place to worship the sun goddess, Azeyma, portions of the massive underground structure appear to be far older than this Sixth Astral Era civilization. That, however, did not deter Belah'dian sultans from each adding their own chambers to the original construct in a bid to achieve immortality through creation. In the subsequent years since the fall of Belah'dia, many an adventurer has sought to explore the temple's mysteries and perhaps return with the treasure of a lost era...only to fall victim to one of the complex traps set to prevent that very thing from happening."},
    "10": {"Description": "Decades of kobold mining deep beneath O'Ghomoro gradually weakened upper La Noscea to the point that when the Calamity struck, the land surrounding Bronze Lake collapsed, draining its waters and revealing a palace of unparalleled beauty. Thought to have been built by the Nymian civilization, which thrived in the area some fifteen centuries ago, the palace appears to have been dedicated to their patron deity, Oschon, the Wanderer. In search of the bounty she may hold, treasure hunters have already begun to delve into this forsaken place...but will treasure be the only thing they find?"},
    "11": {"Description": "One of four watchtowers built along the Sea of Clouds by the city–state of Ishgard, the Stone Vigil was overrun and occupied by the Dravanian Horde not long after the Calamity. The following years have seen the knights of House Durendaire make several attempts at reclaiming the fortress, but to no avail. What could it be that thwarts their every effort?"},
    "12": {"Description": "Near an old mountain path once used by Sixth Astral Era woodcutters as a detour through the more perilous stretches of northern Thanalan, lies a cave sought out only by the ignorant or the foolish. Upon first glance, the shade of its maw might appear inviting to one who seeks to escape the punishing rays of the midday sun. However, any good woodcutter knows to keep his distance, for it is said that those who enter never return─the cries of the damned echoing up from the depths the only testament to their folly. Heed this dire warning, and you may live. Ignore it, and soon it shall be your screams that add to the cacophony."},
    "13": {"Description": "Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction on their eponymous Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of the voidsent, they might still be able to see their original plan brought to fruition."},
    "14": {"Description": "Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight─cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud─a dark cult who worships the now-fallen lesser moon as a god─dispelled the elementals' glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord."},
    "15": {"Description": "So begins the third phase of Operation Archon, which entails a frontal assault upon Castrum Meridianum, Gaius van Baelsar's seat of power. Forming the main thrust, the Immortal Flames will strike at the stronghold with all their strength, though this is but a feint. While the garrison's eyes are drawn outwards, you and your comrades must steal past its defenses and attempt to deactivate the magitek field which protects the Praetorium, the fortress within a fortress wherein the Ultima Weapon is believed to be housed."},
    "16": {"Description": "With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the Immortal Flames sweep Castrum Meridianum and suppress the remnants of the enemy garrison, the Enterprise will bear you to the Praetorium, where you and your comrades must fight your way to the innermost sector and locate the technological menace."},
    "17": {"Description": "The once-proud Pharos Sirius is twice dishonored─once by the Calamity, and now by the deadly siren of Umbra, who plots to hold the lighthouse as a personal stronghold with the aid of her minions. Silence her lunatic song, dispatch the usual suspects─ashkin and winged monstrosities─and reclaim the light of the civilized world."},
    "18": {"Description": "Huzzah, back to the mines! Adventurers have cleared Copperbell Mines of hecatoncheires─or have they? A band of engineers from Amajina & Sons has gone missing in the deep shaft, cut off mid-knock: “ON SCHEDULE. HELP HEC─”. A more thorough adventurer is needed to mop up the enduring giants, if pickaxes are to ring again underground and the gil to flow overground."},
    "19": {"Description": "Scarred by the Calamity and warped by vanity, the lady of House Dartancours has made a bargain with the voidsent─and lost her soul, as is so often the case with such sketchy arrangements. Now, her manor house is a lair to all manner of dark beings, and the elite band of Wood Wailers sent to purge them has failed to report back. A second try is now in the works."},
    "20": {"Description": "Brayflox's Longstop is overrun with forces of the Illuminati; the furious goblin scholars are bent on recovering a secret recipe centuries in the making and a moment in the filching. Having been pressed into service as Brayflox's boon companion, you have no choice but to disregard the facts of her thievery and defend the Longstop from all those who would seize it from its rightful holder."},
    "21": {"Description": "Halatali! The very name turns some spines to water and others to steel. Lurid marks of the recent lawlessness yet remain, but daily the drudges conquer halls slick with ichor and doorways festooned with things not for gentle eyes. No less deadly for its newly restored order, the fabled training grounds yearn for new blood─perhaps to brighten the freshly scrubbed walls of its vast chambers."},
    "22": {"Description": "Born in magic, the ancient city of Amdapor lived in splendor and died in agony. As the Fifth Astral Era gave way to the Sixth Umbral and the ensuing catastrophe, the agent of Amdapor's destruction slept. Now, the seal that has held so long is softening like windfallen fruit─and what blind worms writhe underneath the skin of the dead city?"},
    "23": {"Description": "Upon the Rhotano Sea, along the fringes of the island chain known as the Cieldalaes, there stretches an expanse of water perpetually covered in heavy mist. Hidden within this impenetrable shroud is Hullbreaker Isle, so named for having smashed innumerable hapless vessels into flotsam over the centuries. In the wake of the Calamity, however, it came to be that the mist would lift under certain conditions. On one such day, a merchantman sailed into the area to behold not only the isle itself, but also the wreck of the Haar, the flagship of the dread pirate Mistbeard. The discovery has rekindled interest in Mistbeard's legendary hoard, and treasure hunters the realm over are now scrambling to find passage to the elusive isle."},
    "24": {"Description": "When the guiding light of one's life is extinguished, it takes uncommon strength of spirit to clamber out of the black pits of despair. Those who want for resilience may yet be pulled up by a friend's helping hand, but what becomes of a broken-hearted maiden who has neither the strength nor the succor to overcome the darkness that threatens to consume her? The answer shall be revealed through the tragic tale that begins with the arrival of a single letter..."},
    "25": {"Description": "Too long has the Stone Vigil been ravished by the Dravanians and their thralls; too long has House Durendaire suffered this infamy. Time has come for its dragoons to retake the fortress, ten hundred lances and a thousand dreams of vengeance strong.\n\n\n\nThough the knights of Ishgard breach the gate to find a lodgment within the Vigil, the enemy is well defended and amply supplied. This deadlock must be broken─and who better than those who once made free of the fortress under the dragons' very noses, and lived to tell the tale?"},
    "26": {"Description": "Adventurers fear not danger, scholars care not for comfort, and miners like not unturned stones. Thus was born the unlikely partnership between the Order of Nald'thal and Amajina & Sons Mineral Concern, in the wake of a certain adventurer's conquest of the Sunken Temple's notorious traps. But the dead of Qarn left many snares─more than enough for a thousand years of greed─and now, a tomb raider's fevered dream of riches has stranded the joint expedition in a place where history has a tendency to come alive..."},
    "27": {"Description": "Formed in the aftermath of the Calamity, the great ice wall has long been thought an impenetrable barrier between central and western Coerthas. In truth, however, the wall is riddled with hidden tunnels, which Iceheart and her followers have used as a base of operations. You have been tasked with exploring one such tunnel in the hopes that it will lead you to the heretics' leader─yet what dangers await are anyone's guess..."},
    "28": {"Description": "Tucked deep inside the dank caverns of the Sastasha Seagrot, there is a secret port said to have been built by the pirate Mistbeard. In the years following the Calamity, the notorious Serpent Reavers claimed it as their lair, until the cutthroats were vanquished by a band of dauntless adventurers. The place subsequently came under the control of Lominsan authorities, who maintained a security presence within.\n\n\n\nAlas, that control did not last, for an unknown faction has arisen─seemingly from the briny depths─and overwhelmed the occupying Yellowjackets. Opinion is divided over the identity of these foes. Some say that they are pirates, while others swear that they are fiends. Yet it does not take a scholar to see that these two things need not be mutually exclusive."},
    "29": {"Description": "Though purging the Lambs of Dalamud brought a hard-earned peace unto Amdapor Keep, some mysterious fiend has completed the cultists' rites and ushered shadows back into the ruins. Voidsent now revel anew within these walls, their wickedness warping the flora and transforming kindly woodland creatures to bloodthirsty beasts. For the sake of the Twelveswood and the elementals who keep watch over it, you must cleanse the evil from the keep, and sweep away all traces of the cultists."},
    "30": {"Description": "Bound no more by the rancor of their fallen king, the tonberries have regained their senses─with a little help from devoted friends. Yet all thoughts of peace have been put to the blade, as a band of Mamool Ja mercenaries known as the Silverscales have stormed the walls and seized the place for their own. Someone must stop the sellswords from turning the Wanderer's Palace into an unassailable fortress, and take a stand against tonberry slaughter and slavery!"},
    "31": {"Description": "Built by the learned men and women of Sharlayan, the Great Gubal Library is the grandest repository of knowledge in all of Eorzea. Lining its towering shelves are tomes beyond count, gathered from the farthest reaches of the realm. Like the city–state, however, the library was abandoned by its caretakers when they fled to their motherland in the face of Garlean invasion. And now, fifteen years since its doors were sealed, you will be the first soul to set foot within its halls. Your destination is the forbidden section deep within the library, where lies your objective: the fruits of Matoya's research on the aetheric converger."},
    "32": {"Description": "Fifteen years ago, in the skies above Silvertear Falls, the invading forces of the XIVth Legion were set upon by a host of dragons. Leading the charge was Midgardsormr, legendary king of kings, who engaged the Garlean flagship, the Agrius, in battle. In the end, both Midgardsormr and his foe fell to the earth, and their tangled remnants stand as a memorial to that day─a ruined airship, and the charred corpse of the wyrm lord who brought it low, forever devoid of life..."},
    "33": {"Description": "Sonu Vanu, chief of the Zundu, faces a tempestuous predicament. Already facing an upwind battle to shelter his people from the warlike Vundu, his mask─the traditional symbol of power in Vanu Vanu society─has grown old and worn. Should it crack, and his authority with it, the peaceful tribe would be powerless to stave off the coming storm. Venture into Neverreap─the sacred isle of the Vanu Vanu that has been overrun by the Vundu and the vicious beasts in their thrall─and emerge with the scale of a mighty waukkeon, that the sun might shine on the Zundu once more!"},
    "34": {"Description": "Ser Aymeric's attempt to bring the truth of the Dragonsong War to light has ended in failure. Imprisoned by the archbishop under suspicion of heresy, he now languishes in the gaol underneath the Vault. Yet all is not yet lost, for Lucia has hatched a bold plan to see justice done. While her party frees Ser Aymeric from captivity, you are to lead a party into the highest levels of the Vault and seize Thordan VII. Though the knights of the Heavens' Ward will attempt to bar your passage, you must press on, for the future of Ishgard hangs in the balance!"},
    "35": {"Description": "Wedge is a man with a dream─a dream that Gilly, the kindly guidance node who escorted you through the aetheric wastes of Azys Lla might be restored to life, to blip to him once more. To that end, he'll need you to fetch her a new nacelle from the Fractal Continuum, a museum of Allagan technological creations that will open its doors to welcome its first visitor in some five millennia..."},
    "36": {"Description": "In the days following the Calamity, western Coerthas was abandoned by the knights of Ishgard, save for the Dusk Vigil, whose defenders refused to withdraw. Since then, the fortress has only fallen further into disrepair, and her garrison has long since been presumed dead.\n\n\n\nUnlike most Ishgardians, who would sooner put the tragic episode behind them, Father Wealdtheow would have you enter the forsaken fortress and reclaim a priceless treasure: an ice rondel set in the helm of a sculpture within the Vigil's chapel. A simple request, perhaps, but if experience has taught you anything, such tasks are anything but..."},
    "37": {"Description": "Sohm Al. Casting its shadow over the Dravanian forelands, this towering peak is revered by the dragons as both holy ground and resting place. And now, in accordance with your pact, Vidofnir has thrown open to you the final ascent to the sacred mount's summit. But Nidhogg's minions will not lightly suffer this intrusion. Ere you gaze upon the fabled expanse of the Churning Mists, you must first carve a path through the mountain's denizens and overcome the consort of Nidhogg, herself─the she-dragon, Tioman."},
    "38": {"Description": "Your pursuit of the archbishop has brought you to the Aetherochemical Research Facility, at the heart of the floating isle of Azys Lla. However, he and his knights are not the only threat for which you must be prepared; shortly before your arrival, the VIth Imperial Legion entered the facility in search of the secret to mastering primals, and their presence will serve to complicate matters. With multiple factions and their ambitions set on a collision course, your mission promises to be fraught with danger and uncertainty both."},
    "39": {"Description": "Sensing the death of his consort, a wary Nidhogg has surrounded his lair with a wall of tempestuous winds. After calling upon the assistance of Cid and his ingenious engineers, however, you and Estinien are now ready to breach this howling barrier on the wings of their latest airship prototype─the manacutter. Join the Azure Dragoon on this, the greatest of wyrm hunts, and mount a direct assault upon the Aery. Only with the death of Nidhogg can you ensure the preservation of Ishgard...and bring an end to the Dragonsong War."},
    "40": {"Description": "Pharos Sirius, the pride of Limsa Lominsa, is yet again in peril. The fine men and women of Naldiq & Vymelli's were restoring the interior when they were taken by surprise by a pack of kobolds and their explosive arsenal. Barely escaping with their lives, the smiths sounded the alarum on the worrying plethora of bombs scattered throughout the lighthouse. Maelstrom Command enlists your aid, but proceed with caution—with one misplaced explosion, Pharos Sirius could be blown to smithereens!"},
    "41": {"Description": "Saint Mocianne's Arboretum once housed the greatest collection of flora and fauna the realm had ever known. Alas, in the wake of the exodus it was left to the elements, and the wildlife within now roams its halls unchecked and untamed. A band of treasure hunters hopes to brave this leafy labyrinth in search of a cache more valuable than gold, that could ensure Idyllshire's prosperity for years to come. But will their search of this savage garden yield fortune, or end in failure?"},
    "42": {"Description": "This battle exercise will test your ability to manage multiple parties of enemies.\n\n\n\nLearn to draw single targets from groups using ranged attacks and engage them in locations far out of the lines of sight of other creatures."},
    "43": {"Description": "Bockman, a wandering revenant trapped in the corporeal realm, has reclaimed his legendary suit of armor and now waits silently near the Tam–Tara Deepcroft for any who would challenge him. Not only does the undead knight brandish a massive blade capable of incapacitating multiple victims in one fell stroke, but when threatened, Bockman will summon his decaying minions from the pits of the seventh hell.\n\n\n\nDefeat the restless soul, and send him back to the Lifestream where he may, at long last, find peace."},
    "44": {"Description": "This battle exercise will test your ability to breach enemy stronghold defenses.\n\n\n\nEliminate targets in each of the three antechambers before infiltrating the final chamber and engaging the cyclopean toad who makes the cave its den. Making quick work of the creature is key, for the yarzons who lurk behind the chamber's boulders will emerge once they smell blood."},
    "45": {"Description": "Wealthy noble Teledji Adeledji has had his prized pet, a rare gil turtle, kidnapped by ruthless bandits who seek a sizable ransom for the gentle wavekin's return. Always a man of principle, Teledji Adeledji has decided that instead of caving to the bandit's demands, he will offer the ransom to anyone who can safely retrieve his pet from the clutches of evil.\n\n\n\nAfter weakening the gil turtle, slay fire sprites and use their cores to light a special herb on fire. The smoke released should be powerful enough to put the creature to sleep, but only if the turtle is close enough to the flames."},
    "46": {"Description": "The forest's landtraps have reached maturity and begun releasing noisome pollen clusters in their efforts to reproduce. When taken into the lungs, the pollen can cause severe irritation, nausea, and in the case of extended exposure, even death. These vile seedkin must be dealt with before the entire Twelveswood is engulfed in a cloud of despair!"},
    "47": {"Description": "A notorious band of outlaws known as the Redbelly Wasps is seeking to establish a new hideout near the Thousand Maws of Toto–Rak.\n\n\n\nOnce the leader is attacked, he will summon nearby allies to his aid, including powerful conjurers skilled in the arts of healing. Defeating these allies before engaging their leader will greatly increase your chance of success."},
    "48": {"Description": "Hostile sylphs who would rather see the Twelveswood burn before making peace with the people of Gridania have begun using their forbidden magicks to charm the forest's creatures into doing their bidding. Temporarily enhanced by the spells, these turned creatures now possess the ability to enfeeble their victims with terrible poisons and wide-reaching attacks.\n\n\n\nOnly by slaying the renegade sylph leader Briaxio of the Well will the creatures' minds be freed."},
    "49": {"Description": "A lawless cadre of goblins has seized the Matron's Lethe, preventing passage to and from the upper reaches of the Twelveswood. Now, all those who approach are greeted with a shower of time-activated bombs tossed from behind makeshift barricades.\n\n\n\nSlay the goblins, defeat their leader, and reclaim the area, so that travel through the forest will be safe once again."},
    "50": {"Description": "A massive tangle of vivified briar and vines known by the locals as Toxic Tamlyn has taken root in Fool Falls and is poisoning the water which flows into the Nym River, and eventually down to the Rhotano Sea and Limsa Lominsa. The morbol must be slain before the city–state's entire freshwater supply is contaminated, but to do so will require entering an area churning with deadly bubbles that release noisome fumes and bloodthirsty denizens of the deep."},
    "51": {"Description": "A terrible creature calling itself Buso has made a nearby mineshaft his new home away from the void. Slay the fiend before he can do whatever it is he came from the dark reaches of the outerworld to do.\n\n\n\nBuso draws his power from eerie blue flames which erupt from the carcasses of minions summoned from the void and then sacrificed here in this realm. While these flames burn, Buso will be nigh indestructible. Extinguish the fires before attempting to engage him."},
    "52": {"Description": "To the east of Dragonhead, near the southern cliffs of the Sea of Clouds, a significant rift in the aether has been detected. Through this rift, a massive horned demon and a small army of its invincible minions have appeared, posing a threat to the Ishgardian knights stationed at the outposts nearby. For the time being, the creatures appear content with remaining on their rocky outcropping, but for how long they will remain is uncertain. Engage the voidsent, ignoring the incessant hounding of the minions, and focusing your efforts on their leader."},
    "53": {"Description": "At first, the now-frequent deadly avalanches in the Coerthas highlands were written off as displays of Oschon's might. That is, until local mountaineers spotted a giant bomb sending smaller explosives up onto the Nail to self-destruct, triggering massive cataracts of snow and rock. Knowing now the true cause of the matter, the Holy See has put a bounty on the floating head of this “bomb queen.” The task of regicide, however, will not be an easy one, for she is attended to by a retinue of royal subjects who are ready to serve her in any way necessary─including self-destruction."},
    "54": {"Description": "Five voidsent demons have descended into the Singing Shards, devouring the souls of any and all who cross their path. Early attempts at slaying the creatures have all ended in failure, for as long as one survives, it will continuously summon the fallen back to its side.\n\n\n\nIf a party were able to somehow time the killing blows necessary to fell all five of the creatures at once, victory may be possible. However, the demons will try and stop this by employing a combination of complex battle formations to thwart their pursuers' plans."},
    "55": {"Description": "The gigants are made up of three distinctive classes: the ruling class of gigas, the slave class of giants, and the hecatoncheires─a second class of slaves who have spent the past several centuries trapped in a sealed mine. The enmity between the classes runs deep, and when any two converge, sparks will fly. But, when all three converge...the results can be devastating.\n\n\n\nParties from all three of the gigant classes have stumbled onto a dig site of the Sons of Saint Coinach. The researchers have all fled to safety, but the artifacts they discovered remain on the field. Slay the intruders while protecting the relics from needless destruction."},
    "56": {"Description": "Owing to a betrayal, you have been captured by the Amalj'aa and taken to their stronghold of Zanr'ak, there to be given as an offering to the primal Ifrit. If you are to survive this fiery encounter with the Lord of the Inferno, you and your comrades must fight with no less than every onze of your strength. Should you fall, your souls shall burn for eternity..."},
    "57": {"Description": "Having passed the seemingly endless trials imposed upon you by the Company of Heroes, you have been entrusted with the knowledge of a secret way into the Navel, the domain of the primal Titan. Courtesy of Y'shtola's magicks, the beastman aetheryte is now primed to send you to a confrontation with the Lord of Crags. Gird your loins for a struggle of titanic proportions."},
    "58": {"Description": "With the aid of the Enterprise and its legendary captain, Cid Garlond, you have broken through the swirling winds that shield the Howling Eye. Yet the challenges you have surmounted pale in comparison to the one that awaits you beyond the gates. At long last, the end is nigh─be it Garuda's or your own. "},
    "59": {"Description": "While your victory over the Ultima Weapon has set off waves of celebration across the land, the jubilation is short-lived, for the beast tribes are seeking to summon their gods once more. Confirmation has arrived that the Amalj'aa have already succeeded in calling forth Ifrit, who is returned far mightier than his last incarnation owing to the vast amounts of crystals he has gorged upon. Prepare yourself for a scorching encounter."},
    "60": {"Description": "From deep within their mines, the kobolds have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of the Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day."},
    "61": {"Description": "Not to be outdone by the Amalj'aa, the Ixal have also taken advantage of the Ultima Weapon's destruction and again summoned their patron deity. What is worse, this most recent incarnation of Garuda is said to possess a nigh-insatiable appetite for destruction. If Coerthas and the Twelveswood are to be spared further destruction, you must return to the Howling Eye and seek an audience with the Lady of the Vortex."},
    "62": {"Description": ""},
    "63": {"Description": "Having partaken further of Ascian wisdom, the Amalj'aa have succeeded in summoning the mightiest incarnation of their god to date. Ifrit has returned amidst hellfire and brimstone, and the lizardmen bask in the heat of destruction as warriors of the Immortal Flames fall to the primal like slugs shriveling beneath the desert sun. Can a Warrior of Light prevail against such an irrepressible force?"},
    "64": {"Description": "When northern Vylbrand is racked by an earthquake, Urianger Augurelt suspects the kobolds of summoning the primal Titan. The Scion of the Seventh Dawn is proven irritatingly correct in short order when the Lord of Crags appears in the mountains of O'Ghomoro to flaunt powers even greater than were supposed. It does not take an augur to see that a battle to the death must soon follow."},
    "65": {"Description": "An attack by the primal Garuda has annihilated an entire Twin Adder brigade, with the sole survivor left to tell a tale writ in terror and misery. Garuda's powers are far greater than they should be; left with few options and all but one of them almost certain failures, the Order of the Twin Adder turns to the Scions of the Seventh Dawn, so that they may summon a Warrior of Light."},
    "66": {"Description": "Good King Moggle Mog, the Twelfth of His Name, has once more been called forth by the Mogglesguard. Though the king is not considered a primal in the strictest sense, he poses a threat not unlike that of the beastman gods, in that his influence could corrupt his people's peaceful nature. And so, like those other aether-starved beings, he too must be felled for the sake of the realm."},
    "67": {"Description": "Kuplo Kopp's attempt to chastise the Mogglesguard for their dangerous and foolhardy actions has not had the intended effect. Reminded of how deadly the Twelveswood has become, the royal guards have instead channeled their fear and desperation into calling forth an even more potent potentate. The Good King Moggle Mog XII now styles himself the Great King Moggle Mog XII, and all the evildoers in the forest shall tremble before his majestic wrath!"},
    "68": {"Description": "Inspired by tales of your victory over the Ultima Weapon, the wandering minstrel come to Revenant's Toll has composed an epic ballad in your honor. However, as minstrels are wont to do, he has embellished certain details for dramatic effect. Although it can hardly be considered an accurate retelling, you cannot deny his skill with words, for as you listen to his melodious voice, you find yourself reliving the events of that fateful day in the Praetorium... "},
    "69": {"Description": ""},
    "70": {"Description": " "},
    "71": {"Description": " "},
    "72": {"Description": "The Sahagin, reviled beast tribe native to the Indigo Deep, have succeeded in summoning forth their voracious god, the primal Leviathan. Should the mighty serpent be allowed to unleash a tidal wave, the entire city of Limsa Lominsa will be swept into the sea. Faced with watery oblivion, the leaders of the Maelstrom have conceived a desperate plan: by lashing together two warships and filling their holds with corrupted crystals, they hope to pierce the Lord of the Whorl's defenses and give a chosen few the chance to dispatch the primal with courage and steel. The Whorleater sits in the bay with her towing vessel, the Triumph, awaiting but the command to cast off. "},
    "73": {"Description": "Though their beloved god was slain at the hands of the Warrior of Light, the Sahagin have wasted little time in mourning his passing. Drawing on the occult knowledge of the Ascians, the scaly beastmen have performed a foul ritual fueled by blood and sacrifice to bring forth the mightiest incarnation of Leviathan the realm has yet seen. Before the ocean deity can summon a tidal wave of catastrophic proportions, the Whorleater must once again set sail for open waters─and for victory."},
    "74": {"Description": "There are as many theories as the dhorme chimera has heads about why the creature consumes alumina. Some say the uniquely fine alumina salts to be found in its capacious stomach are an accident of friction and heat, while others claim intent. Those such as Gerolt, who forge anew the arms of eld, have a simpler question: will you slay the fire-breathing enigma?"},
    "75": {"Description": "Left to starve in their abandoned training grounds, the fighting beasts of Halatali have survived on the flesh of the unprepared these past five years. Some have prospered more than others in the abattoir gloom; the hydra reposes fat and malignant, an apt pupil for your yet unfinished relic. Seek out this foul orphan of the Calamity, and let the bards sing of it.\n\n\n\n※You cannot change weapons once bound by duty. Please ensure that you have equipped your unfinished relic weapon if you are undertaking this trial in order to complete the quest “A Relic Reborn.”"},
    "76": {"Description": "In his quest to acquire the strongest of weapons, the notorious duelist Gilgamesh has long eluded authorities─until now. Forced to take a stand at the impassable Griffin Crossing, he has challenged you to a “duel.” Triumph, and he shall yield his latest prize. But should you fail, your weapons will be forfeit."},
    "77": {"Description": "After forging deep into the Sylphlands, you meet with the intimidating guardian deity of the sylphs─the primal Ramuh. But before he will consider your proposal of peace, the Lord of Levin first demands proof that you possess the strength required to repel the Empire from the Twelveswood. The thunderous entity then vanishes in a blinding flash, leaving the words of his challenge yet echoing in your ears. Enter the primal's domain, and prepare to be measured on the scales of battle!"},
    "78": {"Description": "Satisfied that the Warrior of Light has passed his trial, the primal Ramuh departs Eorzea for the aetherial sea. His sylvan thralls, however, unconvinced that their territory is truly safe, have focused their deep-rooted fear and spite into summoning their god anew. Can you rise to the challenge and prove your might once again? Crackling with the vengeful energies of his children's prayers, the Lord of Levin's judgment promises to be harsh indeed..."},
    "79": {"Description": "For as long as their nation has warred with Dravania, there have been Ishgardians who instead chose to ally themselves with the dragons. Shiva is said to have been among the first, hence why the heretics revere her as a saint. That Iceheart and her followers intend to summon Shiva with the crystals they have stolen is plain. But is this unprecedented act even possible? If so, then Ishgard─if not the entire realm─is in grave danger."},
    "80": {"Description": "House Durendaire's efforts to establish an outpost in Snowcloak have met with disaster, owing to a surprise attack by Iceheart's followers. Now in possession of their former fortress, as well as a vast supply of crystals, the heretics are certain to summon Saint Shiva once more. If past experience is any indication, this new incarnation will be stronger than the last. Regardless, it changes nothing─ Iceheart's crusade cannot continue, and only you have the power to stop her."},
    "81": {"Description": "It's a frenetic free-for-all as the Mythril Cup moves to Halatali for the climactic confrontation! Rain will lash and winds will bluster in this perfect storm of a battle. When the tempest subsides, who will rise above the chaos to lay claim to the victor's spoils? Will it be the Warrior of Light, savior of Eorzea and champion of her people, or the dastardly duo of Ultros and Typhon!? All will be answered in Halatali, atop the Dragon's Neck!"},
    "82": {"Description": "In the moons following the Calamity, myriad rumors of ghastly creatures stalking the Twelveswood began spreading across the realm like wildfire. While most of the rumors have since been deemed unfounded, there is one series of events that has remained difficult to cast off as merely the ravings of broken-minded smallfolk: that concerning the supposed Dark Rider of the Shroud. After several deaths attributed to this mysterious figure, Seedseer O-App-Pesi sought communion with the spirits of the Twelveswood, only to learn that the rider was none other than the elder primal Odin. Slain in the Third Astral Era by an Allagan hero, why and how the primal has returned to Eorzea remains a mystery─one now in the capable hands of Eorzea's adventurers."},
    "83": {"Description": ""},
    "84": {"Description": "A ruthless Ascian known as Nabriales has intruded upon the sanctum of the Scions of the Seventh Dawn, spiriting away both the Antecedent and the powerful relic she refused to yield. Pursue the Paragon through the dimensional rift and prise Minfilia─and Tupsimati─from his tenebrous grasp."},
    "85": {"Description": "How many realms has he traversed, and how many rivals has he felled? Gilgamesh journeys ever onward in his unending quest for the strongest of weapons. But the road is long and lonesome, and a painted rooster─loyal and noble as the bird may be─can bring a man only so much comfort in the darkest and most trying of times. So it was that Gilgamesh turned to the heavens, pleading to be reunited with a long-lost companion. Be it by fortune or fate, his prayers were heard, and the stage for the final confrontation is set. To the victor goes the Treaty-Blade!"},
    "86": {"Description": "An insectoid beast tribe connected by a hive mind, the Gnath have but one collective desire: to expand their territory and prosper without fear of dragons. It was by this simple yet powerful wish that a mighty primal bent on war and conquest was summoned into existence. Bound by your promise to Vidofnir to remove this threat to dragonkind, you must now lead your companions into battle against the savage entity known as Ravana, Lord of the Hive."},
    "87": {"Description": "Willed back into existence by his zealous children, Ravana, the Lord of the Hive, is risen again with ever greater savagery. Left unchecked, the Wrath of the Colony will surely seek out the Warring Triad on Azys Lla to feed upon the sleeping eikons' strength. Heed Unukalhai's warning, and slay the entity before his insatiable appetite for power unleashes destruction of cataclysmic proportions..."},
    "88": {"Description": "Inspiration often finds us in surprising ways. So it was that a casual mention of skyfishing helped Cid Garlond conceive a plan to lure out Bismarck, the Lord of the Mists, by using the Enterprise to tow an island through the Sea of Clouds. After binding the beast with chains fired from dragonkillers, he hopes you can engage it in the traditional fashion. Though the plan is somewhat sound in theory, there is no telling how effective it will be in practice. Nevertheless, the engineer has seen you through many dangerous situations in the past, so at least the odds are in his favor..."},
    "89": {"Description": "As is all too often the case, a primal you felled has once again been summoned. According to Unukalhai, the stakes are even higher this time, as Bismarck's reappearance threatens to hasten the awakening of the Warring Triad─three eikons sealed within the Aetherochemical Research Facility on Azys Lla. Fortunately, you have developed a sound method for slaying flying feathered whales. The Enterprise Excelsior and your island await."},
    "90": {"Description": "Taking the soul of the legendary King Thordan into his flesh, the archbishop transforms into a primal before your very eyes. Sustained by a millennium of prayer and the Eye's aether, he declares his intent to rule over the world with an iron fist and for all time. Standing at his side are the sworn brothers of the Heavens' Ward, who have likewise transcended their mortal limits by becoming incarnations of the knights twelve. Strike them down, and eradicate the root of the Dragonsong War."},
    "91": {"Description": "With his typical flair for embellishment, the wandering minstrel has woven yet another stirring epic─this time from the threads of your Azys Lla confrontation with Archbishop Thordan VII. With the final verse yet ringing in the chambers of your mind, the memories of that titanic struggle arise once more with an almost surreal clarity..."},
    "92": {"Description": "With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize."},
    "93": {"Description": "Situated upon Vylbrand, Castrum Occidens is more akin to a research facility than a fortress. Even before its first pillar was driven into the ground, Legatus Gaius van Baelsar had ordered his people to probe the fragment of Dalamud which fell at that precise location. The impact resulted in the creation of vast caverns pervaded by corrupted crystals. Though unknown dangers lie in wait within, you must brave them all if you are to learn the truth of the Calamity."},
    "94": {"Description": "At the depth of 912 yalms, you find your path blocked by Dalamud's internal defenses. Born of advanced Allagan science, these spherical constructs are still fully functional even after eras in existence, and will seek to annihilate all intruders or be destroyed in attempt."},
    "95": {"Description": "At the depth of 1,233 yalms, your party comes upon the fragment of Dalamud the Garleans had sought. Its true identity is the Ragnarok, a colossal starship which fell away from the lesser moon moments before Bahamut burst free of his prison over the Carteneau Flats. To reach your destination, you must venture through this relic of ancient Allag. Stay ever on your guard, for every shadow may conceal dangers."},
    "96": {"Description": "At 1,524 yalms below the surface, employing the Ragnarok's drive cylinder as a makeshift lift, your party proceeds toward the main bridge. Yet you must work for every yalm you gain, for Dalamud's internal defenses will not allow you to pass unmolested."},
    "97": {"Description": "Having overcome the seemingly endless waves of hostile constructs, you and your stalwart companions continue the descent into an unknown abyss. At the depth of 1,910 yalms, you are assailed by a winged terror: an ancient dragon brought to heel by the Allagans and made to do their bidding. The trials grow ever more arduous, but you are resolved to press on for the sake of the truth."},
    "98": {"Description": "Your foray into the caverns beneath Castrum Occidens has led you to an unexpected revelation: the incomplete form of Bahamut, harbinger of the Calamity, slumbers deep within earth. Though seemingly a prisoner, the elder primal is gradually being regenerated by the massive, Ragnarok-class internment hulks that surround the unmoving entity. Alisaie reasons that if Bahamut's full restoration is to be prevented, then all three coils sustaining and repairing the dreadful being must be deactivated. Filled with new determination, you assemble a group of courageous comrades and set your sights on the fragment of Dalamud found in the North Shroud."},
    "99": {"Description": "After battling your way through to the base of the colossal fragment that impales the ground in Alder Springs, your party enters the structure through an opening in its outer shell. The sight that greets you is of an endless procession of azure-lit passages, within which can be glimpsed the grotesque silhouettes of chimerical monstrosities."},
    "100": {"Description": "Your party activates the coil's lift-like mechanism, and, at a depth of 3,256 yalms, arrives within the interior of the internment hulk proper. The great cavern where the elder primal Bahamut dreams is yet many thousands of yalms distant. Explore the labyrinthine passages of the Ragnarok-class starship, and secure a route into the lowest levels of the hulk."},
    "101": {"Description": "At a depth of 6,329 yalms, your exhausted yet determined fellowship enters the hulk's operations deck. An impossible scene unfolds before you, the surreal landscape bathed in a crimson glare and holding the promise of epic conflict..."},
    "102": {"Description": "Having secured a path through the Labyrinth of the Ancients, the fellowship of NOAH finds itself before the entrance to the Crystal Tower proper. With the aid of their new comrades, Unei and Doga, the companions succeed in opening the gate whose workings had baffled even the brightest minds among them. Upon learning that dark forces have awakened within, the fellowship decides to suspend its investigative effort in favor of sealing off the tower. You must fight your way to the apex and defeat the resurrected Emperor Xande, that Eorzea might be free of his all-consuming ambition."},
    "103": {"Description": "Your foray into the caverns beneath Castrum Occidens has led you to an unexpected revelation: the incomplete form of Bahamut, harbinger of the Calamity, slumbers deep within earth. Though seemingly a prisoner, the elder primal is gradually being regenerated by the massive, Ragnarok-class internment hulks that surround the unmoving entity. Alisaie reasons that if Bahamut's full restoration is to be prevented, then all three coils sustaining and repairing the dreadful being must be deactivated. Filled with new determination, you assemble a group of courageous comrades and set your sights on the fragment of Dalamud found in the North Shroud."},
    "104": {"Description": "After battling your way through to the base of the colossal fragment that impales the ground in Alder Springs, your party enters the structure through an opening in its outer shell. The sight that greets you is of an endless procession of azure-lit passages, within which can be glimpsed the grotesque silhouettes of chimerical monstrosities."},
    "105": {"Description": "Your party activates the coil's lift-like mechanism, and, at a depth of 3,256 yalms, arrives within the interior of the internment hulk proper. The great cavern where the elder primal Bahamut dreams is yet many thousands of yalms distant. Explore the labyrinthine passages of the Ragnarok-class starship, and secure a route into the lowest levels of the hulk."},
    "106": {"Description": "At a depth of 6,329 yalms, your exhausted yet determined fellowship enters the hulk's operations deck. An impossible scene unfolds before you, the surreal landscape bathed in a crimson glare and holding the promise of epic conflict..."},
    "107": {"Description": "Alisaie is resolved to go through with her quest to vanquish Bahamut, though it means confronting her beloved grandfather, whom the elder primal has made his thrall. With Alphinaud's cooperation, an aetherial pathway has been established which will take your party to one of the two internment hulks that remain to be disabled. Your foray begins in northern Thanalan, at the set of Dalamud's talons situated in Raubahn's Push. Spare no preparation and expect fierce resistance."},
    "108": {"Description": "At the depth of 6,835 yalms, you and your companions are greeted by a breathtaking sight: a colossal replica of Dalamud, believed to be the device which regulates Bahamut's regeneration. The structure swarms with legions of the lesser moon's internal defenses, but through it you must go if you are to reach the main bridge."},
    "109": {"Description": "At 8,872 yalms below the surface, your party arrives within Bahamut's cavernous regeneration chamber. As Alisaie moves to disable the internment hulk, she finds her way barred by her grandsire, the Archon Louisoix. The man once gave his life that the realm might be spared; if you would honor his legacy, you must now strike him down."},
    "110": {"Description": "Restored to his senses in defeat, Louisoix uses his final moments to send your party to the main bridge of the final internment hulk, there to banish Bahamut once and for all. Yet though the end of your arduous journey is in sight, doubt not but that the cornered primal will lash out with his unbridled rage. If you are to overcome this terrible foe, you and yours must be of one purpose. Join now your hearts and minds, and sally forth to bring the Seventh Umbral Era to its true conclusion─for the future of Eorzea!"},
    "111": {"Description": "In the twilight of his reign, the first and last emperor of Allag, Xande, desired power above all else. He turned to the terrible being known as the Cloud of Darkness, a ruler of the void, and asked of her strength to make the world kneel before his throne with a covenant of blood.\n\n\n\nWhen Xande was slain, his ambitions were laid to rest alongside him. Yet the Cloud of Darkness still seeks to enter the material realm, and will soon find passage through the voidgate set to manifest within Syrcus Tower. With the fiend's coming, can the fellowship of NOAH brave the void and rescue the three souls able to stem the Cloud's flood of shadows, or will the expedition itself vanish beyond the rift in the World of Darkness?"},
    "112": {"Description": "Since the Sharlayan exodus, a structure has stood steady against the flow of the Thaliak River. Now, the Illuminati have summoned a primal around this rusting ruin─a terrible colossus of steam and metal. Steel screamed against steel when it rose from the waters, and it drank deep of the land's aether before grinding again to a halt.\n\n\n\nThe voices of Idyllshire cry out, asking for aid ere their homes are crushed under the weight of iron. You must lead a band of valiant adventurers into the machina and discover how to destroy the core─lest the giant screeches again to life, and bleeds all the realm dry."},
    "113": {"Description": "In your last foray into the giant's mighty arm, you narrowly escaped Quickthinx Allthoughts and the Illuminati with your life. Yet in so doing, you won a cryptic name─Alexander. Whatever this may be, your path leads into the gloom of Gordias. March onwards with courage, for it is only in the darkness that you can learn how to stop the iron colossus."},
    "114": {"Description": "In the Enigma Codex are writ the designs for a walking citadel. It was known as Alexander, a self-sufficient bastion for logic and reason and a beacon of knowledge for a world adrift─so says the treasure hunter Mide. The Illuminati dreamed this century-old dream, and in so doing gave form to their primal. Yet no matter how beautiful an ideal, the reality of fanatics with such power is a tarnished, ugly thing. By your hand must this threat be stopped."},
    "115": {"Description": "The Illuminati would see the lofty ideals of the Enigma Codex turned into warped elitism, and have their primal play host to their chosen few. From within its walls, they would control the world with cold logic, and crush opposition with a fist of iron. With your eyes opened to the goblin scholars' true ambitions, you must make your way farther past the pumping pistons and grinding gears of the colossus. Can you and your comrades destroy the core therein, or will you fall and so allow your foes to wreak ruin across the realm?"},
    "116": {"Description": "What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory..."},
    "117": {"Description": "What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory..."},
    "118": {"Description": "What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory..."},
    "119": {"Description": "What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory..."},
    "120": {"Description": "In an age when the miracle of the airship has become commonplace, the heavens have seen the rise of a new breed of fortune hunter─the “sky pirate.” These airborne buccaneers sail the endless Sea of Clouds in search of hidden lands to explore and forgotten treasures to plunder.\n\n\n\nAt the behest of one such band of sky pirates, you have joined an expedition set on boarding the ominous ghost ship of recent rumor. Will you return triumphant with Leofard and his Redbills, arms laden with the spoils of some ancient trove, or will you fall to the perils of the haunted vessel as has every would-be looter before you...?"},
    "121": {"Description": ""},
    "122": {"Description": ""},
    "123": {"Description": ""},
    "124": {"Description": ""},
    "125": {"Description": ""},
    "126": {"Description": ""},
    "127": {"Description": "While many will remember the Calamity for the destruction it wrought upon the realm of Eorzea, that destruction was not without its blessings─one of those being the uncovering of ancient Allagan ruins hidden underneath the war-scarred Carteneau Flats and heretofore unseen for several Astral Eras. When an attempt by the Grand Companies of Eorzea to determine the control of these ruins, and more importantly the secrets they contain, through peaceful negotiations ended in failure, the city–states instead elected to solve the issue of dominion using a form of civilized warfare dubbed Frontline."},
    "128": {"Description": ""},
    "129": {"Description": ""},
    "130": {"Description": "Legend has it that Llymlaen sealed a giant serpent She Herself created within Swallowtail Roam, an island said to drift about the sea so that those with evil intentions might never find it. When Seal Rock was first discovered, many believed it to be the selfsame island─but its true nature remained unknown until the Calamity laid her secrets bare. Upon their return to the island following the fall of Dalamud, Allied forces discovered Allagan tomeliths containing a wealth of knowledge. They concluded that the entire island was in fact an Allagan construct─a proving ground for Omega and other technology they developed to combat the primal threat. As was the case in Carteneau, control of the island and its resources remain disputed, and peaceful negotiations have failed to achieve a resolution. And so, once more, they would settle the matter on the battlefield."},
    "131": {"Description": "As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Though the deadliest denizens of the Diadem are not wont to emerge in daylight, you would do well to step lightly in this land which time forgot."},
    "132": {"Description": "As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Be warned, for in the twilight hours, fearsome creatures rise from their slumber to hunt. Mind your surroundings, lest you become their next meal."},
    "133": {"Description": "As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. However, never forget that nights in the Diadem belong to the beasts should you wish to see the dawn."},
    "134": {"Description": "Sephirot, the Fiend, was a deity once worshipped by a treelike race native to Meracydia. Brought into being for the sole purpose of repelling the Allagan invasion, Sephirot inflicted ruinous losses upon the imperial army before finally being subdued and imprisoned in the central facility of Azys Lla. And now, millennia later, this immensely powerful entity threatens to awaken, his vengeful dreams disturbed by the careless ambitions of Archbishop Thordan VII. Topple the first pillar of the Warring Triad, or wheresoever his colossal shadow falls shall be visited by unthinkable catastrophe!"},
    "135": {"Description": "Preserved upon the Allagan tomestone you received from Unukalhai was an extraordinary history─a detailed record of the battles fought between the eikon Sephirot and the armies of Allag. After feeding the account of this epic conflict into Azys Lla's verification systems, you have succeeded in activating what the node describes as a “combat simulation.”\n\n\n\nCan the enigmatic technology of the ancient empire truly manifest an enhanced simulacrum of the formidable Fiend? Can this artificial incarnation truly surpass the threat posed by the original Sephirot? There is but one way to know for certain..."},
    "136": {"Description": "Although you succeeded in destroying the core of Gordias, it seems that was only a temporary measure. The walking fortress has stirred once more, and its left arm now rests on the banks of the Thaliak. The entrance lies open and unguarded, suggesting the goblins inside are as surprised as you. Take advantage of your enemy's unreadiness and face the Illuminati threat once more─hopefully for the last time."},
    "137": {"Description": "Upon returning from Midas, you learn that Mide surrendered the precious fragment of the Enigma Codex to the Illuminati, and that she was in fact a surviving member of a group of Au Ra that failed to summon Alexander three years ago. Although there is certainly more to the apparent treachery than meets the eye, there is no time for doubt. Your offensive against the Illuminati must continue!"},
    "138": {"Description": "You press further into the depths of the primal, and return to be greeted by Mide, who confesses that while the story of her past is true, the “fragment” she handed over to the Illuminati was nothing more than a useless rock. Not all is well, however, as Wedge informs you of Roundrox's capture by the Illuminati. Your objective is now clear─press further into Midas, and rescue the innocent goblin from her captors!"},
    "139": {"Description": "You have delved into the deepest parts of Midas, and its power source lies but a short distance ahead. For the sake of Idyllshire, and Roundrox, you must disable the core before Alexander awakes to wreak havoc on the realm. Your allies stand at the ready─steel yourself to break through the Illuminati's last line of defense."},
    "140": {"Description": "Following the defeat of Diabolos, the unnatural pall choking the crumbling city of Amdapor was lifted, and tranquility restored to the Twelveswood. Or so it had seemed. When the Hearers entered the ruins, however, they had scarce begun consigning the stones to the forest when their elemental allies fled in a sudden panic. By the spirits' agitated whispers did the Seedseers learn that a daunting and hostile presence yet lingered within Amdapor's moldering walls.\n\n\n\nUnable to complete their ritual of cleansing, once more have the Padjals called upon your aid. Once more must you delve deep inside the ancient city's husk, and purge its withered heart of an unknown evil..."},
    "141": {"Description": "In all of creation, what greater mystery could there be than the fate of this very star? To sound the deepest depths, to study the aetherial sea itself─for these purposes and more was the Antitower built. Abandoned by her Sharlayan caretakers following the exodus, it has since been overrun by the magical guardians they left behind. Yet were one blessed with Her gift to brave these dangers and descend to the furthest reaches─to hear, feel, and think at the heart of this world─what would they find?"},
    "142": {"Description": ""},
    "143": {"Description": ""},
    "144": {"Description": ""},
    "145": {"Description": ""},
    "146": {"Description": ""},
    "147": {"Description": "Sometimes even the most thrilling tale can benefit from slight embellishment, and the wandering minstrel's reimagining of your foray into Midas─while stretching the bounds of believability─proves to be even more invigorating than your memory of it. A memory you must relive in order to compare..."},
    "148": {"Description": "Sometimes even the most thrilling tale can benefit from slight embellishment, and the wandering minstrel's reimagining of your foray into Midas─while stretching the bounds of believability─proves to be even more invigorating than your memory of it. A memory you must relive in order to compare..."},
    "149": {"Description": "Sometimes even the most thrilling tale can benefit from slight embellishment, and the wandering minstrel's reimagining of your foray into Midas─while stretching the bounds of believability─proves to be even more invigorating than your memory of it. A memory you must relive in order to compare..."},
    "150": {"Description": "Sometimes even the most thrilling tale can benefit from slight embellishment, and the wandering minstrel's reimagining of your foray into Midas─while stretching the bounds of believability─proves to be even more invigorating than your memory of it. A memory you must relive in order to compare..."},
    "151": {"Description": "0"},
    "152": {"Description": "0"},
    "153": {"Description": "0"},
    "154": {"Description": "0"},
    "155": {"Description": "0"},
    "156": {"Description": "0"},
    "157": {"Description": "0"},
    "158": {"Description": "0"},
    "159": {"Description": "0"},
    "160": {"Description": "0"},
    "161": {"Description": "0"},
    "162": {"Description": "0"},
    "163": {"Description": "0"},
    "164": {"Description": "0"},
    "165": {"Description": "0"},
    "166": {"Description": "0"},
    "167": {"Description": "0"},
    "168": {"Description": "Deep in the Yafaem Saltmoor lie the ruins of the fabled city of Mhach─a civilization of the Fifth Astral Era whose prosperity was built upon unparalleled magicks of destruction. It is to this ancient edifice, and its vaults of occult secrets, that you and the Redbills plan your next foray.\n\n\n\nYou expect to encounter voidsent─the same terrible beings that grounded Radlia and her crew─but on your path to retrieve a relic of incalculable power, can you prevail over the unfettered miseries of the Weeping City itself?"},
    "169": {"Description": "Imbued with Hraesvelgr's last sliver of hope, you stand at the forefront of your allies as the last bastion against the raging shade of Nidhogg. Have you the resolve to conquer the great wyrm at the height of his power, or will Ishgard perish in fire and ruin? Here, on the battle-stricken Steps of Faith, your deeds shall decide how the final verse of a thousand-year dirge of grief and vengeance will be sung."},
    "170": {"Description": "Scarcely had Nidhogg fallen on the Steps of Faith, when taverns across Eorzea began to rumble with the rumors of your victory. In one such establishment did you regale a certain story-starved bard with the true details of your accomplishment─a humble account that he soon expanded into a flowery ballad of heroic proportions. Even as the lilting notes fade away, your mind is carried off by recollections of a monstrous foe, writ considerably more terrifying by the wandering minstrel's exaggerated poetry..."},
    "171": {"Description": "Majestic and forgotten, its existence unrecorded in the annals of man, a palace rests atop the clouds in the farthest reaches of the Churning Mists. This skyborne splendor was once home to Ratatoskr, brood-sister to Hraesvelgr and Nidhogg, until the treachery of mortals ensured that its stones would never again ring under the she-wyrm's talons. The dragons named it “Sohr Khai,” a grieving apology for their failure to avert her fate, and they watched with infinite sadness as Ratatoskr's empty roost was overrun by bird and beast.\n\n\n\nThis is the place Hraesvelgr has chosen for your trial. Prove yourself in the faded shadow of one sibling, and convince the great wyrm to aid you against the wrathful shade of the other."},
    "172": {"Description": "To the chagrin of countless treasure hunters, the golden coffer of the legendary Mistbeard was not to be found on Hullbreaker Isle. And so like the mists which had withdrawn to reveal the isle did those ambitious souls depart to seek fame and fortune elsewhere, allowing Eynzahr Slafyrsyn to quietly petition Admiral Merlwyb for permission to repurpose it as a training ground for Maelstrom recruits.\n\n\n\nThe storm marshal would have you be the first to brave this gauntlet, that you might pit yourself against the isle's fearsome fauna and the Maelstrom's elite, and in so doing rouse their spirits. Will you give the storm officers a beating they will not soon forget, or will they stand triumphant at the last and shout that they have bested the Warrior of Light?"},
    "173": {"Description": "0"},
    "174": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "175": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "176": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "177": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "178": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "179": {"Description": "Those who frequent one of Eorzea's many crowded pubs may have heard tell of a certain master thief, in whose long and illustrious career were left countless collectors cursing the gods for their misfortune. Amusing as the stories often are, most dismiss them as cautionary tales, mere parables against material greed. But if there is a kernel of truth in them─if indeed there was a thief who filled an ancient vault with unimaginable wealth─then perhaps the map you hold will lead you there..."},
    "180": {"Description": "Under the influence of the lesser moon Dalamud, Nael van Darnus, legatus of the VIIth Legion, sought out and unearthed Allagan ruins in the eastern lowlands of Coerthas. Aided by the knowledge contained therein, he raised the very earth unto the heavens, and from this lofty perch did the White Raven nearly orchestrate the destruction of Eorzea.\n\n\n\nThe remnants of that mad plan still litter the frozen lowlands, as well as other ancient artifacts now laid bare. Though the powers that be are in agreement that Nael's data must be secured, they remain divided on the subject of how best to administer the region, which has prompted them to invoke the same laws which transformed Carteneau and Seal Rock into a battlefield. Where words fail, weapons speak."},
    "181": {"Description": "0"},
    "182": {"Description": "Forced to flee the Black Shroud for fear of the elementals and their boundless wrath, the Ixal settled the windswept mountains of Xelphatol more than five hundred and fifty years ago. Since that day, they have labored tirelessly to eke out an existence in these harsh and unforgiving lands, slowly but surely expanding their dominion over the entire region. Yet the Ixal have never forgotten that which was once denied them, and so they seek divine intervention once more─to summon Garuda and beseech her strike down their enemies. In the shadow of the First Mountain, the ritual nears completion, and only you and your comrades can hope to deliver the realm from destruction."},
    "183": {"Description": "History tells of a Meracydian nation comprised of a multitude of races, the foundations of which were built on the worship of a single deity. The “Goddess,” as she was simply known, graced the souls of her worshipers with perfect equilibrium, binding their disparate societies in gilded chains of harmony.\n\n\n\nIn the present day, she is better known as Sophia, one of the incalculably powerful eikons of the Warring Triad. And after five thousand years of imprisonment, her failed plans for vengeance once more threaten to come to fruition. Defeat the wakened thralls and slay the stirring Goddess, lest her divine “balance” bring all the world to equal ruin!"},
    "184": {"Description": "A new tomestone discovered by Unukalhai contains records of ancient battles with Sophia─specialized data which will enable Azys Lla's miraculous reality augmentation technologies to generate a simulacrum of the Goddess at the height of her power. Have you the strength to overcome this challenge, as the champions of Allag once did? Enter the combat simulation, and test the limits of your might!"},
    "185": {"Description": ""},
    "186": {"Description": "Raised from the waters by the thrice-mad Illuminati, the steel colossus Alexander yet towers over the Thaliak, bleeding the hinterlands dry with a thirst for aether that will not be slaked. The time has come for action. As Y'shtola and Master Matoya seek to magically sever the primal's death grip on the land, you will take to the skies with Cid in hopes of securing an ingress through the colossus's mighty pate. The realm itself cries out for succor─will you rise to answer its call?"},
    "187": {"Description": "History itself stands in the balance as the steel colossus is revealed to have the inconceivable power to transport its occupants through time and space, a power which the Illuminati are all too eager to use to rewrite the past and remake the future in their own twisted image. With time quite literally of the essence, you must find passage to the very heart of the colossus, where the unfortunate Roundrox─the key to Quickthinx's dark plot─is being held captive. Once more unto the breach, Warrior of Light!"},
    "188": {"Description": "Heeding Roundrox's innocent words, Alexander spreads forth its wings of time, swooping you and your bewildered companions three years into the past. There, you witness with your own eyes─and, in a shocking turn of events, help to bring about by your own hand─the tragedy that befell Mide and her companions that fateful day. Is time truly naught but a circle─the past, present, and future long since preordained─as the mad goblin prophet would have you believe? In the face of daunting odds, you press onward, that you might yet seize control of your own destiny."},
    "189": {"Description": "As the crystalline heart of the primal swells ever greater, its thirst for power unquenchable, your only hope lies in calling upon the knowledge of the Enigma Codex to cut off the flow of aether to the colossus's core. So it is that you and your companions must make a final, brave foray into the belly of the great steel beast. Yet your path will not be an easy one, for the Illuminati mastermind Quickthinx has promised that your next journey to the core will be your last. Who will be judged worthy of inheriting the future, and who will be cast aside as a forgotten afterthought to history? Your final confrontation with the Illuminati is at hand!"},
    "190": {"Description": "None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant─and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale!"},
    "191": {"Description": "None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant─and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale!"},
    "192": {"Description": "None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant─and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale!"},
    "193": {"Description": "None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant─and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale!"},
    "194": {"Description": "0"},
    "195": {"Description": "Deep in the heart of the Manderville Gold Saucer lies a room where Eorzea's most accomplished Triple Triad masters gather to face one another in struggles so savage and brutal that many an observer has likened the scene to the Battle of Carteneau─if the Battle of Carteneau had been fought on a three-by-three grid between armies wielding sharp-edged slips of paper. Are you brave enough to take deck in hand and charge into the fray? And remember: the first rule of the Triple Triad Battlehall is that you talk to everyone about the Triple Triad Battlehall.\n\n\n\n※Tournament registration must be completed on your Home World."},
    "196": {"Description": "Your reputation clearly precedes you, as a mysterious client would call upon you─and you alone─for the formidable task of retrieving a particularly rare volume from the deepest, most forbidding halls of this long-abandoned storehouse of Sharlayan wisdom. Though the mind boggles to imagine what eldritch horrors and sorcerous abominations now wander its halls, one thing is certain: they are not like to take kindly to the presence of a warm-blooded would-be book burglar..."},
    "197": {"Description": "Another day dawns, and scores of would-be minion masters stride through the doors of the Manderville Gold Saucer, their ever-loyal companions in tow, in hopes of laying claim to the coveted title of Lord of Verminion. Do you and yours have what it takes to shatter your enemies' stones and emerge victorious from the fray? Let the true test of bonds between master and minion begin!\n\n\n\n※The result of this battle will affect your rank points."},
    "198": {"Description": "Another day dawns, and scores of would-be minion masters stride through the doors of the Manderville Gold Saucer, their ever-loyal companions in tow, in hopes of laying claim to the coveted title of Lord of Verminion. Do you and yours have what it takes to emerge victorious in this tournament of champions? Let the true test of the bonds between master and minion begin!\n\n\n\n※The result of this battle will affect your rank points.\n\n※A tournament must currently be underway in order to participate.\n\n※You must register for the tournament before participating."},
    "199": {"Description": "Another day dawns, and scores of would-be minion masters stride through the doors of the Manderville Gold Saucer, their ever-loyal companions in tow, in hopes of laying claim to the coveted title of Lord of Verminion. Do you and yours have what it takes to shatter your enemies' stones and emerge victorious from the fray? Let the true test of bonds between master and minion begin!\n\n\n\n※Your rank points will not be affected by the result of this battle."},
    "200": {"Description": ""},
    "201": {"Description": ""},
    "202": {"Description": "As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Though the deadliest denizens of the Diadem are not wont to emerge in daylight, you would do well to step lightly in this land which time forgot.\n\n\n\n※Class/job changes during duty limited to Disciplines of War or Magic."},
    "203": {"Description": "As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. Be warned, for in the twilight hours, fearsome creatures rise from their slumber to hunt. Mind your surroundings, lest you become their next meal.\n\n\n\n※Class/job changes during duty limited to Disciplines of War or Magic."},
    "204": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "205": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "206": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "207": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "208": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "209": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "210": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "211": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "212": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "213": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "214": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "215": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "216": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "217": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "218": {"Description": "In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets..."},
    "219": {"Description": "Marking the border between the Black Shroud and Gyr Abania, the legacy of Gaius van Baelsar is a towering monument to imperial tyranny. And now smoke rises from its iron crenellations.\n\n\n\nIn a bid to drag the armies of Eorzea into the struggle for Ala Mhigan liberation, the Griffin and his Resistance fighters have disguised themselves in Grand Company uniforms and laid siege to Baelsar's Wall. While Alphinaud seeks to call your companions back from their now-meaningless mission of diplomacy, you must ascend the war-torn fortification by the swiftest route possible and persuade the Griffin─by force, if necessary─to abandon his reckless ambition."},
    "220": {"Description": "The ancient tome recovered by Captain Radlia of the Talons tells of a floating refuge─an island created by Mhachi sorcerers to provide safe haven from calamitous floodwaters. With the disaster that befell the Void Ark, however, the island's intended residents never arrived. Cait Sith is convinced that Diabolos has instead claimed this refuge as his own, transforming what was to be a bastion of hope into a voidsent nest of shadowy nightmare. And it is into this fiendish lair that you must delve.\n\n\n\nThe Lady Radlia stands ready to bear you across the skies. Assault the island, reclaim the Nullstone, and cast your demonic foes into oblivion!"},
    "221": {"Description": "The fall of Nidhogg brought an end not only to the Dragonsong War, but also to the hierarchy of power that reigned upon Sohm Al. Bereft of its dreaded leader, the Horde scattered to the four winds, leaving the dragons' sacred grounds untended and unguarded. All manner of beastly intruders now skitter within, irresistibly drawn by the energies of bountiful crystal lodes. And the molten heart at the mountain's core beats with feverish intensity, as if seeking to expel some nesting parasite. Answer Vidofnir's plea! Cleanse the stone halls of their infestations, and return Sohm Al to its former tranquility."},
    "222": {"Description": ""},
    "223": {"Description": "Only one pillar of the Warring Triad remains: Zurvan, the Demon. Worshipped by a Meracydian race of centaur-like beings, this eikon manifested upon the physical plane as an embodiment of eternal victory. And yet, despite his godlike might, Zurvan was captured. He has languished in his Allagan-made prison now for five thousand years, his primal desire for justice swelling in magnitude with each passing millennium...\n\n\n\nThrough an unlikely alliance with the VIth Imperial Legion, you and your companions were able to prevent a catastrophic awakening orchestrated by the Demon's thralls. But your work is not yet finished. Honor the sacrifice of Regula van Hydrus, and remove the threat of Zurvan from this world once and for all!"},
    "224": {"Description": "You hold a tomestone recovered from the research facility of Azys Lla. According to Unukalhai, this recording device contains the data required to generate a simulacrum of Zurvan at the peak of his original, unmitigated power─the final trial of a program designed to test the mightiest of Allag's elite champions. If you would subject yourself to the dangers of this ancient challenge, you need only approach the verification node and stretch forth your hand..."},
    "225": {"Description": "As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. But take care upon setting foot in this forsaken land, for the recent arrival of errant floating ruins has sent its denizens into a fury the likes heretofore unseen. Perhaps this is why House Haillenarte offers the richest of rewards for information on the phenomenon.\n\n\n\n※Emergency missions extend duty length by 15 minutes."},
    "226": {"Description": ""},
    "227": {"Description": ""},
    "228": {"Description": ""},
    "229": {"Description": ""},
    "230": {"Description": ""},
    "231": {"Description": ""},
    "232": {"Description": ""},
    "233": {"Description": ""},
    "234": {"Description": "As airship technology spread throughout Eorzea, pioneers took to the skies to challenge a new frontier. There they came upon a breathtaking sight: a chain of pristine isles clustered about a massive floating crystal─no less a diadem fit for gods. These isles promise untold wealth and danger, and to lay claim to one you must brave the other. But take care upon setting foot in this forsaken land, for the recent arrival of errant floating ruins has sent its denizens into a fury the likes heretofore unseen. Perhaps this is why House Haillenarte offers the richest of rewards for information on the phenomenon.\n\n\n\n※Emergency missions extend duty length by 15 minutes."},
    "235": {"Description": "Nestled on the sands of the Turquoise Trench, a thousand thousand fathoms below the surface of the Ruby Sea, is Shisui of the Violet Tides. A resplendent palace erected by Raen refugees who fled underwater to escape the constant wars that raged upon the land, its unique beauty is nigh unparalleled. The light, however, quickly fades from its once-peaceful halls as sinister wraiths from the void pour forth, seizing the souls of all its occupants, including that of the Ruby Princess. Now, none but the Warrior of Light can save Shisui of the Violet Tides from the darkness that threatens to engulf it whole..."},
    "236": {"Description": "Countless monks once shed their blood, sweat, and tears here all in the name of strengthening their bond with Rhalgr, the Destroyer. As time passed, the very route to the Closed Fist became a grueling test for those hoping to train their body and soul atop the perilous mountain. Now the time has come for you to follow in their footsteps. Accompanied by an avid scholar named Marjorie, you focus your sights on the temple and steel yourself for the trials that lie ahead."},
    "237": {"Description": ""},
    "238": {"Description": "With the aid of Captain Carvallain and his Misery, you and your companions have embarked on a lengthy voyage to the Far East. Alas, no voyage across the five seas is entirely uneventful. The ship has been dragged off course by a mysterious force, and the men have begun to whisper of strange “things” in the water. Needless to say, you and your fellow adventurers will be having none of that. Once the ship reaches its unknown destination, you will go ashore and deal with whatever fiends you find."},
    "239": {"Description": "Shinryu, Ilberd's draconic god of vengeance, has been claimed by none other than Zenos yae Galvus, who has used his power as a Resonant to merge with the primal and bind it to his will. Transformed into a towering being of pure violence, his very existence poses a threat not only to Ala Mhigo, but to the entire world. All now falls to you and your comrades, for if you do not stop Zenos yae Galvus, no one will..."},
    "240": {"Description": "If you are to participate in the Naadam and fight alongside the Mol, you must first be recognized as a warrior of the Steppe. To earn this honor, you will be required to complete a rite of passage involving walking in the footsteps of the legendary hero Bardam and taming a yol. Each must do this by themselves, of course, and so you shall...though if by pure coincidence some of your fellow adventurers happened to have made the long journey to the Far East, and simply insisted on accompanying you...surely no one would be any the wiser?"},
    "241": {"Description": "To win a war, one must be willing to do whatever is required, even if it means sacrificing the very thing one set out to reclaim. And thus did Lord Hien declare that Doma Castle should be flooded, to eliminate the greater portion of the imperial garrison and trap Yotsuyu within the keep. Your allies have set the stage, and now you must play your part─as well as the wandering adventurers whom you have recruited to fight for Doma's liberation. The fate of a nation shall be decided this day─marshal your forces and venture unto the flooded fortress!"},
    "242": {"Description": "The Alliance and the Resistance cannot suffer a repeat of the slaughter at Specula Imperatoris. As such, they will not march upon Castrum Abania until they can be certain the fortress's main cannon will not be brought to bear against them. With the aid of an Alliance contact in Radiata, you and your comrades have devised a plan to infiltrate the castrum and seize control of the cannon. Several parties, including yours, will attempt to create a diversion inside the castrum, thereby allowing Lyse and her unit of Resistance fighters to proceed relatively unhindered to the fire control center. Weapons research is to be your destination, and one can only imagine what manner of foes await you there..."},
    "243": {"Description": "Your efforts to wreak havoc on the Isle of Zekki and draw the Red Kojin away from their imperial masters have exceeded all expectations. Unfortunately, for reasons beyond your knowing, two of the sacred treasures stored in the isle's vault “reacted” to the presence of the Yasakani–no–Magatama, summoning forth from the aether the great kami Susano─a primal by another name. How fortunate that you had the wisdom and foresight to invite several of your fellow adventurers on this journey to the Far East, and how kind they were to agree to help you torment the Red Kojin, for no single warrior, no matter how blessed or powerful, could ever hope to slay a primal on his own, despite what some wandering minstrels would have you believe."},
    "244": {"Description": "In the shadow of Kugane's renowned Mujikoza theater, you recount your clash with Susano to the wandering minstrel. Inspired by your tale, he proceeds to commit it to song, his gift for words imbuing events with an intensity you do not quite recall. Such is common practice when adapting for the stage, the minstrel explains, as your mind wanders back to the scene of battle, the verses echoing in your mind..."},
    "245": {"Description": ""},
    "246": {"Description": ""},
    "247": {"Description": "Liberty or death! Now begins the battle for the future of a nation. Together with the brave men and women of the Eorzean Alliance and the Resistance, you and your fellow adventurers must enter the city and make for the castle where Zenos yae Galvus resides, and put an end to his reign of terror."},
    "248": {"Description": ""},
    "249": {"Description": ""},
    "250": {"Description": ""},
    "251": {"Description": ""},
    "252": {"Description": "In your hunt for the elusive Omega, you and your comrades find yourselves unwitting subjects in its fiendish experiment. With no recourse but to do as bid, you resolve to venture into the Deltascape to do battle against unknown foes. Before you looms the test world, the image of a mysterious castle framed within its egg-like contour..."},
    "253": {"Description": "You have triumphed in your maiden encounter within the Deltascape, but there are more tests to come, each bound to be more trying than the last. According to Nero's analysis, your next opponent is capable of manipulating gravity, and by way of a countermeasure, he sends you off with one of his curious contraptions: an anti-gravity gimbal."},
    "254": {"Description": "Fresh from your victory over the grotesque Catastrophe, you set your sights upon the next battle. Your foe is a being named Halicarnassus, an antagonist from a classical novel, wherein she rules as the Queen of Dimension Castle. Yet be it born of fact or fiction, the struggle ahead promises to be very real."},
    "255": {"Description": "And so you come to the final encounter in the Deltascape. Awaiting you is yet another villain from a work of fiction known as Exdeath, who is described as an evil tree that assumes the form of a dark mage. Doubt not but that this will be your toughest test yet, but overcome it you must if you are to head off Omega's threat."},
    "256": {"Description": "Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal. Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape..."},
    "257": {"Description": "Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal. Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape..."},
    "258": {"Description": "Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal. Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape..."},
    "259": {"Description": "Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal. Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape..."},
    "260": {"Description": ""},
    "261": {"Description": ""},
    "262": {"Description": "Upon the western coast of Hingashi, caressed by the Ruby Sea, there lies the city of Kugane, the nation's sole open port. Dominating the vibrant cityscape is the majestic Kugane Castle, within whose halls a performance was unfolding, a spectacle to entertain visiting dignitaries. But comedy quickly turned to tragedy when a band of lawless shinobi stormed the castle. Ardently opposed to the influence of foreign nations, these interlopers took all present captive, the lord bugyo of Kugane included. The country now sits on a knife's edge, leaning perilously toward an international incident. Who will see that it falls to the other side?"},
    "263": {"Description": "Upon witnessing her daughter's death at the hands of Fordola and her Skulls, the Qalyana broodmother cried out to the heavens in despair...and a primal answered. Sri Lakshmi, patron deity of the Ananta, came forth from the aether, and the imperials were put to flight. Alas, the tale did not end there, for now the Qalyana demand that the Vira come and pay tribute to the goddess. And so it falls to you and your comrades to journey unto the Qalyana stronghold of Djanan Qhat, and put an end to Sri Lakshmi's dream."},
    "264": {"Description": "In the shadow of Kugane's renowned Mujikoza theater, you recount your clash with Sri Lakshmi to the wandering minstrel. Moved to melancholy by the tragic tale, he forgoes adapting it for the stage, choosing instead to honor the memory of the departed with a verse. So vivid are the words and sorrowful the melody, you cannot help but relive the fateful encounter in your mind's eye..."},
    "265": {"Description": ""},
    "266": {"Description": ""},
    "267": {"Description": ""},
    "268": {"Description": ""},
    "269": {"Description": ""},
    "270": {"Description": ""},
    "271": {"Description": ""},
    "272": {"Description": ""},
    "273": {"Description": ""},
    "274": {"Description": ""},
    "275": {"Description": ""},
    "276": {"Description": ""},
    "277": {"Description": "On the forgotten fringes of the Dravanian hinterlands, there lie the remnants of a Sharlayan testing site known as Astragalos. With their boundless ingenuity, the goblins of Idyllshire have transformed the place into an expansive training ground. Here, brave adventurers can take control of mighty machines in large-scale war games reminiscent of battles against the Garlean Empire. A furious struggle for territorial supremacy awaits!"},
    "278": {"Description": "A god born of sorrow and despair. A man who lives only for death. As one they fought the Warrior of Light, and as one they fell. No words could do this titanic encounter justice...unless they come from the wandering minstrel, to whom no event is beyond improvement. As his nimble fingers pluck out the chords, his rich voice carries you to a place above the world, one that is at once familiar and foreign: Shinryu's domain."},
    "279": {"Description": "Long ago, in the dawn of the Fifth Astral Era, the modest nation of Skalla was founded in the land of Gyr Abania. Over the span of several centuries, its people constructed a grand city of stone at the bottom of a steep-walled ravine, but even this natural defense could not protect Skalla from destruction during a terrible age of war. When the great flood of the Sixth Umbral Calamity later swept across the realm, the hollow ruins of the city were lost to sight, its remnants submerged beneath a raging sea.\n\n\n\nHaunting the depths of what is now Loch Seld, Skalla's silent walls lure adventurers into the salt-laden waters with the promise of mysteries unsolved and treasures unclaimed."},
    "280": {"Description": "There once were brave souls who uncovered the truth of the Seventh Umbral Calamity. Such trials as they overcame were not to be recorded in history, but far from fading with the passage of time, they have been imagined in vivid detail by the wandering minstrel. As his lilting melody caresses your mind's eye, you cannot help but be transported to the scene of struggle against the elder primal Bahamut..."},
    "281": {"Description": "Recently, residents of Kugane woke to find hovering above their city an airship unlike any ever seen. Yet while of Garlean design, the vessel distinctly lacked the bleak outfitting common in the Empire's warmachina. No, this was the Prima Vista, private stage for the Majestic Imperial Theater Company─a troupe having won acclaim across Garlemald for their timeless work, The Zodiac Brave Story. Which begets the question...why are they here? The answer to that question and more lies in the selfsame legend of which they sing. The legend of Ivalice."},
    "282": {"Description": ""},
    "283": {"Description": "Deep in the Glass Ocean, the great expanse of the Far East, lies an island recorded on no navigational charts. An island that seemingly appeared one day─an island that should not be. Recognizing its potential as a trading post, the brave and ambitious ventured forth to explore and claim it, only to discover an untamed land teeming with strange, monstrous beasts..."},
    "284": {"Description": "Having found themselves in somewhat dire financial straits, the Scions of the Seventh Dawn are on the lookout for profitable ventures. Fortuitously, one appears to have presented itself: an anonymous missive from an individual seeking the aid of the warrior who laid low the Lord of the Revel. But before they will divulge the details, they would put your abilities to the proof. To wit, you are to venture into the hidden depths of Hells' Lid, a volcanic island once home to a host of oni─at least, according to ancient legend..."},
    "285": {"Description": "The Fractal Continuum plays host to both technological marvels and chimerical horrors conceived through the unparalleled ingenuity of the Allagans. And while its facilities have remained dormant since a recent endeavor to salvage materials, Garlond Ironworks has detected a peculiar energy signature emanating from within. Few would dare even ponder what monstrosities yet stir within, but the Warrior of Light need not wonder. The Ironworks has beseeched their aid to investigate the resurgence of activity within the ancient Allagan museum."},
    "286": {"Description": "You are once more summoned to Omega's rift between dimensions, this time to conquer the denizens of the Sigmascape. With no spatial anchor to help pinpoint the correct segment of data, you are forced to enter the first battle bereft of any insightful analysis. Senses straining and nerves taut, you could swear you hear a high-pitched whistle echoing within the arena beyond..."},
    "287": {"Description": "Chadarnook. According to Cid and Nero's research, such is the name given to your next devilish opponent. Had you not just won a battle against a spectral train, you might think the idea of a haunted painting absurd. Thankful for the inventive genius of your companions, you go forth armed with the Chocobo Brush─a tool specifically designed to help you overcome this bizarre encounter."},
    "288": {"Description": "Known simply as the “Guardian,” this foe is described by Cid as the machine responsible for defending a capital city. As a creation of otherworldly engineering it is impossible to know exactly what weapons it will bring to bear─only that this will be a contest of force versus overwhelming brute force."},
    "289": {"Description": "The looming face of the Sigmascape, “Kefka” will be your final opponent in this test world. Analysis of his data reveals that, despite his comical appearance, this cackling jester once rose to godhood and cast his entire planet into ruin. His is a power not to be underestimated. Nero has also alerted you to the villain's propensity for trickery, and promised to watch for deadly feints through his enhanced monitor. You can only hope that his warnings come in time..."},
    "290": {"Description": "At the heart of every auspice is a duality: the aramitama, the primal rage; and the nigimitama, the boundless calm. Byakko of the Four Lords is on the verge of being consumed by his aramitama, and should this come to pass, he will forever be no more than a feral beast. And so it falls to you and yours to face the legendary auspice in battle─to quell the madness within and save his soul!"},
    "291": {"Description": "A devoted student of the fine arts, the wandering minstrel has recently begun studying a form of classical Hingan poetry. Duly inspired by your account of the battle for Byakko's soul, he tries his hand at one such “tanka”, seeking to capture the essence of who the auspice truly is. Even absent music, his words nevertheless have a hypnotic feeling, and you find it rather easy to recall the encounter, albeit in a more dramatic fashion..."},
    "292": {"Description": "The urge to flip switches is almost irresistible...even when you know full well the consequences for doing so. Once more your finger moves as if of its own accord, and activates the second phase of the Savage Initiative. As the gentle arrangement drifts from the terminal, you are transported to a remembered vista of the Sigmascape, each lapping wave of the song swelling the boundary of your memories... "},
    "293": {"Description": "The urge to flip switches is almost irresistible...even when you know full well the consequences for doing so. Once more your finger moves as if of its own accord, and activates the second phase of the Savage Initiative. As the gentle arrangement drifts from the terminal, you are transported to a remembered vista of the Sigmascape, each lapping wave of the song swelling the boundary of your memories... "},
    "294": {"Description": "The urge to flip switches is almost irresistible...even when you know full well the consequences for doing so. Once more your finger moves as if of its own accord, and activates the second phase of the Savage Initiative. As the gentle arrangement drifts from the terminal, you are transported to a remembered vista of the Sigmascape, each lapping wave of the song swelling the boundary of your memories... "},
    "295": {"Description": "The urge to flip switches is almost irresistible...even when you know full well the consequences for doing so. Once more your finger moves as if of its own accord, and activates the second phase of the Savage Initiative. As the gentle arrangement drifts from the terminal, you are transported to a remembered vista of the Sigmascape, each lapping wave of the song swelling the boundary of your memories... "},
    "296": {"Description": ""},
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    "470": {"Description": ""},
    "471": {"Description": ""},
    "472": {"Description": ""},
    "473": {"Description": "Lovers and lovers-to-be of Eorzea! In conjunction with House Valentione, the Sanctum of the Twelve is proud to bring you the Valentione's Ceremony! Put the strength of your bond to the test in two light-hearted trials, the maze-romping “Till Mog Do Us Part” and the card-flipping “Cards Beat as One.” Is your relationship destined for bliss? Or is it doomed to wither like a bad kupo nut? Register for the ceremony now and find out, kupo!\n\n\n\n※ The organizers accept no responsibility for relationship difficulties that may result."},
    "474": {"Description": "The Hunt has always been simple business. Snatch a bill from the board, seek out your quarry, and claim your bounty. A peculiar posting in Kugane, however, has complicated matters. What began as a simple hunt in the Azim Steppe has quickly escalated into a harrowing undertaking, with a strange new Felyne companion, and even stranger prey─Rathalos, King of the Skies. With mega potion in hand, you venture into the mountains. But do you have what it takes to stand against his fiery fury?"},
    "475": {"Description": "You believed the day won with the Rathalos brought low, but a recently made friend─and alleged hunting rival─brings news to the contrary. There yet exist Rathalos of an older, more powerful brood─a higher rank, if you will. The Hunt beckons you back to the Azim Steppe for greater trials and the chance for still greater bounties."},
    "476": {"Description": ""},
    "477": {"Description": ""},
    "478": {"Description": ""},
    "479": {"Description": ""},
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    "500": {"Description": ""},
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    "516": {"Description": ""},
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    "518": {"Description": ""},
    "519": {"Description": ""},
    "520": {"Description": ""},
    "521": {"Description": ""},
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    "523": {"Description": ""},
    "524": {"Description": ""},
    "525": {"Description": ""},
    "526": {"Description": ""},
    "527": {"Description": ""},
    "528": {"Description": ""},
    "529": {"Description": ""},
    "530": {"Description": ""},
    "531": {"Description": ""},
    "532": {"Description": ""},
    "533": {"Description": ""},
    "534": {"Description": ""},
    "535": {"Description": ""},
    "536": {"Description": "Chiseled into the great wall which cuts across the plains of Yanxia, between two of the Dairyu Moon Gates, is the visage of Ganen, the legendary hero who united Doma. The first king of the new kingdom was not only a military genius, but also the founder of geomancy, and so after his death this royal mausoleum became a holy place to which his disciples would make pilgrimage. Alas, following the imperial invasion, it was abandoned and fell into disrepair, and none can say for certain what dangers lie within. Regardless, if Soroban's rigorous training under Genbu is to continue, you and your comrades must venture into these hallowed halls and obtain the tamate-bako of geomancy, an ancient relic with the power to manipulate time itself..."},
    "537": {"Description": "A Kojin relic. A hidden trove of crystals. Through these tools of ritual summoning, the restored Yotsuyu is reborn as Tsukuyomi─divinity of night and lady of the moon. This being of celestial majesty would rule from on high, and drown the lands of Doma in eternal darkness. Will your light shield Hien and his people, or will it flicker and fail before the encroaching abyss?"},
    "538": {"Description": "Upon hearing of your final encounter with Yotsuyu─and the primal to whom she surrendered her will─the wandering minstrel composes a tanka tinged with sorrow. Had Yotsuyu been born in a different time, a different place, would she have lived a simple life unsullied by acts of violence and cruelty? Or were the seeds of villainy always there, their growth merely hastened by circumstance? These questions bring to mind Tsukuyomi's overwhelming malice, your memories now suffused by the tragedy of the minstrel's verse..."},
    "539": {"Description": "Just as warriors temper their spirits in battle, so too does the wandering minstrel hone his craft through colorful retellings of heroic deeds. His rendition of your triumph over the Ultima Weapon takes the threads of history and weaves them into an epic tapestry. However, his ballad contains so many embellishments and fabrications that it bears little resemblance to your own tale, and you wonder if he was even listening to you. Nevertheless, you find yourself utterly captivated─whisked away to a battlefield that exists only in your mind's eye..."},
    "540": {"Description": "Rising high above the Ruby Sea from the island of Onokoro, Heaven–on–High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within."},
    "541": {"Description": "Rising high above the Ruby Sea from the island of Onokoro, Heaven–on–High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within."},
    "542": {"Description": "Rising high above the Ruby Sea from the island of Onokoro, Heaven–on–High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within."},
    "543": {"Description": "After vanquishing the monstrous guardian Hiruko, you finally learn the truth of Heaven–on–High. Constructed millennia ago by the Onishishu, it serves as a proving ground for warriors that may one day deliver the world from calamity. Your instincts as an adventurer spur you onwards and upwards as you strive for the very top of the tower."},
    "544": {"Description": "After vanquishing the monstrous guardian Hiruko, you finally learn the truth of Heaven–on–High. Constructed millennia ago by the Onishishu, it serves as a proving ground for warriors that may one day deliver the world from calamity. Your instincts as an adventurer spur you onwards and upwards as you strive for the very top of the tower."},
    "545": {"Description": "After vanquishing the monstrous guardian Hiruko, you finally learn the truth of Heaven–on–High. Constructed millennia ago by the Onishishu, it serves as a proving ground for warriors that may one day deliver the world from calamity. Your instincts as an adventurer spur you onwards and upwards as you strive for the very top of the tower."},
    "546": {"Description": "After vanquishing the monstrous guardian Hiruko, you finally learn the truth of Heaven–on–High. Constructed millennia ago by the Onishishu, it serves as a proving ground for warriors that may one day deliver the world from calamity. Your instincts as an adventurer spur you onwards and upwards as you strive for the very top of the tower."},
    "547": {"Description": "After vanquishing the monstrous guardian Hiruko, you finally learn the truth of Heaven–on–High. Constructed millennia ago by the Onishishu, it serves as a proving ground for warriors that may one day deliver the world from calamity. Your instincts as an adventurer spur you onwards and upwards as you strive for the very top of the tower."},
    "548": {"Description": "After vanquishing the monstrous guardian Hiruko, you finally learn the truth of Heaven–on–High. Constructed millennia ago by the Onishishu, it serves as a proving ground for warriors that may one day deliver the world from calamity. Your instincts as an adventurer spur you onwards and upwards as you strive for the very top of the tower."},
    "549": {"Description": "After vanquishing the monstrous guardian Hiruko, you finally learn the truth of Heaven–on–High. Constructed millennia ago by the Onishishu, it serves as a proving ground for warriors that may one day deliver the world from calamity. Your instincts as an adventurer spur you onwards and upwards as you strive for the very top of the tower."},
    "550": {"Description": "South of Rabanastre, in a remote corner of the Valnard Sea gapes a fathomless maw that, for centuries, has slowly devoured the world around it: Ridorana. Whether you believe the cataract natural wonder or demon-torn gate to the very underworld, journeys to her edge should be made with the utmost caution, seeing as none who have stumbled into the darkness have ever returned to tell their tale. An ancient spire once used by the Dalmascans as a lighthouse rises defiantly above the churning waters to warn forethoughtful and foolhardy alike. It is into this spire that the transformed Ba'Gamnan has fled. It is into this hell that you must follow."},
    "551": {"Description": ""},
    "552": {"Description": ""},
    "553": {"Description": ""},
    "554": {"Description": ""},
    "555": {"Description": ""},
    "556": {"Description": ""},
    "557": {"Description": ""},
    "558": {"Description": ""},
    "559": {"Description": ""},
    "560": {"Description": ""},
    "561": {"Description": ""},
    "562": {"Description": ""},
    "563": {"Description": ""},
    "564": {"Description": ""},
    "565": {"Description": ""},
    "566": {"Description": ""},
    "567": {"Description": ""},
    "568": {"Description": ""},
    "569": {"Description": ""},
    "570": {"Description": ""},
    "571": {"Description": ""},
    "572": {"Description": ""},
    "573": {"Description": ""},
    "574": {"Description": ""},
    "575": {"Description": ""},
    "576": {"Description": "Another day dawns, and scores of would-be minion masters stride through the doors of the Manderville Gold Saucer, their ever-loyal companions in tow, in hopes of laying claim to the coveted title of Lord of Verminion. Do you and yours have what it takes to shatter your enemies' stones and emerge victorious from the fray? Let the true test of bonds between master and minion begin!\n\n\n\n※All opponents will be NPC masters.\n\n※Your rank points will not be affected by the result of this battle."},
    "577": {"Description": "Another day dawns, and scores of would-be minion masters stride through the doors of the Manderville Gold Saucer, their ever-loyal companions in tow, in hopes of laying claim to the coveted title of Lord of Verminion. Do you and yours have what it takes to shatter your enemies' stones and emerge victorious from the fray? Let the true test of bonds between master and minion begin!\n\n\n\n※All opponents will be NPC masters.\n\n※Your rank points will not be affected by the result of this battle."},
    "578": {"Description": "Another day dawns, and scores of would-be minion masters stride through the doors of the Manderville Gold Saucer, their ever-loyal companions in tow, in hopes of laying claim to the coveted title of Lord of Verminion. Do you and yours have what it takes to shatter your enemies' stones and emerge victorious from the fray? Let the true test of bonds between master and minion begin!\n\n\n\n※All opponents will be NPC masters.\n\n※Your rank points will not be affected by the result of this battle."},
    "579": {"Description": "Another day dawns, and scores of would-be minion masters stride through the doors of the Manderville Gold Saucer, their ever-loyal companions in tow, in hopes of laying claim to the coveted title of Lord of Verminion. Do you and yours have what it takes to emerge victorious in this tournament of champions? Let the true test of the bonds between master and minion begin!\n\n\n\n※All opponents will be NPC masters.\n\n※Tournament rules do not apply.\n\n※The result of this battle will not affect your rank points.\n\n※A tournament must currently be underway in order to participate.\n\n※You must register for the tournament before participating."},
    "580": {"Description": ""},
    "581": {"Description": "Though they have yet to determine how such a thing could even be possible, the expedition is nevertheless certain that the place they have dubbed Eureka is none other than the Isle of Val, previously believed to have been obliterated by a powerful magick. Having completed their survey of Anemos, the expedition now turns its sights to a new region: Pagos, a mountainous frozen waste filled with untold dangers..."},
    "582": {"Description": ""},
    "583": {"Description": ""},
    "584": {"Description": "The sudden emergence of a mud-covered and excessively energetic korpokkur from inside the Arboretum sparks interest among a trio of Idyllshire citizens. They believe the layer of grime covering the seedkin has invigorating properties that could be used to revitalize the soil of Greengrub Mudplots. Unfortunately, hordes of aggressive plant life exposed to the substance stand between them and the information they seek. You agree to lead an expedition into the Arboretum to clear a path and thereby allow safe passage to its inner reaches."},
    "585": {"Description": "En route to Garlemald, Alphinaud made a final linkpearl call to Thancred before falling silent. During the one-sided and distorted communication, he is said to have spoken the words “The Burn”—the name of the vast wasteland on the western edge of Othard. Once a verdant region teeming with flora and fauna, repeated summonings saw it bled of aether and reduced to a barren desert. But even in an unforgiving environment such as this, life has endured. In a fierce struggle for what little aether yet remains, the Burn's beastly denizens have grown uncommonly savage, and you and your comrades must contend with their dangerous ilk as you scour its white sands for Alphinaud's trail."},
    "586": {"Description": ""},
    "587": {"Description": "While you recuperated from the latest round of testing, Omega's trials proceeded apace. Of the eighty-nine combatants in Psi group, four emerged victorious. Of those four, one proved itself the mightiest entity of the last remaining test world: a champion designated as “Psi IV.” This immensely powerful being will be your opponent as you strive to complete the final stage of Omega's grueling experiments."},
    "588": {"Description": "You have conquered Chaos, a primal force of deific power. Omega, frustrated in its attempts to process the results of your improbable victory, has decided to conduct a supplemental stage of testing. Drawing on the incomplete data of a foe who once stood firm against Omega itself, the machine generates a new simulacrum for you to face: the legendary Midgardsormr, Father of Dragons."},
    "589": {"Description": "Your triumph over the recreated Midgardsormr has convinced Omega of your supremacy, and the master of the rift will now engage you directly in combat. The final experiment is begun and the arena awaits. Gather your courage and steel your spirit, for upon this battle rests the fate of entire worlds..."},
    "590": {"Description": "Omega rallies from defeat, and reconfigures its form in a drastic effort to comprehend the incomprehensible. What manner of transformation has the machine undergone...? It seems that only complete destruction will free Omega─and Hydaelyn─from its relentless drive to evolve."},
    "591": {"Description": "The switch taunts you. You cannot resist. A satisfying “click” and your moment of weakness has activated a new phase of the Savage Initiative. This time, however, something is different. The broadcast is interrupted by an unexpected transmission─a message from beyond oblivion. A familiar voice guides you in an unfamiliar tone, and arms you with knowledge of impossible simulations. Your evolution is at hand."},
    "592": {"Description": "The switch taunts you. You cannot resist. A satisfying “click” and your moment of weakness has activated a new phase of the Savage Initiative. This time, however, something is different. The broadcast is interrupted by an unexpected transmission─a message from beyond oblivion. A familiar voice guides you in an unfamiliar tone, and arms you with knowledge of impossible simulations. Your evolution is at hand."},
    "593": {"Description": "The switch taunts you. You cannot resist. A satisfying “click” and your moment of weakness has activated a new phase of the Savage Initiative. This time, however, something is different. The broadcast is interrupted by an unexpected transmission─a message from beyond oblivion. A familiar voice guides you in an unfamiliar tone, and arms you with knowledge of impossible simulations. Your evolution is at hand."},
    "594": {"Description": "The switch taunts you. You cannot resist. A satisfying “click” and your moment of weakness has activated a new phase of the Savage Initiative. This time, however, something is different. The broadcast is interrupted by an unexpected transmission─a message from beyond oblivion. A familiar voice guides you in an unfamiliar tone, and arms you with knowledge of impossible simulations. Your evolution is at hand."},
    "595": {"Description": "In the Far Eastern realm of Hingashi, in the pitch of night, perched atop a ship's mast, a warrior waits. In his hand, a sacred treasure, a sword without peer. Yet the enigmatic Yojimbo is a man with many secrets secreted within his many sleeves─all which he is prepared to bring to bear against his most fearsome and radiant foe..."},
    "596": {"Description": "As the return of the mad auspice Koryu draws ever closer, Genbu of the Four Lords seeks to marshal his comrades' strength. But while the white tiger, Byakko, has been restored to his senses, the radiant Suzaku is on the verge of succumbing to the aramitama. For centuries she has mourned the fallen Tenzen, and in her boundless grief struggled to accept his loss. What is more, her ascendant aramitama now clouds her mind and drives her to reject those who would offer her comfort. As before, there is but one way Suzaku can be brought back from the brink of madness─for the sake of the Ruby Sea and those who call her home, you and your comrades must quell the rage within the auspice's soul."},
    "597": {"Description": "Ever eager to put his lyrical skills to the proof, the wandering minstrel has crafted yet another tanka, this time deriving inspiration from your pitched battle against the auspice Suzaku deep beneath Hells' Lid. Knowing full well the suggestive power of his words, you once more close your eyes and set your mind adrift in the memories of that day, augmented by his dramatic flair..."},
    "598": {"Description": "The expedition's quest to reach the headquarters of the Students of Baldesion at the center of the isle continues, and to that end they have relocated to a new base camp to utilize an ancient proto-aetheryte. Yet as they venture further north into a network of caves hidden within the massive mountains, frozen tundra gives way to smoldering lava: Pyros, a new region replete with new wonders and new threats..."},
    "599": {"Description": "Developed by Amajina & Sons Mineral Concern at great cost, the mine at Hidden Gorge proved to be a flash in the pan, its veins running dry within a matter of years. For a time afterwards, the site in Thanalan lay abandoned, but now it has been revived as a training ground for adventurers. In tracks of steel the battle lines have been drawn, and Falcons and Ravens will lock beaks once more in a struggle for territorial supremacy!"},
    "600": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "601": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "602": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "603": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "604": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "605": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "606": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "607": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "608": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "609": {"Description": ""},
    "610": {"Description": ""},
    "611": {"Description": "For those who dare travel 'twixt Aldenard and Ilsabard, there is but one path, and it leads through Ghimlyt. A confluence of harsh terrain and aetheroclimatic conditions have shrouded the land in perpetual darkness, and it is here the decisive battle for Eorzea begins. Joined by their Far Eastern allies, the Eorzean Alliance battles desperately to fight back the seemingly endless waves of imperial troops. In a bid to change the tide of battle, the Warrior of Light has been called to the fray, but can they prevail in this land long since lost to the light?"},
    "612": {"Description": ""},
    "613": {"Description": ""},
    "614": {"Description": ""},
    "615": {"Description": ""},
    "616": {"Description": ""},
    "617": {"Description": ""},
    "618": {"Description": ""},
    "619": {"Description": ""},
    "620": {"Description": ""},
    "621": {"Description": ""},
    "622": {"Description": ""},
    "623": {"Description": ""},
    "624": {"Description": ""},
    "625": {"Description": ""},
    "626": {"Description": ""},
    "627": {"Description": ""},
    "628": {"Description": ""},
    "629": {"Description": ""},
    "630": {"Description": ""},
    "631": {"Description": ""},
    "632": {"Description": ""},
    "633": {"Description": ""},
    "634": {"Description": ""},
    "635": {"Description": ""},
    "636": {"Description": "Beckoned by the auracite, you arrive at the Orbonne Monastery─vestige of an ancient civilization lost beneath the twisted roots and vines of a forbidden jungle. The Durai Papers claim this holy sanctuary to be where the tale of young Ramza Beoulve began. Tonight, it is where your tale ends."},
    "637": {"Description": "Having quelled the raging aramitama of the fearsome Byakko and the fiery Suzaku, the time has come for you and yours to confront the fourth member of this legendary band of heroes: Seiryu. Have no doubt that his trial will prove every bit as challenging as his comrades', for not only must you contend with the auspice himself, but his host of minions as well...  "},
    "638": {"Description": "The wandering minstrel has never been one to pass up an opportunity to take artistic liberties for the sake of drama. On this particular occasion, he has embellished the circumstances surrounding your battle with Seiryu of the Four Lords on a secluded isle in the Ruby Sea. Indeed, no one could have possibly predicted that a Hingan tanka would possess such power as to spirit you through time and space unto an alternate reality, but seeing as you and your (imaginary?) comrades are in this (imagined?) realm, you may as well make the most of it."},
    "639": {"Description": "Having conquered the burning landscape of Pyros, the expedition pushes onward to a region ruled by water: Hydatos. Here rises the headquarters of the Students of Baldesion, their final destination, but aetheric anomalies and fearsome creatures conspire to ensure that entry will not be easily gained. Yet gain entry to the tower they must if they are to head off the threat of the primal Eureka and lay the isle's mysteries to rest once and for all..."},
    "640": {"Description": ""},
    "641": {"Description": ""},
    "642": {"Description": ""},
    "643": {"Description": "The ancient Doman game of mahjong joins the entertainment on offer at the Gold Saucer. Practice against automata and hone your strategies to triumph in this contest of wits!\n\n\n\n※This is a full match consisting of eight hands.\n\n※Allows the tanyao yaku to be used after calling pon or chi.\n\n※Your rating and rank may rise or fall depending on your final placement.\n\n※To check your rating and rank, select Character in the main menu, followed by Gold Saucer, then Mahjong."},
    "644": {"Description": "The ancient Doman game of mahjong joins the entertainment on offer at the Gold Saucer. Practice against automata and hone your strategies to triumph in this contest of wits!\n\n\n\n※This is a full match consisting of eight hands.\n\n※Allows the tanyao yaku to be used after calling pon or chi.\n\n※Your rating and rank may rise or fall depending on your final placement.\n\n※To check your rating and rank, select Character in the main menu, followed by Gold Saucer, then Mahjong."},
    "645": {"Description": "The ancient Doman game of mahjong joins the entertainment on offer at the Gold Saucer. Face off against your fellow adventurers and hone your strategies to triumph in this contest of wits!\n\n\n\n※This is a full match consisting of eight hands.\n\n※Allows the tanyao yaku to be used after calling pon or chi.\n\n※Your rating and rank are not affected by your final placement."},
    "646": {"Description": ""},
    "647": {"Description": ""},
    "648": {"Description": ""},
    "649": {"Description": "Your quest to gain entry to Lyhe Ghiah and vanquish the Lightwarden sealed within has brought you to the domain of the water-bound Fuath, bearers of one of the four fae relics that comprise the key to the castle. The creatures agree to yield to you their relic, the shell crown, but in exchange they demand of you what they call “thrilling sport.” In order to fulfill your side of the bargain, you and your comrades sally forth into a realm of illusion as treacherous and unpredictable as its denizens..."},
    "650": {"Description": "The ancient Doman game of mahjong joins the entertainment on offer at the Gold Saucer. Face off against your fellow adventurers and hone your strategies to triumph in this contest of wits!\n\n\n\n※This is a full match consisting of eight hands.\n\n※Does not allow the tanyao yaku to be used after calling pon or chi.\n\n※Your rating and rank are not affected by your final placement."},
    "651": {"Description": "The empire of Ronka was a place of magic and enlightenment, of peace and prosperity. Sadly, it was not meant to last. Though naught but ruins remain, they remain heavily guarded nonetheless. The Qitana Ravel is perhaps the most sacred of these sites, home to the ancient wisdom of the past. With the advent of the Flood, however, you have reason to believe something more sinister now resides there as well."},
    "652": {"Description": "To the depths of the Tempest, to the ocean floor itself, you have come to rescue the Crystal Exarch from the phantom city of Amaurot. But barring your way is the architect of this aetherial construct─Emet-Selch, the Ascian who would lead the First unto destruction. The Light within you strains at its corporeal confines, threatening to break free at any moment. Time does not favor the Warrior of Darkness. You must brave the final days of Amaurot, and confront Emet-Selch in the very midst of this recreated calamity."},
    "653": {"Description": "Ryne's discovery of a vast concentration of Light prompts an expedition into the barren wastelands left in the wake of the Flood known as the Empty. There, you encounter the immense and enigmatic Eden, the very first sin eater and the progenitor of the destruction that all but consumed the world. Rather than seeking to end this threat once and for all, Ryne hopes to use its limitless power to restore the aetherial balance of the Empty and breathe life into the planet. However, she must first gain control of Eden's core, which is likely to have countermeasures for repelling intruders."},
    "654": {"Description": "At first glance, the faintly glowing crystal brought back from Eden's core appears to be little more than a pretty bauble. As you gaze deep within, however, you are bombarded with images of your encounters in the Empty─but your adversaries have been twisted into monstrosities far more ferocious than those in your memory. Though you know these to be naught more than illusions, you find yourself compelled to see them through..."},
    "655": {"Description": "Since its sudden appearance in Norvrandt, the Crystal Tower has been a source of great mystery, one which the people of the Crystarium have barely begun to unravel. Now that the city is free from the threat of the Lightwardens, researchers have been afforded the opportunity to explore the innermost reaches of the tower, though they soon found their way barred by hordes of ferocious guardians. An aetherial disturbance detected from inside is believed to be in some way linked to their appearance, and you have been tasked with not only clearing a path for the researchers, but with investigating the cause of the anomaly."},
    "656": {"Description": "Mourning the loss of her beloved, the queen of Nabaath Areng commanded a great well be built in his memory, its waters offering respite from the sweltering heat. In more recent years, the well was transformed into an excavation site by the miners of Amh Araeng. It has long since fallen into disuse, yet the presence of Light emanating from within is unmistakable. What horrors await at the trolley tracks' end in the depths of this massive reservoir?"},
    "657": {"Description": "The white dress, the shell crown, the stone scepter, the crystal shoes... Having acquired the four fae relics through considerable effort, you now stand ready to break the seal over Lyhe Ghiah and confront the Lightwarden of Il Mheg─the fallen faerie king, Titania. Yet even as you hunt the sin eater, you are in turn hunted by the forces of Eulmore, who have thrown all caution to the wind and march resolutely on the faerie kingdom..."},
    "658": {"Description": "Since the great sundering of the Source, life on the resulting shards was free to grow and evolve independent of outside influence. And yet, perhaps as an indication of a greater plan or a higher purpose, a series of coincidences occurred over the long years and centuries and millennia, resulting in the birth of certain individuals with no particular relation who are nevertheless eerily similar in every respect.\n\n\n\nIndeed, the minstreling wanderer has as powerful and vivid an imagination as any soul of the Source, and after listening attentively to your tale of Titania, he has composed a ballad that would move a man with a heart of stone to weep bitterly, and a Warrior of Darkness to walk in his memories of a terrible trial, albeit one somewhat enhanced and embellished. As is a minstrel's wont."},
    "659": {"Description": "Toppled from his seat of power, Vauthry, the final Lightwarden, has fled to Mt. Gulg, whose fiery summit now hangs in the firmament, beyond his enemies' reach. However, with the aid of the myriad peoples of Norvrandt, you succeed in building a gigantic Talos that rises to take the volcano in its grasp. Using the golem's rocky body as a bridge, you begin the arduous ascent to your quarry's newly built paradise, there to put an end to the tyranny of Light."},
    "660": {"Description": ""},
    "661": {"Description": "In a quiet corner of Amaurot stands an unremarkable entrance to a most remarkable institution─the Akadaemia Anyder. Within its hallowed halls, the star's ancient overseers toil to perfect the godlike art of creation magicks, their research and experiments bringing into existence myriad forms of fantastical life. Yet even if these creations be naught but reflections of reality─mere phantasms woven from aether─the techniques which engender such miracles are a source of undeniable power. Step now across the threshold, and behold the glories of a civilization lost to the ages."},
    "662": {"Description": ""},
    "663": {"Description": ""},
    "664": {"Description": ""},
    "665": {"Description": ""},
    "666": {"Description": "Traversing the body of the giant Talos, born of the collective hopes of the realm's peoples, you have carved a path to Vauthry's sanctuary. There, you corner the unrepentant Vauthry, who declares his intent to expunge you and rule over creation as an immaculate being. At struggle's end, will man live a waking dream in a false paradise, or will he live a painful existence in a harsh reality, yet be free to follow his own heart? Beneath a blazing sky, the battle for the fate of the world will unfold..."},
    "667": {"Description": "The esteemed Lord Vauthry believed himself to be without flaw or sin─the embodiment of glorious perfection in innocence. Needless to say, he was not, but he nevertheless made for a tremendous opponent. Upon hearing of how you and your comrades claimed victory atop Mt. Gulg, the minstreling wanderer was immediately driven into a fit of inspired creativity, and the result is yet another composition that will send even the most unimaginative Warrior of Darkness hurtling into the depths of memory that they might once more do battle with Eulmore's fallen tyrant."},
    "668": {"Description": ""},
    "669": {"Description": ""},
    "670": {"Description": ""},
    "671": {"Description": ""},
    "672": {"Description": ""},
    "673": {"Description": ""},
    "674": {"Description": ""},
    "675": {"Description": ""},
    "676": {"Description": "Holminster Switch─an idyllic settlement in the northern reaches of Lakeland; a tranquil village where folk spend their days raising livestock and tending crops; a ripe target for a Lightwarden and its swarm of voracious sin eaters.\n\n\n\nReports of bloody carnage have reached the Crystarium, and the guard has deployed in force in answer to Holminster's plea for aid. The Crystal Exarch has need of your strength, for this is no skirmish with a stray abomination─to triumph against a Warden would be to strike a telling blow in the unending war for the First's survival."},
    "677": {"Description": ""},
    "678": {"Description": ""},
    "679": {"Description": ""},
    "680": {"Description": ""},
    "681": {"Description": ""},
    "682": {"Description": "Ryne is now able to concentrate on the task of turning Eden's immense power to the task of balancing the aetherial alignment of the Empty. Such a delicate task must be approached one element at a time, and Urianger suggests that the first should be water, essential to all life. However, for the aether to be restored, it must first be given shape through a process akin to summoning. As you call upon your memories of the dread Leviathan, the raging fury of the deluge begins to take form..."},
    "683": {"Description": "At first glance, the faintly glowing crystal brought back from Eden's core appears to be little more than a pretty bauble. As you gaze deep within, however, you are bombarded with images of your encounters in the Empty─but your adversaries have been twisted into monstrosities far more ferocious than those in your memory. Though you know these to be naught more than illusions, you find yourself compelled to see them through..."},
    "684": {"Description": "Having finally overcome Eden in a battle of wills, Ryne is now in control of the enormous sin eater, which now drifts high above the Empty. Your celebrations are short-lived, however, as Ryne detects the presence of unknown enemies making their way towards Eden's core. While Thancred and Urianger rush to intercept a swarm of foes approaching from inside, you head to the upper reaches to face the threat from the above."},
    "685": {"Description": "At first glance, the faintly glowing crystal brought back from Eden's core appears to be little more than a pretty bauble. As you gaze deep within, however, you are bombarded with images of your encounters in the Empty─but your adversaries have been twisted into monstrosities far more ferocious than those in your memory. Though you know these to be naught more than illusions, you find yourself compelled to see them through..."},
    "686": {"Description": ""},
    "687": {"Description": "By Emet-Selch's own words, you are no one─nothing─your life a ghastly mockery of past perfection, utterly devoid of meaning. Yet despite his endless refutations of your worth, mankind has dreamed and struggled and survived. Even now, you fight to preserve your future, and spare two worlds from unimaginable destruction.\n\n\n\nThe moment has come to make your stand, to call upon every last reserve of strength. Fight for those who shared your journey, and for those you met along the way. Fight for those who awaited your coming across the boundaries of time and space.\n\n\n\nFrom distant stars yet undimmed, you are joined by seven summoned champions, for only together can you hope to prevail against the staggering might of this ancient Ascian─the immortal and implacable Hades!"},
    "688": {"Description": ""},
    "689": {"Description": "Having successfully realigned the element of water following your triumph over Leviathan, the next candidate for restoration is earth, in the hope that the Empty will soon become able to support life. As before, you draw upon your experience of primals fought on the Source to shape the aether, this time recalling your fateful encounter with the Lord of Crags, Titan."},
    "690": {"Description": "At first glance, the faintly glowing crystal brought back from Eden's core appears to be little more than a pretty bauble. As you gaze deep within, however, you are bombarded with images of your encounters in the Empty─but your adversaries have been twisted into monstrosities far more ferocious than those in your memory. Though you know these to be naught more than illusions, you find yourself compelled to see them through..."},
    "691": {"Description": ""},
    "692": {"Description": "Long ago, on the far shore of the Source, a great palace was built by the elves─the Grand Cosmos, an edifice of such magnitude it was said to inspire envy in both the heavens for which it was named and the flowers that pervade its boundless gardens. As with so many wonders of the world that once was, its radiance quickly faded in the wake of the Flood, its halls falling silent, the throne sitting empty. That is, until the palace was given new purpose when a mage claimed it as their sanctuary, their only company being solace, solitude, and the legion of familiars barring entrance to any foolish enough to seek an audience."},
    "693": {"Description": "Hearken unto a requiem for a hero fallen. A man who lived a thousand thousand of our lives clinging desperately to faint hope, never shirking his sworn duty to his long-lost brethren. A man who stood proud and did avow his true name on the threshold of the battle that would see him fall to his rival─the light to quench his shadow. Borrowing liberally from the funereal rites of the Night's Blessed, the minstreling wanderer weaves an elegy in that hero's honor─the tragic-yet-triumphant tale of a man and a battle that ne'er shall be forgotten."},
    "694": {"Description": "The clockwork fortress that manifested itself in verdant Dravania did bear an uncanny resemblance to the great steel giant sung of in the legends of the Hotgo, an Auri tribe hailing from far across the sea. Inspired by this tragic tale of a mechanical god who placed his trust in a single mortal soul, the minstrel spreads the proverbial wings of imagination and takes flight, weaving an impassioned ballad of hope and despair profound."},
    "695": {"Description": ""},
    "696": {"Description": ""},
    "697": {"Description": ""},
    "698": {"Description": ""},
    "699": {"Description": ""},
    "700": {"Description": "Anogg and Konogg's explosive efforts have at last opened a path from Komra's excavation tunnels into an expanse of enigmatic ruins─but if the equally enigmatic 2P is to be believed, it will not be the inert and rusting relics of a long-dead civilization that await within, but life unlike any this world has ever seen..."},
    "701": {"Description": "The Xaela of the Azim Steppe are renowned for their ferocity in battle, a traditional preoccupation that culminates once each Tsagaan Sar as they clash to earn the right to rule in the Naadam. Such infrequent conflict is insufficient to sate the Steppe's most zealous warriors, however, thus the Danshig Naadam─smaller contests to which the Grand Companies of Eorzea have now been welcomed. Join forces with the Maelstrom and the Orben people, the Adders and the Ejinn, or the Flames and the Horo in this grand demonstration of martial prowess, and may the mightiest prevail!"},
    "702": {"Description": ""},
    "703": {"Description": ""},
    "704": {"Description": ""},
    "705": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "706": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "707": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "708": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "709": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "710": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "711": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "712": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "713": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "714": {"Description": "Deep in the Tempest─deeper still than the phantom Amaurot of Emet-Selch's design─lies what remains of Anyder's ancient edifices. It is to an unexplored corner of this bed of knowledge that the Scions now travel, in hopes that what has long slumbered forgotten may be brought to the surface once more."},
    "715": {"Description": "Although Gaia, the girl who had previously launched an attack on Eden, has finally awoken, her amnesia prevents you from learning much of her origins. For the time being, the best course of action appears to be continuing with efforts to restore balance to the ambient aether of the Empty. The next element is lightning, which once ravaged the Gandof Thunder Plains in the time before the Flood of Light. Your memories of Ramuh give corporeal form to the crackling aetherial energies drawn forth."},
    "716": {"Description": "The discovery of a second crystal within Eden's core leads to more questions than answers, and yet again, your mind is assaulted with terrifying visions upon gazing inside. You see foes previously vanquished reborn, more brutal and unrelenting than even your wildest imagination, yet your unwavering resolve forbids you from tearing your eyes away..."},
    "717": {"Description": "Though the original Ultima Weapon, piloted by Gaius Baelsar, was destroyed in the decisive battle at the Praetorium, Garlemald has been secretly developing its successor. Now, this diabolical melding of Allagan and Garlean technologies has been deployed to annihilate those who would oppose the Empire. At the behest of none other than Gaius Baelsar himself, you cross the scorched battlefield of the Ghimlyt Dark to halt this crimson menace before it lays waste to Eorzea."},
    "718": {"Description": "Garlond Ironworks attracts a fair number of mechanically minded lunatics, and even goes so far as to offer some of them employment. One in particular has taken it upon himself to craft likenesses of Garlean warmachina, including that of the recently defeated Ruby Weapon. A restored Allagan device uses it as a basis to project images of a foe far more ferocious than the one you had previously laid low, and your mind is filled with visions of what might have been."},
    "719": {"Description": "According to Urianger, the elements of fire and wind must be restored simultaneously to successfully complete the cycle of rainfall and evaporation. Unfortunately for you, this equates to facing the combined might of a pair of raging primals. Images of the ferocious Ifrit and the maniacal Garuda are made flesh, and you steel yourself for battle. "},
    "720": {"Description": "The discovery of a second crystal within Eden's core leads to more questions than answers, and yet again, your mind is assaulted with terrifying visions upon gazing inside. You see foes previously vanquished reborn, more brutal and unrelenting than even your wildest imagination, yet your unwavering resolve forbids you from tearing your eyes away..."},
    "721": {"Description": ""},
    "722": {"Description": ""},
    "723": {"Description": ""},
    "724": {"Description": ""},
    "725": {"Description": "The Emperor was said to be a cruel man, ruling Garlemald with an iron fist. But he was no less cruel when still known as High Legatus Varis yae Galvus, commander of armies. Few are the men who would dare recall the dark days of his military career, and yet reliving such memories was the key to Bozja's liberation. As you recount your harrowing journey into the past to the wandering dramaturge, a wan smile plays across his face─inspiration strikes. He quickly sets quill to paper and prepares to immortalize your deeds in words─an otherworldly tale of adventure that would leave even the boldest men aquiver with fear, and the Warrior of Light perhaps aghast at the embellishments to this climactic encounter."},
    "726": {"Description": "As you and your comrades prepare to restore the last of the six elements, Gaia's mind is suddenly seized in the grip of an unknown and malevolent force. Dark aether swirls around her, and slowly coalesces into an ominous glyph, hovering high above Eden. From nowhere, a vast swarm of sin eaters circles around it, as moths to a flame, and a voice that emanates from within the core claims to hold dominion over these creatures of Light. While its true purpose remains unknown, one thing is abundantly clear: it must be vanquished before it is allowed to place your mission in jeopardy."},
    "727": {"Description": "The discovery of a second crystal within Eden's core leads to more questions than answers, and yet again, your mind is assaulted with terrifying visions upon gazing inside. You see foes previously vanquished reborn, more brutal and unrelenting than even your wildest imagination, yet your unwavering resolve forbids you from tearing your eyes away..."},
    "728": {"Description": "With the dark entity that haunted Gaia defeated, at least for the time being, you return to the task of restoring balance to ice, the final element. Being the most strongly aligned in favor of stasis, it appears that Ryne's direct involvement will be required to properly manipulate the aether. Inspired by tales of Ysayle on the Source, Ryne decides to use her own body as a vessel and wield the power of Shiva."},
    "729": {"Description": "The discovery of a second crystal within Eden's core leads to more questions than answers, and yet again, your mind is assaulted with terrifying visions upon gazing inside. You see foes previously vanquished reborn, more brutal and unrelenting than even your wildest imagination, yet your unwavering resolve forbids you from tearing your eyes away..."},
    "730": {"Description": ""},
    "731": {"Description": ""},
    "732": {"Description": ""},
    "733": {"Description": ""},
    "734": {"Description": ""},
    "735": {"Description": "When the Empire first invaded Bozja, Alermuc Fortress was erected in southern Bozja, the location chosen for its natural defenses. Alas, the seemingly impregnable stronghold fell, and has since been known under the Garlean name Castrum Lacus Litore. Emboldened by the rebirth of Gunnhildr's Blades, the Bozjan Resistance has begun Operation Eagle's Nest in a bid to regain this most necessary foothold in the southern front."},
    "736": {"Description": "Having put an unceremonious end to Komra's carnival with their incomprehensibly advanced weaponry, 2P's cohort of white-garbed androids retreats into the crater from whence they came. Though they are certain to have the tactical advantage should you pursue them into the installation, such a threat cannot go unchecked, and you and your newfound ally 2B are quick to give chase─Anogg and Konogg hot on your heels."},
    "737": {"Description": "When yet another starshower manifests over Norvrandt, the Warriors of Darkness find themselves under attack from mysterious spectral foes, who by all appearances are being summoned forth with the selfsame magick the Crystal Exarch employs─a magick that should lie beyond even the Ascians' ken. Seeking to take the battle away from innocent civilians, the heroes flee Eulmore in an airship, setting course for the Crystarium..."},
    "738": {"Description": "“If you would usher in the end, then with my all shall I oppose you”─so spoke Elidibus as he took unto himself the power of champions from beyond the rift to arise as the self-proclaimed Warrior of Light incarnate. Yet as resolutely as your foe believes in his cause, so too do you believe in yours, and thus Light and Darkness must collide. Invoking the ancient magick imbued with the memories of Azem, the forgotten final member of the Convocation of Fourteen, you summon the stars to your side and prepare to face your foe in a battle to steer the very course of the world."},
    "739": {"Description": "Though history will paint them as villains, the Ascians were driven by a deep and abiding desire to which all men may relate, and the minstreling wanderer cannot help but spare a thought for Elidibus, whose demise spelled the end of his people's hopes and dreams. Likening your struggle to that of love, the man weaves a bittersweet tale of passion undying─a tale witnessed by the shimmering spires of the Crystal Tower, to be reflected and retold for generations to come."},
    "740": {"Description": ""},
    "741": {"Description": ""},
    "742": {"Description": ""},
    "743": {"Description": ""},
    "744": {"Description": ""},
    "745": {"Description": ""},
    "746": {"Description": "The Makers' Quarter was once home to some of the finest crafters Eorzea had ever seen, but it has lain in forgotten ruin since the Sharlayan exodus. It is there, hidden amidst overgrown foliage, that the entrance to the former workshop of the Archon Matoya can be found. Seeking to create a familiar that creates familiars, you throw open the doors and step into the “moldy old hole”─the first souls to do so in decades..."},
    "747": {"Description": "The Ascian Mitron appears before you and not only reveals the true nature of Eden, but also claims to share a past with Gaia. The shadowy visitor lures you into Eden's core where Gaia is spirited away. To have any hope of rescuing her, you must comply with the Ascian's demand to reenact the fateful battle between the Warriors of Light and the Shadowkeeper."},
    "748": {"Description": "Following your adventures in the Empty, a crystal has been found that bears distorted memories of your recent encounters. As if facing such nightmarish foes once was not enough, you now have the opportunity to experience these struggles anew, though far more perilous than you remember..."},
    "749": {"Description": "Though balance had supposedly been restored to the six elements, it seems that they are still strongly aligned in favor of Light. To rectify this, you and your companions seek to call forth an embodiment of Darkness and by its defeat, restore life to the Empty."},
    "750": {"Description": "Following your adventures in the Empty, a crystal has been found that bears distorted memories of your recent encounters. As if facing such nightmarish foes once was not enough, you now have the opportunity to experience these struggles anew, though far more perilous than you remember..."},
    "751": {"Description": "Having been forcibly fused with Mitron, Gaia is on the verge of being lost to you and Ryne forever. To make matters even worse, the Ascian draws on Ryne's memories to summon forth a foe born from her greatest hopes and fears. Though you have no way of knowing what powers it may possess, it must be vanquished if you are to stand any chance of freeing Gaia."},
    "752": {"Description": "Following your adventures in the Empty, a crystal has been found that bears distorted memories of your recent encounters. As if facing such nightmarish foes once was not enough, you now have the opportunity to experience these struggles anew, though far more perilous than you remember..."},
    "753": {"Description": ""},
    "754": {"Description": ""},
    "755": {"Description": ""},
    "756": {"Description": "Deep in the heart of the Manderville Gold Saucer, a room has been set aside for Triple Triad players whose love for the game is so passionate, so pure, that they compete with no thought of reward. All that matters is the competition. If you burn to prove yourself against your rivals, friendly or otherwise, then reserve a tournament table in the Triple Triad Invitational Parlor. You choose the time. You decide the rules."},
    "757": {"Description": ""},
    "758": {"Description": "The entity formed by the fusion of Mitron and Gaia seeks to create a utopia where time has no meaning. Should this plan succeed, not only will the vast quantities of aether absorbed by Eden drain the land of life, but Gaia as you know her will be lost forever. Ryne makes a desperate bid to send you in pursuit, though there is no way of knowing what manner of danger you will face. "},
    "759": {"Description": "Following your adventures in the Empty, a crystal has been found that bears distorted memories of your recent encounters. As if facing such nightmarish foes once was not enough, you now have the opportunity to experience these struggles anew, though far more perilous than you remember..."},
    "760": {"Description": "Misija has retreated into the heart of the Bozjan ruins─Delubrum Reginae. Once a shrine to Queen Gunnhildr, brimming with light and life, its halls now play host to creatures of the dark, warded by foul traps and snares. And it is there, with Save the Queen in hand, that Misija would see her plans to fruition. Now it falls to you to brave its depths and at last put an end to her misbegotten schemes."},
    "761": {"Description": "Misija has retreated into the heart of the Bozjan ruins─Delubrum Reginae. Once a shrine to Queen Gunnhildr, brimming with light and life, its halls now play host to creatures of the dark, warded by foul traps and snares. And it is there, with Save the Queen in hand, that Misija would see her plans to fruition. Now it falls to you to brave its depths and at last put an end to her misbegotten schemes."},
    "762": {"Description": "The liberation of Terncliff has led to the discovery of vital information regarding the Weapon project. A warmachina code-named “Emerald” is believed to have escaped by sea to an imperial installation, so you and Gaius make your way to Castrum Marinum, one of two likely locations. Retrieved data suggests that your foe is armed with floating manipulators, though how exactly these will be employed in battle remains to be seen."},
    "763": {"Description": "Not content to face a gigantic warmachina armed with an assortment of deadly blades and lasers just once, you rather recklessly decide to relive the battle via the Real Virtuality Combat Simulation Experiencinator. For some reason, your foe's combat prowess has been increased exponentially, though it does provide an opportunity to hone your skills, and your pride as a warrior compels you to take up the gauntlet."},
    "764": {"Description": ""},
    "765": {"Description": ""},
    "766": {"Description": "The ancient Doman game of mahjong joins the entertainment on offer at the Gold Saucer. Practice against automata and hone your strategies to triumph in this contest of wits!\n\n\n\n※This is a quick match, also known as tonpusen, consisting of only four hands.\n\n※Allows the tanyao yaku to be used after calling pon or chi.\n\n※Your rating and rank may rise or fall depending on your final placement.\n\n※To check your rating and rank, select Character in the main menu, followed by Gold Saucer, then Mahjong."},
    "767": {"Description": "The ancient Doman game of mahjong joins the entertainment on offer at the Gold Saucer. Practice against automata and hone your strategies to triumph in this contest of wits!\n\n\n\n※This is a quick match, also known as tonpusen, consisting of only four hands.\n\n※Allows the tanyao yaku to be used after calling pon or chi.\n\n※Your rating and rank may rise or fall depending on your final placement.\n\n※To check your rating and rank, select Character in the main menu, followed by Gold Saucer, then Mahjong."},
    "768": {"Description": "The ancient Doman game of mahjong joins the entertainment on offer at the Gold Saucer. Face off against your fellow adventurers and hone your strategies to triumph in this contest of wits!\n\n\n\n※This is a quick match, also known as tonpusen, consisting of only four hands.\n\n※Allows the tanyao yaku to be used after calling pon or chi.\n\n※Your rating and rank are not affected by your final placement."},
    "769": {"Description": "The ancient Doman game of mahjong joins the entertainment on offer at the Gold Saucer. Face off against your fellow adventurers and hone your strategies to triumph in this contest of wits!\n\n\n\n※This is a quick match, also known as tonpusen, consisting of only four hands.\n\n※Does not allow the tanyao yaku to be used after calling pon or chi.\n\n※Your rating and rank are not affected by your final placement."},
    "770": {"Description": ""},
    "771": {"Description": ""},
    "772": {"Description": ""},
    "773": {"Description": ""},
    "774": {"Description": ""},
    "775": {"Description": ""},
    "776": {"Description": ""},
    "777": {"Description": "Long have the sweeping plains of Paglth'an been home to the nomadic Amalj'aa. Though the herding of livestock keeps them constantly on the move, the permanent settlement of Zolm'ak forms the seat of power and center of their society. It is there the Telophoroi would wreak destruction, dispatching a vast host comprised of both imperial soldiers and tempered dragons, with Lunar Bahamut at its head. Yet even against these heretofore unimagined foes the Amalj'aa stand strong, with Estinien, the recently freed Tiamat, and the Eorzean Alliance at their side and eager to turn the tide."},
    "778": {"Description": "The IVth Legion has retreated to the barren plateaus of Zadnor, their imperial flagship looming ominously on the horizon. What they hope to gain from their newfound base of operations remains to be seen, but the Resistance refuses to stand idle. As both sides are pushed to their limit, who will emerge the victor as the battle for Bozja reaches its bloody climax?"},
    "779": {"Description": "A pale tower looms over the Duergar Mountains, an unmistakable symbol of the machine lifeforms' threat to the dwarves and their world. At Anogg's behest, you join her and your android allies in an ascent to its zenith, where the machines' enigmatic orb─and its fearsome secrets─await."},
    "780": {"Description": ""},
    "781": {"Description": "Intelligence from Werlyt indicates that a previously unknown Weapon is laying waste to the VIIth Imperial Legion's headquarters. Though it seems improbable that the warmachina could turn against its creators, a letter left by Allie reveals her intention to commandeer the Weapon and rescue her brother Alfonse from the imperials. Together with Gaius and Cid, you formulate a strategy not to destroy, but to capture the rampaging machine before any harm can come to its pilot."},
    "782": {"Description": "The climactic midair confrontation with the Diamond Weapon is one you will not soon forget. Nevertheless, Garlond Ironworks has provided a means by which you can relive those memories, albeit in a highly exaggerated fashion. Though nothing more than a simulation, it will demand every onze of mettle you can muster to overcome this enhanced version of an already formidable foe."},
    "783": {"Description": "Vrtra, great wyrm of the first brood and the hidden satrap of Radz–at–Han, has bid the Scions cross to Narunnair and mount a foray into the tiny island's unnatural spire─a Telophoroi structure known by the locals as the Tower of Zot.\n\n\n\nYour companions join you on the journey, protective talismans in hand, prepared to face whatever unnamed horrors await you within. Come what may, you cannot allow Nidhana and her kin to perish in the grip of dark magicks and darker designs..."},
    "784": {"Description": "For the first time since the fall of its civilization, the warmongering Stigma-4 is awake, its unbeating heart set on conquering a distant star─yours. Omicron N-7000 believes that the most effective means of deterrence is to convince its subconscious circuits of how poorly it would fare against Hydaelyn's champion, and has opened a path to allow you to implant a pseudo-memory of just such a contest. Thus does it fall to you to answer the question─of what do matrices dream?"},
    "785": {"Description": "From the ruins of the Garlean imperial palace rises the Tower of Babil, a monstrous edifice constructed by Fandaniel and Zenos's enthralled hordes. While its exact purpose has yet to be ascertained, it is here that the would-be orchestrators of the Final Days await the Warrior of Light, who now spearheads a daring mission to infiltrate the tower and vanquish the Telophoroi once and for all. "},
    "786": {"Description": "Deep in the heart of Labyrinthos lies its secret among secrets─the device through which the Sharlayans have peered into the aetherial sea to learn Hydaelyn's secrets. With their bargain with the Forum fulfilled, the Scions of the Seventh Dawn are poised to journey to the Aitiascope and beyond to beg Her aid, but no depths are without their darkness... "},
    "787": {"Description": "The most extensive facility in Elpis, Ktisis Hyperboreia is a sprawling complex of magically simulated environs. Concepts awaiting evaluation are brought here for the last stages of observation, and, upon meeting the appropriate criteria, are finally released into the world at large. Determined not to surrender Meteion, it is within this facility that Hermes has taken refuge, and you and your companions must find and confront him if you are to shed light upon the truth of the Final Days."},
    "788": {"Description": "“There are no ifs in history, yet man is wont to cast his mind towards the path not walked.” Thus spoke the wandering minstrel, and at his urging, you reflect upon bygone trials with newfound perspective. Your imagination stirred by the man's masterfully woven verse, you dream of an alternate conclusion to the Dragonsong War─one in which a dear comrade is spared his tragic fate..."},
    "789": {"Description": "The skies over Thavnair are aflame, and panic spreads through the populace like wildfire. One by one, civilians are twisted into grotesque fiends, hells-bent on slaughtering everything in sight. The deadliest of these creatures leads its newly spawned kin through the jungle, towards a number of smaller settlements, and as such, Ahewann has dispatched his Radiant Host to forestall the carnage. Though Vrtra, too, lends his strength to the cause, even that may prove insufficient, and thus do the Scions enter the fray."},
    "790": {"Description": "Goddess of Light. Will of the star. Hydaelyn. From the far reaches of the aetherial sea has She ever called to you...and at last you meet face-to-face. Though the Scions would traverse the great expanse in search of Meteion to forestall the Final Days, you must first rise to meet Her challenge and prove yourselves equal to the task."},
    "791": {"Description": "From the first note of the minstrel's melody, you recall the scene with crystal clarity─your allies and Hydaelyn, hope against hope. Overcome once again with the emotion of that day, no epithet seems too grand, no verse too epic..."},
    "792": {"Description": "Here, at the edge of the universe, await as many stories as there are stars in its sea. Of rises and falls, of beginnings and ends...of a little bird who left home with hope, yet nested in sorrow. Hearken unto these tales to be told..."},
    "793": {"Description": ""},
    "794": {"Description": "Smileton was to be a paradise for the people of Etheirys, a refuge where every need is met, its inhabitants content and happy for all their days. But what is happiness? In pursuit of an answer, the Loporrits created the Big Cheese, designed to make manifest all they might need and more to fulfill the needs of their passengers-to-be. They were eager to please─perhaps, too eager─and their plans became more fickle, each new idea a betrayal of the last. The Big Cheese now burrows toward the center of the moon, a labyrinth of contradiction left in its wake. If left unchecked, its wanton pursuit of happiness may very well spell the end of the moon."},
    "795": {"Description": ""},
    "796": {"Description": "Meteion and her sisters took to the stars in search of hope; they found naught but despair. Wishing to free mankind from his vain struggle, they began to sing, their chorus borne upon the invisible winds of dynamis to usher in the Final Days.\n\n\n\nAgainst all odds, you have arrived at their nest at the edge of the universe. In this place, where emotions dictate reality, the hopes of your comrades have opened the way forward, and it falls to you to take the last step. Transforming conviction into strength, you sally forth upon dragonback to confront the Endsinger and silence her song of oblivion."},
    "797": {"Description": ""},
    "798": {"Description": ""},
    "799": {"Description": ""},
    "800": {"Description": "The perpetrator of the chaos in Asphodelos is revealed to be none other than its keyward Hesperos. Once known for his kindness to both warders and captives alike, he now appears before you as an amalgamation of mythic beast and man─a hemitheos. Drunk with devotion to Lahabrea and dripping venom for Erichthonios, Asphodelos's keeper may too be its most fearsome creation..."},
    "801": {"Description": "As you approach the conclusion of your tale of Asphodelos, you cast a hesitant glance at the greatly enthused, yet utterly exhausted Nemjiji. Whether or not her writing arm─or the facts of your confrontation with Hesperos─will withstand the inevitable fit of excitement awaiting her remains to be seen..."},
    "802": {"Description": "Zodiark's shackles have finally been broken, bringing His millennia-long imprisonment to an end. This premature awakening is the work of Fandaniel, who has cast aside his duty as an Ascian to turn the god of Darkness against the very star He was created to protect. With Zodiark's unfathomable power at his disposal, Fandaniel has selected his first victim─the Warrior of Light, who has ever been a thorn in the Ascian's side."},
    "803": {"Description": "The account of your triumph over the god of Darkness has prompted the wandering minstrel to once again perform the impossible, by taking an already senses-shattering encounter and exaggerating it to ludicrous extremes. His mellifluous musings transport your mind to that fateful moment, where your terrifying foe awaits, His unfathomable strength surpassing even your wildest imagination..."},
    "804": {"Description": ""},
    "805": {"Description": ""},
    "806": {"Description": "Having successfully subdued the hippokampos, your group sets out to find Erichthonios's fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain..."},
    "807": {"Description": "The fiery account of your fight with the phoinix has Nemjiji literally burning a hole through her parchment with the frenzied scratching of her quill. It's impossible to vouch for the accuracy of her story at this point, but at least you can now accurately describe the smell of smoldering ink."},
    "808": {"Description": "The discovery of a crystal borne from the far reaches of the aetherial sea and the desperate plea contained within lead you once more to Elpis, where your trajectory quite literally collides with that of a young man named Themis. Like you, he is here for answers, seeking the source of an aetheric disturbance culminating in loss of contact with the gaol housing the ancients' most dangerous creations. It is this place─this Pandæmonium─into which you now descend..."},
    "809": {"Description": "Nemjiji sequesters you in Aporia for what she insists will be a simple session of dictation, but what the glint in her eye promises will be so much more. Whether or not her written account of your triumph over Erichthonios at the Gates of Pandæmonium will be strictly veracious...well, a little creativity never hurt anyone, right?"},
    "810": {"Description": "The warder Erichthonios has brought with him the chilling news that all creations within Asphodelos, the highest level of Pandæmonium, now run free of their fetters. In order to prevent total chaos from bursting forth unto the world above, Themis and Erichthonios plan to utilize interment magicks to safely capture any errant creatures─if their theory translates well into practice, that is. With only one way to find out, you head for the waterways to confront a monster of legend, the water-wielding hippokampos."},
    "811": {"Description": "You continue recounting your tale of Pandæmonium, and Nemjiji is so impassioned that you aren't certain how she can even hear you over the sound of her manic scribbling. A glance over her work reveals some clear exaggerations regarding the hippokampos, but you can't find it in yourself to spoil her fun by correcting her. So long as she gets the general idea..."},
    "812": {"Description": ""},
    "813": {"Description": ""},
    "814": {"Description": ""},
    "815": {"Description": ""},
    "816": {"Description": ""},
    "817": {"Description": ""},
    "818": {"Description": ""},
    "819": {"Description": ""},
    "820": {"Description": ""},
    "821": {"Description": ""},
    "822": {"Description": "North of the Sharlayan mainland lies the verdant Isle of Haam, a land long protected by the Forum as an academic asset due to its abundant wells of aether. Yet with plenty often comes peril, and the vicious beasts that live there will not so readily relinquish their claim to the island's lifeblood. Will you secure the energy you need to breach the void─or be returned to the very flows of aether you seek?"},
    "823": {"Description": "Long has Golbez guarded the location of his domain, a solemn sanctuary wherein he conspired to break the barrier between worlds. It is there, within the recesses of the Thirteenth's moon, Zeromus bides its time, gathering the strength that will see Golbez's plan to fruition. But what else could he be guarding in this subterranean labyrinth? What secrets might be laid bare by those willing to brave its abyssal depths?"},
    "824": {"Description": "Wuk Lamat has undertaken the Feat of Proof, a challenge which has you seeking the whereabouts of the elector, High Luminary Gurfurlur. The search immerses you in the culture and history of the Yok Huy, and ultimately leads your party to the foot of the sacred peak, Worqor Zormor. The elector, you are told, awaits you at its summit, but simply scaling the soaring mountain─and surviving the mountain's denizens─will be a feat in and of itself!"},
    "825": {"Description": "With his invasion force defeated, Zoraal Ja has turned on his own people, killing them to empower himself with their souls. He now awaits Wuk Lamat at the summit of Everkeep, and if you are to reach him, you must fight your way through Origenics, the facility for processing the souls of the departed. Guided by the members of Oblivion, you and your comrades sally forth for the grueling climb to the roiling storm clouds above."},
    "826": {"Description": "With two keystones now won and her father's historic journey pointing the way, Wuk Lamat sets her sights on the Moblin settlement perched above the waterfalls of Kozama'uka. As misfortune would have it, the wild storm which passed through the region has collapsed the great stairs leading up the cliffs, leading the resourceful Erenville to arrange an alternative route: a barge-like vessel pulled upriver by a massive-yet-gentle punutiy. Brace yourself to fight not only the current but an abundance of fierce wildlife as you forge along Yok Tural's mighty Ihuykatumu!"},
    "827": {"Description": "In their darkest hour, the people of Alexandria had found comfort in the belief that physical death is not the end, and through the miracle of electrope, that belief was made reality. Yet everything comes at a price. Determined to sustain the Endless no matter the cost, Sphene has chosen the unconscionable course of massacring innocents. Seeking to prevent her from preying upon other reflections, you and your comrades prepare to send your souls into the Meso Terminal, where a virtual domain generated by her memories awaits."},
    "828": {"Description": ""},
    "829": {"Description": "Having successfully collected all seven keystones, Wuk Lamat now faces her final challenge as a claimant: finding the city of gold. All clues point to Yak T'el, whose only uncharted terrain lies in the Skydeep Cenote. Long before the Mamool Ja converted it to a cenotaph for children lost to the dream of blessed siblings, the Yok Huy quarried its depths and witnessed dreams of their own. Now you must tread this path of ancient awe and endless sorrow to discover for yourself what lies glimmering in the deep..."},
    "830": {"Description": "Making your way through the Praetorium, you sweep aside wave after wave of defenders before finally coming face-to-face with Gaius van Baelsar himself. Unable to overcome you by his own hands, the Black Wolf takes control of the Ultima Weapon and sets upon you once more. Do what you have come to do, and see that the magitek monstrosity never threatens Eorzea again."},
    "831": {"Description": "Zoraal Ja retreats to the dome in Yyasulani, but not before laying siege to his home and slaying his own father. This foul deed cannot go unpunished, and so Wuk Lamat lays plans to pierce the dome and pursue him. To that end, the engineers of Xak Tural Railing refit their ceruleum-powered train christened the Dawnblazer, and after avoiding fire from Zoraal Ja's forces, successfully send it careening into the fortress bridging the dome with the outside world. With the path forward now open, the battle for Tuliyollal begins as you and your companions take your first bold steps into enemy territory."},
    "832": {"Description": "In the lands of Tural, there is a class of beasts which transcends the limits of the natural order─the tural vidraal. The mightiest of these, the feared and fearsome Valigarmanda, caused centuries of suffering until it was at last sealed away in the mountain fastness of Urqopacha by a young Gulool Ja Ja. Eighty years later, however, a foolish claimant in the rite of succession has seen fit to release the Skyruin from its icy prison. If you would spare Tural's people a new age of terror, then you must stand with Wuk Lamat against this flying calamity and its endless elemental fury."},
    "833": {"Description": "In a land of unfamiliar views and vistas, the wandering minstrel remains a familiar constant, as does his appetite for thrilling and fantastic tales. You speak with him of your clash with the dread Valigarmanda, and it sets his mind to racing─each strike a note to be woven into song, a tale of high adventure that will endure for generations.\n\n\n\nEver wont to embellish his retellings, he muses on a foe untouched by the fetters of imprisonment, a Valigarmanda who can bring its full might to bear. Would the Third Promise and her companions have emerged victorious from such a threat? Such is the question raised in your mind as melodies stir your memories, setting you before the mighty serpent once more..."},
    "834": {"Description": "At the behest of Zeycihan, professor of archeology at the Studium, you are tasked with venturing into a valley swarming with sabotenders. In the furthest reaches of this gorge of succulents lie the remnants of an ancient structure believed to be of Yok Huy origin, but if you are to discover what mysteries dwell within, you must first survive the innumerous needles of the valley's denizens..."},
    "835": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "836": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "837": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "838": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "839": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "840": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "841": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "842": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "843": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "844": {"Description": "Since the days of old, the imagination of the Thavnairian people has been captured by a persistent legend─the promise that somewhere, beneath the shimmering expanse of the Bounty, lies hidden the treasure vault of Alzadaal III. Yet how might one claim the fabled satrap's hoard where so many other reckless souls have tried and fallen? Will Estinien's dubious map lead you true to the rumored isle and its moldering ruins? Whatever peril waits ahead, it is certain to be an adventure!"},
    "845": {"Description": ""},
    "846": {"Description": "Had the Endsinger succeeded in gathering but a few more stars' worth of despair─or even that of a few more souls─might the darkness you faced have been so deep, not even the light of hope kindled by your comrades could pierce it? So muses the wandering minstrel, and by his consummately evocative words, you find your mind set adrift amidst that unsettling possibility, where you can rely upon naught save your own conviction to overcome the ultimate incarnation of despair..."},
    "847": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "848": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "849": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "850": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "851": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "852": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "853": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "854": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "855": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "856": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "857": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "858": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "859": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "860": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "861": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "862": {"Description": "The tactical crystal stands tall amidst the imposing architecture of the Palaistra, but to reach it shall be no mean feat! With teams Astra and Umbra struggling for strategic dominance, newcome pups and Wolves' Den regulars alike must give their all to become champions in this arena.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "863": {"Description": "The heat of battle burns before the volatile Volcanic Heart at the Grand Companies' tactical training ground! With Astra and Umbra cast to the arena's fearsome fires, newcome pups and Wolves' Den regulars alike must give their all to triumph amidst the flames.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "864": {"Description": "Great gales fight to send you soaring atop Cloud Nine! With teams Astra and Umbra vying to traverse its floating isles with tactical crystal intact, newcome pups and Wolves' Den regulars alike must give their all to dominate the skies.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "865": {"Description": ""},
    "866": {"Description": "In the course of investigating the legendary phantom realm on behalf of the Students of Baldesion, you have encountered four mysterious beings who claim to be of the Twelve, the guardian deities of Eorzean myth. They declare that, in Hydaelyn's absence, they are the rightful rulers of the star, and you must prove your strength if mankind is to remain the master of his own destiny. While you know precious little about these self-proclaimed divinities, the potential threat they pose cannot be denied. So it is that you resolve to answer their challenge, and prepare for a foray into their sanctum..."},
    "867": {"Description": ""},
    "868": {"Description": "An extensive warren of tunnels and waterways stretches beneath the barren lands of Thanalan, but none come now to marvel at this remnant of fallen Sil'dih. Its memories lie undisturbed, festering silently in the dark and the damp. Yet not for much longer. You have come at the personal behest of Nanamo Ul Namo, and together will you throw open the gate to the desert nation's troubled past."},
    "869": {"Description": "Owing to the ingenuity of Hannish alchemists, you have succeeded in expanding the voidgate in the treasure vault, and prepare to set forth on your mission to find Vrtra's brood-sister Azdaja in the Thirteenth. Beyond the emptiness of the rift awaits a shadowed castle swarming with voidsent, and you steel yourselves for a hostile reception."},
    "870": {"Description": "Your search for the great wyrm Azdaja in the void has brought you to Zero's domain, where you hope to find information that will lead you to the mysterious Golbez. But it soon becomes apparent that your victory over Scarmiglione did not go unnoticed, for now another archfiend, the ravishing-but-cruel Barbariccia, has descended to challenge you. While there is no guarantee that she will yield the answers she teases, the only way is forward, and you sally forth to confront her in her stormy domain."},
    "871": {"Description": "The void─a world without death, where the strong devour the weak... Upon hearing your tales from that lightless place, the wandering minstrel cannot help but wonder: what if Barbariccia had devoured more of the great wyrm's aether? Having mused thus, the man then calls upon his not inconsiderable dramatic flair to weave a new verse, one which imagines a vastly empowered archfiend. The breezy melody sets your mind adrift upon shadowed winds, where you relive the stormy encounter, now stormier still..."},
    "872": {"Description": "While the identity of Pandæmonium's assailant is yet unknown, Erichthonios makes no effort to hide his doubts concerning Lahabrea, who he suspects is using the infernal prison for private experimentation. As if to confirm to the warder's suspicions, a familiar appears in the halls of Asphodelos, claiming to be none other than the chief keyward himself. The creature mocks you with cryptic warnings before vanishing, leaving naught but questions in its wake. Their answers beckon from the shadows of Abyssos, daring brave souls to seek them out."},
    "873": {"Description": "To see Nemjiji's frenzy as you recount your battle with the proto-Carbuncle, one might think that she had been infected with the mythic creation's corrupting poisons and was scrambling to record her final words before expiring. Although she claims that the many fantastical bestiaries that lie scattered about the laboratory are simply for research, you gather that she would take great pride in seeing her name inscribed upon the cover of one."},
    "874": {"Description": ""},
    "875": {"Description": ""},
    "876": {"Description": "Erichthonios's mind falls into the hands of the enemy, and he is spirited away to Tartaros, Pandæmonium's deepest circle. The only path to his rescue goes through Agdistis, whose magicks are peerless among the keywards─even more so now that they have been augmented by Hephaistos's endless experimentation. To deliver her soul from suffering and bring Erichthonios to safety, you must face your most daunting foe yet."},
    "877": {"Description": "The story of Agdistis and her demise is the stuff of legends, and Nemjiji frantically makes notes in the margins of her records as you recount your tale. However, her scrawling makes it difficult to tell whether these are embellishments or scientific musings. Either way, ere your quest is through, parchment and ink may very well become a precious resource in Claudien's workshop."},
    "878": {"Description": "The retelling of your adventures has set Osmon's imagination aflame with visions of perilous passages and mighty sentinels. He wonders, however, if dwelling in the damp has weakened the guardians; if, before rust and decay set in, that they had once been far more powerful. You cannot help but ponder the possibilities, your thoughts drifting as Osmon's hypothetical scenario plays out in your mind...  "},
    "879": {"Description": "Building on the details of your expedition into the Sil'dihn Subterrane, Osmon has put quill to parchment and produced his ideal adventure novel. The pages fairly drip with evocative descriptions and breathtaking action, the epic dramatization putting you in mind of a certain wandering minstrel's compositions. And in similar fashion, you are drawn into a world that never was, yet feels so inexplicably real..."},
    "880": {"Description": "Lahabrea insists that the only way to save the star from the horrors lurking within Pandæmonium is summary destruction. However, Themis and Erichthonios succeed in convincing the chief keyward to allow you a chance to prove the worth of another way. You are tasked with interring Hegemone, the keyward of Abyssos and a master of creation magicks in her own right. Succeed in this, and you may continue your journey into the facility's deeper circles. Fail, and Pandæmonium─along with its warders and creations─shall be reduced to nothing."},
    "881": {"Description": "You could have sworn that Nemjiji began writing ere you opened your mouth to speak of your battle with Hegemone but pass it off as a unique quirk of the researcher's method of recording dictation. A perusal of her writings afterwards proves to be an exhilarating read, but you wonder whether your account of events was quite so animated..."},
    "882": {"Description": ""},
    "883": {"Description": "At last Hephaistos's wicked plan is laid bare─he aims to use Erichthonios as a tool to resurrect Athena, former chief keyward of Pandæmonium. Although his exact motivations remain shrouded in mystery, there is no time for doubt, for every idle moment allows Hephaistos to draw one step closer to completing his grand experiment. You hurry to the hidden experimental compound, that this chain of twisted ambition might be broken at last."},
    "884": {"Description": "As your journey into the depths of Pandæmonium concludes, you are left with nearly more questions than answers. Professor Claudien has disappeared, and Pandæmonium has drifted into the modern age upon the currents of the aetherial sea. Even so, the glint in Nemjiji's eyes shines brighter than ever, and she seems more than eager to provide her own answers as she hears your story. Whether those will give rise to ever more questions, however, remains to be seen..."},
    "885": {"Description": ""},
    "886": {"Description": "Though seemingly impossible, Vrtra senses the presence of Azdaja in the Source, prompting you to travel north to bitterly cold Garlemald. In the mountains do you do battle with Cagnazzo, but though you prevail, your victory proves hollow. The archfiend of fire, Rubicante, seizes on your absence from Radz-at-Han and moves to destroy the voidgate in Alzadaal's Legacy. When confronted at the base of Khadga, he issues you a challenge─and thus do you make for the summit to extinguish the flame of the voidsent's ambition."},
    "887": {"Description": ""},
    "888": {"Description": ""},
    "889": {"Description": ""},
    "890": {"Description": ""},
    "891": {"Description": ""},
    "892": {"Description": ""},
    "893": {"Description": ""},
    "894": {"Description": ""},
    "895": {"Description": ""},
    "896": {"Description": "Your quest to find Vrtra's brood-sister Azdaja leads you to Garlemald, where you believe she may have passed through a voidgate. Increased sightings of voidsent in the area lend further credence to your suspicions. In the hopes of narrowing your search for the alleged gate, Alphinaud tells you of an abandoned village in the mountains to the east where Garleans once practiced the reaper arts. But is a portal the only thing you may chance to find there in the heart of the mountain?"},
    "897": {"Description": "In the late Third Astral Era, when the ancient Allagan Empire was at the zenith of its glory, researchers toiled deep under the Crystal Tower to uncover secrets which might uplift their motherland to even greater heights. Their laboratory was dubbed Eureka Orthos, where impossible concepts of immortality, cloning, and dominion over the divine were made reality. So fantastic was this research that the legend of Eureka has endured through the ages, and now you have been tasked by the archmagus Noah to bring the laboratory's buried secrets into the light of day."},
    "898": {"Description": "In the late Third Astral Era, when the ancient Allagan Empire was at the zenith of its glory, researchers toiled deep under the Crystal Tower to uncover secrets which might uplift their motherland to even greater heights. Their laboratory was dubbed Eureka Orthos, where impossible concepts of immortality, cloning, and dominion over the divine were made reality. So fantastic was this research that the legend of Eureka has endured through the ages, and now you have been tasked by the archmagus Noah to bring the laboratory's buried secrets into the light of day."},
    "899": {"Description": "In the late Third Astral Era, when the ancient Allagan Empire was at the zenith of its glory, researchers toiled deep under the Crystal Tower to uncover secrets which might uplift their motherland to even greater heights. Their laboratory was dubbed Eureka Orthos, where impossible concepts of immortality, cloning, and dominion over the divine were made reality. So fantastic was this research that the legend of Eureka has endured through the ages, and now you have been tasked by the archmagus Noah to bring the laboratory's buried secrets into the light of day."},
    "900": {"Description": "In the late Third Astral Era, when the ancient Allagan Empire was at the zenith of its glory, researchers toiled deep under the Crystal Tower to uncover secrets which might uplift their motherland to even greater heights. Their laboratory was dubbed Eureka Orthos, where impossible concepts of immortality, cloning, and dominion over the divine were made reality. So fantastic was this research that the legend of Eureka has endured through the ages, and now you have been tasked by the archmagus Noah to bring the laboratory's buried secrets into the light of day."},
    "901": {"Description": "In the late Third Astral Era, when the ancient Allagan Empire was at the zenith of its glory, researchers toiled deep under the Crystal Tower to uncover secrets which might uplift their motherland to even greater heights. Their laboratory was dubbed Eureka Orthos, where impossible concepts of immortality, cloning, and dominion over the divine were made reality. So fantastic was this research that the legend of Eureka has endured through the ages, and now you have been tasked by the archmagus Noah to bring the laboratory's buried secrets into the light of day."},
    "902": {"Description": "In the late Third Astral Era, when the ancient Allagan Empire was at the zenith of its glory, researchers toiled deep under the Crystal Tower to uncover secrets which might uplift their motherland to even greater heights. Their laboratory was dubbed Eureka Orthos, where impossible concepts of immortality, cloning, and dominion over the divine were made reality. So fantastic was this research that the legend of Eureka has endured through the ages, and now you have been tasked by the archmagus Noah to bring the laboratory's buried secrets into the light of day."},
    "903": {"Description": "In the late Third Astral Era, when the ancient Allagan Empire was at the zenith of its glory, researchers toiled deep under the Crystal Tower to uncover secrets which might uplift their motherland to even greater heights. Their laboratory was dubbed Eureka Orthos, where impossible concepts of immortality, cloning, and dominion over the divine were made reality. So fantastic was this research that the legend of Eureka has endured through the ages, and now you have been tasked by the archmagus Noah to bring the laboratory's buried secrets into the light of day."},
    "904": {"Description": "In the late Third Astral Era, when the ancient Allagan Empire was at the zenith of its glory, researchers toiled deep under the Crystal Tower to uncover secrets which might uplift their motherland to even greater heights. Their laboratory was dubbed Eureka Orthos, where impossible concepts of immortality, cloning, and dominion over the divine were made reality. So fantastic was this research that the legend of Eureka has endured through the ages, and now you have been tasked by the archmagus Noah to bring the laboratory's buried secrets into the light of day."},
    "905": {"Description": "In the late Third Astral Era, when the ancient Allagan Empire was at the zenith of its glory, researchers toiled deep under the Crystal Tower to uncover secrets which might uplift their motherland to even greater heights. Their laboratory was dubbed Eureka Orthos, where impossible concepts of immortality, cloning, and dominion over the divine were made reality. So fantastic was this research that the legend of Eureka has endured through the ages, and now you have been tasked by the archmagus Noah to bring the laboratory's buried secrets into the light of day."},
    "906": {"Description": "In the late Third Astral Era, when the ancient Allagan Empire was at the zenith of its glory, researchers toiled deep under the Crystal Tower to uncover secrets which might uplift their motherland to even greater heights. Their laboratory was dubbed Eureka Orthos, where impossible concepts of immortality, cloning, and dominion over the divine were made reality. So fantastic was this research that the legend of Eureka has endured through the ages, and now you have been tasked by the archmagus Noah to bring the laboratory's buried secrets into the light of day."},
    "907": {"Description": ""},
    "908": {"Description": "What if Omega's relentless testing had continued, and provided the elusive answer it sought? The minstrel's words invite you to imagine this scenario─to entertain the possibility of that which may have been─and follow the experiment to its ultimate conclusion."},
    "909": {"Description": ""},
    "910": {"Description": ""},
    "911": {"Description": "The Twelve, Eorzea's guardian deities, seek to fulfill their enigmatic aspirations, and for this they claim they must engage in battle with men. Continuing your efforts to uncover the truth, you and your comrades have turned your attention to the monument at the heart of the Omphalos, which contains an incomplete epigraph. The goddess Nophica promises you the key to deciphering it, but in exchange you must do battle with more gods, herself included. So it is that you prepare yourself for another grueling foray into their sanctum, there to grant the divinities their heart's desire..."},
    "912": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "913": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "914": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "915": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "916": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "917": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "918": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "919": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "920": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "921": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "922": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "923": {"Description": "Far Eastern ingenuity beguiles in the Clockwork Castletown! With Astra and Umbra at the mercy of the arena's art and artifice, newcome pups and Wolves' Den regulars alike must keep their wits about them if they are to triumph on an ever-changing battlefield.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "924": {"Description": "A monster in flesh, yet a man in spirit... Hearing the tale of your bout with Rubicante sets the wandering minstrel's mind to racing. What if the voidsent drank deeper of the great wyrm's aether? It is not long before the minstrel─with the help of his seemingly boundless imagination─conjures a fiery new composition. The pyretic tones set your ears to burning as your mind hearkens back to that fateful encounter with the archfiend of fire."},
    "925": {"Description": ""},
    "926": {"Description": ""},
    "927": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "928": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "929": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "930": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "931": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "932": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "933": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "934": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "935": {"Description": "Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."},
    "936": {"Description": "Like a blotch of dark ink on a serene canvas, Pandæmonium now floats foreboding upon the aetherial sea. From its gates has emerged a beast with an insatiable appetite for souls, and its feast threatens to sever the flow of life itself. Although Pandæmonium's mysteries beckon to you from the darkness, you must first quell this immediate threat to the star."},
    "937": {"Description": "The return of Professor Claudien and the beginning of research into the Heart of Sabik has sparked the imaginations of everyone in Aporia, but perhaps Nemjiji's most of all. Emboldened by Claudien's encouragement to explore the very bounds of “theory,” she listens to your account of the battle with Kokytos with a mixture of scientific interest and artistic curiosity, and as her quill hurriedly scratches across parchment, you can hear the wheels of her mind turning as her “theories” pour onto the page."},
    "938": {"Description": "You steel yourself to brave Pandæmonium once again, but your advance is blocked by a familiar face: Themis, who has been molded by Athena from memories of the past and souls of the present. Although his voice is friendly, he says that the strings of his creator force him to face you as foe. Before he departs, the massive stones and impregnable gates of Pandæmonium arrange into a twisted form. This verboten being serves a singular purpose─to crush any who would oppose its mother's plans. "},
    "939": {"Description": "Stone and steel moving by means of magicks or technology is hardly cause to raise an eyebrow, but the idea of inanimate objects being imbued with life is fantastic indeed. Nemjiji seems to agree, and to see the flourishes she adds to your report of the battle with Pandæmonium, you wonder if her power to create may rival even Athena's."},
    "940": {"Description": "Given form so that he may serve as a tool to unlock the secret of your strength, Themis is unable to defy Athena's whims and now stands against you in battle. However, you know that his heart wishes to stand by your side as he did in ages past, so you resolve to break Athena's hold by any means necessary. Then you might join forces once again to walk through Pandæmonium's gates and fell the evil which lays beyond. "},
    "941": {"Description": "A tale of two friends pitted against each other by the hands of a cruel puppetmaster, every drop of blood spilled mixing with the tears shed at their lost fellowship... The mere facts of your battle with Themis would be enough to spin a compelling tale for most, but Nemjiji aspires to something greater. While she seems moved by your story of tragedy and triumph, her artist's eye is ever searching for spots where her “theories” might serve to add a dash of flavor. "},
    "942": {"Description": "The chief keyward of Pandæmonium's appetite for godhood has been made only more keen by twelve millennia of slumber, and even her own flesh and blood are naught but tools with which to feed her hunger. No sacrifice too great, no price too high, Athena would see all life extinguished if it brought her even one ilm closer to her ultimate goal. Her wicked ambitions can be suffered no longer, so you must journey into Pandæmonium's heart and cut out their source."},
    "943": {"Description": "While Nemjiji is plainly in awe at your bravery and relieved that the realm is saved once more, she seems almost disappointed in your descriptions of the chief keyward's prowess in battle. As you finish your recounting she lets out a despondent sigh before perking up and taking up her quill with aplomb, muttering to herself, “Nothing a little imagination cannot fix...”"},
    "944": {"Description": "Vanhudi has welcomed you to the Gilded Araya, the historic vault within which he houses his many and wondrous treasures. But it is not wonder that fills your heart when you spy the ominous devices lining the side of the structure─devices you remember seeing inside the Tower of Babil.\n\n\n\nYour sense of dread is justified when the summoning begins. Drawing upon the devotion of the imprisoned faithful, the corrupted incarnation of a Manusya is brought into being. She is Asura, a deity of battle and conflict, and whether you wish it or not, your mettle will be tested!"},
    "945": {"Description": "On Hingashi's westernmost isle of Shishu lies the long-venerated Mount Rokkon. Once refuge for humble monks and weary pilgrims, the holy site lately fell to a host of malevolent mononoke, spurring the local liege lord to take the unprecedented step of inviting ijin to assist in reclaiming its slopes. As is his wont, Hancock has secured the promise of valuable rewards in exchange for his─and your─assistance, but each of these treasures has a life of its own..."},
    "946": {"Description": "Delighted beyond measure to hear tell of the mononoke haunting Mount Rokkon, Osmon cannot help but speculate upon the nature of spirits─and what should result were they to grow more powerful than nature is wont to allow..."},
    "947": {"Description": "Rokkon's mononoke having stoked the embers of his imagination, Osmon commits your─roundly embellished─adventures to paper. As you review the novel, you find yourself enraptured by the battles that might have been, were Far Eastern faerie tales significantly more violent."},
    "948": {"Description": ""},
    "949": {"Description": "Having opened a voidgate of enormous proportions in Mare Lamentorum, you successfully cross over to the moon of the Thirteenth, beneath whose sanguine surface you find the imprisoned Azdaja. Alas, just when it seems the great wyrm's liberation is in sight, you are forced to watch as she is twisted into a being of Darkness by her captor Golbez. So it is that you sally forth into the black-clad villain's conjured stage, there to end his unholy crusade and free Azdaja from her torment."},
    "950": {"Description": "In a world bereft of Light and death's release, where to live is to devour or be devoured, Golbez had concocted his crusade. Though he had minions to carry out his will, he ultimately trusted none but himself and abided in solitude for thousands of years. What was it that sustained him through such a purgatory as he sought to enact his dark designs? It is this question which lingers on the wandering minstrel's mind, inspiring him with a new verse. As you listen to his solemn dirge of the black-clad villain's unforgivable deeds, your thoughts race back to that terrible clash of wills upon the moon of the Thirteenth, where Azdaja's fate hung in the balance..."},
    "951": {"Description": ""},
    "952": {"Description": ""},
    "953": {"Description": ""},
    "954": {"Description": ""},
    "955": {"Description": ""},
    "956": {"Description": ""},
    "957": {"Description": ""},
    "958": {"Description": "Beyond the Gold Saucer's Blunderville Square lies a whimsical wonderland like no other, brimming with obstacle courses beyond your wildest imaginings. The curtain rises on the Beans' battle royale, and you must fight for your right to the victor's crown─but will you rise above your rivals, or will you fall?"},
    "959": {"Description": ""},
    "960": {"Description": ""},
    "961": {"Description": "In a seldom-traveled corner of the south sea isles lies Aloalo, an island filled with lush vegetation and teeming with vibrant wildlife. Yet the survival of this paradise hinges on a delicate natural balance which has only grown more precarious since the island's stewards departed a century ago. Answering the plea of a messenger most peculiar, you must join Matsya on a journey to restore order to Aloalo, and in the process uncover secrets long forgotten. "},
    "962": {"Description": "It was out of their undying love for mankind that the Twelve constructed the monument at the heart of the Omphalos, that they might never lose sight of their purpose. To answer that love, you must sally forth into their sanctum one last time to grant them their heart's desire. Oschon─or Deryk, as you had known him─awaits with his brethren Thaliak and Llymlaen in their heavenly domain. Brave torrential waters, weather stormy winds, and vanquish these remaining deities, and you shall finally arrive at the truth of their mysterious objective."},
    "963": {"Description": ""},
    "964": {"Description": "'Twas only when the Ascians' god was brought low, its remnants dispersed into aether, that Golbez could piece together his plan. In the red moon's answer to the Cradle of Darkness did he use that aether to birth the dread voidsent Zeromus, which, driven by Azdaja's longing to return home, is now poised to break the barrier between worlds. And so the Warrior of Light stands fast against the Darkness, a flickering beacon of hope. Should they fail, the Thirteenth's deliverance will prove the Source's destruction."},
    "965": {"Description": "Fueled by a yearning not its own, the voidsent Zeromus was poised to shatter the barrier between worlds. Its passage would be halted thanks in part to another denizen of the void, one who wielded splendorous Light to change both her fate and that of the Thirteenth. Yet what if Light's refulgence proved too great for this voidsent vagabond steeped in Darkness? Would aught else have stayed Zeromus's hand? These questions and more fuel the Wandering Minstrel's imagination as he weaves his benighted ballad, its measured tones calling your mind back to a most harrowing encounter."},
    "966": {"Description": ""},
    "967": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "968": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "969": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "970": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "971": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "972": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "973": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "974": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "975": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "976": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "977": {"Description": "A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?\n\n\n\n※Match results will affect Rising Stars and Crystal Credit.\n\n※Players with comparable PvP tiers and risers will be matched with one another.\n\n※Parties will be sorted by role, tier, riser, and credit to ensure relatively equal averages."},
    "978": {"Description": "The sting of the blade is but one scourge among many atop the Red Sands! With Astra and Umbra on uncertain ground in this unforgiving arena, newcome pups and Wolves' Den regulars alike must give their all to triumph beneath the desert sun.\n\n\n\nAt the end of the crystal line, who will stand victorious? Will it be you?"},
    "979": {"Description": "Inspired by your tale, Osmon rejoices as his imagination soars to heights untold. Visions of the glorious civilizations the peoples of Aloalo built take shape in his mind, populating the island with beasts imbued by esoteric magicks. Drawn into this tide of fantasy and swept to its remotest edge, you must now do battle with the mundane made legendary."},
    "980": {"Description": "Osmon has completed his novel based on your adventures with an alacrity so remarkable that one might wonder if it was half written already. As you turn the pages, you cannot help but imagine yourself confronting the mighty foes of his tale. With embellishments so fabulous as to make a wandering minstrel blush, the idyllic Aloalo is transformed into a gauntlet of monsters most foul."},
    "981": {"Description": "Dreamborough─a district of Living Memory long thought lost to interdimensional fusion─rises from the rift after decades of disconnection. Yet what lies beyond its gates is not the dazzling paradise of Constancy's memory, but a land marred by shadow and haunted by vestiges of the Endless who once called it home. You must venture into the twisted grounds and quell the lost souls' agony once and for all...but the phantoms within do not take kindly to the living."},
    "982": {"Description": ""},
    "983": {"Description": ""},
    "984": {"Description": "A world free of suffering and loss... This earnest wish, made by the young Queen Sphene in her final moments, was realized centuries later in the form of Living Memory, the twisted paradise behind the legend of the golden city. In order to obtain the aether needed to sustain the sanctuary’s recreated denizens, Sphene has shed her conscience─the memories she had as a living person─to arise as within the Meso Terminal a terrifying entity possessed of absolute authority. Thus empowered, she now seeks to initiate interdimensional fusion and harvest the life force of people in other worlds, and it falls to you to stop her before untold lives are sacrificed."},
    "985": {"Description": "At Metem's invitation, you have entered the Ascension Arcadia Championship, a competition in which the greatest fighters of Alexandria face off in a bid to become grand champion. Yet your opponents wield feral souls to augment their strength, so you in turn must use the simulacra of past warriors to balance the scales. Your debut match is against Black Cat, a fellow rookie harnessing the power of Cath Palug, and if you are to seize victory against this feline foe, you shall need to be agile indeed..."},
    "986": {"Description": "By his appropriately timed interjections, Gabbro's attention appears wholly rapt on you as you speak of your hair-raising bout with Black Cat─yet you cannot help but notice his curiously furrowed brow. How liberal does he intend to be with his depiction of the battle─what precisely does he see in his mind's eye? Intrigued by the possibilities, you begin to imagine the deadly clash anew... "},
    "987": {"Description": "Having bested Black Cat, you prepare to face your second opponent─Honey B. Lovely. With the pheromones of a queen bee and the charm of a songstress, she enthralls her foes before finishing them with deadly venom. If you are to resist her charms, you must steel yourself for a captivating confrontation..."},
    "988": {"Description": "With her irresistible charms, your victory against Honey B. Lovely was hard-fought. Yet Gabbro's words linger in your mind: what if the sweet songstress revealed a side of herself more vile than you had ever imagined? How might the battle have gone then...?"},
    "989": {"Description": "The time has come for your title match against the Brute Bomber, who wields the explosive power of the bomb king. Yet he did not become champion by playing by the rules, and if you are to bring this despised heel low, you must be prepared to face all that he may bring to bear."},
    "990": {"Description": "Gabbro invites you to picture the Brute Bomber in a somehow even more degenerate light─one in which the now uncrowned champion would readily stoop to lower lows to seize victory. Surely, such an engagement would be more explosive than the last..."},
    "991": {"Description": "In the midst of your crowning ceremony, you are challenged by none other than the electrifying Wicked Thunder, sister of Yaana and former heavyweight fighter of fame. The Ascension Arcadia president has authorized a special exhibition match for this thunderous clash, and now the realm waits with bated breath, wondering who will emerge victorious: the unstoppable upstart, or the neoteric witch?"},
    "992": {"Description": "Your match against the neoteric witch came to an abrupt end when the former heavyweight fighter decided to flee─but what if she hadn't? Inspired by a muse of your own from Gabbro's words, your thoughts drift back to that imaginary city of her creation once more, where you envision an altogether novel struggle taking place..."},
    "993": {"Description": ""},
    "994": {"Description": ""},
    "995": {"Description": "Known as the Resilient Son for the miracle of his birth, the First Promise Zoraal Ja was driven solely by the desire to prove his worth. So it was that he had embarked upon the path of conquest, but it led him nowhere save to an empty summit. Having failed to win the throne and surpass his father, he remains consumed by his obsession and has devoured the souls of his own people in a bid to achieve his ends. For the sake of not only Tuliyollal, but the entire star, you must put an end to the struggle of this tormented man."},
    "996": {"Description": "In his blind pursuit to surpass his father, the Resilient Son lost his way, and set foot upon a path that distanced him from friends, comrades, and loved ones. At the end was naught but a twisted throne, before which Zoraal Ja consumed the souls of his own people in a bid to fulfill his hollow ambitions. Was it the pride of a king that consumed his heart in these final moments, or was his conscience weighed down by all he had done? The sorrowful notes of the wandering minstrel's song weave a thread of tragedy through the tale of the First Promise, and your heart grows heavier with each mournful chord. Memories of the encounter soon come flooding back, visions of a harrowing battle playing once again in your mind's eye."},
    "997": {"Description": ""},
    "998": {"Description": ""},
    "999": {"Description": ""},
    "1000": {"Description": ""},
    "1001": {"Description": ""},
    "1002": {"Description": ""},
    "1003": {"Description": ""},
    "1004": {"Description": ""},
    "1005": {"Description": ""},
    "1006": {"Description": "Drawing upon his ever-fertile imagination, the wandering minstrel weaves his own interpretation of events surrounding the Flood of Light, the calamity that engulfed nigh the entirety of the First. From the cause of the Flood to the outcome of the struggles that followed, the man's evocative verse conjures up vivid images in your mind's eye─images of an alternate future that may have unfolded for Ryne, the young Oracle of Light..."},
    "1007": {"Description": ""},
    "1008": {"Description": "Before the dome appeared, in the northern region of what is now Heritage Found, a Tonawawtan village was terrorized by a tural vidraal. Zoraal Ja himself led the Landsguard in an effort to quell the beast's boundless fury, yet while the First Promise returned in triumph, few know what became of the village and its people. In your search for clues as to the identity of Gulool Ja's mother, you learn that Zoraal Ja visited the region many times over the years, and that it may be home to a secret research facility. And so you and yours attempt to retrace the King of Resolve's steps and unearth a buried past..."},
    "1009": {"Description": ""},
    "1010": {"Description": "Strumming wistful chords upon his harp, the wandering minstrel sings a ballad of a dread voidsent queen who sought to engulf all in Darkness as part of an unholy pact with Emperor Xande. Thanks to your comrades' valiant sacrifice, you succeeded in vanquishing the being in her Lightless domain...but what might have happened had there been none at your side in whom flowed the royal blood of Allag? Could you have withstood the might of a further empowered Cloud of Darkness? Such possibilities play on your mind as the minstrel's evocative verse brings his wild imaginings to vivid life..."},
    "1011": {"Description": ""},
    "1012": {"Description": ""},
    "1013": {"Description": ""},
    "1014": {"Description": ""},
    "1015": {"Description": "Strange happenings in Yak T'el have cast a pall of unease over the forest. After an armor-clad stranger was found unconscious in the Skydeep Cenote, bereft of memory, the shade of Gulool Ja Ja was spotted stalking the woods with a young girl. What appeared to be unrelated events take a turn when Bakool Ja Ja confronts the Dawnservant's shadowy impostor. The armor-clad stranger recognizes the girl as Prishe, a friend seemingly turned enemy, who retreats with Gulool Ja Ja's shade into the blinding light of an otherworldly rift. In search of answers, and to safeguard Tural, Bakool Ja Ja bids you join him as he follows the incongruous pair into the unknown."},
    "1016": {"Description": ""},
    "1017": {"Description": "With harp cradled in his arms, the wandering minstrel sings a sorrowful song of a recreated queen. Helpless to defy the purpose she was given, this simulacrum sought to preserve the memories of her subjects by taking the lives of innocents in other reflections. Though she met her end by your hands, had she been further along her ill-fated path by the time of your confrontation, might she have proven unstoppable and gone on to wreak untold death and devastation? Such questions play on your mind as the minstrel's verse bears you away to a world of the imagination, where you once again come face-to-face with the dread entity known as Queen Eternal..."},
    "1018": {"Description": "Even the most dauntless of sailors would sooner abandon ship than steer into Shades' Triangle. Fooled by the lush and fertile island shimmering on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yet this fearsome reputation has done little to quell Ketenramm's appetite for adventure. Having joined his intrepid crew, you venture forth unto the high seas, only to be confounded by a shifting mirage. Amidst the confusion, a strange voice beckons you onward as the vessel is inexorably drawn towards the crescent-shaped isle. What secrets await upon its southern shores?"},
    "1019": {"Description": "The first opponent of your cruiserweight campaign is to be the shameless playboy of Solution Nine, Dancing Green. Wielding the soul of a terrible toad, he prefers to engage his opponents in duels of dance, using his heightened abilities to command the dance floor. If you are to claim victory, you shall need more than might and magic─indeed, you shall need a sense of rhythm."},
    "1020": {"Description": "Once more you have shared your firsthand account of your matches with Gabbro, Solution Nine's acclaimed cartoonist, and once more you cannot help but picture the spectacles he describes. Indeed, how might your battle against Dancing Green have turned out if the night had reached an even higher fever pitch?"},
    "1021": {"Description": "Following your triumph over Dancing Green, you now prepare to engage your next opponent, Sugar Riot. A rebellious artist who utilizes the soul of a pudding, she manifests her imaginings with an augmented palette, devastating her foes with beautiful brutality. One can only wonder, in the art of war, will the unstoppable upstart be able to keep up with this visionary?"},
    "1022": {"Description": "Your bout against Sugar Riot exposed you to the power of her creativity unleashed. Now you wonder, if she had let her art truly run rampant, what manner of creations might she have revealed?"},
    "1023": {"Description": "The president's “script” has culminated in a grudge match between you and the Brute Bomber, who has recklessly injected himself with multiple feral souls. Now an abomination, the only way to save the reviled heel is to stop him forcefully through battle. For his sake, this is a fight you cannot afford to lose."},
    "1024": {"Description": "It seems the devastation wrought by the Brute Abombinator in your battle was not quite enough to satisfy Gabbro─at least not for the purposes of his cartoons. Having invited you to imagine your rival fighting with even greater savagery, you follow the train of thought to its end..."},
    "1025": {"Description": "You have climbed the ranks of the cruiserweight tier to reach the title match, and the stakes could not be higher. With that which gives your lives' purpose on the line, the match between the unenhanced warrior and the Howling Blade has all of Alexandria on the edge of their seats. It is time to see once and for all who will come out on top: the lone wolf, or the undefeated upstart? "},
    "1026": {"Description": "Gabbro's words have sparked your imagination, inspiring you to envision your title match against the Howling Blade in new ways. Had he brought the full might of Fenrir to bear, the lone wolf's formidable strength would have reached greater heights still. How might you have fared if the battle continued to rage on...?"},
    "1027": {"Description": "In the waning days of the old kingdom, the people of Alexandria sought a way to survive as their home sank beneath the earth. They built a towering structure that enveloped the royal castle itself, and as the long years came and went, Everkeep grew to soaring heights. Yet some whisper that the castle has withstood the ravages of time, and in the city's foundation endures as a symbol of bygone glory. From within those timeworn depths Calyx sends his transmissions, and you must delve into Alexandria's past to ascertain their source."},
    "1028": {"Description": ""},
    "1029": {"Description": "The faux commander asks you to regale him with a tale of fiery passion and heartbreak, which soon calls to mind your harrowing encounter with the auspice Suzaku, master of flames and resurrection. You stoke the memories of that battle into a fierce fire, reigniting your struggle to return the great auspice to her senses ere you succumb to her mournful melody."},
    "1030": {"Description": "Calyx's trail has led you to Alexandria's castle and into a wicked trap. Seeking to take more precise measurements of your strength, Calyx pits you against a mechanical guardian forged from Sphene's memories of Zelenia, the second-in-command of the royal knights. The queen implores you to lay this affront to her dear friend's honor to rest. Make ready to test your mettle against one of Alexandria's finest blades!"},
    "1031": {"Description": "Once more the wandering minstrel weaves a tale with his musical talents, this time an ode to a stalwart knight who served with distinction beneath thunderous skies. With peerless skills and formidable magicks she defended the throne, yet as the queen was barred from the battlefield, she never spied Zelenia's cold, merciless gaze, nor glimpsed the raging fury that burned within her breast. What would this simulacrum born of the queen's memories become had Sphene possessed firsthand knowledge of the warrior's unbridled ferocity? As the ballad fills your ears, a vision of this daunting foe begins to take shape..."}
}
