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    "29": {"Text": "Doman Mahjong for Beginners"},
    "30": {"Text": "1. Introduction"},
    "31": {"Text": "Doman mahjong is a game for four players. The following guide covers the basic rules."},
    "32": {"Text": "2. What is Doman Mahjong?"},
    "33": {"Text": "In Doman mahjong, players race to complete a winning hand of 14 tiles, with points awarded for speed and difficulty of the hand.\n\nPlayers begin with 13 tiles and draw a new tile each turn. They must then choose a tile to discard: either the new tile or one of the tiles in their hand. The player to the right then takes a turn, and the process is repeated until the end of the hand.\n\n\n\nThe first player to complete a winning hand is awarded points. A total of eight hands are played in a full match and four in a quick match, and the player who finishes with the most points is declared the winner.\n\nHere is an example of a winning hand:"},
    "34": {"Text": "The 14 tiles form four groups of three tiles and one pair of matching tiles. A group of tiles is known as a “meld,” and the various types are explained in this guide. The combination of melds determines the difficulty of the hand and the points awarded when winning.\n\n\n\n"},
    "35": {"Text": "3. The Tiles"},
    "36": {"Text": "Mahjong tiles are divided into “number tiles” and “honor tiles.”\n\n\n\n■ Number Tiles\n\nThere are three suits of number tiles, each ranging from 1 to 9.\n\n"},
    "37": {"Text": "■ Honor Tiles\n\nThere are two suits of honor tiles: the four wind tiles and the three dragon tiles. Unlike number tiles, they appear in no particular sequence, and therefore cannot be used to form straights. They can only form melds with identical tiles."},
    "38": {"Text": "There are 34 varieties of tile, with four of each for a total of 136.\n\nPlayers aim to form a winning hand of 14 tiles before the other players and earn as many points as possible.\n\n"},
    "39": {"Text": "4. Forming Melds"},
    "40": {"Text": "■ Straights\n\nNumber tiles may form straights such as 2, 3, 4 or 4, 5, 6, provided the tiles are all in the same suit. However, sequences such as 8, 9, 1 or 9, 1, 2 are not permitted."},
    "41": {"Text": "■ Triplets\n\nNumber tiles and honor tiles can also form matching triplets with identical tiles."},
    "42": {"Text": "A winning hand consists of 14 tiles and requires four melds and one matching pair.\n\n\n\n※There are special combinations that ignore this particular rule, but beginners should focus on learning the basic hands first.\n\n\n\n"},
    "43": {"Text": "5. Order of Play"},
    "44": {"Text": "Each of the four players begins with 13 tiles, and the dealer─who is chosen automatically─plays first.\n\nThat player draws one new tile and chooses one tile to discard. This may either be the new tile or one from their hand.\n\nOnce that player has discarded a tile, the player to the right takes a turn. This process is repeated until the end of the hand."},
    "45": {"Text": "The hand ends when a player calls a winning hand. The hand also ends if all of the tiles are drawn with no player calling a winning hand."},
    "46": {"Text": "At the start of a new hand, the role of dealer passes to the player on the right. In a full match, a round consists of eight hands, during which time the role of dealer passes around the board twice. The player with the highest score at the end of the round is declared the winner. In a quick match, only four hands are played.\n\n\n\n"},
    "47": {"Text": "6. Points for a Winning Hand"},
    "48": {"Text": "Each player begins the game with 25,000 points, which increase when calling a winning hand. However, points may be deducted when another player calls a winning hand.\n\n\n\nA winning hand can be formed in one of two ways:\n\n"},
    "49": {"Text": "1. Tsumo: When a tile is drawn\n\nWhen a winning hand is formed with a tile drawn by the player, the point value is calculated. This is divided between the other three players, who each pay an even share.\n\nIf the dealer calls a winning hand, the point value is increased by 50%.\n\nIf the dealer has to pay another player, they must pay double."},
    "50": {"Text": "2. Ron: When another player discards a tile\n\nIf a player discards a tile that allows another player to form a winning hand, only the player that discarded the tile must pay.\n\nWhen the dealer forms a winning hand in this manner, the point value is increased by 50%. However, if the dealer is the player who discarded the tile, only the standard amount is paid."},
    "51": {"Text": "The dealer has the advantage of earning 50% more points from a winning hand.\n\nIn addition, when a dealer calls the winning hand, the role of dealer does not pass to the next player, thus giving the dealer an opportunity to score even more points."},
    "52": {"Text": "7. Yaku, Required for a Winning Hand"},
    "53": {"Text": "As mahjong revolves around scoring as many points as possible, it is important to know the difference between low-scoring and high-scoring hands."},
    "54": {"Text": "The value of a hand is determined by “yaku”─specific combinations of melds. The value of each yaku is measured in “han,” with 6 han being the highest and 1 han the lowest. The harder the yaku is to form, the more han it is worth."},
    "55": {"Text": "The han value of the hand is used to calculate the number of points awarded.\n\nPoints are awarded as follows:"},
    "56": {"Text": "　1 Han     1,000 Points\n\n　2 Han     2,000 Points\n\n　3 Han     3,900 Points\n\n\n\n　4 Han     8,000 Points\n\n　5 Han     8,000 Points\n\n\n\n　6 Han     12,000 Points\n\n　7 Han     12,000 Points\n\n\n\n　8 Han　 16,000 Points\n\n　9 Han　 16,000 Points\n\n　10 Han   16,000 Points\n\n\n\n　11 Han    24,000 Points\n\n　12 Han    24,000 Points\n\n\n\n　13 Han and higher     32,000 Points"},
    "57": {"Text": "In certain situations, further calculations are involved which may lead to point increases."},
    "58": {"Text": "As yaku are used to calculate the points earned, a winning hand must contain at least one yaku.\n\nAlthough a winning hand normally requires four melds and a matching pair, this alone does not constitute a winning hand.\n\n\n\n"},
    "59": {"Text": "8. Basic Yaku"},
    "60": {"Text": "There are many types of yaku, but we recommend learning these basic yaku first:"},
    "61": {"Text": "■ Tanyao\n\nOnly number tiles from 2 to 8 are used.\n\nThe hand cannot contain any honor tiles or tiles numbered 1 or 9."},
    "62": {"Text": "■ All Pon\n\nFour matching triplets and a matching double."},
    "63": {"Text": "■ Pure Straight\n\nContains numbers 1 to 9 of the same suit. Presented as three triplets of 1, 2, 3, then 4, 5, 6, and 7, 8, 9."},
    "64": {"Text": "■ Mixed Triple Chi\n\nThe same straight, for example, 1, 2, 3, in each suit."},
    "65": {"Text": "■ Half Flush\n\nNumber tiles from a single suit plus honor tiles."},
    "66": {"Text": "■ Full Flush\n\nOnly number tiles from one suit."},
    "67": {"Text": "Please refer to the Lodestone for a full list of yaku and other useful information.\n\n\n\n"},
    "68": {"Text": "9. Riichi Yaku"},
    "69": {"Text": "A special condition known as “riichi” makes it easier to form a yaku."},
    "70": {"Text": "The hand in the diagram only requires a 3 or a 6 of Dots to form a winning hand.\n\nWhen a player is one tile away from a winning hand, riichi may be declared."},
    "71": {"Text": "When the hand is ready for declaring riichi, the player will have the option to do so before discarding a tile. In the case shown in the diagram, if the declaring player receives a 3 or a 6 of Dots, whether the tile is drawn by the player or discarded by another player, a winning hand can be called.\n\nAfter declaring riichi, that player can no longer put drawn tiles into their hand. Any tiles drawn will automatically be discarded until a tile that completes the winning hand is obtained. However, a winning hand achieved through riichi is a yaku in itself. Therefore, the player does not need to have formed any other yaku to complete a winning hand."},
    "72": {"Text": "■ Properties of Riichi\n\n　1. The player's hand automatically becomes a yaku, regardless of whether it contains any other yaku.\n\n　2. The other players know that the one declaring riichi is one tile away from a winning hand.\n\n　3. The declaring player cannot replace any of the tiles in their hand.\n\n　4. The declaring player must pay 1,000 points─indicated with a point stick placed in the center of the table─which go to the winner of the hand.\n\n\n\n"},
    "73": {"Text": "10. Yaku Tiles"},
    "74": {"Text": "The honor tiles offer another method for forming a yaku."},
    "75": {"Text": "A triplet of any of these three tiles forms a yaku."},
    "76": {"Text": "The wind tiles can be used to form a yaku in a similar fashion, although certain conditions apply."},
    "77": {"Text": "■ Round-specific Conditions\n\nA game of Doman mahjong is divided into eight hands. The first round, in which the role of dealer passes to each player once, is called “East.” A triplet of east wind tiles forms a yaku in this round. The second round, “South,” allows a yaku to be formed with a triplet of south wind tiles."},
    "78": {"Text": "■ Seat-specific Conditions\n\nEach player is assigned a “seat wind” according to their seating position in relation to the dealer.\n\n\n\n　Dealer = East\n\n　Dealer's right = South\n\n　Opposite the dealer = West\n\n　Dealer's left = North\n\n\n\nThe seat wind for each player changes counterclockwise in this order: East, South, West, North. (This layout differs from the standard compass directions.) A triplet of wind tiles with the current seat wind forms a yaku.\n\nThe seat wind rotates together with the role of dealer, and players have a chance to easily form a yaku by paying attention to their seat wind marker."},
    "79": {"Text": "11. Pon and Chi"},
    "80": {"Text": "It is difficult to form a winning hand relying solely on drawn tiles. However, tiles discarded by other players can be claimed by using “pon” and “chi.”"},
    "81": {"Text": "■ Pon\n\nIf you have a pair of matching tiles, when another player discards a tile that can be used to form a triplet, you may call pon to claim the tile."},
    "82": {"Text": "■ Chi\n\nCalling chi allows you to claim a number tile discarded by another player and complete a straight. However, it can only be called for the player whose turn comes before yours."},
    "83": {"Text": "Although pon and chi allow you to form a winning hand more quickly, there are some drawbacks."},
    "84": {"Text": "■ Drawback 1: Revealing Your Hand\n\nUsing pon or chi to form a triplet or straight will cause it to be revealed to the other players. In addition, you can no longer use those tiles for any other melds.\n\nThis can lead to missing opportunities to form better hands as a result of having those tiles locked into a triplet or straight."},
    "85": {"Text": "■ Drawback 2: Preventing Riichi\n\nIt is not possible to declare riichi after using pon or chi.\n\nDue to being unable to form a riichi yaku, you must find a way to form a different yaku. There are also certain yaku that can only be formed on the condition that you have not used pon or chi, so these will also become unavailable. In some cases, pon and chi will limit your ability to score points."},
    "86": {"Text": "12. Dora Bonuses"},
    "87": {"Text": "In each hand, certain tiles are selected as “dora” and will grant bonus han simply for being included in a winning hand. While dora apply han bonuses, they are not in themselves yaku, so a yaku must be formed in order to take advantage of dora."},
    "88": {"Text": "■ Dora\n\nA dora tile is randomly selected at the start of each hand and is displayed throughout."},
    "89": {"Text": "■ Aka Dora\n\nEach suit contains four number 5 tiles. One of these four is colored red, and is known as the “aka dora.” Simply including an aka dora adds one bonus han to a winning hand. There are three aka dora in total, one for each suit."},
    "90": {"Text": "■ Ura Dora\n\nWhen calling a winning hand after declaring riichi, the “ura dora” is revealed. This is only shown after the winning hand has been called and is nothing more than a surprise bonus, although it provides added incentive to try declaring riichi.\n\n\n\n"},
    "91": {"Text": "13. Kan"},
    "92": {"Text": "Since there are four of each tile, it is possible to collect all four. This is known as “kan.”"},
    "93": {"Text": "Although kan is not in itself a yaku, it awards additional bonuses when calculating the points earned by a winning hand. Kan also increases the number of dora, which may offer further advantages.\n\nSimilarly to pon and chi, calling kan locks those tiles, preventing them from being replaced or used in other melds."},
    "94": {"Text": "14. Learn by Playing"},
    "95": {"Text": "Doman mahjong is a complex game even once you have learned all of the rules. However, many of the actions normally carried out by players themselves are performed automatically, so feel free to head to the tables and try your luck without worrying about the less important details. Why not start at the novices' table?\n\n\n\nOnce you have a grasp of the basics, you may wish to challenge other adventurers via the Duty Finder.\n\nFor details on the more advanced rules, please refer to the guide on the Lodestone."},
    "96": {"Text": "Playing Mahjong"},
    "97": {"Text": "NPC Matches"},
    "98": {"Text": "The Gold Saucer offers games against novice, intermediate, and advanced opponents."},
    "99": {"Text": "It is also possible to challenge these opponents while waiting for a party in the Duty Finder. However, the game will be abandoned if the Duty Finder matches you with a party and you choose to enter the duty."},
    "100": {"Text": "Player Matches"},
    "101": {"Text": "You may challenge other players to matches via the Gold Saucer tab in the Duty Finder.\n\n\n\n■ Novice Mahjong (Ranked)\n\nThis match type is immediately available. After registering as a solo player, you will be matched against other players.\n\nYour performance will affect your rating.\n\n　1st: +30 points　2nd: +15 points　3rd: No change\n\n　4th: 2nd kyu or higher, -10 points\n\nThe higher your rank, the more points are lost when finishing 4th.\n\n\n\n■ Advanced Mahjong (Ranked)\n\nOnly players ranked 1st dan or higher can register. After registering as a solo player, you will be matched against other players.\n\nRatings are affected as follows:\n\n　1st: +60 points　2nd: +15 points　3rd: No change\n\n　4th: -30 points\n\nThe higher your rank, the more points are lost when finishing 4th.\n\n\n\n■ Four-player Mahjong (Kuitan enabled)\n\nYou must form a party of four players to begin the match. Ratings and ranks are not affected.\n\n※The kuitan rule allows tanyao yaku to be used after calling pon or chi.\n\n\n\n■ Four-player Mahjong (Kuitan disabled)\n\nYou must form a party of four players to begin the match. Ratings and ranks are not affected.\n\n※Playing with kuitan disabled prevents tanyao yaku from being used after calling pon or chi.\n\n\n\n"},
    "102": {"Text": "■ Rules\n\n・Each player has a certain amount of time to take their turn. A tile will be discarded automatically if that player fails to act within the time limit. This time limit does not apply to four-player mahjong (kuitan enabled/disabled).\n\n・A time limit applies to the period between hands. In addition, if a single hand lasts more than 80 minutes, the following hand will be the last one played. Once that hand ends, the game ends, final placements are decided, and the results are recorded.\n\n・Each game has a time limit of 120 minutes, after which the game will end automatically. Results will not be recorded.\n\n"},
    "103": {"Text": "■ Chat\n\n・During a four-player mahjong game, you may chat to the other players.\n\n・Chat can be toggled on and off using the button in the lower right of the screen. Turning chat off will prevent you from sending and receiving messages. On-screen icons indicate whether the other players are participating in the chat.\n\n"},
    "104": {"Text": "■ Rating and Rank\n\n・Matches played in “Novice Mahjong (Ranked)” and “Advanced Mahjong (Ranked)” will affect your rating and rank.\n\n・Your rating starts at 1,500, and will increase or decrease according to your finishing position in each match.\n\n・Although you cannot be demoted while in the lower ranks, progressing to the higher ranks puts you at risk of demotion should you perform poorly.\n\n・Ratings and ranks are calculated only according to the rating of your opponents and your finishing position in the game.\n\n(The number of points with which you end a game is not taken into consideration.)\n\n・Your mahjong rating and rank can be viewed in the Gold Saucer menu, under Mahjong.\n\n※Rating and rank data is saved locally. If you log in using another platform, your rating and rank will not be displayed."},
    "105": {"Text": "■ Abandoning a Match\n\n・If players log out during a mahjong match, tiles will be discarded automatically when their turn comes around. When players log back in, they will regain control from the next turn onwards.\n\n・If players abandon a match, it will continue without them and their tiles will be discarded automatically. They will also incur the standard penalties for abandoning a duty and will be unable to register for another mahjong match until the previous match ends.\n\n・If players do not enter any commands for a certain amount of time, they will be automatically removed from the match.\n\n\n\n"},
    "106": {"Text": "Navigating the Screen"},
    "107": {"Text": "Understanding the UI"},
    "108": {"Text": "1. Shows the 13 tiles in your hand. When you draw a tile, it is shown as the 14th tile, to the right of your hand. When your turn comes, select a tile to discard it."},
    "109": {"Text": "2. When you are in a position to call riichi, tsumo, ron, pon, chi, or kan, a prompt will appear. In the case of pon, chi, and kan, this prompt can be hidden.\n\nTo hide these prompts, set Display Calls to Off. However, this option defaults to On at the start of a new hand.\n\n\n\nIf you turn on “Auto-declare winning hand,” you will automatically declare a winning hand as soon as tsumo or ron become available. This option defaults to Off at the start of a new hand.\n\n"},
    "110": {"Text": "3. The star icon indicates which player is the dealer. It is also displayed in the center of the table.\n\nThe compass direction shown below each player's name is their current seat wind. Players can form a yaku by collecting three wind tiles that match their seat wind. The role of dealer rotates counterclockwise, from east, to south, to west, to north.\n\n\n\n"},
    "111": {"Text": "4. A game of Doman mahjong is played over eight hands. The first four are the “East” round and the last four are the “South” round. Collecting three wind tiles that match the current round forms a yaku.\n\n\n\n"},
    "112": {"Text": "5. These sticks indicate any points carried over in the event of a draw. If a player declares riichi, the 1,000 points they pay are also shown here. When a player wins a hand, these points are added to their score. A stick with several black dots is worth 100 points and a stick with a single red dot is worth 1,000 points.\n\nEvery time a hand is replayed, a special bonus known as “honba” increases by one, also indicated here. When a player produces a winning hand, they will receive an additional 300 points for each honba.\n\n\n\n"},
    "113": {"Text": "6. Indicates the dora for the current hand. If a player includes a tile identical to the dora in a winning hand, they will receive bonus han, which increases points earned."},
    "114": {"Text": "7. Buttons for toggling the various settings. For more information, see Support Features in the Playing Mahjong section.\n\n\n\n"},
    "115": {"Text": "Support Features"},
    "116": {"Text": "■ Dangerous Tile Marker\n\nWhen discarding a tile, there is always a risk that an opponent may claim that tile to strengthen their position or even win the hand. These markers indicate which tiles carry a high risk of being claimed by an opponent.\n\nRemember, even the tiles without markers are not entirely without risk, but enabling this feature may help you to avoid defeat."},
    "117": {"Text": "The most dangerous tiles will have this kind of marker."},
    "118": {"Text": "You should also be wary of tiles with these markers."},
    "119": {"Text": "■ Hints\n\nEnable this feature for recommendations on which tiles to discard, whether to call pon or chi, and so on. While following this advice will not always lead to victory, you may find it useful.\n\n\n\n"},
    "120": {"Text": ""},
    "121": {"Text": "Rival Wings"},
    "122": {"Text": "Overview"},
    "123": {"Text": "Rival Wings is a large-scale PvP battle involving up to 48 combatants. Participants are divided into two teams, the Falcons and the Ravens.\n\nEach team may pilot powerful machina as they attempt to destroy the opponent's core, which is defended by mammets."},
    "124": {"Text": "■Basic Rules■\n\nA Rival Wings team consists of 6 light parties, for a total of 24 participants.\n\nA match lasts for 15 minutes.\n\n\n\n■Retaliation■\n\nIncapacitated players will be returned to their landing point, where they will be allowed to rejoin combat after a short delay. Furthermore, players will be invulnerable so long as they remain at their landing point. This effect will persist for a brief period after returning to the battlefield.\n\n\n\n■Mounts■\n\nPlayers are free to use mounts during Rival Wings campaigns. However, players taking damage while mounted will be afflicted with the Limp status effect.\n\n\n\n■Return■\n\nUsing Return will teleport players back to their landing point. Moreover, this action has no recast time during Rival Wings campaigns. Please note, however, casting will be interrupted by attacks.\n\n\n\n■KDA■\n\nEach time a player incapacitates an enemy player, they are awarded a knockout (K). When a player is incapacitated, they are classed as “down” (D). If a player deals damage to an enemy that is then incapacitated by a teammate, they are awarded an assist (A). The final K, D, and A for each player is displayed on the results screen at the end of the battle.\n\n\n\n■Rewards■\n\nWhen a match has ended, players will receive PvP EXP, PvE EXP, Wolf Marks, and Allagan tomestones.\n\nBy continually winning Rival Wings matches, players will receive achievements that reward special mounts and gear.\n\n\n\n■Damage Modifiers■\n\nDamage dealt and damage taken in Rival Wings campaigns are adjusted based on your current job. For specific adjustment values, please visit the Rival Wings Play Guide on the Lodestone."},
    "125": {"Text": "Cores and Towers"},
    "126": {"Text": "The first team to destroy the core located on the opponent's base will be declared the winner. In the event neither team destroys a core, the team that deals the most damage to the opponent's core wins. If both teams have dealt the same amount of damage to each other's cores, the number of remaining towers─which protect the core─determines victory. Should the number of remaining towers be the same for both teams, the amount of damage dealt to the towers determines the winners."},
    "127": {"Text": "■Cores■\n\nEach team has a core located at its base, and the chief objective is to destroy the enemy's core. The core is protected by a magitek field emanating from two towers, so before you can strike at the core, you must first destroy at least one of the towers."},
    "128": {"Text": "■Towers■\n\nEach team has two towers that serve to protect their core. Each tower is also enveloped in a defensive field that mitigates damage taken by team members and restores their HP, which players can take advantage of as protection when hard-pressed by the opposing team. If you succeed in destroying the enemy team's towers, the magitek field around the enemy team's base will dissipate, and your team will earn Soaring stacks."},
    "129": {"Text": "■Magitek Fields■\n\nEach team has two towers which project a magitek field to guard the core. While both towers are present, the core cannot be damaged, and the field deals severe damage over time to any enemies that enter.\n\nIf one of the towers is destroyed, the defensive effect of the magitek field is weakened, allowing damage to be dealt to the core. In addition, the magitek field will no longer deal damage to enemies.\n\nWhen both towers are destroyed, the magitek field disappears and the core will receive full damage from enemy attacks."},
    "130": {"Text": "Machina"},
    "131": {"Text": "Players can deploy three types of powerful machina in battle."},
    "132": {"Text": "■Cruise Chaser■\n\nA next-generation machina ideal for combat against enemy players and machina. While it possesses a high degree of mobility, it lacks in durability."},
    "133": {"Text": "■Oppressor■\n\nA hulking machina engineered for siege warfare, it excels at wreaking havoc upon structures. However, it is slow and poorly suited to combating enemy players and machina."},
    "134": {"Text": "■Brute Justice■\n\nBoasting unrivaled power, Brute Justice dominates opposing players and machina on the battlefield, while also laying waste to structures with its lethal armaments. Although it can easily turn the tide of battle, there are strict conditions governing its deployment."},
    "135": {"Text": "■Machina Restrictions■\n\nOnly one machina may be operated per party at any given time, regardless of type. In the case of the Oppressor, however, the limit is two per team. Two Brute Justices can be deployed by each team per match, one becoming available for each tower you lose.\n\n\n\n■Riding Machina■\n\nWhen deploying a machina, its HP will be displayed in place of the player. Its HP cannot be restored by curative actions of teammates, nor will it restore automatically when out of combat. Machina actions will expend EP, a resource that can only be restored by using the Ceruleum Refill action. Be advised that use of this action will deplete your party's ceruleum stores.\n\n\n\n■Ceruleum■\n\nCeruleum is required to operate machina. A maximum of 100 units of ceruleum can be stored by each party. You can build up your ceruleum stores by collecting tanks in the field, controlling the power generator, or defeating enemy team members and mammets. As ceruleum is a party resource, it is recommended that you confer with your comrades prior to activating a machina."},
    "136": {"Text": "■Hangar Terminals■\n\nOnce your team has sufficient ceruleum, you can choose a machina to deploy at the hangar terminal, located near the starting area. You may also view information relating to the various types of machina."},
    "137": {"Text": "Mammets"},
    "138": {"Text": "Mammets are clockwork soldiers programmed to seek out and destroy towers and cores. They emerge from their own core at regular intervals before striking out on a set route, and will remain in battle for a set duration. Upon detecting an enemy mammet, they will engage and attack until either side is destroyed. Mammets that arrive at an enemy tower or core will perform a powerful self-sacrificing attack. That is the extent of their programming; mammets will not harm adventurers."},
    "139": {"Text": "■Wind-up Viking■\n\nThese mammets specialize in fighting at close quarters."},
    "140": {"Text": "■Wind-up Magus■\n\nThese mammets specialize in magic-based attacks."},
    "141": {"Text": "■Fighting Alongside Mammets\n\nMammets are governed by the Clockwork status which counts down to zero, after which they are removed from battle.\n\nAlthough it is possible to use healing actions on mammets, the amount of HP restored is reduced.\n\n\n\n■Gaining Ceruleum from Mammets\n\nParties gain units of ceruleum upon defeating an enemy mammet. These units will be distributed to all parties that engage with the mammet based on the amount of damage inflicted. Ceruleum cannot be gained from damage inflicted by other mammets."},
    "142": {"Text": "Steam Cannons"},
    "143": {"Text": "Two steam cannons have been erected near each team's core. While they cannot be moved, they are powerful weapons which may prove useful in deterring enemy forces."},
    "144": {"Text": "Soaring"},
    "145": {"Text": "When you defeat an enemy team member, your party receives the Soaring enhancing effect. This effect can stack up to twenty times, increasing all party members' damage dealt and HP restored via healing actions, while also reducing damage taken. At twenty stacks, Soaring will be replaced with the Flying High effect, which confers even greater benefits."},
    "146": {"Text": "■Soaring Stacks\n\nThe number of Soaring stacks an enemy has when defeated affects how many stacks your party gains.\n\nDefeat an enemy with 0 to 9 stacks: gain 1 stack\n\nDefeat an enemy with 10 to 19 stacks: gain 2 stacks\n\nDefeat an enemy with 20 stacks (Flying High): gain 3 stacks\n\n"},
    "147": {"Text": ""},
    "148": {"Text": ""},
    "149": {"Text": ""},
    "150": {"Text": ""},
    "151": {"Text": ""},
    "152": {"Text": "Hidden Gorge"},
    "153": {"Text": "Map Overview"},
    "154": {"Text": "Developed by Amajina & Sons Mineral Concern at great cost, the mine at Hidden Gorge proved to be a flash in the pan, its veins running dry within a matter of years. For a time afterwards, the site in Thanalan lay abandoned, but now it has been revived as a training ground for adventurers. On tracks of steel the goblin-made ceruleum engines arrive, laden with supplies that combatants should seize if they hope to claim victory."},
    "155": {"Text": "Ceruleum Engines"},
    "156": {"Text": "Ceruleum engines move across the map on rails at high speed, stopping at the loading stations in the center of the map. By taking control of the loading stations, teams can claim the supplies delivered by the ceruleum engines.\n\n\n\n■Ceruleum Engines in Motion\n\nIf you come into contact with a ceruleum engine while it is moving, you will incur potentially lethal damage.\n\nA warning will sound to indicate the approach of a ceruleum engine."},
    "157": {"Text": "■Loading Stations■\n\nCeruleum engines deliver supplies to loading stations. Players cannot enter a loading station while riding machina. Each team may occupy or control a loading station.\n\n\n\n■Occupying a Loading Station■\n\nWhen a ceruleum engine arrives at a station, standing in the area next to the engine will cause a gauge to fill. Once it is full, your team will occupy that station. The gauge fills more quickly when you have a higher number of team members near the engine than the opponent. The greater the difference in players, the quicker the gauge fills. However, only the first four players from each team are counted. Those standing near the engine will also gain the Sheer Will status, which greatly increases damage dealt. Making use of this status will help to reduce the number of enemies and occupy the station more quickly.\n\n\n\n■Controlling a Loading Station■\n\nOnce a loading station has been occupied, a new gauge will appear indicating your control over the station. When filled, the station will be under your team's control, allowing you to claim its supplies. This gauge will only fill when your team has a number of members equal to or higher than the opponent in that area.\n\nWhen the supplies have been claimed, the ceruleum engine will leave the station and the gauges will be reset."},
    "158": {"Text": "■Supplies■\n\nThere are four types of supplies. For the first half of the match, the ceruleum engine will deliver main ceruleum tanks, gobbiejuice, and gobtank keys at random. In the second half of the match, they will only deliver gobcrates.\n\nEach type grants its own benefits and increases the Soaring stacks of the whole team.\n\n\n\nMain Ceruleum Tanks\n\nEach party on the team gains 50 ceruleum.\n\n\n\nGobbiejuice\n\nFills the limit gauge of every team member.\n\n\n\nGobtanks\n\nTwo gobtanks will appear at the core and will travel down the north and south routes to the enemy base. They are considerably more powerful than regular mammets and can deal severe damage to towers and the core.\n\n\n\nGobcrates\n\nGrant all of the effects of main ceruleum tanks, gobbiejuice, and gobtanks."},
    "159": {"Text": "Goblin Mercenaries "},
    "160": {"Text": "After a certain amount of time has passed, goblin mercenaries will randomly appear from the north and south mercenary bases. Initially, they will not side with either team, and will attack any player that approaches. However, it is possible to have them ally with your team."},
    "161": {"Text": "■Allied Mercenaries\n\nIf the damage your team deals to a goblin mercenary surpasses that of the opposing team by a certain amount, it will join your side. If the mercenary's HP reaches zero before this condition has been fulfilled, it will form an alliance with whichever team dealt the most damage to it.\n\n\n\n■Mercenary Deployment\n\nOnce you have formed an alliance with a mercenary, it will appear at your team's core and will attempt to destroy the enemy's towers and core, much like a mammet would. Forming an alliance with a mercenary that appeared from the north mercenary base will cause it to travel along the northern route, with the same being true of the south mercenary base and southern route.\n\nMercenaries are also governed by the Contractual Obligation status, and they will leave the field of battle once the status counts down to zero. After a certain amount of time passes, they will reappear from their respective base and will no longer be allied with either team."},
    "162": {"Text": "Housing"},
    "163": {"Text": "1. Residential Districts"},
    "164": {"Text": "In residential districts, adventurers may purchase plots of land, estates, and apartments.\n\nThe properties available to you are not affected by your choice of Grand Company.\n\n\n\n■Residential Districts by City-state\n\n　・Limsa Lominsa: Mist\n\n　・Gridania: The Lavender Beds\n\n　・Ul'dah: The Goblet\n\n　・Ishgard: Empyreum\n\n　・Kugane: Shirogane\n\n\n\n"},
    "165": {"Text": "2. Plots of Land"},
    "166": {"Text": "A plot of land is required to build an estate. In addition, the size of the estate must match the size of the plot on which it is built.\n\n■Estate Size and Maximum Number of Furnishings\n\n　・Small: 200 indoor, 20 outdoor\n\n　・Medium: 300 indoor, 30 outdoor\n\n　・Large: 400 indoor, 40 outdoor\n\n\n\n"},
    "167": {"Text": "3. Purchasing and Relinquishing Land"},
    "168": {"Text": "■Purchasing Land\n\nDepending on the housing area, land may be purchased on a first-come-first-served basis, or by lottery. You can confirm which purchase system is available for a given plot by accessing the placard located at its entrance.\n\n\n\n\n\n■Unavailable Land\n\nLand that no longer has an owner will be marked “Currently unavailable for purchase.” Unavailable plots under the lottery system will become available for purchase again at the beginning of the next entry period, while first-come-first-served plots will become available after a certain amount of time has passed.\n\n\n\n\n\n■Relinquishing Land\n\nIf you no longer wish to own a particular plot of land, select “Relinquish Land” from the Housing menu. Please note that the purchasing price will not be refunded.\n\nBefore land can be relinquished, the following conditions must be fulfilled:\n\n　1. All furnishings must be removed from the property.\n\n　2. All furnishings must be removed from storage.\n\n　3. The estate must be removed from the plot of land.\n\n\n\n"},
    "169": {"Text": "4. Auto-demolition"},
    "170": {"Text": "Plots of land which have been left abandoned for an extended period of time will be cleared to make way for new owners.\n\n\n\n■The Auto-demolition Process\n\n　1. Estate halls which have not been entered by their owner for thirty days (Earth time) will be designated abandoned and scheduled for auto-demolition.\n\n\n\n　2. Once the estate hall has not been entered for a total of forty-five days (Earth time), it will be demolished, and the plot will be put up for sale.\n\nWhile any member of a free company may enter a company estate hall to prevent auto-demolition, only the owner can prevent the auto-demolition of a private estate.\n\n\n\n■Reclaiming Funds and Furnishings Following Auto-demolition\n\nIn the event your estate is demolished and your plot is sold, you will be able to claim indemnification for 80% of the plot's value. Furthermore, furnishings which can be safely removed will be stored for safekeeping by the resident caretaker. However, you must speak with the resident caretaker within thirty-five days (Earth time) of auto-demolition to reclaim funds and furnishings.\n\nIn the case of free company estates, this can only be performed by members with authority to purchase and relinquish land.\n\n\n\n"},
    "171": {"Text": "5. Building an Estate Hall"},
    "172": {"Text": "A construction permit is required to build an estate hall.\n\n\n\nWhile there are several types of construction permit available, the estate size must match the size of the plot on which it will be built.\n\n\n\nFrom the Social menu, select “Housing,” then “Estate Hall,” followed by “Build Estate Hall” to use the construction permit.\n\n"},
    "173": {"Text": "6. Furnishings"},
    "174": {"Text": "Furnishings come in two varieties: indoor and outdoor.\n\n\n\nTo place indoor furnishings, open the Housing menu while inside your estate hall, and select “Indoor Furnishings.”\n\n\n\nSimilarly, to place outdoor furnishings, open the Housing menu while on your property but outside your estate hall, and select “Outdoor Furnishings.”\n\n\n\nPlacing a furnishing will bind it to you, preventing future trade or sale to other players.\n\n\n\nMoreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal.\n\n\n\n"},
    "175": {"Text": "7. Fixtures"},
    "176": {"Text": "You can change various elements of your estate, by opening the Housing menu while inside your estate hall, and selecting “Remodel Interior” or “Remodel Exterior.” The following fixtures can be customized:\n\n\n\n■Interior Fixtures\n\n　・Interior walls\n\n　・Flooring\n\n　・Ceiling lights\n\n\n\n■Exterior Fixtures\n\n　・Rooves\n\n　・Exterior walls\n\n　・Windows\n\n　・Doors\n\n　・Placards\n\n　・Fences\n\n　・Roof decorations\n\n　・Exterior wall decorations\n\n\n\nPlaced fixtures will be returned to your inventory when they are replaced by another fixture.\n\nPlacing a fixture will bind it to you, preventing future trade or sale to other players.\n\n\n\n"},
    "177": {"Text": "8. Company Workshops"},
    "178": {"Text": "Owners of a free company estate can purchase a company workshop."},
    "179": {"Text": "In a company workshop, you may craft company projects and build airships and submersibles to embark on exploratory voyages.\n\n\n\nOnce gil has been paid for the construction of the company workshop, it can be accessed via the door inside the estate hall.\n\n\n\n\n\n■Demolishing a Company Workshop\n\nIf a company workshop is no longer needed, it can be demolished. Please note that doing so will delete all records of the activities performed there, including progress made on exploratory voyages. In addition, the gil spent on purchasing the facility will not be refunded.\n\nBefore a company workshop can be demolished, any airships and submersibles currently in service must be dismantled. \n\n"},
    "180": {"Text": "9. Private Chambers "},
    "181": {"Text": "Private chambers may be added to free company estates, and can be accessed from inside the property.\n\n\n\nTo add a private chamber, you must fulfill the following conditions\n\n　1. You must have at least one class at level 50.\n\n　2. You must hold a rank of second lieutenant or above in one of the Grand Companies.\n\n\n\n\n\n■Demolishing Private Chambers\n\nIf you no longer require a private chamber, it can be demolished, providing that all furnishings have been removed from the chamber and its storage.\n\n\n\n\n\n■Auto-demolition of Private Chambers\n\nIf you are dismissed from your free company, your private chambers will be demolished, and furnishings placed in your private chambers will be given into the care of the resident caretaker. Furnishings will be held by the resident caretaker for 35 days (Earth time), after which they will be permanently discarded. Only the former owner of the private chamber can claim these furnishings, not other members of the free company to whom the estate belongs.\n\n\n\n"},
    "182": {"Text": "10. Apartments"},
    "183": {"Text": "Apartments are available for purchase in each of the residential districts. The buildings are named as follows:\n\n\n\n　・Mist: The Topmast\n\n　・The Lavender Beds: Lily Hills\n\n　・The Goblet: The Sultana's Breath\n\n　・Empyreum: Ingleside\n\n　・Shirogane: Kobai Goten\n\n\n\n\n\n■Purchasing an Apartment\n\nYou must fulfill the following conditions to purchase an apartment:\n\n　1. You must have at least one class at level 50.\n\n　2. You must hold a rank of second lieutenant or above in one of the Grand Companies.\n\nUpon purchasing an apartment, you will gain access to the building's chocobo stable. Furthermore, you will gain the option to teleport directly to the entrance of your apartment building.\n\n\n\n\n\nTo purchase an apartment in Ingleside, you must first complete the main scenario quest “Litany of Peace.”\n\nTo purchase an apartment in Kobai Goten, you must first complete the main scenario quest “Not without Incident.”\n\n\n\n\n\n■Vacating an Apartment\n\nIn order to vacate your apartment, you must first remove all furnishings, including those in storage."},
    "184": {"Text": "11. Estate Sharing"},
    "185": {"Text": "If you are the owner of a private estate, you may choose to share it with up to three friends, regardless of plot size. You may then grant these friends─or tenants─access to certain estate features, such as gardening, stable tending, and estate customization.\n\n\n\nTo welcome friends as tenants, open the Housing menu, select “Private Estate,” then select “Shared Estate Settings,” followed by “New Tenant.”\n\nFurthermore, you may evict tenants at any time by selecting their name, followed by “Evict.”\n\n"},
    "186": {"Text": "12. Relocation"},
    "187": {"Text": "It is possible to relocate your estate hall to a new plot. Private estates may be relocated by their owners at will, while free company estates require those with authority to purchase and relinquish land.\n\n\n\nWhen making the purchase, approximately 15% of the value of the old plot will be applied towards the price of the new.\n\n\n\nUpon relocation, placed furnishings will be put in the storeroom at the destination plot, save for the chocobo stables and the miniature aetheryte, which will be placed in the garden. In the event that there are too many furnishings to fit in the storeroom, the estate cannot be relocated until they have been removed.\n\n\n\nPrivate chambers and company workshops will be moved in their entirety and retain their state.\n\n\n\nInterior fixtures, meanwhile, will remain intact, unless the relocation results in an estate hall with fewer floors. In this case, the fixtures will be lost alongside the floor.\n\n\n\nEstate halls which have not been entered by their owner for thirty days (Earth time) cannot be relocated. Furthermore, initiating a relocation has the same effect as the owner entering his or her estate hall, and resets the period until auto-demolition.\n\n\n\n"},
    "188": {"Text": "13. Storerooms"},
    "189": {"Text": "All types of housing come with a storeroom for keeping one's furnishings. The larger the residence, the bigger the storeroom. The maximum number of furnishings that can be stored is as follows:\n\n\n\n　・Private chamber: 100 indoor\n\n　・Apartment: 100 indoor\n\n　・Small: 200 indoor, 20 outdoor\n\n　・Medium: 300 indoor, 30 outdoor\n\n　・Large: 400 indoor, 40 outdoor\n\n\n\nChocobo stables and miniature aetherytes cannot be placed in the storeroom.\n\n\n\nCertain items, meanwhile, are stored in stasis. For instance, plants will cease to grow and wheel stands will cease to charge.\n\n\n\nAn estate hall cannot be removed while items are in storage. In the event that your estate hall is demolished, you may reclaim stored items by speaking with the resident caretaker within 35 days of repossession.\n\n\n\n"},
    "190": {"Text": "14. Navigating Residential Districts"},
    "191": {"Text": "The icons below are used to display various locations in residential districts.\n\n\n\n■Land available for purchase"},
    "192": {"Text": "■Land that has been purchased and is awaiting construction of an estate hall"},
    "193": {"Text": "■Free company estate\n\nBlue: Access permitted\n\nYellow: Access denied\n\nStar: Owned by your free company"},
    "194": {"Text": "■Private estate\n\nBlue: Access permitted\n\nYellow: Access denied\n\nStar: Owned by your character"},
    "195": {"Text": "■Estate that you are sharing\n\nBlue: Access permitted\n\nYellow: Access denied\n\n"},
    "196": {"Text": "15. Lighting"},
    "197": {"Text": "The brightness of lighting in free company estates, private estates, and private chambers can be adjusted. Use the “Adjust Lighting” option in the Housing menu to choose from one of five levels of brightness.\n\n"},
    "198": {"Text": "16. Estate Tags"},
    "199": {"Text": "Estate tags tell potential visitors what they can expect to find on your property. From the Housing menu, select “Estate Tag Settings” to set up to three tags.\n\n\n\nTags will be displayed when selecting a residential ward, on estate profiles, and when viewing a list of private chambers.\n\n"},
    "200": {"Text": "Interactive Furnishings"},
    "201": {"Text": "Crafting Facilities"},
    "202": {"Text": "Crafting facilities can be placed on your property and offer temporary boosts while crafting.\n\n\n\n■Number Permitted\n\nThe number of crafting facilities allowed varies according to the estate type.\n\n　・Private chamber: 2\n\n　・Apartment: 2\n\n　・Small estate hall (cottage): 4\n\n　・Medium estate hall (house): 6\n\n　・Large estate hall (mansion): 8\n\n\n\n■Types of Crafting Facility\n\nThere are eight varieties in total, one for each Disciple of the Hand class.\n\n　・Carpenter: Woodworking bench\n\n　・Blacksmith: Smithing bench\n\n　・Armorer: Armorcraft forge\n\n　・Goldsmith: Goldsmithing bench\n\n　・Leatherworker: Leatherworking bench\n\n　・Weaver: Clothcraft loom\n\n　・Alchemist: Alchemy furnace\n\n　・Culinarian: Cooking stove\n\n\n\n"},
    "203": {"Text": "Gardens"},
    "204": {"Text": "Gardens allow you to grow and harvest crops on your land.\n\n\n\n■Number Permitted\n\nThe number of garden patches allowed varies according to the estate type.\n\n　・Small estate hall (cottage): 1\n\n　・Medium estate hall (house): 2\n\n　・Large estate hall (mansion): 3\n\n\n\n■Number of Ridges\n\nThere are three sizes of garden patch, each with a different number of ridges on which to grow crops.\n\n　・Round garden patch: 4\n\n　・Oblong garden patch: 6\n\n　・Deluxe garden patch: 8"},
    "205": {"Text": "Growing and Harvesting Crops\n\n■Planting Seeds\n\nSeeds require soil to grow, which comes in various types and affects the quality and number of crops. The speed at which they grow depends on the seeds used.\n\n\n\n■Fertilizing Crops\n\nFertilizer can be used to enrich the soil and accelerate growth.\n\n\n\n■Removing Crops\n\nIf crops are not harvested, they will eventually die. If this occurs, or if you no longer need a certain crop, you have the option to remove it.\n\n\n\n■Harvesting Crops\n\nOnce crops are fully grown, you can harvest them.\n\n\n\n■Intercrossing\n\nWhen different crops are grown in adjacent ridges, you may occasionally receive new types of seeds when harvesting.\n\n\n\n"},
    "206": {"Text": "Flowerpots"},
    "207": {"Text": "Flowerpots are indoor furnishings that allow you to grow crops in a similar fashion to gardens. There are also certain types of flower that can only be grown in pots, and these plants may even be used as materials when crafting equipment.\n\n\n\n■Number Permitted\n\nThe number of flowerpots allowed varies according to the estate type.\n\n　・Private chamber: 2\n\n　・Apartment: 2\n\n　・Small estate hall (cottage): 2\n\n　・Medium estate hall (house): 3\n\n　・Large estate hall (mansion): 4\n\n\n\nGrowing and Harvesting with Flowerpots\n\n■Planting Seeds\n\nSeeds require soil to grow, which comes in various types and affects the number of crops. The speed at which they grow depends on the seeds used.\n\n\n\n■Fertilizing Plants\n\nFertilizer can be used to enrich the soil and accelerate growth.\n\n\n\n■Removing Plants\n\nIf plants are not harvested, they will eventually die. If this occurs, or if you no longer need a certain plant, you have the option to remove it.\n\n\n\n■Harvesting Plants\n\nOnce plants are fully grown, you can harvest them.\n\n\n\nGrowing Flowers\n\nThe use of pomace when tending to potted plants can affect their color when they bloom. Fully grown plants can then be plucked and placed in a flower vase to decorate your estate, or used as materials when crafting items.\n\n\n\n　・Red pomace: Red blooms\n\n　・Blue pomace: Blue blooms\n\n　・Mountain pomace: Yellow blooms"},
    "208": {"Text": "Orchestrions"},
    "209": {"Text": "Orchestrions can be used to change the music in your estate or inn room, but only if you have first obtained song rolls. Free company estates, private estates, private chambers, and apartments may only have one orchestrion.\n\n\n\n■The Orchestrion List\n\nAfter obtaining a roll, use it to add the track to your orchestrion list.\n\n\n\n■Playlist\n\nUp to eight songs can be registered to a playlist. Playback options for the playlist can be accessed via subcommands or the buttons found at the bottom of the playlist interface."},
    "210": {"Text": "　1. Play All: Plays each track in order.\n\n　2. Shuffle: Plays each track in the playlist in a random order. The same track will not be chosen twice until every track has been played.\n\n　3. Repeat: Only the currently selected track will be played.\n\n\n\n\n\nTracks not listed in the playlist can also be set as estate background music by using the Select Track option at the bottom of the interface.\n\n"},
    "211": {"Text": "Aetherial Wheels"},
    "212": {"Text": "Aetherial wheels can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district.\n\n\n\nTo charge an aetherial wheel, simply place it in a stand, and it will gradually accumulate aether over a period of time.\n\n\n\nOnce primed, you may remove the aetherial wheel and use the stand to convert it into a company action, or you may choose to store it until a later date.\n\n\n\n"},
    "213": {"Text": "Aquariums"},
    "214": {"Text": "Aquariums are indoor furnishings that are used to display fish. They must be filled with either freshwater or saltwater and only fish suited to the chosen water type can be placed inside. In addition, the tank can also be decorated with a range of trimmings.\n\n※A fish will be destroyed if it is placed in an aquarium and then removed.\n\n\n\n■Number Permitted\n\nThe number of aquariums allowed varies according to the estate type.\n\n　・Private chamber: 4\n\n　・Apartment: 4\n\n　・Small estate hall (cottage): 6\n\n　・Medium estate hall (house): 8\n\n　・Large estate hall (mansion): 10\n\n"},
    "215": {"Text": "■Fish Sizes\n\nFish have been categorized into four sizes─small (one unit), medium (two units), large (four units), and extra large (seven units). It is worth noting that larger fish will occupy more space in an aquarium, leaving less room for other fish.\n\n\n\n■Number of Fish per Aquarium\n\nAquariums are available in four sizes, the smallest holding only a single small fish, and the largest holding up to four. Because larger fish take up more room in the aquarium, one must choose carefully which fish they will put on display.\n\n　・Tier 1: One unit, maximum of one fish\n\n　・Tier 2: Two units, maximum of two fish\n\n　・Tier 3: Four units, maximum of three fish\n\n　・Tier 4: Seven units, maximum of four fish\n\n\n\n"},
    "216": {"Text": "Chocobo Stables"},
    "217": {"Text": "Your chocobo, as well as those of your free company members, can be trained once per hour while stabled to earn experience points.\n\n"},
    "218": {"Text": "■Chocobo Level Cap\n\nFor chocobos that have already attained the maximum rank, rewarding them with a Thavnairian onion following training will increase this upper limit by one.\n\n※Chocobo companions cannot exceed rank 20.\n\n\n\n■Stable Cleanliness\n\nAs you and your free company members continue to use the chocobo stable, it will begin to accumulate dirt and grime. Stable cleanliness is reflected by one of three conditions─good, fair, or poor─which can be confirmed by accessing the stable. Keep your stable clean to ensure that chocobo training is effective, yielding the most experience.\n\n\n\n"},
    "219": {"Text": "Message Books"},
    "220": {"Text": "A message book can be placed in a free company estate, private estate, or an apartment. In the case of estates, there are two versions of the message book─one for indoor and one for outdoor use. Please note you may only set one of each at any given time.\n\n"},
    "221": {"Text": "While the message book is primarily for visitors to leave messages, the estate owner can also set a greeting message for visitors.\n\n\n\n■Message Privacy Settings\n\nEntries left in the message book are set to public by default, allowing anyone to view them. However, they can be set to private at the owner's discretion.\n\n\n\n■Writing in the Message Book\n\nPlayers may leave one message in an estate's book per day per character.\n\n※Permission to leave messages will reset every day at <ResetTime>01</ResetTime>1 p.m. (Earth time).\n\n\n\n■Deleting a Message\n\nMessages can also be deleted by the player who penned them, as well as by the estate owner and those with authorization.\n\n\n\n■Liking a Message Book\n\nBefore leaving an estate, visitors can show their love of the house and its décor by leaving a “like” in the message book.\n\nCharacters are granted ten likes to distribute upon first viewing a message book, and accumulate an additional five likes per day at <ResetTime>01</ResetTime>1 p.m. (Earth time) up to a maximum of fifty.\n\n※You cannot “like” your own estate.\n\n\n\n"},
    "222": {"Text": "Mannequins"},
    "223": {"Text": "Mannequins are interior furnishings that you can equip with clothing items. You may select their class or job, as well as gender. Various poses are also available. The mannequin can be used either to display an outfit for sale, or simply as decoration.\n\n"},
    "224": {"Text": "■Retainer Serving as Merchant\n\nYou must also select a retainer to serve as merchant before you can place the mannequin. One retainer may serve as merchant for multiple mannequins. Gil earned from the sale of items equipped to the mannequin will be entrusted to the corresponding retainer.\n\n\n\n■Number Permitted\n\nThe number of mannequins allowed varies according to the estate type.\n\n　・Private chamber: 4\n\n　・Apartment: 4\n\n　・Small estate hall (cottage): 6\n\n　・Medium estate hall (house): 8\n\n　・Large estate hall (mansion): 10\n\n\n\n■Selling Items Equipped to Mannequins\n\nAccess the mannequin and choose “Select gear to sell” to open the Mannequin Shop Settings window. Only sellable items in your inventory, Armoury Chest, or retainer inventory may be selected.\n\n\n\nAny items equipped on a mannequin that are listed for sale still occupy slots in the retainer's list. For that reason, a mannequin cannot be equipped with items that would cause the retainer to exceed the 20 item limit.\n\n\n\n■Selling as a Set\n\nBy checking “Sell Only as Set,” you can sell all items equipped to the mannequin together. While the items may be viewed on the market board, a player must access the mannequin directly if they wish to purchase the set.\n\n\n\nWhen viewing items listed on the market board as part of a set, it is possible to send a tell to the seller to ascertain the location of their estate. \n\n※Please be aware that it is possible to view the name of a character selling a set through the market board.\n\n\n\n■Displaying Gear\n\nYou may also display items on a mannequin without listing the gear for sale. It is also possible to select unsellable items for display.\n\n※The mannequin cannot be used to display glamoured items.\n\n\n\nHowever, gear that is displayed also occupies slots in the retainer's list of items for sale on the market, despite not being available for purchase.\n\n\n\n"},
    "225": {"Text": "The Copied Factory"},
    "226": {"Text": "Unidentified Expedition Log 1"},
    "227": {"Text": "Survey of local terrain continues. Ecosystem in this area appears to have adapted to extended drought─dry climate conditions must have been present for some time. Investigation of a murky spring did reveal aquatic life, though of an unusual sort."},
    "228": {"Text": "Unidentified Expedition Log 2"},
    "229": {"Text": "Survey of local terrain continues. Current location is particularly verdant, likely owing to the plethora of freshwater springs. Peculiar that two so markedly distinct biomes should exist in such proximity."},
    "230": {"Text": "Unidentified Expedition Log 3"},
    "231": {"Text": "Survey of local terrain still continues, though with no discoveries of particular note. Or perhaps I've grown tired of searching. Still, it's better to be stuck in the middle of nowhere than on the front lines."},
    "232": {"Text": "Memory of a Damaged Machine"},
    "233": {"Text": "Oh brother, where art thou? It's dark. I'm alone. All alone and lonely. I want friends. Don't stop me. I'll kill you. I need friends..."},
    "234": {"Text": "Machine Research Report 1"},
    "235": {"Text": "The machines' primary objective seems to be nothing more than “kill enemy.” What's troubling, though, is that their auto-evolution systems have begun to build a private network."},
    "236": {"Text": "Machine Research Report 2"},
    "237": {"Text": "The machines' network has evolved to the point where paradoxes no longer present an obstacle, allowing for diversity among individuals. They may continue to incorporate whatever data is within reach─someday, the world in its entirety."},
    "238": {"Text": "Weapon Fragment Data 1"},
    "239": {"Text": "The blade is in motion, once-gleaming white drenched red. A blow to halt the twin gears life and death, its impetus long forgotten."},
    "240": {"Text": "Weapon Fragment Data 2"},
    "241": {"Text": "Our world never doubted. Only closed its eyes, the better to turn unburdened."},
    "242": {"Text": "Weapon Fragment Data 3"},
    "243": {"Text": "In that world we once knew, sharp and shattered, a single spark of memory grows to a flame. It shines upon the lost, and at last we understand."},
    "244": {"Text": "Weapon Fragment Data 4"},
    "245": {"Text": "Rue not what has come to be, nor lay down your arms while life still rises amidst ruin. The blade demands this vow, this virtue."},
    "246": {"Text": "Tattered Flyer"},
    "247": {"Text": "Thanks for [...] by! [...]'s is a thriving chain of [... ...]cluding swords that match the regional features and squads of [...]"},
    "248": {"Text": "New Game+"},
    "249": {"Text": "Overview"},
    "250": {"Text": "New Game+ is a system that makes it possible to relive adventures past with your current character data.\n\n\n\nCommence New Game+ mode, and a specialized HUD will appear indicating the next quest that may be undertaken. From here, simply accept the quest as you normally would to proceed."},
    "251": {"Text": "Chapters"},
    "252": {"Text": "In New Game+ mode, the story is divided into various chapters.\n\n\n\nAs you progress through the game and complete certain quests, new chapters will automatically be unlocked.\n\n\n\nTo view a list of chapters currently available through New Game+, open the New Game+ menu located under Duty."},
    "253": {"Text": "Using New Game+"},
    "254": {"Text": "Commencing a Chapter"},
    "255": {"Text": "First, ensure that you are in town or outdoors and currently in a state where you are able to move about freely. From here, you may open the New Game+ interface located under Duty to display a list of chapters currently replayable in New Game+ mode.\n\n\n\nTo begin, select the chapter you wish to replay from the list. If you wish to resume a chapter already in progress, select the corresponding suspended data.\n\n\n\nNote that to enter New Game+ mode, you must have an opening to accept a new quest. You may review your current quest acceptance status at any time from the Journal located under Duty."},
    "256": {"Text": "Rules and Restrictions"},
    "257": {"Text": "The following rules and restrictions apply to New Game+ mode.\n\n\n\n■ Commencing/Suspending New Game+ Mode\n\nYou may not commence or suspend a New Game+ chapter if you are currently:\n\n・Engaged in battle.\n\n・Bound by duty.\n\n・Watching a cutscene or scenario event.\n\n・Mounted.\n\n・Undertaking a leve.\n\n・In the midst of an escort mission.\n\n\n\n■ Quest Progression\n\n・You may only undertake a single New Game+ quest at once. If multiple quests are displayed, you must complete them one by one.\n\n・With occasional exceptions, you may only replay quests you have previously completed.\n\n・While in New Game+ mode, only objectives for New Game+ quests will be displayed. Objectives for all quests accepted prior to entering New Game+ mode will be hidden.\n\n・In the event that a quest has undergone adjustments, you will only be able to replay the adjusted version of the quest.\n\n・You will be allowed to select the difficulty of quest battles from your first time undertaking the quest.\n\n・If you have enabled “Skip playback of previously viewed scenario cutscenes” under General in the Character Configuration menu, some cutscenes may not be displayed.\n\n・Items submitted to complete quest objectives will not be removed from your inventory.\n\n\n\n■ Quest Completion\n\n・You will not receive rewards for completing quests in New Game+ mode.\n\n・Unlock announcements for features, actions, and so on already unlocked will display as normal, but there will be no effect on your game or character data.\n\n\n\n■ Other Notes and Warnings\n\n・You will be unable to progress in any quests undertaken prior to entering New Game+ mode until you exit New Game+.\n\n・While in New Game+ mode, events in the world around you will change to reflect your current chapter, but this will not actually revert your overall progress to the time of completion.\n\n"},
    "258": {"Text": "Saving Your Progress"},
    "259": {"Text": "Your quest progression status in New Game+ mode will be saved automatically. Other data will be saved to your character data as usual.\n\n\n\nOnly one quest slot is available for New Game+. Please be advised that commencing a new chapter will result in the deletion of any data currently in progress."},
    "260": {"Text": "Suspending New Game+"},
    "261": {"Text": "You may choose to suspend your progress and return to the main game at any time by selecting the appropriate option in the New Game+ interface.\n\n\n\nPlease be advised that certain options and game features are unavailable while in New Game+ mode. To access these features, please suspend your New Game+ progress. For more details, refer to the list below.\n\n\n\nNew Game+ mode will be automatically suspended in the following cases:\n\n・You exit or log out of the game.\n\n・You commence a duty that you had registered for prior to entering New Game+.\n\n・You commence certain dungeons, trials, and so forth."},
    "262": {"Text": "Exiting New Game+"},
    "263": {"Text": "You will automatically exit New Game+ mode upon completion of the final quest in a given chapter.\n\n\n\nUpon exiting New Game+ mode, all in-progress data will be wiped clean."},
    "264": {"Text": "Precautions"},
    "265": {"Text": "Registering for and Commencing Duties"},
    "266": {"Text": "While in New Game+ mode, you may register for and commence previously completed duties as you like via the Duty and Raid Finders.\n\n\n\nHowever, please be advised of the following two conditions:\n\n\n\n1. Commencing a duty you registered for prior to entering New Game+ will result in New Game+ mode being suspended automatically. Please resume New Game+ from your suspended data after completing the duty.\n\n\n\n2. While in New Game+ mode, you may still register for duties you have yet to complete provided they are related to the quest currently in progress. Unrelated duties will be inaccessible.\n\n\n\nTo access unrelated duties, please suspend New Game+ and return to the standard game mode."},
    "267": {"Text": "Unavailable Features"},
    "268": {"Text": "The features below are not available in New Game+. To use them, please suspend your progress and return to standard game mode.\n\n\n\n■Certain features accessed through NPCs and objects:\n\n・Market boards\n\n・Hunt boards\n\n・Clan Hunt boards\n\n・Summoning bells\n\n・Inn room features\n\n・Unattuned aetherytes and Aethernet shards\n\n・Duties accessible from NPCs\n\n・All leves\n\n・Triple Triad\n\n・Gold Saucer games\n\n・Housing-related features\n\n・Grand Company features\n\n・Free Company features\n\n・The Hall of the Novice\n\n・Eternal Bonding ceremonies\n\n・Certain delivery moogles\n\n・Certain vendors\n\n・Interaction with certain objects\n\n・Conversation with certain NPCs\n\n\n\n■Certain features accessed through item use:\n\n・Use of Tales of Adventure items"},
    "269": {"Text": "Frontline"},
    "270": {"Text": "Overview"},
    "271": {"Text": "In Frontline battles, the Maelstrom, the Twin Adders, and the Immortal Flames face each other in training exercises devised to test the participants' strategic planning and combat prowess."},
    "272": {"Text": "The Basics"},
    "273": {"Text": "Frontline is a PvP challenge which engages three teams of adventurers, each team representing one of the three Grand Companies. Players will be randomly assigned to one of these three teams, regardless of their Grand Company allegiance. Each team consists of up to 24 players in an alliance, allowing for a grand total of 72 players in a single battle.\n\nSuccess on the front line will depend heavily not only on individual skill, but on your ability to work as a team."},
    "274": {"Text": "■Rules■\n\nA Frontline alliance consists of 24 members, divided into 3 full parties. There are 3 alliances, which combine for a total of 72 participants.\n\nA match lasts for 20 minutes.\n\n\n\n■Retaliation■\n\nIncapacitated players will be returned to their Grand Company's landing, where they will be allowed to rejoin combat after a short delay. This will not incur a weakness penalty.\n\nFurthermore, players will be temporarily invulnerable when leaving their Grand Company's landing.\n\n\n\n■Mounts■\n\nPlayers are free to use mounts during Frontline campaigns. However, players taking damage while mounted will be forced off and afflicted with the Hoofing It status effect for five seconds.\n\n\n\n■Return■\n\nUsing Return will teleport players back to their landing point. Moreover, this action has no recast time during Frontline campaigns. Please note, however, casting will be interrupted by attacks.\n\n\n\n■KDA■\n\nEach time a player incapacitates an enemy player, they are awarded a knockout (K). When a player is incapacitated, they are classed as “down” (D). If a player deals damage to an enemy that is then incapacitated by a teammate, they are awarded an assist (A). The final K, D, and A for each player is displayed on the results screen at the end of the battle.\n\n\n\n■Rewards■\n\nWhen a match has ended, players will receive PvP EXP, PvE EXP, Wolf Marks, and Allagan tomestones.\n\nBy continually winning Frontline matches, players will receive achievements that reward special mounts and gear.\n\n\n\n■Damage Modifiers■\n\nDamage dealt and damage taken in Frontline campaigns are adjusted based on your current job. For specific adjustment values, please visit the Frontline Play Guide on the Lodestone."},
    "275": {"Text": "Battle High"},
    "276": {"Text": "Battle High is a status that increases damage dealt and HP restored by healing actions according to a player's knockouts and assists. The maximum Battle High value is 100, and for every increment of 20, the status increases in strength. Being incapacitated will reduce the Battle High value by half."},
    "277": {"Text": "The Borderland Ruins (Secure)"},
    "278": {"Text": "Map Overview"},
    "279": {"Text": "While many will remember the Calamity for the destruction it wrought upon the realm of Eorzea, that destruction was not without its blessings─one of those being the uncovering of ancient Allagan ruins hidden underneath the war-scarred Carteneau Flats and heretofore unseen for several Astral Eras. When an attempt by the Grand Companies of Eorzea to determine the control of these ruins, and more importantly the secrets they contain, through peaceful negotiations ended in failure, the city–states instead elected to solve the issue of dominion using a form of civilized warfare dubbed Frontline."},
    "280": {"Text": "Victory Conditions"},
    "281": {"Text": "In the Borderland Ruins (Secure), victory goes to the first alliance to reach the specified tactical rating, which is accumulated by:\n\n　1. Defeating enemy players\n\n　2. Occupying key locations\n\n　3. Slaying monsters\n\n\n\nIn the event that none of the three alliances reaches the specified tactical rating within the time limit, victory will be awarded to the alliance with the highest tactical rating."},
    "282": {"Text": "Key Locations"},
    "283": {"Text": "Key locations such as outposts and Allagan ruins can be identified by flags, indicating the Grand Company that currently controls them. At the start of each match, all locations will be unoccupied. By remaining in close proximity to the flags at these locations, players can occupy them to improve their team's tactical rating.\n\n\n\nEvery three seconds, tactical points will be accrued as follows:\n\n　・When occupying one key location, an increase of 2\n\n　・When occupying two key locations, an increase of 4\n\n　・When occupying three key locations, an increase of 6\n\n　・When occupying four key locations, an increase of 10\n\n　・When occupying five key locations, an increase of 12\n\n　・When occupying six key locations, an increase of 14\n\n　・When occupying seven key locations, an increase of 18\n\n　・When occupying eight key locations, an increase of 20\n\n　・When occupying nine key locations, an increase of 22\n\n\n\nWhile standing in key locations, players will be buffed with the status Sheer Will, greatly increasing damage dealt. The location will become occupied more quickly when you have a higher number of team members near the flag than the opposing alliances. The greater the difference in players, the quicker it will be occupied. However, these areas may turn neutral should enemies come within proximity of a flag controlled by your team, or vice versa."},
    "284": {"Text": "Defeating Drones"},
    "285": {"Text": "During the match, drones will appear from the Heliodrome. They are not allied with any of the three teams, and defeating them will increase the tactical rating. Dealing damage to them will also increase the tactical rating, with the amount awarded to each alliance according to the proportion of damage dealt."},
    "286": {"Text": "The small interceptor drones will reappear a certain amount of time after they are defeated. The larger interceptor nodes will only appear once during the match, but will give greater increases in tactical rating when defeated."},
    "287": {"Text": "Seal Rock (Seize)"},
    "288": {"Text": "Map Overview"},
    "289": {"Text": "Legend has it that Llymlaen sealed a giant serpent She Herself created within Swallowtail Roam, an island said to drift about the sea so that those with evil intentions might never find it. When Seal Rock was first discovered, many believed it to be the selfsame island─but its true nature remained unknown until the Calamity laid her secrets bare. Upon their return to the island following the fall of Dalamud, Allied forces discovered Allagan tomeliths containing a wealth of knowledge. They concluded that the entire island was in fact an Allagan construct─a proving ground for Omega and other technology they developed to combat the primal threat. As was the case in Carteneau, control of the island and its resources remain disputed, and peaceful negotiations have failed to achieve a resolution. And so, once more, they would settle the matter on the battlefield."},
    "290": {"Text": "Victory Conditions"},
    "291": {"Text": "The first alliance to accumulate the required amount of data will be declared the winner, and the remaining alliances will be ranked according to their respective ratings. Data is accumulated by:\n\n\n\n　1. Defeating enemy players\n\n　2. Occupying Allagan tomeliths\n\n\n\nIn the event that none of the three alliances accumulates the required amount of data within the time limit, victory will be awarded to the alliance with the most data."},
    "292": {"Text": "Occupying Allagan Tomeliths"},
    "293": {"Text": "Seal Rock island is home to ancient relics known as Allagan tomeliths, structures containing data coveted by the three Grand Companies. Players must locate and occupy tomeliths to activate them and extract their data."},
    "294": {"Text": "■Active and Inactive Allagan Tomeliths■\n\nAll Allagan tomeliths are inactive at the start of the campaign, and will activate randomly at set intervals. Each tomelith has a limited quantity of data that can be retrieved, and will become inactive once that limit is reached. As the campaign progresses, the maximum number of simultaneously active Allagan tomeliths will change.\n\n\n\n■Occupying Allagan Tomeliths■\n\nActive Allagan tomeliths will be either “Unoccupied” or “Occupied” depending on whether or not a Grand Company has occupied them. If a player occupies an unoccupied tomelith, its status will change from Unoccupied to Occupied. If the tomelith is already occupied by an opposing faction, accessing the tomelith will change its status to Unoccupied. Tomeliths are Unoccupied when they change from inactive to active. Attempts to occupy a tomelith will be interrupted if the player is attacked.\n\n\n\n■Allagan Tomelith Ranks■\n\nAllagan tomeliths will activate at one of three ranks: B, A, or S. Although tomeliths have a lower chance to activate at higher ranks, they hold a larger quantity of data that can be retrieved while they are occupied. As the match progresses, tomeliths will have an increased chance to activate at higher ranks.\n\n\n\n■Changes According to Time Remaining■\n\nAs time passes, the maximum number of tomeliths that can be active simultaneously decreases. However, it becomes easier to activate higher-ranked tomeliths."},
    "295": {"Text": "The Fields of Glory (Shatter)"},
    "296": {"Text": "Map Overview"},
    "297": {"Text": "Under the influence of the lesser moon Dalamud, Nael van Darnus, legatus of the VIIth Legion, sought out and unearthed Allagan ruins in the eastern lowlands of Coerthas. Aided by the knowledge contained therein, he raised the very earth unto the heavens, and from this lofty perch did the White Raven nearly orchestrate the destruction of Eorzea.\n\n\n\nThe remnants of that mad plan still litter the frozen lowlands, as well as other ancient artifacts now laid bare. Though the powers that be are in agreement that Nael's data must be secured, they remain divided on the subject of how best to administer the region, which has prompted them to invoke the same laws which transformed Carteneau and Seal Rock into a battlefield. Where words fail, weapons speak."},
    "298": {"Text": "Victory Conditions"},
    "299": {"Text": "Similarly to Seal Rock (Seize), the first alliance to accumulate the required amount of data will be declared the winner, and the remaining alliances will be ranked according to their respective ratings. Data is accumulated by:\n\n\n\n　1. Defeating enemy players\n\n　2. Destroying icebound tomeliths\n\n\n\nIn the event that none of the three alliances accumulates the required amount of data within the time limit, victory will be awarded to the alliance with the most data."},
    "300": {"Text": "Occupying Allagan Tomeliths"},
    "301": {"Text": "Allagan tomeliths will be either “Unoccupied” or “Occupied” depending on whether or not a Grand Company has occupied them. If a player occupies an unoccupied tomelith, its status will change from Unoccupied to Occupied. If the tomelith is already occupied by an opposing faction, accessing the tomelith will change its status to Unoccupied. Tomeliths are Unoccupied when they change from inactive to active."},
    "302": {"Text": "Destroying Icebound Tomeliths"},
    "303": {"Text": "The data from icebound tomeliths can be collected by attacking them, and once they are destroyed, data will be rewarded to each Grand Company based on the amount of damage inflicted.\n\n\n\n■Activating Icebound Tomeliths■\n\nIcebound tomeliths can only be destroyed once they have become active. They will be inactive at the start of the campaign, and will activate at random after a short period of time. Any icebound tomeliths destroyed during the course of the campaign will regenerate in an inactive state after a fixed amount of time.\n\n\n\n■Icebound Tomelith■\n\nActive icebound tomeliths will be either large or small, with large tomeliths containing more data."},
    "304": {"Text": "Onsal Hakair (Danshig Naadam)"},
    "305": {"Text": "Map Overview"},
    "306": {"Text": "The Xaela of the Azim Steppe are renowned for their ferocity in battle, a traditional preoccupation that culminates once each Tsagaan Sar as they clash to earn the right to rule in the Naadam. Such infrequent conflict is insufficient to sate the Steppe's most zealous warriors, however, thus the Danshig Naadam─smaller contests to which the Grand Companies of Eorzea have now been welcomed. Join forces with the Maelstrom and the Orben people, the Adders and the Ejinn, or the Flames and the Horo in this grand demonstration of martial prowess, and may the mightiest prevail!"},
    "307": {"Text": "Victory Conditions"},
    "308": {"Text": "In Onsal Hakair (Danshig Naadam), victory goes to the first alliance to reach the specified tactical rating, which is accumulated by:\n\n　1. Defeating enemy players\n\n　2. Claiming ovoos\n\n\n\nIn the event that none of the three alliances reaches the specified tactical rating within the time limit, victory will be awarded to the alliance with the highest tactical rating."},
    "309": {"Text": "Ovoos"},
    "310": {"Text": "Across the field of battle, there are sacred sites known as ovoos. By laying claim to these locations, players can increase their team's tactical rating over time.\n\n\n\n■Ovoo States■\n\nIn the course of battle, an ovoo will assume one of four states, in the following order:\n\n\n\n1. Inactive\n\nWhile inactive, an ovoo cannot be claimed. All ovoos are inactive at the onset of battle, but as time passes, they will randomly begin activating."},
    "311": {"Text": "2. Activating\n\nWhen an ovoo begins activating, a symbol will appear above it indicating the time remaining before it becomes active. The symbol will gradually take shape until it becomes complete, rendering the ovoo active."},
    "312": {"Text": "3. Active\n\nWhen an ovoo is active, players can claim it for their team. If you are attacked in the midst of laying claim, the process will be interrupted."},
    "313": {"Text": "4. Claimed\n\nWhen claimed, an ovoo gradually increases a team's tactical rating. A claimed ovoo cannot be seized by the opposition; however, after a certain amount of time has elapsed, it will revert to being inactive again."},
    "314": {"Text": "■Ovoo Rank■\n\nWhen an ovoo begins activating, it will randomly be assigned a rank: B, A, or S. While higher-ranked ovoos are rarer, they increase a team's tactical rating at a faster rate. The closer it is to the center of the battlefield, the greater the likelihood that an ovoo's rank will be high.\n\n\n\n■Changes During Battle■\n\nAs the battle progresses, the number of ovoos that can be simultaneously active will decrease. At the same time, the likelihood that they will activate at a higher rank will increase."},
    "315": {"Text": "New Game+ Guide"},
    "316": {"Text": "The New Game+ Guide will help you along your journey through New Game+ mode by displaying the chapter you currently have in progress, the next available quest, and other important details."},
    "317": {"Text": "Ocean Fishing"},
    "318": {"Text": "Description"},
    "319": {"Text": "Players can board the Endeavor to participate in Ocean Fishing, embarking on a journey across the high seas in search of strange and exotic fish."},
    "320": {"Text": "■Basic Rules\n\nUp to 24 players may join an Ocean Fishing voyage, solo or in parties of up to eight members. Players will be matched together to form a full party when participating solo or with a party of fewer than eight members. Each voyage will sojourn at three locations before returning to Limsa Lominsa.\n\n\n\n■How to Participate\n\nSpeak with Dryskthota at the ferry docks to register as a crew member and board the Endeavor. Registration periods last for 15 minutes and occur every two hours (Earth time). If registering as a party, the party leader must register. The ship will depart when 24 crew members have been assembled or the registration period has ended, even if there are fewer than 24 crew members. Registration times may be viewed from the Sailing Schedule.\n\n\n\nProgressing through the main scenario will give access to an additional route known as the Ruby route. Details on how to  unlock this route can be found from the Sailing Schedule.\n\n\n\n■Rewards\n\nBy meeting certain conditions while fishing during the voyage, players will receive achievements that reward special titles, mounts, and minions. Fishers who are level 50 or above and have completed the requisite quest may also receive gatherers' scrips as rewards."},
    "321": {"Text": "Specialty Bait"},
    "322": {"Text": "The Fishermen's Guild has developed special bait specifically for use in ocean fishing. While this bait can attract a wide variety of fish, it is not suitable to catch everything on your journey. Use a wide selection of bait to increase the size and diversity of your catch. Special bait can be purchased at the ferry docks or aboard the Endeavor."},
    "323": {"Text": "Spectral Currents"},
    "324": {"Text": "Spectral currents are a special weather effect that form under certain conditions. These currents carry a large number of fish, and provide ample opportunity to fill your inventory. Some types of fish only appear during spectral currents. "},
    "325": {"Text": "Points"},
    "326": {"Text": "Players will accumulate points during each voyage, and will receive rewards based on their final score upon returning to Limsa Lominsa. Scores will not be affected if the player releases their catch or if their equipment breaks during the voyage. Your current score is displayed in a special UI window, and a detailed breakdown of the score can be viewed by selecting Score Overview."},
    "327": {"Text": "Final Scores"},
    "328": {"Text": "When a voyage concludes, a player will see both their own score and the scores of other crew members. If certain conditions are met during the voyage, a bonus will be added to individual scores once the voyage ends.\n\n\n\n■Individual Score\n\nHere players can view their score, and also additional information\n\nsuch as the fish they caught during the voyage and the number of bonus points they received.\n\n\n\n■Group Scores\n\nHere players can view their own score in addition to the highest 10 scores achieved by members of the same voyage. Players will be unable to view their scores or receive rewards if they abandon the voyage while it is still in progress."},
    "329": {"Text": "Bonuses"},
    "330": {"Text": "Players will receive bonuses to their score when they surpass certain milestones during each voyage. Examples of such milestones include catching more than a certain number of a specific fish solo or as a party, or catching a particularly rare fish.\n\n\n\nPlayers may view which fish have contributed to bonuses from the Score Overview window during the voyage, or from the Individual Score window after the voyage has concluded."},
    "331": {"Text": "The Puppets' Bunker"},
    "332": {"Text": "On the Operation of YoRHa Units"},
    "333": {"Text": "YoRHa units are produced in a variety of models. Each model is distinguished by an alphabetical abbreviation indicating its area of specialization─such as “B” for combat-optimized Battle models, or “S” for the analytical Scanner models, operating as strategists. "},
    "334": {"Text": "On the Purpose of the Bunker"},
    "335": {"Text": "The Bunker was designed as a base for exclusive use by YoRHa's forces. As such, it serves as the organization's maintenance facility, as well as a site for the research and development of anti-machine lifeform weaponry."},
    "336": {"Text": "YoRHa Unit Report 1"},
    "337": {"Text": "I encountered a strangely evolved machine lifeform in expedition territory. Not only were its constituent parts markedly distinct, it overall bore a greater resemblance to humanity than to its brethren."},
    "338": {"Text": "YoRHa Unit Report 2"},
    "339": {"Text": "It is possible that the machine lifeforms can evolve in response to their circumstances. If so, we must immediately revise our combat strategy to include appropriate precautions when engaging. And we will need to probe deeper─there is still far too much about the machines that we do not know."},
    "340": {"Text": "Saved Machine Lifeform Data 1"},
    "341": {"Text": "Life in the factory is boring. Not just for me. I see more and more of the other machines skipping shifts. We spend the time watching the combat training, though it is not our job.\n\n\n\nIs this what humanity refers to as “fun”?"},
    "342": {"Text": "Saved Machine Lifeform Data 2"},
    "343": {"Text": "Those of us who learned to have fun are trying more and more things. Some are even learning to reconstruct their own bodies. Strange.\n\n\n\nRecently I have been enjoying fishing discarded data from computers."},
    "344": {"Text": "Saved Machine Lifeform Data 3"},
    "345": {"Text": "I found an interesting file when I was fishing for data the other day. It described “the reproductive act.”\n\n\n\nOur bodies do not require these functions. What does humanity gain from them?"},
    "346": {"Text": "Saved Machine Lifeform Data 4"},
    "347": {"Text": "Maybe the act of giving birth is in some way special. Maybe it is not the same as when we build more of ourselves.\n\n\n\nDo we have the capacity to “give birth” to anything? If we did, would it change something for us?"},
    "348": {"Text": "White-garbed YoRHa Unit's Data Log"},
    "349": {"Text": "The self-consciousness data for YoRHa unit 21O was discovered on a Bunker server─the Operator presumably uploaded it as an emergency backup due to imminent danger. With this data, it may be possible to simulate 21O's consciousness to take control of defense systems and peripherals. This file will be shared with all currently deployed units."},
    "350": {"Text": "Saved Message History"},
    "351": {"Text": "Regarding the laundering of standard-issue attire:\n\nAll clothing issued by YoRHa must be turned in for washing on the appropriate day, as detailed below. Late laundry will not be accepted.\n\nCombat attire: Upon return from deployment (accepted through the following morning)\n\nCivilian attire: Every Sunday\n\nLEAVING ONE'S CLOTHES ON THE FLOOR WILL RESULT IN A REPRIMAND."},
    "352": {"Text": "Longing"},
    "353": {"Text": "Suffering is born of something.\n\nSadness is born of something.\n\nJoy is born of something.\n\nYet I, who was born to give birth, have never known suffering, nor sadness, nor joy. From what is a soul─a true soul, not a synthetic one─really born?"},
    "354": {"Text": "Faux Hollows"},
    "355": {"Text": "How to Play"},
    "356": {"Text": "Overview"},
    "357": {"Text": "Unreal Trials"},
    "358": {"Text": "Accessing Faux Hollows"},
    "359": {"Text": "Objectives and Rewards"},
    "360": {"Text": "Retellings"},
    "361": {"Text": "Faux Hollows is a game of choice and chance, accessed via the successful completion of unreal trials. Those who uncover its secrets will be rewarded with faux leaves, which can be traded to the faux commander for prizes."},
    "362": {"Text": "Unreal trials are new versions of familiar duties, designed to challenge players who have reached the current level cap by providing an experience of similar difficulty to the original versions of these encounters at the time of their release.\n\n\n\nDifferent unreal trials will be available in each major patch, though in some cases, the feature may be temporarily suspended. To confirm which duties are currently available, check the Raid Finder or the latest patch notes."},
    "363": {"Text": "Once per week, players may speak to the faux commander after completing an unreal trial to gain access to Faux Hollows.\n\n※Availability is reset every <ResetTime>1203</ResetTime>Sunday at 1 p.m. (Earth time), and can be confirmed via the Raid Finder entry for any unreal trial."},
    "364": {"Text": "The object of Faux Hollows is to reveal the illustrations hidden beneath one or more panels. Choose wisely, for only eleven panels can be turned in total. "},
    "365": {"Text": "Faux leaves, an exclusive currency that can be exchanged for prizes, will be awarded for finding complete illustrations.\n\n\n\n■Types of Illustration"},
    "366": {"Text": "The amount of faux leaves awarded differs depending on the size and nature of the illustration uncovered:\n\nDual Blades (Large) - 15 Leaves\n\nCoffer (Medium) - 35 Leaves\n\nGift (Medium) - 25 Leaves\n\nFaux Commander (Small) - 100 Leaves\n\n※A maximum of 1,000 faux leaves can be held at one time.\n\n\n\n■Strategy\n\nOne large illustration and one medium illustration will always be hidden in Faux Hollows, but a small illustration is not certain to appear. As each type of illustration requires a certain number of adjacent panels, it is wise to consider the likely placement of illustrations of different sizes before using up any turns."},
    "367": {"Text": "Uncovering a large illustration grants a retelling. With this reward, it is possible to complete an unreal trial and access Faux Hollows once more before a week has passed, making it a viable alternative to solely aiming for illustrations that grant a high number of faux leaves.\n\n※Only one retelling may be earned per week, and it can only be used the same week. Retellings reset every <ResetTime>1203</ResetTime>Sunday at 1 p.m. (Earth time)."},
    "368": {"Text": ""},
    "369": {"Text": ""},
    "370": {"Text": ""},
    "371": {"Text": ""},
    "372": {"Text": ""},
    "373": {"Text": ""},
    "374": {"Text": "Overview"},
    "375": {"Text": "Leveling"},
    "376": {"Text": "Critical Engagements"},
    "377": {"Text": "Bozjan Clusters"},
    "378": {"Text": "Lost Actions"},
    "379": {"Text": "Lost Finds Cache and Holster"},
    "380": {"Text": "Bozjan Gear"},
    "381": {"Text": "The Bozjan Southern Front"},
    "382": {"Text": "Resistance Rank"},
    "383": {"Text": "Incapacitation Penalty"},
    "384": {"Text": "Critical Engagements"},
    "385": {"Text": "Participating"},
    "386": {"Text": "Priority Deployment"},
    "387": {"Text": "Bozjan Clusters"},
    "388": {"Text": "Lost Actions"},
    "389": {"Text": "Lost Finds Cache"},
    "390": {"Text": "Lost Finds Holster"},
    "391": {"Text": "Using the Cache and Holster"},
    "392": {"Text": "Bozjan Gear"},
    "393": {"Text": "At the Bozjan southern front, players can participate in large-scale encounters to help the Bozjan Resistance reclaim their homeland from the IVth Imperial Legion."},
    "394": {"Text": "■Basic Rules\n\nPlayers can enter Save the Queen areas solo or in a party. It is possible to form a party even after entering the instance.\n\n\n\n■Requirements\n\nA Disciple of War or Magic level 71 or higher is required to enter.\n\n\n\n■Restrictions\n\nOnce inside, you are free to change to any Disciple of War or Magic that meets the requirements to enter. However, you cannot change jobs while participating in a critical engagement.\n\n\n\nAll forays in Save the Queen areas are level synced, with character levels adjusted to 80, and all equipment adjusted to item level 430. Furthermore, materia bonuses will be ignored, regardless of the item level of gear affixed with materia. Any experience points gained will apply to your job level prior to level sync."},
    "395": {"Text": "Your reputation in Save the Queen areas is represented by your Resistance rank.\n\n\n\nTo increase your Resistance rank, you can participate in skirmishes and critical engagements to earn mettle. After earning sufficient mettle, speak with the Resistance commander at any nearby encampment to be promoted. As you increase in rank, the Resistance's front line will advance, allowing you to explore new areas, as well as increase the capacity of the lost finds cache.\n\n\n\nYour rank and mettle earned will be retained between visits─progress will not be lost when you depart Save the Queen areas."},
    "396": {"Text": "Falling in battle will incur a penalty.\n\n\n\n■Incapacitation Penalty\n\nA portion of the mettle required to reach your next rank will be lost upon incapacitation.\n\n\n\n■Return Penalty\n\nAfter being incapacitated, using Return to retreat from the battlefield to a nearby encampment will incur an additional penalty of lost mettle. This penalty can also be incurred by leaving the instance while incapacitated.\n\n\n\nThe amount of mettle lost is dependent on your Resistance rank. It is worth noting, however, your rank cannot go down as a result of losing mettle. Furthermore, no penalty will be incurred below Resistance rank 5."},
    "397": {"Text": "Critical engagements are special, limited encounters initiated by defeating certain adversaries in Save the Queen areas."},
    "398": {"Text": "Once a critical engagement has been initiated, players must request deployment to participate."},
    "399": {"Text": "Only a limited number of players can participate in a critical engagement. The Resistance will recruit combatants for a limited time, after which players will be randomly selected from those who registered."},
    "400": {"Text": "It is possible to gain priority deployment for critical engagements. This can be accomplished in one of two ways:\n\n\n\n■Quartermaster's Priority Deployment\n\nPlayers may receive priority deployment in exchange for Bozjan clusters by speaking to the Resistance quartermaster at any nearby encampment.\n\n\n\n■Combatant's Priority Deployment\n\nPlayers who contribute to the initiation of a critical engagement may receive priority when registering for their next deployment. It should be noted that those with combatant's priority deployment are more likely to be chosen.\n\n\n\nWhen registering as a party, all party members must have the same type of priority deployment for it to be recognized."},
    "401": {"Text": "When defeating warmachina, there is a chance players will come across Bozjan clusters."},
    "402": {"Text": "These crystals can be traded to the Resistance quartermaster at any nearby encampment for various goods and services.\n\n\n\n■Critical Engagement Priority Deployment\n\nBozjan clusters can be used to gain priority deployment for critical engagements.\n\n\n\n■Item Exchange\n\nBozjan clusters can also be used to exchange for various items, including forgotten fragments."},
    "403": {"Text": "■Overview\n\nLost actions are special abilities that can only be used in Save the Queen areas. To acquire these actions, players must first find forgotten fragments, which drop occasionally when participating in skirmishes and critical engagements. These fragments can be examined by a Resistance appraiser, transforming them into lost actions.\n\nThere are a variety of lost actions to be found, some requiring a certain Resistance rank before they can be used. Any lost actions you have obtained will be automatically stored in the lost finds cache.\n\n\n\n■Uses and Restrictions\n\nThere are six types of lost actions: offensive, defensive, restorative, beneficial, tactical, and detrimental. In certain cases, they may also be used as items rather than traditional actions.\n\nIt should be noted, however, that no one job can master them all, as each action has specific job requirements to use them."},
    "404": {"Text": "Any lost actions not currently in use can be found in the lost finds cache. The cache can hold up to 200 of any given lost action. Those that exceed this limit will be lost."},
    "405": {"Text": "To use lost actions in battle, they must first be moved from the lost finds cache to the lost finds holster. You must choose carefully, as the holster can only hold a limited number of actions. However, this limit can be increased with a higher Resistance rank."},
    "406": {"Text": "■Removing and Storing Lost Actions\n\nLost actions can be moved freely between the lost finds cache and lost finds holster. Be mindful, however, that the lost finds holster has a limited capacity for actions.\n\n\n\n■Action Sets\n\nUp to 10 combinations of your favorite lost actions can be saved as sets."},
    "407": {"Text": "While assisting the Bozjan Resistance in their fight against the Empire, you will have the opportunity to create Bozjan gear. This gear possesses special attributes which are only effective when fighting in Save the Queen areas."},
    "408": {"Text": "Using Lost Actions"},
    "409": {"Text": "Before lost actions can be used, they must first be converted into duty actions. Once converted, they will remain as duty actions even after leaving the instance, and will only expire after all uses have been depleted.\n\n\n\nLost actions from the item category, however, are unique in that they may be used directly from the lost finds holster. They may also be assigned to your hotbar, making them ideal for use in emergencies."},
    "410": {"Text": "■Keyboard and Mouse\n\nAll duty actions and items can be used by left-clicking their icon, but can be bound to other keys.\n\n\n\n■Gamepad\n\nDuty actions are used by pressing <Gui(17)/> while holding down both <CommandIcon(14)/> and <CommandIcon(15)/>. Lost actions from the item category must be selected from the lost finds holster. They may also be assigned to your hotbar."},
    "411": {"Text": "Voyage Missions"},
    "412": {"Text": "Upon boarding the Endeavor, players will receive three missions from the captain. Mission details will be displayed in a special UI window while the voyage is underway and will vary from route to route.\n\n\n\nA mission requirement might be “Catch sharks,” or “Catch fish with a weak bite.” Bite strength can be determined by the number of exclamation marks displayed above a fisher's head when hooking a fish:\n\n\n\n! = weak bite\n\n!! = strong bite\n\n!!! = ferocious bite\n\n\n\nTo complete a mission, a player must catch the required number of designated fish, with bonus points being added to a player's score at the end of the voyage based on the number of missions completed.\n\n\n\nIf you're aiming for the highest score possible, don't let these missions be the ones that got away!"},
    "413": {"Text": "Abandoning a Voyage"},
    "414": {"Text": "Players who abandon a voyage partway through will be unable to register to board again during the current voyage's registration period.\n\n※Unlike the usual Duty Finder penalty, this restriction only applies to Ocean Fishing.\n\n※Boarding registration restrictions apply across all Worlds."},
    "415": {"Text": "Open Tournaments"},
    "416": {"Text": "Invitational Tournaments"},
    "417": {"Text": "Overview"},
    "418": {"Text": "Tournament Style"},
    "419": {"Text": "Match Rules"},
    "420": {"Text": "Overview"},
    "421": {"Text": "Setting Match Rules"},
    "422": {"Text": "An Open tournament is a Triple Triad competition in which eight participants battle it out under a prearranged set of rules."},
    "423": {"Text": "■The Basics\n\nDesigned for solo players, this tournament mode pits registered participants against each other in contests of up to eight opponents.\n\n\n\n■How to Participate\n\nSpeak with the Open tournament official in the Gold Saucer to register for the next available competition. Registration periods last for 30 minutes and occur every two hours (Earth time).\n\n\n\nThe tournament will begin when 8 participants have been assembled or once the requisite amount of time has elapsed since the registration period began. If there are fewer than 8 participants available, NPCs will sit in for any missing players. Registration times may be viewed via the Open tournament schedule.\n\n\n\n■Rewards\n\nMGP, Triple Triad cards, and other prizes will be awarded at the end of a tournament, with final rankings and win rate determining the reward amount. Titles and items are also available as achievement rewards.\n\n\n\nIn the case that multiple players earn the same ranking, the MGP amount for the ranking reward will be adjusted accordingly. "},
    "424": {"Text": "■Tournament Style\n\nAn Open tournament consists of three matches, with participants earning points based on the outcome of each game: 2 points for a win, 1 point for a draw, and zero points for a loss. At the culmination of the third match, the participant with the most points is declared the victor.\n\n\n\nIn addition to victory points, the final number of captured cards is also recorded for each match. In the case that participants end the tournament with equal points, the player who most dominated the card grid over the course of the competition is awarded a higher ranking.\n\n\n\n■Matching Opponents\n\nFor the first match, opponents are decided by pairing off the 8 participants at random. For the second and third matches, players are pit against whomever shares the closest point total at that stage in the tournament."},
    "425": {"Text": "■Match Rules\n\nRegardless of any other ruleset in play, every Open tournament enforces the Draft rule. This rule guarantees a more balanced playing field by restricting participants to the use of temporary “house” cards."},
    "426": {"Text": "At the beginning of the competition, three sets of randomly generated cards will be displayed. Participants must choose one option from each set to build their deck, which will then be locked in for the rest of the tournament."},
    "427": {"Text": "Players who lack confidence in their deck-building abilities are encouraged to make use of the Recommended button. This handy feature will automatically choose the strongest cards available.\n\n\n\nPlease note that while card options are randomized for each player, the number of rare cards on offer will always be the same.\n\n\n\n■Rulesets\n\nSpeak with the tournament official and view the schedule to see which rules will be in effect for the upcoming competitions. Each tournament will be marked as having either a “basic” or “advanced” ruleset.\n\n\n\nWith the exception of Draft, basic tournaments have no advanced rules in play. All that is required to enjoy these matches is an understanding of the standard Triple Triad rules.\n\n\n\nAdvanced tournaments are for players who prefer their card battles with an extra layer of complexity. In addition to Draft, these contests will also feature advanced rules such as Same or Plus.\n\n\n\nThe Open tournament schedule will switch back and forth between basic and advanced rulesets, so you won't need to wait long before your preferred style of competition rolls around!"},
    "428": {"Text": "An Invitational tournament is a Triple Triad competition which follows the same basic structure as an Open tournament, with the main difference being that there are no rewards on offer. Participants may also register at any time as either a solo player or as a party.\n\n\n\n■How to Participate\n\nPlayers seeking the thrill of tournament play can form a party and register to enter the Triple Triad Invitational Parlor via the Duty Finder. In the case that a player registers solo, or a party has less than 8 members, the missing numbers will be made up by Triple Triad regulars or Gold Saucer employees.\n\n\n\n■Rematches\n\nAt the end of an Invitational tournament, you will have the opportunity to organize a rematch. If every player agrees to the rematch, you can begin a new tournament with the current participants without needing to leave or re-register the party. Up to three rematches are available per tournament registration."},
    "429": {"Text": "■Setting the Rules\n\nInvitational tournaments have no set rules in play."},
    "430": {"Text": "Upon entering the Parlor, the party leader is tasked with deciding which rules will apply during the competition. With the exception of Sudden Death and Random, any combination of up to four different advanced rules can be set. Remember: you must deselect Draft if you wish to battle using your own custom-built decks.\n\n\n\nFor the sake of a harmonious experience, it is strongly suggested that players agree upon a ruleset before commencing registration!"},
    "431": {"Text": "Dear <Split([ObjectParameter(1)], ,1)/>,\n\n\n\nI hope this message finds you. I'm going on a journey─to learn the secrets of the white spheres for myself. Maybe some of them will be of use to you...\n\n\n\nI'll keep a record, just in case.\n\n\n\n　　　　　　　　　　　　　　- Konogg"},
    "432": {"Text": "Dear <Split([ObjectParameter(1)], ,1)/>,\n\n\n\nI forgot to mention─I brought a pod with me. It assures me that the spheres came from a different world, and their purpose is to invade others by duplicating the machine lifeforms.\n\n\n\nIt's weird to think that to someone, ours is the “other” world.\n\n\n\n　　　　　　　　　　　　　　- Konogg"},
    "433": {"Text": "Dear <Split([ObjectParameter(1)], ,1)/>,\n\n\n\nI found out that 2B and 9S accessed the spheres before this all started, which is why they knew about the machine lifeforms' plans to take over our world. They added their own data to that of the machine lifeforms when copies were being made─like some sort of technological virus, apparently─so that they could come here and stop the machines.\n\n\n\nThey were our allies, from beginning to end...\n\n\n\n　　　　　　　　　　　　　　- Konogg"},
    "434": {"Text": "Dear <Split([ObjectParameter(1)], ,1)/>,\n\n\n\nThe white spheres have ties to 2B and 9S's world, which is almost inconceivably advanced. I've found that data there is stored by machines bearing the names of gods, and even the tiniest glimpse of the smallest portion of it reveals memories by the hundreds─people's memories.\n\n\n\nWhat does it mean? I need to know.\n\n\n\n　　　　　　　　　　　　　　- Konogg"},
    "435": {"Text": "Dear <Split([ObjectParameter(1)], ,1)/>,\n\n\n\nI knew all along, really.\n\n\n\nI knew that Anogg was dead, and that thing with me only looked like her. But being with her, whatever she was... It kept me alive. It made me want to go on living.\n\n\n\nIf the spheres can create anything─rebuild it in our world─then surely they can grant me this.\n\n\n\n　　　　　　　　　　　　　　- Konogg"},
    "436": {"Text": "For as long as I can remember, it's been just the two of us. Hardly anyone even bothered to be kind to us. But we always had each other. When I was with Anogg, there was nothing to fear.\n\n\n\nWhat my sister wanted most was to get revenge on the world that had done this to us. I can't accept that the world got her first.\n\n\n\nI won't."},
    "437": {"Text": "Message from Konogg 1"},
    "438": {"Text": "Message from Konogg 2"},
    "439": {"Text": "Message from Konogg 3"},
    "440": {"Text": "Message from Konogg 4"},
    "441": {"Text": "Message from Konogg 5"},
    "442": {"Text": "Message from Konogg 6"},
    "443": {"Text": "Introduction"},
    "444": {"Text": "Duty Details"},
    "445": {"Text": "Overview"},
    "446": {"Text": "Lost Actions"},
    "447": {"Text": "Traps"},
    "448": {"Text": "Penalties"},
    "449": {"Text": "Bozjan Gear"},
    "450": {"Text": "Forming Parties and Alliances"},
    "451": {"Text": "Treasure Coffers"},
    "452": {"Text": "Delubrum Reginae is a 24-player duty wherein adventurers explore the underground ruins of Bozja."},
    "453": {"Text": "■Basics\n\nThis duty can be joined solo, as a party, or as an alliance, and players are free to change areas after registering. It should be noted, however, that alliances will be temporarily disbanded upon entering. Moreover, party composition may change once inside the duty.\n\n\n\nAlthough this duty is in a separate instance, lost actions can still be used once inside. Be sure to prepare lost actions from the lost finds cache, as they may prove key to turning the tide of battle."},
    "454": {"Text": "■Requirements\n\nA Disciple of War or Magic level 80 or higher is required to enter."},
    "455": {"Text": "■Restrictions\n\nPlayers cannot change jobs after entering this duty.\n\n\n\nAll equipment will be adjusted to item level 430. Furthermore, materia bonuses will be ignored, regardless of the item level of gear affixed with materia."},
    "456": {"Text": "Any lost actions obtained on the Bozjan southern front, or previously set as duty actions will carry over into this duty. A lost finds cache and Resistance appraiser are also available at the start of the instance."},
    "457": {"Text": "Players may encounter traps while fighting their way through Delubrum Reginae. Traps are invisible and, when triggered, can deal large amounts of damage or afflict players with any number of debilitating effects.\n\n\n\nThat said, there are certain lost actions that will allow one to detect traps before they are activated."},
    "458": {"Text": "Players incapacitated in Delubrum Reginae will lose a portion of the mettle required to reach their next rank. After being incapacitated, an additional penalty to mettle will be incurred should players use Return to retreat from the battlefield to the start of the instance. Players who leave the instance while incapacitated will also receive the aforementioned penalties."},
    "459": {"Text": "The additional effects of Bozjan gear will also be applied in Delubrum Reginae. Moreover, by completing this duty, players will obtain items that can be exchanged for more powerful gear."},
    "460": {"Text": "Alliances will be temporarily disbanded upon entering Delubrum Reginae. Party compositions may also change once inside."},
    "461": {"Text": "Treasure coffers that appear in this instance yield separate rewards for each player. Be certain to open any you find as you fight your way through the ruins."},
    "462": {"Text": "Introduction"},
    "463": {"Text": "Duty Details"},
    "464": {"Text": "Overview"},
    "465": {"Text": "Lost Actions"},
    "466": {"Text": "Traps"},
    "467": {"Text": "Bozjan Gear"},
    "468": {"Text": "Returning after Incapacitation"},
    "469": {"Text": "Penalties"},
    "470": {"Text": "Forming Parties and Alliances"},
    "471": {"Text": "Treasure Coffers"},
    "472": {"Text": "Resurrection Restrictions"},
    "473": {"Text": "Delubrum Reginae (Savage) is a duty for 24 to 48 players wherein adventurers explore the underground ruins of Bozja."},
    "474": {"Text": "■Basics\n\nAn alliance of 24 to 48 players is required to register for this duty. The Party Finder may be used to recruit members for this duty by selecting the Field Operations category, then Delubrum Reginae (Savage). After forming an alliance, the alliance leader must speak with the troubled gentleman in Gangos to register.\n\n\n\nWhile inside Delubrum Reginae (Savage), players will be subjected to a status effect that prevents resurrection by certain means, making due preparation all the more essential for this encounter."},
    "475": {"Text": "■Requirements\n\nA Disciple of War or Magic level 80 or higher is required to enter."},
    "476": {"Text": "■Restrictions\n\nPlayers cannot change jobs after entering this duty.\n\n\n\nAll equipment will be adjusted to item level 430. Furthermore, materia bonuses will be ignored, regardless of the item level of gear affixed with materia."},
    "477": {"Text": "Any lost actions obtained on the Bozjan southern front, or previously set as duty actions will carry over into this duty. A lost finds cache and Resistance appraiser are also available at the start of the instance."},
    "478": {"Text": "Players may encounter traps while fighting their way through Delubrum Reginae (Savage). Traps are invisible and, when triggered, can deal large amounts of damage or afflict players with any number of debilitating effects.\n\n\n\nThat said, there are certain lost actions that will allow one to detect traps before they are activated."},
    "479": {"Text": "The additional effects of Bozjan gear will also be applied in Delubrum Reginae (Savage). Moreover, by completing this duty, players will obtain items that can be exchanged for more powerful gear."},
    "480": {"Text": "After being incapacitated, if you are not revived within a certain period of time, you will be forcibly removed from the duty. Moreover, the option to return to the start of the instance when incapacitated has been replaced with an option to abandon the duty."},
    "481": {"Text": "Players incapacitated in Delubrum Reginae (Savage) will lose a portion of the mettle required to reach their next rank. After being incapacitated, an additional penalty to mettle will be incurred should players leave the instance before being revived."},
    "482": {"Text": "Alliances will be temporarily disbanded upon entering Delubrum Reginae (Savage). Party compositions may also change once inside."},
    "483": {"Text": "Treasure coffers that appear in this instance yield separate rewards for each player. Be certain to open any you find as you fight your way through the ruins."},
    "484": {"Text": "While inside Delubrum Reginae (Savage), players will be subjected to a status effect that prevents resurrection by certain means. Raise effects granted via limit breaks and certain lost actions are exempt from this restriction."},
    "485": {"Text": "Konogg's Messages"},
    "486": {"Text": "■Types of Discarded Tile\n\nDiscarded tiles are highlighted to indicate whether they were discarded immediately after being drawn or if they were called by another player."},
    "487": {"Text": "1. Dark highlight = A tile discarded immediately after being drawn.\n\n2. Red = A discarded tile called by another player.\n\n3. Dark and red = A tile discarded immediately after being drawn, then called by another player."},
    "488": {"Text": "■Dora Indicator Settings\n\nThere are two settings for the dora indicator:\n\n\n\nDoman Mahjong: The dora indicator is the same as the tile that applies the dora bonus.\n\nTraditional: The dora indicator is the tile below that which applies the dora bonus.\n\n\n\nThis setting can be toggled in the settings for Doman Mahjong, under Gold Saucer in the Character menu."},
    "489": {"Text": ""},
    "490": {"Text": ""},
    "491": {"Text": ""},
    "492": {"Text": ""},
    "493": {"Text": ""},
    "494": {"Text": ""},
    "495": {"Text": ""},
    "496": {"Text": "Resistance Honors"},
    "497": {"Text": "Overview"},
    "498": {"Text": "Resistance Honors"},
    "499": {"Text": "Proofs of Mettle"},
    "500": {"Text": "Resistance honors are awards granted to those who have demonstrated exemplary heroism and courage on the battlefield. \n\n\n\nTo receive Resistance honors, you must first amass sufficient mettle and speak with the Resistance councilor to receive proofs of mettle. These may then be exchanged for honors of your choosing.\n\n\n\nOnce in your possession, Resistance honors will grant enhanced attributes while undertaking duties in Save the Queen areas."},
    "501": {"Text": "There are three types of Resistance honors, and you can hold up to ten of each. The more of these honors in your possession, the greater their effect.\n\n\n\nIt should be noted, however, that the required number of proofs of mettle increases as you earn more Resistance honors. Their effects are as follows:\n\n\n\n■Sun of Fortitude\n\nIncreases maximum HP.\n\n\n\n■Sun of Valor\n\nIncreases damage dealt.\n\n\n\n■Sun of Succor\n\nIncreases healing potency."},
    "502": {"Text": "Proofs of mettle can be received from the Resistance councilor in exchange for mettle.\n\n\n\nAfter receiving a sufficient number of proofs, they may then be exchanged for Resistance honors.\n\n\n\nProofs of mettle do not occupy inventory space, and the number in your possession can be confirmed at any time via the HUD."},
    "503": {"Text": "Solo Engagements"},
    "504": {"Text": "Players who exhibit exemplary performance during certain critical engagements may be challenged to a duel by enemy combatants.\n\nIn the event more than one player has accepted an invitation to duel, one will be selected from among them at random.\n\n\n\nShould you be chosen, make certain you are duly prepared and keep lost actions at the ready─these engagements are not for the faint of heart."},
    "505": {"Text": "Notoriety"},
    "506": {"Text": "In the event you are not chosen to duel, your participation in the prerequisite critical engagement will earn you notoriety. As your notoriety increases, so too will your chances of being chosen to duel.\n\n\n\nIt should be noted, however, that all notoriety is lost when you are selected."},
    "507": {"Text": "Large-scale Assaults"},
    "508": {"Text": "Large-scale assaults are duties in Save the Queen areas wherein up to 48 players enter imperial strongholds.\n\n\n\nThese duties become available when a certain number of eligible players are in the area, and a sufficient amount of time has passed.\n\n\n\nCoordination and teamwork are key to overcome the various pitfalls and powerful enemies that await within."},
    "509": {"Text": "Wildlife Encounters at Sea"},
    "510": {"Text": "While sailing the seas on the Endeavor, you will occasionally come across dolphins and seagulls. Sailors, notorious for their superstitious beliefs, consider such encounters to be omens of good fortune─the appearance of a lively pod or raucous flock is said to be a boon for fishing, and even influence the likelihood of a spectral current.\n\n\n\nBe sure to pay close attention when your voyage is favored by these unexpected visitors!"},
    "511": {"Text": "Initiating Large-scale Assaults"},
    "512": {"Text": "When seeking to initiate large-scale assaults, it should be noted that the completion of critical engagements and skirmishes will reduce the time remaining before a large-scale assault may be triggered."},
    "513": {"Text": "Zadnor"},
    "514": {"Text": "At Zadnor, players can participate in large-scale encounters to help the Bozjan Resistance reclaim their homeland from the IVth Imperial Legion."},
    "515": {"Text": "Portraits"},
    "516": {"Text": "Portrait Basics"},
    "517": {"Text": "The portrait feature allows you to use a variety of poses, motions, and framing options to compose the perfect portrait of your character.\n\n\n\n■Portrait Usage\n\nImages created with this feature can be used as “instant portraits,” which will display at the beginning of certain duties.\n\n\n\n■Number of Portraits\n\nOne portrait may be created per gear set for any class/job."},
    "518": {"Text": "Applicable Content"},
    "519": {"Text": "Instant portraits are displayed at a variety of times, including:\n\n・When dungeons, raids, and trials commence\n\n・While awarding player commendations\n\n・At the start of a Crystalline Conflict (PvP) match\n\n・At the start of a Doman mahjong match\n\n\n\nUse the various customization options to create a portrait that best represents you!"},
    "520": {"Text": "Instant Portraits"},
    "521": {"Text": "Instant portraits are used to introduce participants at the beginning of duties and competitive content such as Crystalline Conflict and Doman mahjong.\n\n\n\n■Applying Instant Portraits\n\nGenerally, when a gear set is equipped, the portrait linked to it will be automatically applied as your instant portrait.\n\n※You must change your equipment via the gear set to apply its corresponding portrait.\n\n\n\n■Display Requirements\n\nIn order for an instant portrait to be successfully displayed, its corresponding gear set must be marked with an “E” for “Equipped” in the portrait editor, and the portrait in question must match both the current gear and appearance of your character. If the gear/appearance of your character is different from that of your instant portrait, the portrait used to introduce your character will revert to a default image."},
    "522": {"Text": "Editing Portraits"},
    "523": {"Text": "Getting Started"},
    "524": {"Text": "The Portrait interface displays all current gear sets, the portraits of which may be edited via the subcommand or by selecting “Edit” above the portrait image.\n\n\n\n■If a Portrait Cannot Be Edited\n\nIn cases of data inconsistencies resulting from incompatible settings, a portrait may become unable to be edited. Select the “Restore Default Settings” subcommand to reset your portrait and edit it as usual."},
    "525": {"Text": "Portrait Composition"},
    "526": {"Text": "Each element of a portrait can be adjusted. Adjustable settings are as follows:\n\n\n\n■Design\n\nBackground/Frame/Accent\n\n\n\n■Character\n\nPose/Expression/Facial Direction/Gaze Direction\n\n\n\n■Lighting\n\nAmbient/Directional\n\n\n\n■Camera\n\n・Tilt (Tumble)\n\n・Distance (Dolly)\n\n・Positioning (Track)\n\n・Rotation (Roll)\n\n・Lens (Zoom)\n\n"},
    "527": {"Text": "Design Settings"},
    "528": {"Text": "The following design settings can be adjusted:\n\n1. Background\n\n2. Frame\n\n3. Accent\n\n\n\nBackground designs will appear behind the portrait subject, whereas frames and accents will be layered on top."},
    "529": {"Text": "Character Settings"},
    "530": {"Text": "The following character settings can be adjusted:\n\n1. Pose\n\n2. Expression\n\n3. Facial and Gaze Direction\n\n\n\n■Pose\n\nSelect from a variety of emotes and actions, and choose whether to pause or play motions to create your desired pose.\n\n\n\n■Expression\n\nAdjust your facial expression independently from chosen pose.\n\n\n\n■Facial and Gaze Direction\n\nChoose whether your face and gaze are directed toward the camera or elsewhere.\n\n※These settings are unavailable when using certain poses, such as actions and some emotes."},
    "531": {"Text": "Lighting Settings"},
    "532": {"Text": "The following lighting settings can be adjusted:\n\n1. Ambient Lighting\n\n2. Directional Lighting\n\n\n\n■Ambient Lighting\n\nSettings in this category affect the brightness and color values of the portrait as a whole.\n\n\n\n■Directional Lighting\n\nSettings in this category affect the positioning, brightness, and color values of the directional light source."},
    "533": {"Text": "Camera Settings"},
    "534": {"Text": "The following settings concerning the camera's placement and focal point can be adjusted:\n\n・Tilt (Tumble)\n\n・Distance (Dolly)\n\n・Positioning (Track)\n\n・Rotation (Roll)\n\n・Lens (Zoom)\n\n\n\n■Tilt (Tumble)\n\nThis setting affects the camera angle with respect to the focal point (your character). It can be adjusted using the right stick on a gamepad or by left-clicking and dragging the mouse.\n\n※Use of the positioning (track) settings may change the portrait's focal point.\n\n\n\n■Distance (Dolly)\n\nCamera distance functions similarly to the zoom function in the overworld. It can be adjusted by pressing <CommandIcon(12)/> and tilting the right stick on a gamepad, or by scrolling with the mouse wheel while the cursor is over your portrait.\n\n\n\n■Positioning (Track)\n\nPositioning moves the focal point both horizontally and vertically, and can be adjusted via the left stick on a gamepad, or by right-clicking and dragging the mouse while the cursor is over your portrait.\n\n\n\n■Rotation (Roll)\n\nThis slider, found below the portrait currently being edited, rotates the camera itself to adjust the direction of its focus.\n\n\n\n■Lens (Zoom)\n\nAs opposed to the camera itself, this setting affects the camera lens's zoom to make the field of view wider or narrower. Its slider is also found below the portrait."},
    "535": {"Text": "Saving Portraits"},
    "536": {"Text": "You may save your completed portrait using the button at the bottom of the portrait editor window assuming that the following conditions are met:\n\n1. Your character is visible in the portrait.\n\n2. Their expression is visible in the portrait.\n\n\n\n■Character Visibility\n\nCertain camera or focal point placements may leave your character out of the frame. Adjust these settings so that your character can be seen.\n\n\n\n■Expression Visibility\n\nCertain camera or focal point placements may leave your character's expression out of the frame. Adjust these settings so that the expression can be seen."},
    "537": {"Text": "17. First Come, First Served"},
    "538": {"Text": "■First-come-first-served Land Purchases\n\nIn a first-come-first-served housing area, you may immediately purchase an unowned plot by accessing the placard located at its entrance and selecting “Purchase Land.”\n\nThe requirements for purchasing land vary depending on whether you are a private buyer or a representative of your free company.\n\n\n\n　・Purchasing as a Private Buyer\n\n　　1. You must have at least one class at level 50.\n\n　　2. You must hold a rank of second lieutenant or above in one of the Grand Companies.\n\n\n\n　・Purchasing as a Free Company Representative\n\n　　1. Your free company must be authorized to acquire land.\n\n　　2. Your free company must have four or more members.\n\n　　3. You must be authorized by your free company to purchase and relinquish land.\n\n　　4. You must have been a member of your free company for 30 days or longer.\n\n\n\nTo purchase land in Empyreum, you must first complete the main scenario quest “Litany of Peace,” whether you are a private buyer or free company representative.\n\nTo purchase land in Shirogane, you must first complete the main scenario quest “Not without Incident,” whether you are a private buyer or free company representative.\n\n"},
    "539": {"Text": "Adventurer Plate"},
    "540": {"Text": "Choosing a Primary Portrait"},
    "541": {"Text": "In order to apply a portrait to your adventurer plate, you must set it as your primary portrait.\n\n\n\n■Setting a Primary Portrait\n\n1. Select the title of the portrait you wish to use from your Portraits gallery.\n\n2. Access the subcommand menu, and choose “Apply to Adventurer Plate.”\n\n3. Select “Yes” in the confirmation window that appears."},
    "542": {"Text": "Gear Set Links"},
    "543": {"Text": "Link via Portraits Gallery"},
    "544": {"Text": "To choose a specific portrait to be shown when Crystalline Conflict PvP matches commence, you must set that portrait as an instant portrait.\n\n\n\n■Setting an Instant Portrait\n\n1. Select the title of the portrait you wish to use from your Portraits gallery.\n\n2. Access the subcommand menu, and choose “Use as Instant Portrait.”\n\n3. Select “Yes” in the confirmation window that appears.\n\n\n\n■Linking to Gear Sets\n\nIf you link a portrait with a particular gear set, it will be automatically set as your instant portrait whenever you equip that gear set.\n\n1. Select the title of the portrait you wish to use from your Portraits gallery.\n\n2. Access the subcommand menu, and choose “Link with Gear Set.”\n\n3. Choose a gear set to link in the window that appears, then confirm your selection.\n\nThe appropriate portrait will now appear whenever you change to the gear set you selected!\n\n\n\n■Restrictions\n\nThe instant portrait displayed in advance of a Crystalline Conflict match must show you in the gear that you are wearing at the time of match commencement. Should you update a previously linked gear set, please ensure that you also update your instant portrait.\n\n※If your previously selected instant portrait cannot be displayed in Crystalline Conflict, a default instant portrait will appear instead."},
    "545": {"Text": "Link via Gear Set List"},
    "546": {"Text": "Outside of your Portraits gallery, instant portraits can also be linked to gear sets via the Gear Set List.\n\n\n\n■Linking to Portraits\n\n1. Select the name of the gear set you wish to use from your Gear Set List.\n\n2. Access the subcommand menu, and choose “Link Portrait.”\n\n3. Choose a portrait to link in the window that appears, then confirm your selection.\n\n"},
    "547": {"Text": "Precautions"},
    "548": {"Text": "Using Fantasia"},
    "549": {"Text": "The transformative nature of Fantasia results in the alteration of your character's appearance, from subtle adjustments to a complete change in race or gender. As such, instant portraits created before using Fantasia will not be applicable, as they will no longer match your character's current appearance.\n\n\n\nIn order to use your portraits again, you must edit them individually so that they match your character's current appearance."},
    "550": {"Text": "Portrait Elements"},
    "551": {"Text": "Additions to your stock of portrait elements (complex motions, accent pieces, etc.) can be acquired through completing quests, challenging duties, and other in-game means. Collect them to unlock even greater freedom of expression!"},
    "552": {"Text": "18. Housing Lottery"},
    "553": {"Text": "■Lottery Land Purchases\n\nIn a lottery housing area, you may enter the lottery for a plot of land by accessing the placard located at its entrance and selecting “Enter Lottery.”\n\n\n\n■Lottery Schedule\n\nA lottery's entry period will last for five days (Earth time), after which the lottery results will be announced. This results period will last for four days (Earth time). The lottery will be repeated in this way until all eligible plots of land are won and claimed.\n\n\n\n■Entry Requirements\n\nCharacters that fulfill the requirements listed below are eligible to submit one lottery entry per lottery period. Once submitted, a lottery entry may not be withdrawn.\n\nThe requirements for entering the lottery vary depending on whether you are a private buyer or a representative of your free company.\n\n\n\n　・Entering as a Private Buyer\n\n　　1. You must have at least one class at level 50.\n\n　　2. You must hold a rank of second lieutenant or above in one of the Grand Companies.\n\n\n\n　・Entering as a Free Company Representative\n\n　　1. Your free company must be authorized to acquire land.\n\n　　2. Your free company must have four or more members.\n\n　　3. You must be authorized by your free company to purchase and relinquish land.\n\n　　4. You must have been a member of your free company for 30 days or longer.\n\n\n\nTo purchase land in Empyreum, you must first complete the main scenario quest “Litany of Peace,” whether you are a private buyer or free company representative.\n\nTo purchase land in Shirogane, you must first complete the main scenario quest “Not without Incident,” whether you are a private buyer or free company representative.\n\n　※Please note that all requirements listed above must be fulfilled at the time of both entry and purchase.\n\n\n\n\n\n■Entry Deposits\n\nTo enter the lottery for a plot of land, you are required to pay the full sum of its value up front.\n\n\n\n■Results\n\nDuring the results period, you may confirm lottery results for a plot of land by accessing the placard located at its entrance.\n\n\n\n　・Losing the Lottery\n\n　　-You will receive a 100% refund of the deposit paid at entry.\n\n\n\n　・Winning the Lottery\n\n　　-You will be prompted to confirm the purchase of the plot of land.\n\n　　-If purchasing a new plot, the amount of your deposit will be applied in full to your purchase, and you will receive no refund.\n\n　　-If relocating from an existing plot, in principle, approximately 15% of the value of the old plot will be refunded to you.\n\n　　※Please note that the refunded amount may not exceed the value of the new plot.\n\n　　-You may finalize your purchase of a plot at any time during the results period. Once the results period has ended, however, you will automatically forfeit your claim to that plot.\n\n\n\n　　Should you fail to claim your plot of land, a 50% cancellation fee will be deducted from the deposit made at entry.\n\n\n\n※Regardless of lottery results, any and all refunds for a given lottery period expire 90 days (Earth time) after the results period.\n\nPlease be sure to access the same placard by which you entered the lottery within the allotted time. Failure to do so will result in a loss of any potential refunds.\n\n"},
    "554": {"Text": "Usage Policy"},
    "555": {"Text": "Instant portraits are designed to be shared with others. Please be considerate of your fellow players when using this feature, and keep your portrait composition respectful and appropriate for all situations. You may be flagged for content that is deemed inappropriate."},
    "556": {"Text": "Adventurer Plate"},
    "557": {"Text": "Adventurer Plate Basics"},
    "558": {"Text": "The adventurer plate is a calling card by which to introduce yourself to other players.\n\n\n\nChange your plate's design, customize your profile, affix your portrait, and let the world know your favorite class, job, title, and more!"},
    "559": {"Text": "Plate Design"},
    "560": {"Text": "Editing Plate Design"},
    "561": {"Text": "Edit your adventurer plate's design by selecting the “Edit Plate Design” subcommand.\n\n\n\n■Design Elements\n\nEight different plate design elements can be customized:\n\n1. Base Plate\n\n2. Pattern Overlay\n\n3. Backing\n\n4. Top Border\n\n5. Bottom Border\n\n6. Portrait Frame\n\n7. Plate Frame\n\n8. Accent\n\n\n\nYou can unlock further designs by completing quests, challenging duties, or fulfilling other in-game requirements, so be sure to keep a lookout during your travels!"},
    "562": {"Text": "Profile"},
    "563": {"Text": "Editing Profile"},
    "564": {"Text": "Edit your adventurer plate profile by selecting the “Edit Profile” subcommand.\n\n\n\n■Profile Information\n\nAlong with basic information such as your name, World name, and search comment, you have the option of customizing your profile with the following information:\n\n1. Favored Class/Job\n\n2. Favored Title\n\n3. Playstyle\n\n4. Active Hours\n\n"},
    "565": {"Text": "Profile Information"},
    "566": {"Text": "■Favored Class/Job\n\nSpecify your favorite class/job of the ones you have unlocked so far.\n\n\n\n■Favored Title\n\nFlaunt your favorite title of those you have earned so far.\n\n\n\n■Playstyle\n\nWhether it's Main Scenario, Raids, the Hunt, or more, show others how you adventure by choosing up to six gameplay preferences.\n\n\n\n■Active Hours\n\nShare what times you normally play, both on weekends and weekdays.\n\n※Displayed times are automatically converted to match play environment."},
    "567": {"Text": "Portrait"},
    "568": {"Text": "What Is a Portrait?"},
    "569": {"Text": "You may create a still image of your character using the Portrait function. Make your portrait truly unique by customizing character poses, motions, backgrounds, and more.\n\n\n\n■Characteristics of the Adventurer Plate Portrait\n\nThe portrait displayed on your adventurer plate reflects the gear and appearance of your character at the time of composition. It will continue to display unchanged even if you switch to a different class/job."},
    "570": {"Text": "Editing Your Portrait"},
    "571": {"Text": "■Accessing the Portrait Editor\n\nAfter accessing the Adventurer Plate interface, select “Edit Portrait” from the menu.\n\n\n\n■Retaining Gear/Appearance\n\nYou may edit portrait settings without changing the gear/appearance reflected in the portrait.\n\n\n\n■Updating Gear/Appearance\n\nSelect “Reflect Current Gear” to update your character's gear/appearance without changing other portrait settings.\n\n※Poses will revert to default settings if current gear belongs to a different class/job."},
    "572": {"Text": "Privacy Settings"},
    "573": {"Text": "Visibility"},
    "574": {"Text": "■Changing Privacy Settings\n\nTo control who has permission to view your adventurer plate, access the Adventurer Plate interface and select “Privacy Settings” from the menu. \n\n\n\n■Privacy Settings\n\n・Everyone\n\n      Visible to all players.\n\n\n\n・Friends Only\n\n      Visible only to players on your friend list.\n\n\n\n・No One\n\n      Visible only to you."},
    "575": {"Text": "PvP"},
    "576": {"Text": "Overview"},
    "577": {"Text": "PvP pits you against your fellow players in battle. It is restricted to certain areas and duties, and subject to different systems than other content.\n\n\n\n■Character Parameters■\n\nRegardless of PvE job and item level, separate PvP parameters apply to all players in PvP areas. These parameters differ from job to job.\n\n\n\n■Executable Actions■\n\nOnly PvP actions and certain general actions can be used in PvP areas. To view and assign PvP job actions, access your PvP profile via the main menu.\n\n\n\n■System Adjustments■\n\nThe following are unavailable in PvP duties:\n\n　・Auto-attacks\n\n　・Blocking with shields\n\n　・Parrying\n\n　・Randomly generated damage values\n\n　・Spellcasting interruptions from damage taken"},
    "578": {"Text": "PvP Duties"},
    "579": {"Text": "There are three types of PvP duties, outlined below. Further information on each can be had from their dedicated attendant in the Wolves' Den.\n\n\n\n■Crystalline Conflict■\n\nIn this tactical confrontation between two teams of up to five players, each combatant must carry their weight─and more importantly, collaborate! If you think you have what it takes to lead team Astra or Umbra to victory, speak with Gungi Zelungi for further information."},
    "580": {"Text": "■Frontline■\n\nThe Frontline alliances of 24 players apiece─a total of 72 in all─make for pitched battles on a grand scale. If you would take up arms on behalf of the Maelstrom, Order of the Twin Adder, or Immortal Flames in just such a confrontation, speak with the Foreign Levy flyer to hear more about Frontline."},
    "581": {"Text": "■Rival Wings■\n\nTake flight with the Falcons or the Ravens in a 48-player bout of Rival Wings! As one of six parties of four on your team, you will be charged with the weighty responsibility of destroying the enemy team's core─often by manipulating even weightier armaments. Speak with Softknox to learn more about joining the frenetic fun."},
    "582": {"Text": "Rewards"},
    "583": {"Text": "Assorted rewards are available exclusively to those who participate in PvP.\n\n\n\n■PvP EXP■\n\nEarning sufficient PvP experience will increase your PvP rank. Raise your rank to unlock both PvP and Grand Company-specific achievements.\n\n\n\n■Wolf Marks■\n\nThis exclusive currency can be exchanged for gear and items by speaking with the mark quartermaster in the Wolves' Den.\n\n\n\n■Series EXP■\n\nSeries EXP is another variety of experience earned from playing PvP content. Increasing your Series level will unlock special Series rewards, as will continuing to accrue Series EXP after reaching the Series level cap of 30. Any levels gained above 30 will be tracked as “extra levels.”\n\n\n\nPlease note that “Series” itself indicates a specific predetermined period in which you may earn rewards. After a Series ends, a new one will begin, and available rewards will change accordingly─though rewards earned during one Series can still be claimed until the next has finished. Make sure to check your Series level and claim any earned rewards via the PvP Profile!\n\n\n\n■Trophy Crystals■\n\nTrophy crystals are earned as Series rewards, and can be exchanged for gear and items by speaking with the crystal quartermaster in the Wolves' Den.\n\n\n\n■Experience Points■\n\nParticipating in PvP content will earn you not only PvP-related experience, but experience for your current class and job as well. In Frontline and Rival Wings, which allow you to change jobs during the match, this experience will be applied to the job with which you registered for duty.\n\n\n\n■Allagan Tomestones■\n\nAt level 50 and above, you will receive tomestones for your participation in PvP matches.\n\n\n\n■Achievements■\n\nEach type of content awards unique achievements, which unlock a variety of mounts, minions, and titles."},
    "584": {"Text": "Crystalline Conflict"},
    "585": {"Text": "Overview"},
    "586": {"Text": "Crystalline Conflict is a tactical confrontation between teams Astra and Umbra. A maximum of ten players─five per team─may participate in total."},
    "587": {"Text": "Match Types"},
    "588": {"Text": "There are three types of matches in Crystalline Conflict─casual, ranked, and custom. The primary difference among these is that ranked matches affect players' risers and tiers, and thus their overall ranks as well.\n\n\n\n■Casual Matches■\n\nLosing or winning a casual match has no effect on riser or tier.\n\n\n\n■Ranked Matches■\n\nLoss or victory in these competitive matches affects participants' risers and tiers. Thus, when playing a ranked match, you will be matched with players of similar tier and riser to your own. Furthermore, a match can only take place on selected data centers, which alternate each season.\n\n\n\n■Custom Matches■\n\nCustom matches allow participants to customize their group, arena, and other match settings. Members may be recruited via the Party Finder. The results of a custom match will not be reflected on Player PvP profiles, count toward achievements, or affect risers or tiers. Additionally, PvP EXP, Series EXP, Wolf Marks, and similar rewards cannot be earned during custom matches.\n\n\n\n■Arenas■\n\nBoth casual and ranked matches are held in a variety of different arenas. The staging ground currently in play rotates periodically according to Earth time."},
    "589": {"Text": "Risers and Tiers"},
    "590": {"Text": "A player's riser and tier indicate their demonstrated skill in ranked Crystalline Conflict matches."},
    "591": {"Text": "■Tier■\n\nEach player will rate in one of six tiers─Bronze, Silver, Gold, Platinum, Diamond, or Crystal. Players ranked in or below the Platinum tier will never drop down to a lower tier during that season. However, it is possible to drop to a lower tier from the Diamond or Crystal tiers.\n\n\n\n■Riser■\n\nThe sub-levels within each tier are called “risers.” The number of risers varies per tier, with three risers each for Bronze and Silver, four for Gold and Platinum, and five within the Diamond tier. Regardless of tier placement, it is always possible for players to drop down to a lower riser.\n\n\n\n■Rising Stars■\n\nWhen you win a ranked match, you will gain one Rising Star. Similarly, a loss will remove one Star. Once you have earned the maximum three Rising Stars in one riser, an additional win will allow you to move up a riser. Winning three or more matches in a row while in the Bronze, Silver, Gold, Platinum, or Diamond tier will apply a streak bonus, netting you two Rising Stars per win.\n\n\n\n■The Crystal Tier■\n\nOnce you have reached Crystal, the highest tier, victory and defeat will be reflected by your Crystal Credit, rather than Rising Stars. The amount of Credit you earn or forfeit in matches is determined by the difference in average Credit between your team and the opposing team. Streak bonuses do not apply to Crystal Credit.\n\n\n\n■Resets■\n\nAt the end of each season, the tier and risers of all participants will be lowered, the amount by which will vary between seasons."},
    "592": {"Text": "Rules of Engagement"},
    "593": {"Text": "Success in Crystalline Conflict depends on each team's ability to gain control of the tactical crystal and deliver it to the goal. "},
    "594": {"Text": "■Victory Conditions■\n\nTo win, one team must move the tactical crystal from the center of the field to the goal point. If neither team accomplishes this during the time limit, victory will be awarded to the team with greatest progress. “Progress,” displayed on the HUD throughout the match, indicates the maximum progress a team has made in bringing the tactical crystal toward their goal at any point during the match─as opposed to its current position relative to either goal─and thus will never decrease even should the crystal be reclaimed by the opposing team.\n\n\n\nIf neither team reaches the goal by the time limit, and progress for both teams is tied or the team with lower progress score is currently within the ring around the tactical crystal, the match will proceed into overtime. During overtime, the victory conditions differ depending on both teams' progress.\n\n\n\n・Should your team have the greater progress score upon the commencement of overtime, you must keep the entire opposing team out of the ring around the tactical crystal for three seconds to win.\n\n\n\n・Should the opposing team have the greater progress score upon the commencement of overtime, you must beat their progress score during overtime to win.\n\n\n\n・Should the teams have equal progress scores upon the commencement of overtime, you must beat the opposing team's progress score during overtime to win.\n\n\n\nShould neither team fulfill victory requirements by the end of overtime, the following conditions will apply:\n\n\n\n・The team with the greater progress score will be awarded victory.\n\n\n\n・If teams have equal progress scores, the team with the greater progress score upon the commencement of overtime will be declared the winner.\n\n\n\n・If teams had equal progress scores upon the commencement of overtime and have equal progress scores by the end of overtime, victory will be awarded to the team that moved the tactical crystal closest to the goal point. If the tactical crystal remains at the center of the field, the match will end in a draw."},
    "595": {"Text": "■The Tactical Crystal■\n\nThe all-important object placed at the arena's centerpoint is called the “tactical crystal.” It will remain bound until the first 20 seconds of the match have passed."},
    "596": {"Text": "Once the tactical crystal is unbound, a ring will appear at its base. Should one team be fully in control of this ring─with no members of the opposing team present within its bounds─that team will be able to move the crystal.\n\n\n\nThe crystal can only be moved along the crystal line─a dedicated path within the arena. It will move faster when:\n\n・It reaches a stretch of the line through which the same team has moved it before.\n\n・The controlling team's progress is less than that of the opposing team.\n\n\n\n■Checkpoints■\n\nCheckpoints can be found halfway between the centerpoint and each team's goal."},
    "597": {"Text": "Upon reaching a checkpoint, the tactical crystal's progress will be halted temporarily. The team attempting to clear the checkpoint must remain in the crystal's ring until the Clear Progress gauge reaches 100%, at which point the crystal can once again be moved.\n\n\n\nThe Clear Progress gauge will fill when the team attempting to clear the checkpoint has more players in the crystal's ring than the opposing team, and the gauge will fill faster the larger this discrepancy is."},
    "598": {"Text": "Features"},
    "599": {"Text": "Crystalline Conflict arenas include a variety of tactically useful elements to make matches more dynamic. These include arena events, designed to complement the specific arena in which they occur, as well as the following features:\n\n\n\n■Medicine Kits■\n\nEach arena comes equipped with medicine kits. Accessing these kits will restore a player's HP.\n\n\n\nMedicine kits cannot be claimed by those whose HP is at 100%, and each can only be claimed by one player. Once a kit has been claimed, a replacement will be generated after a set period of time has passed."},
    "600": {"Text": "■Sprint Zones■\n\nCertain stages feature unique paths suited to running. Entering these “sprint zones” will grant the effect of Swift Sprint, greatly increasing player movement speed."},
    "601": {"Text": "■Jump Glyphs■\n\nStepping on a jump glyph will rapidly transport you to a specific location on the field."},
    "602": {"Text": "Arenas"},
    "603": {"Text": "The Palaistra"},
    "604": {"Text": "Inspired by the iconic architecture of the Northern Empty, this glamour-woven arena features no specialized gimmicks─so there can be no doubt that to the superior team goes the glory."},
    "605": {"Text": "The Volcanic Heart"},
    "606": {"Text": "This staging ground lies at the foot of a volcano no less volatile for its artificial nature. If you can't take the heat, abandon all hope of victory."},
    "607": {"Text": "■Eruptions■\n\nThe Volcanic Heart periodically erupts, scattering self-destructing bombs across the field. Those who fail to avoid their explosive radii will take damage."},
    "608": {"Text": "Bomb cores will remain at the site of bombs' destruction, granting those who acquire them the following:\n\n・An effect increasing damage dealt for a short time. Stacks up to 10 times.\n\n・A boost to the limit gauge."},
    "609": {"Text": "Cloud Nine"},
    "610": {"Text": "Though the cloudtops may be illusory, the turbulence in this arena feels real enough! Ride its winds to victory...or defeat."},
    "611": {"Text": "■Turbulence■\n\nPlayers cast up into the air by turbulence will take damage upon being returned unceremoniously to the ground. However, they may acquire black chocobo feathers while in the air, granting them the following:\n\n・A soft landing, nullifying the typical damage taken from turbulence.\n\n・An effect increasing attack speed and movement speed for a short time.\n\n・A boost to the limit gauge.\n\n\n\nThe locations of black chocobo feathers are indicated by markers on the ground. Those who do not wish to go flying can negate the effects of turbulence by using Guard."},
    "612": {"Text": "Turbulence also leaves behind a twister and gale sphere at the site where it occurred. Stumbling into these twisters will result in damage and knockback. If your Guard is active, it will be depleted by the twister.\n\n\n\nGale spheres, on the other hand, will greatly increase movement speed. Only one player may use any given gale sphere, and they will reappear after a fixed period of time while turbulence is active."},
    "613": {"Text": "■Participation Requirements■\n\nCrystalline Conflict matches can be entered via the Duty Finder. To register, participants must use a job of level 30 or above, and may not be part of a preformed party.\n\n\n\n■Role Requirements■\n\nThere are no restrictions on the balance of roles within a team. However, there cannot be two players of the same job on one team.\n\n\n\n■Time Limit■\n\nA standard match lasts five minutes. In the event that neither team claims victory in the allotted time, the match will go into overtime, which may last up to ten minutes.\n\n\n\n■Retaliation■\n\nIncapacitated players will be returned to their base, where they will be allowed to rejoin combat after a short delay─however, this delay increases with each incapacitation. Players will return to their senses with HP and MP fully restored and all action recast timers reset. Furthermore, they will be invulnerable so long as they remain at their base. This effect will be lost upon returning to the battlefield.\n\n\n\n■Other Restrictions■\n\nThe use of the following is prohibited while participating in Crystalline Conflict:\n\n　・Chat (aside from Quick Chat)\n\n　　* Not restricted for custom matches.\n\n　・Class or job changes\n\n　・Gear changes\n\n　・Items\n\n　・Chocobo companions\n\n　・Mounts\n\n　・Teleportation\n\n　・Return"},
    "614": {"Text": "The Basics"},
    "615": {"Text": "Gathering"},
    "616": {"Text": "Crafting"},
    "617": {"Text": "The Hideaway"},
    "618": {"Text": "Construction"},
    "619": {"Text": "Trading"},
    "620": {"Text": "The Cropland"},
    "621": {"Text": "Capturing Animals"},
    "622": {"Text": "The Pasture"},
    "623": {"Text": "The Workshop"},
    "624": {"Text": "The Granary"},
    "625": {"Text": "Minions"},
    "626": {"Text": "Developing Your Island"},
    "627": {"Text": "Visions"},
    "628": {"Text": "Sanctuary Rank & Island EXP"},
    "629": {"Text": "The Islekeep's Index"},
    "630": {"Text": "Gathering"},
    "631": {"Text": "Sanctuary Gathering Log"},
    "632": {"Text": "Sanctuary Crafting Log"},
    "633": {"Text": "Introduction"},
    "634": {"Text": "Land Expansion"},
    "635": {"Text": "Customization"},
    "636": {"Text": "Introduction"},
    "637": {"Text": "Moving a Facility"},
    "638": {"Text": "Renovating"},
    "639": {"Text": "Customization"},
    "640": {"Text": "Landmarks"},
    "641": {"Text": "Introduction"},
    "642": {"Text": "Introduction"},
    "643": {"Text": "Sowing Seeds"},
    "644": {"Text": "Watering Crops"},
    "645": {"Text": "Harvesting Crops"},
    "646": {"Text": "Culling"},
    "647": {"Text": "Gardening Services"},
    "648": {"Text": "Introduction"},
    "649": {"Text": "Introduction"},
    "650": {"Text": "Feeding Animals"},
    "651": {"Text": "Collecting Leavings"},
    "652": {"Text": "Petting Animals"},
    "653": {"Text": "Beckoning Animals"},
    "654": {"Text": "Releasing Animals"},
    "655": {"Text": "Nicknames"},
    "656": {"Text": "Caretaking Services"},
    "657": {"Text": "Introduction"},
    "658": {"Text": "Handicrafts"},
    "659": {"Text": "Agenda"},
    "660": {"Text": "Cycles & Seasons"},
    "661": {"Text": "Production & Profits"},
    "662": {"Text": "Efficiency Bonuses"},
    "663": {"Text": "Supply and Demand"},
    "664": {"Text": "Introduction"},
    "665": {"Text": "Foraging Expeditions"},
    "666": {"Text": "Accepting Materials"},
    "667": {"Text": "Releasing Minions"},
    "668": {"Text": "Island Sanctuary allows you to create your own personal paradise amidst the natural beauty of the Cieldalaes."},
    "669": {"Text": "Island endeavors are primarily solo experiences, and can be enjoyed at your own pace.\n\n\n\nOnce you have taken steps to ready your island for visitors, you may invite friends, party members, and members of your free company to spend time in your sanctuary.\n\n\n\nYour island has room for up to 15 adventurers to explore at a time."},
    "670": {"Text": "Realizing visions will help you make your sanctuary the best it can be.\n\n\n\nVisions will appear as objectives in your duty list. As you realize visions, additional goals and development features will become available to you."},
    "671": {"Text": "Your sanctuary rank indicates your experience with subsisting in an island environment and improving your personal sanctuary.\n\n\n\nEarn island experience by engaging in various activities on your island, and your sanctuary rank will increase accordingly. The higher your rank, the more features and options will become available to you.\n\n\n\nPlease note that you may reach no higher than sanctuary rank 3 until certain visions are realized."},
    "672": {"Text": "The islekeep's index is an island-specific HUD feature that allows you to confirm important information, switch gameplay modes, and manage your island's various features."},
    "673": {"Text": "■Mode\n\nYour selected mode influences how you interact with features and creatures on your island. Additional modes will become available to you as you learn more about the island and add features to your sanctuary.\n\n\n\nSwitch modes by selecting the Mode icon via the islekeep's index and then choosing the appropriate option for your desired activity."},
    "674": {"Text": "Certain modes require you to choose a specific item to use. In such cases, an Item icon will appear in the islekeep's index. Select this icon to change your chosen item.\n\n\n\n■Main Menu\n\nThe main menu consists of buttons by which you can confirm important information and manage aspects of your island. As you unlock more features, additional buttons will be added.\n\n\n\n■Sanctuary Rank\n\nConfirm your current sanctuary rank by checking the data below the main menu on the islekeep's index.\n\n\n\n■Island EXP\n\nThe amount of island experience you have accrued is also displayed with your sanctuary rank.\n\n\n\n■Seafarer's Cowries\n\nSeafarer's cowries are a Cieldalaes-specific currency. The amount in your possession is displayed next to the blue icon at the bottom of the islekeep's index.\n\n\n\n■Islander's Cowries\n\nIslander's cowries are another Cieldalaes-specific currency. The amount you possess is indicated next to the green icon."},
    "675": {"Text": "The “Gather” feature allows you to collect resources and materials on your island."},
    "676": {"Text": "Gather materials on your island by enabling Gather mode from the islekeep's index and interacting with the resources you encounter.\n\n\n\nWhile some materials may be collected with your bare hands, they are limited in variety and utility. For others, tools are required. The islekeep's stone hatchet, for example, will enable you to gather timber.\n\n※Some resources may be interacted with even if you have no tool in hand, so go forth and gather!"},
    "677": {"Text": "Gathered materials will be recorded in the Sanctuary Gathering Log."},
    "678": {"Text": "Access the Sanctuary Gathering Log from the islekeep's index to confirm resource locations and necessary tools."},
    "679": {"Text": "The Sanctuary Crafting Log enables you to create certain items, such as tools, from the materials you gather on your island."},
    "680": {"Text": "Access the Sanctuary Crafting Log from the islekeep's index to begin crafting."},
    "681": {"Text": "Select a recipe to confirm the required materials, then use the Craft button to create the item.\n\n※Items will always be successfully crafted."},
    "682": {"Text": "The hideaway is your base of operations on your island."},
    "683": {"Text": "Here you may build facilities, care for animals, grow crops, and more!\n\n\n\nSelect the Manage Hideaway option on the islekeep's index to review the layout, status, and construction possibilities of your hideaway."},
    "684": {"Text": "You may expand your hideaway as you make progress perfecting your island sanctuary.\n\n\n\nSpeak to the pathological pathfinder standing before any portion of hideaway-adjacent land to learn what requirements must be met for hideaway expansion. Upon fulfilling these requirements and paying a fee of seafarer's cowries, you will unlock additional space for your hideaway."},
    "685": {"Text": "The general appearance of your hideaway will automatically change each time you renovate the cozy cabin.\n\n\n\nYou may customize the appearance of your hideaway by accessing the cozy cabin's logboard and selecting Change Hideaway Appearance."},
    "686": {"Text": "Hideaway customization does not require any time to complete and will be reflected immediately."},
    "687": {"Text": "With the help of architecturally savvy and industrious mammets, a variety of structures can be built on your island."},
    "688": {"Text": "Begin construction by accessing the logboard in front of a vacant plot.\n\n※Facilities available for construction differ depending on plot size."},
    "689": {"Text": "By selecting your desired structure, you may confirm what materials are required and how long construction will last. Once you possess all necessary materials, select Construct to begin the process.\n\n\n\nConstruction is performed by a talented team of mammets and will be completed after a predetermined period of time. Finalize construction by accessing the logboard in front of your new structure after the mammets have finished their work.\n\n\n\nYou may check the logboard during construction to confirm current progress and estimated time of completion."},
    "690": {"Text": "You may move an existing facility to a different plot on your island by accessing its logboard and selecting “Move facility.”\n\n※The cozy cabin cannot be moved."},
    "691": {"Text": "Select your desired location and click Yes when prompted to finalize the move. Please note that if your desired location already has a facility built upon it, the two facilities will switch places.\n\n\n\nMoving facilities does not require any time to complete and will be reflected immediately."},
    "692": {"Text": "Renovation allows you to upgrade various structures on your island. Renovation is accessible via each upgradable facility's logboard.\n\n\n\nIncreasing your sanctuary rank will allow you to renovate your facilities to higher levels."},
    "693": {"Text": "By accessing the logboard of your desired structure, you may confirm what materials are required and how long renovation will last. As you upgrade your facilities, it will take less time to complete construction or renovations for buildings of levels lower than your highest attainable level.\n\n\n\nOnce you possess all necessary materials, select Renovate to begin the process.\n\n\n\nRenovation is performed by a talented team of mammets and will be completed after a predetermined period of time. Finalize renovation by accessing the logboard in front of your upgraded structure after the mammets have finished their work.\n\n\n\nYou may check the logboard during renovation to confirm current progress and estimated time of completion. You may also continue using workshops and granaries as usual, even while they are being renovated."},
    "694": {"Text": "You may customize a facility so that it reflects a previous appearance. Access the logboard and select “Change facility appearance.” to view what options are currently available.\n\n※Changes made to facility appearance will not affect functionality or gameplay."},
    "695": {"Text": "Facility appearance customization does not take any time to complete and will be reflected immediately."},
    "696": {"Text": "Landmarks are special structures that can only be built on specific plots of land. The construction of landmarks has a variety of effects on your island experience.\n\n\n\n■Landmark Construction\n\nLandmarks are constructed in the same way as other facilities.\n\n\n\n■Moving a Landmark\n\nLandmarks may be moved to a different location in the same way as other facilities. However, they are restricted to specific plots of land.\n\n\n\n■Rotating a Landmark\n\nLandmarks may be rotated in 90 degree increments.\n\n\n\n■Landmark Reconstruction\n\nA constructed landmark may be replaced with a different landmark by accessing its logboard and selecting “Reconstruct landmark.”"},
    "697": {"Text": "Landmark reconstruction does not take any time to complete and will be reflected immediately."},
    "698": {"Text": "The archipelagic artisans will trade with you using seafarer's cowries or islander's cowries.\n\n\n\nSpeak with the enterprising exporter and horrendous hoarder in the cozy cabin to buy and sell items."},
    "699": {"Text": "The enterprising exporter will purchase island materials for a flat price. While you may individually select items, you may also sell materials in bulk from the bottom left-hand corner of the Exports window. After inputting the quantity you wish to retain of each item, select Bulk Shipment to sell the rest.\n\n\n\nThe horrendous hoarder will sell you a variety of items in exchange for cowries."},
    "700": {"Text": "Grow crops on your island by planting seeds in the cropland."},
    "701": {"Text": "Plant and water seeds to grow a variety of produce."},
    "702": {"Text": "Sow mode allows you to plant seeds in the cropland's tilled earth.\n\n\n\nEnable Sow mode from the islekeep's index, choose your desired seeds via the Item icon, then select an empty plot to plant them in."},
    "703": {"Text": "Watering a plot will increase the soil's level of moisture, and promote the growth of crops.\n\n\n\nTo begin, enable Water mode from the islekeep's index. While the mode is active, select the desired plot to water it. Empty plots may also be watered, should you be so inclined.\n\n\n\nFurthermore, plots will automatically be watered when it rains while you are on your island.\n\n\n\n■Moisture Level\n\nA plot's level of moisture has the following four stages:\n\n “Soaked,” “Wet,” “Moist,” and “Dry.”\n\nCrops will grow happily and heartily when the soil is between soaked and moist, and will cease to grow upon becoming dry.\n\n\n\nA plot will be soaked immediately after being watered, and its moisture level will gradually decrease until it has become dry.\n\n\n\n・Soaked:\n\nThe maximum level of moisture.\n\nA plot cannot be watered at this stage.\n\nActive for approximately six hours after watering a plot.\n\n\n\n・Wet\n\nA moderate level of moisture.\n\nPlots may be watered at this stage.\n\nActive between approximately six to twenty-four hours after watering a plot.\n\n\n\n・Moist:\n\nThe lowest level of moisture.\n\nActive between approximately twenty-four to thirty-six hours after watering a plot.\n\n\n\n・Dry:\n\nThe level at which a plot is bereft of moisture.\n\nActive approximately thirty-six hours after watering a plot.\n\nCrops will be unable to grow on plots that have reached this stage.\n\n\n\nSpeak with the produce producer near the cropland to access the Cropland Management menu."},
    "704": {"Text": "On the Cropland Management menu, a plot's current level of moisture will be displayed under “Water” with the following icons: "},
    "705": {"Text": "Gather mode allows you to harvest the yield from a crop and store it as items in your isleventory.\n\n\n\nTo begin, enable Gather mode from the islekeep's index. While the mode is active, select a fully grown crop to harvest its yield. With the plot now empty, you may plant seeds into it once again.\n\n\n\nCrops require sufficient time and water to grow, and have four stages of development:\n\n“Sprout,” “Seedling,” “Blossom,” and “Produce.”\n\n\n\nSpeak with the produce producer near the cropland to access the Cropland Management menu."},
    "706": {"Text": "On the Cropland Management menu, a plot's current stage of development will be displayed under “Growth” with the following icons: "},
    "707": {"Text": "Culling allows you to clear a plot of any unwanted crops.\n\n\n\nEnable Cull mode from the islekeep's index, then select which plot you wish to empty.\n\n\n\nOnce a plot has been cleared of crops, you may plant seeds in it again."},
    "708": {"Text": "You may entrust the care of your crops to the gardener, who will arrange for a team of green-thumbed mammets to sow, water, and gather yields in your stead.\n\n\n\nSpeak with the produce producer after obtaining the appropriate mammet-sized tools to get started.\n\n\n\nPlease note that you will not receive island experience points when retrieving yields harvested through the gardening service.\n\n\n\n■Entrusting Your Crops\n\nFrom the Cropland Management menu, choose the plot you wish the gardener to maintain, and select the “Entrust to Gardener” subcommand.\n\n\n\nIf seeds have already been planted in the plot you select, the same type of seed will automatically be applied for further cultivation. If the plot you select is currently empty, choose which seeds you wish to cultivate.\n\n\n\nA daily fee of seafarer's cowries will be required to maintain your crops. Maintenance will be suspended if seafarer's cowries are insufficient, your supply of seeds has been exhausted, or if yields have accumulated to the maximum of 50. Plots will be marked “Under Care” if maintenance is proceeding smoothly and “Care Halted” if maintenance has been suspended.\n\n\n\nThe fee of seafarer's cowries will be automatically collected each day at <ResetTime>12</ResetTime>1 p.m. (Earth time) for all plots marked “Under Care.”\n\n\n\nThe care for plots marked “Care Halted” will resume automatically once the required conditions for maintenance have been achieved, and collection of the daily fee will resume accordingly.\n\n\n\n■Ending Gardening Services\n\nFrom the Cropland Management menu, select the plot you wish to exempt from gardening services, and choose either the “Dismiss Gardener” or “Collect Yield & End Gardening Services” subcommand.\n\n\n\n■Collecting Yields\n\nGardening mammets will harvest your crops for you, but these yields will not be added to your isleventory until you collect them.\n\n\n\nFrom the Cropland Management menu, use either the “Collect Yield & Resume Gardening Services” or “Collect Yield & End Gardening Services” subcommand to collect your crops, and continue or quit gardening services, respectively."},
    "709": {"Text": "Using handmade restraints, you can catch wild animals on your island to domesticate them."},
    "710": {"Text": "To attempt to capture a creature, enable Capture mode from the islekeep's index, and select the type of restraint you wish to use.\n\n\n\n■Restraints\n\nWhile all restraints are single-use items, they differ in regards to what type of animal they can catch. Animals can only be captured by using the appropriate restraints."},
    "711": {"Text": "The animals you capture on your island will be sent to live in the pasture."},
    "712": {"Text": "By taking good care of your animals, you can collect materials from them, which may be used in a variety of ways."},
    "713": {"Text": "You can interact with animals grazing in the pasture in various ways, including feeding them.\n\n\n\nTo begin, enable Feed mode from the islekeep's index, then approach an animal in the pasture equipped with the feed item of your choice to give it the tasty treat it deserves.\n\n\n\nFeeding an animal will improve its mood and sate its appetite.\n\n\n\n■Feed\n\nThere are three different types of animal feed available:\n\nisland sweetfeed, island greenfeed, and premium island greenfeed.\n\n\n\nEach feed can be crafted via the Sanctuary Crafting Log, and both types of greenfeed require produce yielded from the cropland.\n\n\n\n■Food\n\nAnimals have the following four stages of appetite:\n\n“Stuffed,” “Satisfied,” “Hungry,” and “Starving.”\n\nAn animal's appetite increases with time, and its mood worsens in parallel.\n\n\n\nAny type of feed can satiate an animal until it is stuffed, and animals cannot be fed if already stuffed.\n\n\n\n■Mood\n\nAnimals have the following five moods:\n\n“Gleeful,” “Chipper,” “Content,” “Unhappy,” and “Hostile.”\n\nWhen an animal is starving, its mood will become hostile. Nourish animals in your care with food to improve their mood, and you may gather more leavings─among other boons!─in return.\n\n\n\nUnlike appetite, an animal's mood is affected by the type of feed given to it.\n\n\n\n・Island Sweetfeed\n\nImproves an animal's mood by one level. Can improve the mood up to content.\n\n\n\n・Island Greenfeed\n\nImproves an animal's mood by two levels. Can improve the mood up to chipper.\n\n\n\n・Premium Island Greenfeed\n\nImproves an animal's mood by two levels. Can improve the mood up to gleeful.\n\n\n\nSpeak with the creature comforter near the pasture to access the Pasture Management menu."},
    "714": {"Text": "On the Pasture Management menu, each animal's current condition will be displayed under “Mood” and “Food” with the following icons: "},
    "715": {"Text": "When used in the pasture, Gather mode allows you to collect materials shed by the animals in your custody.\n\n\n\nEnable Gather mode from the islekeep's index, and select the animal whose leavings you wish to collect.\n\n\n\nLeavings may be collected once a day from each animal. An animal's mood affects the type and amount of leavings it produces."},
    "716": {"Text": "The Pet feature allows you to lovingly pat your animals.\n\n\n\nEnable Pet mode from the islekeep's index and select the animal you wish to engage with.\n\n\n\nWhile your soul may experience rejuvenation from patting happy animals, this has no practical effect on gameplay."},
    "717": {"Text": "Beckoning calls animals to your current location.\n\n\n\nEnable Beckon mode from the islekeep's index and select the animal you wish to call over.\n\n\n\nOnce an animal reaches your current location, it will remain in that general vicinity. "},
    "718": {"Text": "You may release animals from the pasture if you wish to return them to their natural habitat.\n\n\n\nTo do this, speak to the creature comforter to access the Pasture Management menu. After selecting the animal you wish to part with, choose the “Release” subcommand.\n\n\n\nPlease note that you cannot recover specific animals after they have been released."},
    "719": {"Text": "You may change the names of animals in your pasture.\n\n\n\nTo do this, speak to the creature comforter to access the Pasture Management menu. After selecting the animal you wish to name, choose the “Change Nickname” subcommand and follow the on-screen prompts."},
    "720": {"Text": "You may entrust the care of your animals to the caretaker, who will arrange for a team of kind-hearted mammets to feed your animals and gather their leavings in your stead.\n\n\n\nSpeak with the creature comforter after obtaining the appropriate mammet-sized tool to get started.\n\n\n\nPlease note that you will not receive island experience points when retrieving leavings gathered via the caretaking service.\n\n\n\n■Entrusting Your Animals\n\nFrom the Pasture Management menu, choose the animal you wish the caretaker to see to, and select the “Entrust to Caretaker” subcommand.\n\n\n\nAfter confirming the conditions of care, choose which feed you wish to use, and caretaking services will begin.\n\n\n\nA daily fee of seafarer's cowries will be required to maintain your animals. Maintenance will be suspended if seafarer's cowries are insufficient or if leavings have accumulated to the maximum of 20. Animals will be marked “Under Care” if maintenance is proceeding smoothly and “Care Halted” if maintenance has been suspended.\n\n\n\nThe fee of seafarer's cowries will be automatically collected each day at <ResetTime>12</ResetTime>1 p.m. (Earth time) for all animals marked “Under Care.”\n\n\n\nThe care for animals marked “Care Halted” will resume automatically once the required conditions for maintenance have been achieved, and collection of the daily fee will resume accordingly.\n\n\n\n■Ending Caretaking Services\n\nFrom the Pasture Management menu, select the animal you wish to exempt from caretaking services, and choose either the “Dismiss Caretaker” or “Collect Leavings & End Caretaking Services” subcommand.\n\n\n\n■Collecting Leavings\n\nCaretaking mammets will gather animal products for you, but these leavings will not be added to your isleventory until you collect them.\n\n\n\nFrom the Pasture Management menu, use either the “Collect Leavings & Resume Caretaking Services” or “Collect Leavings & End Caretaking Services” subcommand to collect the materials produced by your animals, and continue or quit caretaking services, respectively."},
    "721": {"Text": "The workshop provides a place for mammets to create handicrafts out of the materials obtained on your island."},
    "722": {"Text": "After conveying a schedule of production to the tactful taskmaster, isleworks handicrafts will be automatically created and sold for a profit of seafarer's cowries. Make the most of the workshop's various features, and you'll soon be swimming in a sea of cowries!"},
    "723": {"Text": "From sundry items to foodstuffs and furnishings, isleworks handicrafts are specialty goods created from your island's natural resources."},
    "724": {"Text": "The following elements are crucial to isleworks handicraft creation:\n\n\n\n・Materials\n\nThe production of handicrafts requires materials that can be gathered from the wilds of your island, the crops you grow, or the animals you keep.\n\n\n\n・Time\n\nThe time it takes to create a given item is displayed in hours. In order to produce a given handicraft, a sufficient block of time must be available in the workshop's agenda.\n\n※Please refer to “Agenda” for further details.\n\n\n\n・Value\n\nThe selling price of each handicraft is displayed in seafarer's cowries. As your workshop's level increases, so too will the value of the items it produces.\n\n\n\n・Category\n\nEvery isleworks handicraft falls under a certain category, which in turn affects efficiency bonuses.\n\n※Please refer to “Efficiency Bonuses” for further details.\n\n\n\nAdditional handicrafts will become available for creation as your sanctuary rank increases."},
    "725": {"Text": "The workshop's agenda indicates which isleworks handicrafts will be created at what time.\n\n\n\nSpeak with the tactful taskmaster near your cozy cabin to access the Isleworks Agenda interface, from which you may create, review, and edit the schedule of production."},
    "726": {"Text": "The following statuses may be reflected on the agenda."},
    "727": {"Text": "①Pre-production\n\nHandicrafts in pre-production have been scheduled, but not yet created. Production will begin at the time indicated on the agenda.\n\n\n\n②In Production\n\nHandicrafts in production are currently being created.\n\n\n\n③Insufficient Material\n\nYou do not have the materials required for creating these handicrafts.\n\n\n\n④Shipped\n\nShipped handicrafts have been completed and sold.\n\n\n\n■Setting the Agenda\n\nTo schedule handicrafts for production, select the plus button on the Isleworks Agenda interface."},
    "728": {"Text": "Handicrafts available for production will be displayed in the Set Agenda window. By selecting your desired item followed by the Schedule button, creation of the handicraft will be added to the agenda.\n\n\n\nYou may schedule handicrafts for production even if you do not currently have the necessary materials. As long as sufficient materials are acquired by the time of scheduled production, the handicraft will be created automatically.\n\n\n\n■Clearing the Agenda\n\nHandicrafts not yet in production may be erased from the schedule.\n\n\n\nWhile you can also clear the agenda of items currently in production, please note that the necessary materials will still be used and cannot be recovered.\n\n\n\nTo erase all items in a given cycle, select the Clear Agenda button in the upper right-hand corner of the Isleworks Agenda interface.\n\n※Please refer to “Cycles & Seasons” for further details on cycles.\n\n\n\n■Registering Presets\n\nYou may save a workshop's schedule for a given cycle and apply it to other workshops or future cycles.\n\n\n\nSelect the item from which the agenda preset should start, and choose “Register Preset” from the subcommands.\n\n※You may save a maximum of 10 agenda presets.\n\n\n\nTo apply an agenda preset to your schedule, choose the “Select Preset” subcommand from the plus button on the Isleworks Agenda interface. There is no limitation to the number of times you can apply a preset."},
    "729": {"Text": "■Cycles and Seasons\n\nThe workshop's agenda is comprised of cycles and seasons.\n\n\n\nOne cycle lasts 24 hours (Earth time), and one season lasts for seven cycles. In other words, cycles are equivalent to Earth-time days and seasons to Earth-time weeks.\n\n\n\nAgendas for the current season and next season may be viewed from the Isleworks Agenda interface."},
    "730": {"Text": "■Rest Cycles\n\nAs a conscientious employer, you are required to allocate 2 cycles of rest per season. During rest cycles, no handicrafts can be created.\n\n\n\nYou can schedule and review rest cycles by selecting the Set Rest Cycles option in the upper right-hand corner of the Isleworks Agenda interface."},
    "731": {"Text": "■Production and Shipping\n\nMammets will automatically proceed with scheduled handicraft creation and shipping if all necessary materials have been acquired by the start of production. You may use your time freely while they work.\n\n\n\n■Collecting Earnings\n\nOnce handicrafts have been successfully completed and shipped, you may collect your profits by speaking with the tactful taskmaster."},
    "732": {"Text": "Your mammets will get into the groove of production when creating isleworks handicrafts within the same category. You will receive an efficiency bonus for scheduling such items in sequence, which will become outlined in blue on the Isleworks Agenda interface."},
    "733": {"Text": "Efficiency bonuses will cause those handicrafts produced immediately after similarly categorized crafts to be produced twofold, thereby doubling earnings.\n\n\n\nEven though double the handicrafts will be created under an efficiency bonus, no additional materials are required.\n\n\n\nFurthermore, efficiency bonuses may be chained.\n\n\n\nUsing efficiency bonuses strategically can vastly increase your workshop's earnings.\n\n\n\n■Limitations\n\nEfficiency bonuses will not be applied to the same item created in sequence. Additionally, efficiency bonuses are only applicable within a given cycle, and will not carry over to the following cycle.\n\n\n\n■Groove\n\nWhen efficiency bonuses are triggered, your mammets' happy production groove will intensify. High groove scores will apply a further bonus to profits when handicrafts are shipped.\n\n\n\nGroove is reset at the beginning of each season. Maximum groove attainable will also increase with the number of landmarks constructed on your island."},
    "734": {"Text": "The granary will send mammets to various locations throughout your island to forage for resources."},
    "735": {"Text": "Foraging expeditions yield an array of materials, some of which are designated as “rare” and can only be obtained via the granary's services.\n\n\n\nConstruct a granary in a vacant plot to unlock foraging expeditions."},
    "736": {"Text": "Schedule foraging expeditions by speaking with the excitable explorer outside the cozy cabin."},
    "737": {"Text": "Choose “Select Terrain” in the Foraging Expeditions window to review the locations to which you may send a team of exploratory mammets."},
    "738": {"Text": "Each terrain on your island yields different materials. After choosing your desired expedition area, indicate the number of days you wish your mammets to forage, then press Confirm.\n\n\n\nMammets will return with the materials they have gathered thus far at <ResetTime>12</ResetTime>1 p.m. (Earth time) every day until the foraging expedition is over.\n\n\n\nConstructing landmarks and renovating your granaries will increase the amount of materials your mammets can gather."},
    "739": {"Text": "Accept materials gathered from foraging expeditions by speaking with the excitable explorer outside of the cozy cabin and selecting the Collect button, located under the Expedition Terrain image."},
    "740": {"Text": "Any minion in your possession may freely wander within your hideaway."},
    "741": {"Text": "Select Manage Minions from the islekeep's index to access the\n\nFree-range Minions menu and get started."},
    "742": {"Text": "■Release the Minions!\n\nThe Free-range Minions menu displays the current population of released minions in each available area. After selecting your desired area, press Select Minions and let loose your tiny friends via subcommand.\n\nYou can release one of each minion, up to a starting maximum of 40 minions. You will be able to release more minions as your island development progresses.\n\n\n\nPlease note that your minions are enjoying this island paradise as much as you are, and may therefore seem different than they do when accompanying you on your journeys.\n\n\n\nYou will find that the nameplates of minions roaming the isle will display according to the selected mode in the islekeep's index, irrespective of your character configuration settings. While the “Free” mode is active, minions can be targeted, and their names will be displayed. Conversely, while any other mode is active, they cannot be targeted, and their names will no longer display.\n\n\n\n■Retrieving Individual Minions\n\nFrom the Free-range Minions menu, use the “Retrieve Minion” subcommand on the minion you wish to recall."},
    "743": {"Text": "Viewing Adventurer Plates"},
    "744": {"Text": "You may view another player's adventurer plate by accessing the “View Adventurer Plate” subcommand when targeting them or from their name when listed in the windows and features below:\n\n\n\n・Log window\n\n・Party list\n\n・Party members\n\n・Friend list\n\n・Player search\n\n・Linkshell\n\n・Cross-world linkshell\n\n・Free company\n\n・Fellowship\n\n・Contact list"},
    "745": {"Text": "Portrait Composition"},
    "746": {"Text": "Each element of a portrait can be adjusted. Adjustable settings are as follows:\n\n\n\n■Design\n\nBackground/Frame/Accent\n\n\n\n■Character\n\nPose/Expression/Facial Direction/Gaze Direction\n\n\n\n■Lighting\n\nAmbient/Directional\n\n\n\n■Camera\n\n・Tilt (Tumble)\n\n・Distance (Dolly)\n\n・Positioning (Track)\n\n・Rotation (Roll)\n\n・Lens (Zoom)\n\n"},
    "747": {"Text": "Design Settings"},
    "748": {"Text": "The following design settings can be adjusted:\n\n1. Background\n\n2. Frame\n\n3. Accent\n\n\n\nBackground designs will appear behind the portrait subject, whereas frames and accents will be layered on top."},
    "749": {"Text": "Character Settings"},
    "750": {"Text": "The following character settings can be adjusted:\n\n1. Pose\n\n2. Expression\n\n3. Facial and Gaze Direction\n\n\n\n■Pose\n\nSelect from a variety of emotes and actions, and choose whether to pause or play motions to create your desired pose.\n\n\n\n■Expression\n\nAdjust your facial expression independently from chosen pose.\n\n\n\n■Facial and Gaze Direction\n\nChoose whether your face and gaze are directed toward the camera or elsewhere.\n\n※These settings are unavailable when using certain poses, such as actions and some emotes."},
    "751": {"Text": "Lighting Settings"},
    "752": {"Text": "The following lighting settings can be adjusted:\n\n1. Ambient Lighting\n\n2. Directional Lighting\n\n\n\n■Ambient Lighting\n\nSettings in this category affect the brightness and color values of the portrait as a whole.\n\n\n\n■Directional Lighting\n\nSettings in this category affect the positioning, brightness, and color values of the directional light source."},
    "753": {"Text": "Camera Settings"},
    "754": {"Text": "The following settings concerning the camera's placement and focal point can be adjusted:\n\n・Tilt (Tumble)\n\n・Distance (Dolly)\n\n・Positioning (Track)\n\n・Rotation (Roll)\n\n・Lens (Zoom)\n\n\n\n■Tilt (Tumble)\n\nThis setting affects the camera angle with respect to the focal point (your character). It can be adjusted using the right stick on a gamepad or by left-clicking and dragging the mouse.\n\n※Use of the positioning (track) settings may change the portrait's focal point.\n\n\n\n■Distance (Dolly)\n\nCamera distance functions similarly to the zoom function in the overworld. It can be adjusted by pressing <CommandIcon(12)/> and tilting the right stick on a gamepad, or by scrolling with the mouse wheel while the cursor is over your portrait.\n\n\n\n■Positioning (Track)\n\nPositioning moves the focal point both horizontally and vertically, and can be adjusted via the left stick on a gamepad, or by right-clicking and dragging the mouse while the cursor is over your portrait.\n\n\n\n■Rotation (Roll)\n\nThis slider, found below the portrait currently being edited, rotates the camera itself to adjust the direction of its focus.\n\n\n\n■Lens (Zoom)\n\nAs opposed to the camera itself, this setting affects the camera lens's zoom to make the field of view wider or narrower. Its slider is also found below the portrait."},
    "755": {"Text": "Saving Portraits"},
    "756": {"Text": "You may save and display your completed portrait using the button at the bottom of the portrait editor window assuming that the following conditions are met:\n\n1. Your character is visible in the portrait.\n\n2. Their expression is visible in the portrait.\n\n\n\n■Character Visibility\n\nCertain camera or focal point placements may leave your character out of the frame. Adjust these settings so that your character can be seen.\n\n\n\n■Expression Visibility\n\nCertain camera or focal point placements may leave your character's expression out of the frame. Adjust these settings so that the expression can be seen."},
    "757": {"Text": "Search Comment"},
    "758": {"Text": "Editing Your Search Comment"},
    "759": {"Text": "After accessing the Adventurer Plate interface, select “Edit Search Comment” from the menu.\n\n\n\nPlease note that the same search comment will display on both your adventurer plate and in search info."},
    "760": {"Text": "Precautions"},
    "761": {"Text": "Using Fantasia"},
    "762": {"Text": "The transformative nature of Fantasia results in the alteration of your character's appearance, from subtle adjustments to a complete change in race or gender. As such, adventurer plate portraits will revert to default settings, requiring you to create a new image that reflects your character's updated appearance.\n\n\n\nPlease note that after using Fantasia, your adventurer plate will become temporarily hidden from other players. You may make it public again by updating its settings."},
    "763": {"Text": "Usage Policy"},
    "764": {"Text": "Adventurer plates and portraits are designed to be shared with others. Please be considerate of your fellow players when using these features, and keep your plate/portrait composition respectful and appropriate for all situations. You may be flagged for content that is deemed inappropriate."},
    "765": {"Text": "Copying Portrait Settings"},
    "766": {"Text": "You may import settings from other portraits to create a similar image with a different gear set.\n\n\n\n■How to Copy Portrait Settings\n\nChoose the portrait you wish to apply the copied settings to, and select the subcommand “Import Settings.” A pop-up window will appear.\n\n\n\n■Choose the Source Portrait\n\nFrom the dropdown menu, select the portrait whose settings you wish to copy. A preview of the applied changes will be displayed. If you are satisfied with the image, select “Confirm” and the settings will be copied and imported to the target portrait.\n\n\n\n■Copying Poses\n\nIf pose settings of the source portrait are incompatible with the target portrait, pose/camera settings will revert to default."},
    "767": {"Text": "Restoring Default Settings"},
    "768": {"Text": "Use the “Restore Default Settings” subcommand to revert all portrait elements back to their original settings."},
    "769": {"Text": "Isleworks for Beginners"},
    "770": {"Text": "What Happens at the Workshop?"},
    "771": {"Text": "Scheduling Basics"},
    "772": {"Text": "Congratulations! You have built your very own workshop, where you may make and sell isleworks handicrafts."},
    "773": {"Text": "Isleworks handicrafts are artisanal goods made from your island's natural resources. Traders in Limsa Lominsa will be happy to pay a sum of seafarer's cowries in exchange for these goods, allowing you to live your dream of running an island-based small business!\n\n\n\nIn case breaking a sweat isn't your cup of tea, fear not─a team of mammets will create and ship all handicrafts for you. You need only speak to the tactful taskmaster to design the production schedule, then sit back, relax, and watch the cowries pour in."},
    "774": {"Text": "Managing a workshop's schedule may seem daunting at first, but once you grasp the basics, handicraft production will feel as refreshing as a tropical breeze! As an example, let's try scheduling the production of an isleworks potion.\n\n\n\n■Press Plus to Schedule\n\nThe plus button on the Isleworks Agenda screen indicates an opening in your schedule. Select this button to get started."},
    "775": {"Text": "■Choose Your Handicraft\n\nAfter pressing the plus button, a menu of all handicrafts currently available for production will open. In keeping with our example, select “Isleworks Potion” from the list. You will notice that the materials required to create a given handicraft are displayed on this screen, but you can still schedule an item even if you don't have all the materials just yet.\n\n\n\nUse the Schedule button to set your agenda!"},
    "776": {"Text": "■Export Your Items and Reap Your Rewards!\n\nNow that you have set an agenda, your faithful team of crafty mammets will create and export all the handicrafts you ordered while you bask in the sunshine and imbibe refreshing liquids.\n\n\n\nAn isleworks potion takes four hours (Earth time) to produce. Remember: those who would judge a mammet for the time it takes to produce a handicraft are not worthy of that goodly mammet.\n\n\n\nAfter the designated time has passed, put down your beverage long enough to speak with the tactful taskmaster once more, and your pockets will be filled with the earnings from your most recent export!\n\n\n\n■Managing Materials\n\nMaterials used for the creation of a handicraft will be depleted at the start of production.\n\n\n\nIf you do not possess the required materials by the time production is scheduled to begin, your mammets will be unable to create the handicraft you ordered. They might even cry due to feelings of inadequacy.\n\n\n\nSo, if you did not have enough island palm leaves or islewort when you scheduled the isleworks potion, be sure to gather two of each by the time production is scheduled to start. Don't be the Warrior of Light who made a mammet cry.\n\n\n\nYou can keep track of what materials will be expended during current or upcoming production by clicking the Review Materials button."},
    "777": {"Text": "Reviewing Materials"},
    "778": {"Text": "Reviewing Earnings"},
    "779": {"Text": "Tricks of the Trade"},
    "780": {"Text": "Earnings are not only influenced by factors like workshop level and groove, but the popularity and current supply of handicrafts.\n\n\n\nNavigating the nuances of market demand will offer you even greater profits than simply renovating your facilities or activating efficiency bonuses.\n\n\n\n■Market Research\n\nYou may review the current state of the market by selecting the “Review Supply & Demand” button in the top right-hand corner of the Isleworks Agenda interface."},
    "781": {"Text": "・Popularity\n\nItems will be in one of the following four states of popularity: Very High, High, Average, and Low.\n\n\n\nThe more popular an item is, the higher it will sell for.\n\n\n\nPopularity may change at the beginning of a new season, but it will remain constant throughout that season.\n\n\n\n・Supply\n\nItems will be in one of the following fives stages of supply: Nonexistent, Insufficient, Sufficient, Surplus, and Overflowing.\n\n\n\nThe less abundant an item is, the higher it will sell for.\n\n\n\nFurthermore, the supply of handicrafts may change each cycle according to both commercial trends in Limsa Lominsa and the type/amount of items you sell from your island.\n\n\n\nYou can check shifts in demand from the previous cycle to the current one by referencing the “Demand Shift” column of the Supply & Demand interface.\n\n\n\nIf you produce too much of the same product, the market will be inundated with it, causing supply to become “Overflowing.” Pay special attention to changes in the market when looking to create a large amount of a single kind of handicraft."},
    "782": {"Text": "A variety of resources are necessary for the production of handicrafts. You may confirm what materials are required for your workshop's current schedule by selecting “Review Materials” and accessing the Material Allocation interface."},
    "783": {"Text": "You may review the necessary materials for the current cycle, current season, or both current and next season. If a deficit appears for any materials, please be sure to acquire them by the start of scheduled production."},
    "784": {"Text": "You may review a record of your recent profits by speaking with the tactful taskmaster and selecting “Review earnings.”"},
    "785": {"Text": "The Earnings Report displays total profits for the current season, the previous season, and the highest recorded profits for any season.\n\n\n\nThe value of the handicrafts you sell will fluctuate depending on their popularity and demand at the time they are sold. You can check the fluctuation in their value by reviewing the “Value Change” column in the earnings report menu.\n\n\n\nIf your earnings for a particular season are not what you expected, be sure to check how the handicrafts you chose may have affected market supply and demand."},
    "786": {"Text": "Mastering the intricacies of isleworks production and trade begins with a close examination of the materials available to you and the strategic implementation of efficiency bonuses.\n\n\n\nFor those islekeeps who feel like they have a firm grasp on the basics, the following tips will help you take your island industry─and earnings─to the next level.\n\n\n\n\n\n■Popular Items Sell Even Better When Scarce\n\nWhen a handicraft has High or Very High popularity, the inclination may be to produce large quantities of it, as popularity increases selling price. However, simply selling lots of a popular item will result in Overflowing supply for future cycles, which may ultimately undercut potential earnings.\n\n\n\nBy waiting to sell a popular handicraft during cycles in which its supply is Nonexistent, you can optimize your profits while keeping the markets in balance.\n\n\n\nDemand Shift may prove a helpful indicator of how supply levels will behave in coming cycles. For example, if an Insufficient handicraft is showing a Skyrocketing demand shift, one might reasonably expect it to reach Nonexistent supply by the following cycle.\n\n\n\n\n\n■Start the Season Short and Efficient\n\nLevels of groove increase with the number of efficiency bonuses activated during production. Therefore, securing as many efficiency bonuses as you can at the beginning of a season allows you to benefit from the effects of maximum groove for longer.\n\n\n\nTo quickly activate efficiency bonuses, schedule applicable handicrafts that require relatively short production times. Handicrafts that take longer to produce typically fetch a higher price, so waiting to create these items until groove is high will maximize your earnings without flooding supply.\n\n\n\nStrategically utilizing factors such as groove and paying close attention to production time will help increase the value of the handicrafts you sell."},
    "787": {"Text": "Efficiency Bonuses"},
    "788": {"Text": "The Path to Profits"},
    "789": {"Text": "With an agenda in hand and a team of eager mammets at your disposal, you are free to make any and all handicrafts your heart desires. However, a very special bonus awaits those who choose their schedules cleverly.\n\n\n\nThe efficiency bonus will double the production of a given handicraft without requiring additional materials or production time.\n\n\n\nDoubling the production of a handicraft means you will have two handicrafts to export, and basic mathematics tells us that two handicrafts will sell for twice as much as one handicraft will. So what are you waiting for? Activate those efficiency bonuses by following the steps below!\n\n\n\n■Activating Efficiency Bonuses\n\nAll handicrafts belong to at least one item category, such as “Concoctions” or “Confections.”\n\n\n\nEfficiency bonuses are activated by scheduling the production of similarly categorized items in direct succession.\n\n\n\nFor example, an isleworks potion and isleworks firesand are both classified as “Concoctions.” By scheduling production of isleworks firesand right after your isleworks potion, you will activate an efficiency bonus that creates two pinches of isleworks firesand with the same time and materials it would normally take to make one!\n\n\n\nBut you don't have to keep track of all your bonuses in that steel-trap mind of yours─the text “Efficiency Bonus!” will appear on the agenda for items that will be produced twice as a result of your clever scheduling."},
    "790": {"Text": "But wait! There's more.\n\n\n\nWhat if you scheduled an isleworks potion, followed by a pinch of isleworks firesand, followed by another isleworks potion?\n\n\n\nThanks to efficiency bonuses, what might have been only three handicrafts has now been expanded to five! Think of the profits! Keep in mind both the type and order of handicrafts you add to your agenda, and you will be swimming in an abundance of seafarer's cowries in no time.\n\n\n\n■Limitations of the Efficiency Bonus\n\nUnfortunately, due to the peculiarities of the mammet's psyche, your tiny workers will not be nearly as excited making the same item twice in a row. While an isleworks potion/isleworks firesand combination will earn you an efficiency bonus, an order of isleworks potion/isleworks potion will get you nothing but some blinking and basic adherence to general protocol.\n\n\n\nIn other words, only different items belonging to the same category can activate efficiency bonuses.\n\n\n\nWhen aiming for bonuses, be sure you are scheduling different handicrafts. Variety, after all, is the spice of island life."},
    "791": {"Text": "Now that you have taken your first steps down the path to profits, you may be curious as to how to increase your earnings even further than what a simple efficiency bonus might afford.\n\n\n\nWhen you feel ready to take the plunge into the intricacies of the handicraft trade, access the Guide in your islekeep's index and check the section titled “The Workshop.”\n\n\n\nBut for now, perhaps continue enjoying that refreshing beverage─you've earned it!"},
    "792": {"Text": "The Palace of the Dead"},
    "793": {"Text": "Entry"},
    "794": {"Text": "You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system.\n\n\n\nTo create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot."},
    "795": {"Text": "Progress"},
    "796": {"Text": "Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated.\n\n\n\nEspecially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point."},
    "797": {"Text": "Saving Progress"},
    "798": {"Text": "Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point."},
    "799": {"Text": "Leveling Up"},
    "800": {"Text": "Players who enter from floor 1 will start at level 1 regardless of their current class or job level. Players who enter from floor 51, however, will start at level 60.\n\n\n\nIf your job or class level is below 90 upon entering the deep dungeon, experience points will be rewarded based on progress."},
    "801": {"Text": "Learning Actions"},
    "802": {"Text": "As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level.\n\n\n\nAny role actions acquired prior to entering the Palace of the Dead will be available immediately upon entry."},
    "803": {"Text": "Precautions"},
    "804": {"Text": "It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party.\n\n\n\nA fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero. Please note that the Party KO count will also increase in the event your party abandons the duty."},
    "805": {"Text": "Resetting Progress"},
    "806": {"Text": "Resetting Progress"},
    "807": {"Text": "It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted."},
    "808": {"Text": "Fixed Parties"},
    "809": {"Text": "Disbanding Fixed Parties"},
    "810": {"Text": "It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data.\n\n\n\nOnce saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."},
    "811": {"Text": "Entry After Disbanding"},
    "812": {"Text": "Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.\n\n\n\nPlease note that a matched party cannot be used to challenge floors beyond floor 100."},
    "813": {"Text": "Party Progression"},
    "814": {"Text": "Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together until floor 100 by forming a party and choosing to enter as a matched party."},
    "815": {"Text": "Aetherpool Gear"},
    "816": {"Text": "About Aetherpool Gear"},
    "817": {"Text": "Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."},
    "818": {"Text": "Upgrading Aetherpool Gear"},
    "819": {"Text": "Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.\n\n\n\nThe maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window.\n\n\n\nAetherpool gear enhancements will not carry over from one deep dungeon to another."},
    "820": {"Text": "Gear Restrictions"},
    "821": {"Text": "Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength."},
    "822": {"Text": "Pomanders"},
    "823": {"Text": "Using Pomanders"},
    "824": {"Text": "Players will, on occasion, obtain pomanders from treasure coffers in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage.\n\n\n\nPomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use.\n\n\n\nPomanders cannot be taken outside of the deep dungeon. When in a matched party, they will be reset each time you enter the dungeon."},
    "825": {"Text": "The Accursed Hoard"},
    "826": {"Text": "About the Accursed Hoard"},
    "827": {"Text": "When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary at the treasure's location for a fixed period of time to unearth the coffer."},
    "828": {"Text": "Finding the Accursed Hoard"},
    "829": {"Text": "Though it is not difficult to unearth pieces of the Accursed Hoard, their location cannot be discerned with the naked eye alone.\n\n\n\nPlayers must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."},
    "830": {"Text": "Appraisal"},
    "831": {"Text": "Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised."},
    "832": {"Text": "Scores"},
    "833": {"Text": "Individual and Party Scores"},
    "834": {"Text": "When entering the deep dungeon as a fixed party, you will receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance.\n\n\n\nPlease note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible."},
    "835": {"Text": "Rankings"},
    "836": {"Text": "Your highest score from the deep dungeon will be saved and can be viewed at any time by speaking with the Wood Wailer expeditionary captain. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone."},
    "837": {"Text": "Heaven–on–High"},
    "838": {"Text": "Entry"},
    "839": {"Text": "You may enter Heaven–on–High solo or in a party of up to four players. When speaking with Kyusei, you will be given the option to enter with a fixed party or a matched party via the matching system.\n\n\n\nTo create a fixed party, the party leader must speak with Kyusei after forming a party of up to four players. Please note that all party members must have at least one unused save slot.\n\n\n\nYou must be a Disciple of War or Magic of level 61 or above to participate."},
    "840": {"Text": "Leveling Up"},
    "841": {"Text": "Players who enter from floor 1 will start at level 61 regardless of their current class or job level. Players who enter from floor 21, however, will start at level 70.\n\n\n\nIf your job or class level is below 90 upon entering the deep dungeon, experience points will be rewarded based on progress."},
    "842": {"Text": "Precautions"},
    "843": {"Text": "It is possible to receive a score for your performance in Heaven–on–High. In order to do so, you must enter with a fixed party.\n\n\n\nA fixed party is also required to challenge floor 31 and beyond. Moreover, your Party KO count must be zero. Please note that the Party KO count will also increase in the event your party abandons the duty."},
    "844": {"Text": "It is possible to reset your progression in Heaven–on–High, allowing you to re-enter the tower starting from floor 1 or floor 21. Your level will be reset to 61 if resetting to floor 1 and level 70 if resetting to floor 21. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted."},
    "845": {"Text": "It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data.\n\n\n\nOnce saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."},
    "846": {"Text": "Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering Heaven–on–High. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.\n\n\n\nPlease note that a matched party cannot be used to challenge floors beyond floor 30."},
    "847": {"Text": "Players who have not progressed to the same floor cannot enter Heaven–on–High together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together until floor 30 by forming a party and choosing to enter as a matched party."},
    "848": {"Text": "Empyrean Aetherpool Gear"},
    "849": {"Text": "About Empyrean Aetherpool Gear"},
    "850": {"Text": "Players must use empyrean aetherpool armor and arms in place of normal gear when inside Heaven–on–High. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."},
    "851": {"Text": "Upgrading Aetherpool Gear"},
    "852": {"Text": "Empyrean aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.\n\n\n\nThe maximum strength of empyrean aetherpool gear may be restricted depending on your class or job level and current progression in the tower. This can be confirmed when viewing the Character Info window.\n\n\n\nAetherpool gear enhancements will not carry over from one deep dungeon to another."},
    "853": {"Text": "Gear Restrictions"},
    "854": {"Text": "Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of Heaven–on–High from floor 1 to ensure your empyrean aetherpool gear is of sufficient strength."},
    "855": {"Text": "Pomanders and Magicite"},
    "856": {"Text": "Players will, on occasion, obtain pomanders from treasure coffers in Heaven–on–High. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage.\n\n\n\nPomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use.\n\n\n\nPomanders cannot be taken outside of the deep dungeon. When in a matched party, they will be reset each time you enter the dungeon."},
    "857": {"Text": "Using Magicite"},
    "858": {"Text": "Players may find magicite in treasure coffers in Heaven–on–High. These items are shared between all party members and, when used, affect all enemies on the current floor in a variety of ways.\n\n\n\nMagicite cannot be taken outside of the deep dungeon. When in a matched party, it will be reset each time you enter the dungeon."},
    "859": {"Text": "Eureka Orthos"},
    "860": {"Text": "Entry"},
    "861": {"Text": "You may enter Eureka Orthos solo or in a party of up to four players. When speaking with Khatun, you will be given the option to enter with a fixed party or a matched party via the matching system.\n\n\n\nTo create a fixed party, the party leader must speak with Khatun after forming a party of up to four players. Please note that all party members must have at least one unused save slot."},
    "862": {"Text": "Leveling Up"},
    "863": {"Text": "Players who enter from floor 1 will start at level 81 regardless of their current class or job level. Players who enter from floor 21, however, will start at level 90.\n\n\n\nIf your job or class level is below 90 upon entering the deep dungeon, experience points will be rewarded based on progress."},
    "864": {"Text": "Precautions"},
    "865": {"Text": "It is possible to receive a score for your performance in Eureka Orthos. In order to do so, you must enter with a fixed party.\n\n\n\nA fixed party is also required to challenge floor 31 and beyond. Moreover, your Party KO count must be zero. Please note that the Party KO count will also increase in the event your party abandons the duty."},
    "866": {"Text": "It is possible to reset your progression in Eureka Orthos, allowing you to re-enter the tower starting from floor 1 or floor 21. Your level will be reset to 81 if resetting to floor 1 and level 90 if resetting to floor 21. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted."},
    "867": {"Text": "It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (protomanders and demiclones) will be lost upon converting your data.\n\n\n\nOnce saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."},
    "868": {"Text": "Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering Eureka Orthos. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.\n\n\n\nPlease note that a matched party cannot be used to challenge floors beyond floor 30."},
    "869": {"Text": "Orthos Aetherpool Gear"},
    "870": {"Text": "About Orthos Aetherpool Gear"},
    "871": {"Text": "Players must use Orthos aetherpool armor and arms in place of normal gear when inside Eureka Orthos. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."},
    "872": {"Text": "Upgrading Aetherpool Gear"},
    "873": {"Text": "Orthos aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.\n\n\n\nThe maximum strength of Orthos aetherpool gear may be restricted depending on your class or job level and current progression in the tower. This can be confirmed when viewing the Character Info window.\n\n\n\nAetherpool gear enhancements will not carry over from one deep dungeon to another."},
    "874": {"Text": "Gear Restrictions"},
    "875": {"Text": "Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of Eureka Orthos from floor 1 to ensure your Orthos aetherpool gear is of sufficient strength."},
    "876": {"Text": "Protomanders and Demiclones"},
    "877": {"Text": "Players will, on occasion, obtain protomanders from treasure coffers in Eureka Orthos. These items are similar to the pomanders found in the Palace of the Dead, and can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage.\n\n\n\nProtomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use.\n\n\n\nProtomanders cannot be taken outside of the deep dungeon. When in a matched party, they will be reset each time you enter the dungeon."},
    "878": {"Text": "About Demiclones"},
    "879": {"Text": "Players will, on occasion, obtain tomestones from treasure coffers in Eureka Orthos, which can be used to generate demiclones. These items can be used by all party members once acquired.\n\n\n\nDemiclones will follow and fight alongside the player who generated them. Each demiclone has unique strengths, so choose carefully to turn the tides in your favor.\n\n\n\nTomestones cannot be taken outside of the deep dungeon. When in a matched party, they will be reset each time you enter the dungeon."},
    "880": {"Text": "Applying to Adventurer Plate"},
    "881": {"Text": "You may apply gear set portraits to your adventurer plate.\n\n※You must equip the corresponding gear set to apply its portrait.\n\n\n\n■How to Apply a Gear Set Portrait to the Adventurer Plate\n\n1. Select the portrait you wish to apply.\n\n2. Choose “Apply to Adventurer Plate” from the subcommand menu.\n\n3. Select “Yes” when the confirmation window appears.\n\n\n\nFurthermore, you may also import and apply adventurer plate portrait settings to gear set portraits.\n\n※Only portrait settings will be imported. Gear set settings will remain unchanged.\n\n\n\n■How to Import Your Adventurer Plate Portrait Settings\n\n1. Select the gear set portrait to which you would like to apply the settings.\n\n2. Choose “Import Settings from Adventurer Plate” from the subcommand menu.\n\n3. After reviewing the confirmation window, select “Confirm.”"},
    "882": {"Text": "Players who have not progressed to the same floor cannot enter Eureka Orthos together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together until floor 30 by forming a party and choosing to enter as a matched party."},
    "883": {"Text": "About Protomanders"},
    "884": {"Text": "When exploring Heaven–on–High, players will, on occasion, find pieces of the Accursed Hoard─treasure sealed by powerful magicks. Once found, players must remain stationary in the treasure's location for a fixed period of time to unearth the coffer."},
    "885": {"Text": "Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone.\n\n\n\nPlayers must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."},
    "886": {"Text": "Pieces of the Accursed Hoard found in Heaven–on–High will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the Confederate appraiser in Onokoro to have it properly appraised."},
    "887": {"Text": "When entering the deep dungeon as a fixed party, you will receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance.\n\n\n\nPlease note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible."},
    "888": {"Text": "Your highest score from the deep dungeon will be saved and can be viewed at any time by speaking with Kyusei. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone."},
    "889": {"Text": "When exploring Eureka Orthos, players will, on occasion, find pieces of the Accursed Hoard─treasure sealed by powerful magicks. Once found, players must remain stationary in the treasure's location for a fixed period of time to unearth the coffer."},
    "890": {"Text": "Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone.\n\n\n\nPlayers must make use of a certain protomander in order to sense the presence of hidden pieces of the Accursed Hoard."},
    "891": {"Text": "Pieces of the Accursed Hoard found in Eureka Orthos will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with Valeroine at the Eight Sentinels to have it properly appraised."},
    "892": {"Text": "When entering the deep dungeon as a fixed party, you will receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance.\n\n\n\nPlease note that you cannot earn credit for previous floors when starting from floor 21. Starting from floor 1 will ensure the highest score possible."},
    "893": {"Text": "Your highest score from the deep dungeon will be saved and can be viewed at any time by speaking with Khatun. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone."},
    "894": {"Text": "The Clockwork Castletown"},
    "895": {"Text": "Turn the tricks and traps of this Far Eastern labyrinth to your advantage─if you can. What surprises lurk within its glamour-woven walls?"},
    "896": {"Text": "■Trick Floors■\n\nStanding upon a trick floor for too long will trigger a Tatami Twist, launching the unwitting loiterer into the air and inflicting damage. If your Guard is active, it will be depleted by the effort of staying upright."},
    "897": {"Text": "■Trick Door■\n\nPlayers who approach these false gates will find themselves teleported instantly to another door, far away from the expected trajectory. Trick doors only operate in one direction, so attempting to return the way you came will prove fruitless, and players may discover that passage is denied entirely whilst executing certain actions."},
    "898": {"Text": "■Pneumatic Parades■\n\nWhen a pneumatic parade begins, the clockwork onmyoji and clockwork yojimbo will join the fray. These puppets travel a predetermined path through the arena and unleash their unique attacks upon arriving in the vicinity of the centerpoint, checkpoints, and goals.\n\n\n\nWhile the clockwork yojimbo will obliterate its surroundings with strong physical damage, the clockwork onmyoji quietly seeks unsuspecting players. Those unfortunate enough to meet its gaze will be greatly shrunk in size and suffer the following effects:\n\n　・Decreased damage dealt and movement speed\n\n　・Increased damage taken"},
    "899": {"Text": "During the midst of the parade, infamous soy sauce mogul Kageyama will make his grand appearance upon a stage outside the arena, and shower combatants with glimmering coin. Players who get their hands on a pile of gold will enjoy the following effect:\n\n　・A boost to the limit gauge"},
    "900": {"Text": "Island Sanctuary Furnishings"},
    "901": {"Text": "Furnishing Glamours"},
    "902": {"Text": "Furnishings may be placed on your island sanctuary as glamours, allowing you to further personalize your tropical hideaway."},
    "903": {"Text": "■Placing Furnishing Glamours\n\nThe furnishings that appear on your island are glamours of furnishing items you own.\n\n\n\nSelect “Manage Furnishings” from the islekeep's index to place, color, or preview available furnishings."},
    "904": {"Text": "You only need to possess one of any given furnishing item to place it as many times as you'd like on your island─within reason, of course.\n\n\n\nThere is a limit to the number of furnishing items allowed on your island at once. This number will increase as island development progresses.\n\n\n\nGlamours may be placed in areas designated for furnishing. However, some existing furnishing items are not compatible with glamours and therefore cannot be placed anywhere on your island.\n\n\n\nYou do not need prisms to place furnishing glamours, and furnishing items will remain in your inventory even after you have placed them as glamours. However, please note that placing a glamour will bind the furnishing item to you, preventing future trade or sale to other players.\n\n\n\n■Registering Glamours\n\nIsland prisms may be used to register furnishing glamours. Registered glamours may be placed as many times as desired via the Registered Glamours list, which can be toggled to from the Furnishing Glamours window.\n\n\n\nYou may register up to 120 furnishing glamours.\n\n\n\nYou can register a furnishing glamour in the following ways:\n\n①Via the subcommand of the item while managing island furnishings\n\n②Via the subcommand of the glamour in your Placed Glamours list\n\n③Via the prompt when placing a glamour\n\n④Via the prompt when removing a glamour\n\n\n\n■Coloring Glamours\n\nFurnishing glamours may be painted by selecting “Manage Furnishings” from the islekeep's index, followed by “Color Furnishing Glamours.”\n\n\n\nAs with regular furnishings, dye is required to change the color of furnishing glamours."},
    "905": {"Text": "Fashion Accessory Basics"},
    "906": {"Text": "Types of Fashion Accessories"},
    "907": {"Text": "Hotbar Settings"},
    "908": {"Text": "Accessory Display Conditions"},
    "909": {"Text": "Auto-umbrella"},
    "910": {"Text": "Looking to add that extra bit of flair to your favorite glamour? Why not try a fashion accessory on for size?"},
    "911": {"Text": "To add a fashion accessory to your collection, use the corresponding item in your inventory. To equip your new accessory or assign it to the hotbar for later use, open the Fashion Accessories window from the Character section of the main menu.\n\n\n\nYou may stow your current accessory via the “Use” subcommand in the Fashion Accessories menu, or by selecting “Put Away” on the pet hotbar.\n\n\n\n※Fashion accessories are unavailable in dungeons and certain other areas. "},
    "912": {"Text": "Many types of fashion accessories can be found throughout the realm, including colorful parasols and umbrellas, stylish knapsacks, and wings of all shapes and sizes.\n\n\n\nSome accessories come with unique actions─for example, equipping an umbrella or parasol will allow you to perform an umbrella dance."},
    "913": {"Text": "The world of fashion is ever-changing, and new innovations may give rise to more types of accessories in the future. Keep an eye out for the latest trends!"},
    "914": {"Text": "The pet hotbar will appear when a fashion accessory is equipped, allowing you to easily change poses and perform unique actions.\n\n\n\nBy default, the pet hotbar automatically replaces a hotbar or cross hotbar. You may disable this function from the Hotbar Settings tab of the Character Configuration menu.\n\n\n\n■Disable Automatic Hotbar Replacement\n\nFrom the Character Configuration menu, select the Hotbar Settings tab. Uncheck “Automatically replace hotbar 1 when a fashion accessory is equipped.”"},
    "915": {"Text": "Fashion accessories will remain equipped while you speak with NPCs, engage in battle, and ride mounts.\n\n\n\nSome accessories may disappear for a short time while performing certain actions, but they will remain equipped.\n\n\n\nFor example, if a parasol is equipped, riding a mount will temporarily hide it, but the parasol will display again once you have dismounted."},
    "916": {"Text": "Afeared of being soaked by a sudden downpour? Keep your favorite umbrella or parasol at the ready with the auto-umbrella feature!\n\n\n\nSimply open the Fashion Accessories window under Character in the main menu, then select “Enable Auto-umbrella” from the subcommands of your preferred umbrella or parasol. The accessory you selected will be brought out the moment the rain begins, and put away once the weather clears up or you find shelter.\n\n\n\n※You may only set one auto-umbrella at a time.\n\n※The auto-umbrella function is disabled in certain areas."},
    "917": {"Text": "Fashion Accessories"},
    "918": {"Text": "■Disable Automatic Cross Hotbar Replacement\n\nFrom the Character Configuration menu, select the Hotbar Settings tab. Uncheck “Automatically replace cross hotbar with pet hotbar.”"},
    "919": {"Text": "Gear Set Basics"},
    "920": {"Text": "Purpose of Gear Sets"},
    "921": {"Text": "A gear set allows you to register and save your current equipment.\n\n\n\nNumerous gear sets can be registered to make efficient use of the Armoury system─by registering gear sets with different weapons or tools equipped to your main hand, you may switch between classes and jobs instantly without the need to manually equip each piece of gear.\n\n\n\nIf you unlock a new class or job, you may find it helpful to register a gear set for it."},
    "922": {"Text": "Making the Most of Gear Sets"},
    "923": {"Text": "Using Gear Sets"},
    "924": {"Text": "Firstly, let's create a gear set using the items you currently have equipped.\n\n\n\n■How to Register a Gear Set\n\n1. Open Character from the main menu, then select the Gear Set List button on the top right.\n\n2. A new window will be displayed. Select the plus button found in the top left corner.\n\n3. Your current equipment will now be registered as a new gear set.\n\n\n\n■How to Equip a Gear Set\n\n1. Open Gear Set List and select the desired gear set.\n\n2. Confirm your selection with the Equip Set button at the bottom of the window.\n\n\n\nAn “E” icon next to a gear set indicates your currently equipped selection."},
    "925": {"Text": ""},
    "926": {"Text": "Useful Commands"},
    "927": {"Text": "The gear set list includes many useful subcommands which can allow you to quickly check the equipment in a set, rename a set, or reorder the list itself."},
    "928": {"Text": "■Display Set\n\nDisplay the equipment registered to the gear set in a slot-specific list.\n\n\n\n■Preview\n\nView your character wearing the selected gear set."},
    "929": {"Text": "Updating Gear Sets"},
    "930": {"Text": "Changes to your equipment can easily be reflected to your currently selected gear set.\n\n\n\n■How to Update Gear Sets\n\n1. Open Character from the main menu.\n\n2. Press the Update Gear Set button in the top right corner.\n\n\n\nRemember to update your gear sets whenever you upgrade your equipment or make changes to materia!"},
    "931": {"Text": "■Reassign Set Number\n\nDirectly assign a gear set number. Using an existing gear set number will result in the two sets swapping numbers.\n\n\n\n■Move Set Up/Down\n\nShift a gear set to the number above or below it on the list.\n\n※Deleted set numbers will be skipped.\n\n\n\nMake use of these commands to assign a convenient number or order to the gear sets you use most often."},
    "932": {"Text": "■Link to Glamour Plate\n\nYou can change the outward appearance of gear sets by linking them to glamour plates. Furthermore, by registering the same equipment as multiple gear sets, each set can be linked a different glamour plate, allowing you to switch looks to match your current mood at the touch of a button!\n\n\n\nAfter linking a gear set, the glamour plate's number will be displayed to the right of the list. Please note that glamour plates can only be applied to equipment while within areas that classify as sanctuaries.\n\n\n\n■Remove Glamour Plate Link\n\nLinks to glamour plates can be removed with the gear set subcommand. Existing links must also be removed before you will be able to assign a different glamour plate.\n\n\n\n■Creating Glamour Plates\n\nRead the section in this guide entitled “Customizing Ensembles” to learn more about creating glamour plates."},
    "933": {"Text": ""},
    "934": {"Text": "■Change Set Name\n\nYour current class or job will become the default name for a newly registered set. You can use the subcommand to change this name freely, a function which comes in especially useful when creating multiple sets for the same class/job.\n\n\n\n■Delete Set\n\nRemove unwanted sets from the list. The numbers assigned to these sets will also be removed."},
    "935": {"Text": ""},
    "936": {"Text": "Customizing Ensembles"},
    "937": {"Text": ""},
    "938": {"Text": "A Picture of You"},
    "939": {"Text": "Fashion Functionality"},
    "940": {"Text": "While much of the equipment in FINAL FANTASY XIV provides advantages in battle, certain pieces are worn purely for the sake of fashion. Mix and match your favorite fashion items to create a style all your own!\n\n\n\nA special sidequest will unlock customization options allowing you to use these favored pieces to change the appearance of other equipment. Combined with the flexibility of gear sets, you control how you wish to look as you forge ahead on your adventures.\n\n\n\nThe ensemble customization guide can be accessed via the ? button found on each of these customization features, offering a detailed explanation of the various options available to create a style all your own."},
    "941": {"Text": ""},
    "942": {"Text": ""},
    "943": {"Text": ""},
    "944": {"Text": ""},
    "945": {"Text": ""},
    "946": {"Text": ""},
    "947": {"Text": ""},
    "948": {"Text": ""},
    "949": {"Text": ""},
    "950": {"Text": ""},
    "951": {"Text": ""},
    "952": {"Text": "Portraits"},
    "953": {"Text": "Including options such as poses, expressions, camera angles, and picture frames, the portrait feature gives you the tools to create the perfect snapshot of your character.\n\n\n\nThe portrait you compose will be displayed at a variety of times, including the commencement of dungeons and awarding player commendations, as well as the start of competitive matches such as Crystalline Conflict PvP and Doman mahjong in the Gold Saucer.\n\n\n\nTo create a portrait, open Character from the main menu, and select Portraits. You can also open the portrait interface via the Edit Portrait subcommand in the gear set list.\n\n\n\nOne portrait can be saved to each gear set. The portrait linked to your currently equipped gear set will be displayed as your instant portrait.\n\n\n\nFor more information on how to edit your portraits, press the ? button found at the bottom of the Portraits interface to access the corresponding guide."},
    "954": {"Text": ""},
    "955": {"Text": ""},
    "956": {"Text": "Display Set"},
    "957": {"Text": "Reordering Gear Sets"},
    "958": {"Text": "Link to Glamour Plate"},
    "959": {"Text": "Managing Gear Sets"},
    "960": {"Text": "Other Useful Features"},
    "961": {"Text": "Moogle Treasure Trove"},
    "962": {"Text": "Event Overview"},
    "963": {"Text": "The Moogle Treasure Trove is a special event held at irregular intervals. Complete objectives during the event to obtain irregular tomestones, which can be traded to itinerant moogles for a variety of rare items."},
    "964": {"Text": "Event Schedule"},
    "965": {"Text": "The Moogle Treasure Trove is held for a set duration, which can be viewed from the Mogpendium. From this menu, select Access Special Site to view a detailed schedule.\n\n\n\nAn icon will appear above itinerant moogles while the event is underway."},
    "966": {"Text": "Irregular Tomestones"},
    "967": {"Text": "Obtaining Tomestones"},
    "968": {"Text": "Irregular tomestones can be obtained by completing objectives during the Moogle Treasure Trove event, and can be exchanged for various rewards.\n\n※The types of irregular tomestones available will change each time the event is held."},
    "969": {"Text": "Itinerant Moogles"},
    "970": {"Text": "Speak with itinerant moogles to exchange irregular tomestones for a variety of items.\n\n\n\nItinerant moogles can be found near the aetheryte plaza in the following locations:\n\n\n\nLimsa Lominsa Lower Decks\n\nNew Gridania\n\nUl'dah - Steps of Nald"},
    "971": {"Text": "Objectives"},
    "972": {"Text": "Categories"},
    "973": {"Text": "The objectives for the Moogle Treasure Trove can be confirmed from the Mogpendium.\n\nObjectives are divided into the following four categories:\n\n\n\n1. Standard objectives, which can be completed repeatedly.\n\n2. Weekly objectives, which can be completed once a week.\n\n3. Minimog challenges, which can be completed once a week.\n\n4. Ultimog challenges, which can only be completed once per event period.\n\n\n\nNon-repeatable objectives provide greater quantities of tomestones, so prioritize them to get the items you want.\n\n\n\n※Irregular tomestones will not be awarded when using adventurer squadrons or the Duty Support system.\n\n\n\n※Irregular tomestone rewards are only available to unrestricted parties if the “Level Sync” option is applied."},
    "974": {"Text": "Standard Objectives"},
    "975": {"Text": "Standard objectives can be completed an unlimited number of times during the event period, and irregular tomestones are collected automatically when the objective is complete.\n\n\n\nNot every objective will give the same quantity of tomestones, so check the Mogpendium before choosing which to undertake."},
    "976": {"Text": "Weekly Objectives"},
    "977": {"Text": "A weekly objective is assigned to each player every week, and provides an opportunity to obtain a large number of tomestones.\n\nTomestone rewards for weekly objectives can be collected from the Mogpendium.\n\n※Tomestone rewards must be collected before they expire.\n\n\n\nObjectives will change weekly, so make sure to complete them before time runs out."},
    "978": {"Text": "Minimog Challenges"},
    "979": {"Text": "Minimog challenges can be completed once per week, and their rewards can be collected from the Mogpendium.\n\n※Players can complete either of the two available challenges per week.\n\n※Tomestone rewards must be collected before they expire.\n\n\n\nChallenges will change weekly, so make sure to complete them before time runs out."},
    "980": {"Text": "Ultimog Challenges"},
    "981": {"Text": "Ultimog challenges can only be completed once per event period, and their rewards can be collected from the Mogpendium.\n\n※Tomestone rewards must be collected before they expire."},
    "982": {"Text": "Configuration Settings"},
    "983": {"Text": "Crystalline Conflict settings can be adjusted via the Character Configuration menu. Open UI Settings, navigate to the HUD tab, and select or deselect options under the Crystalline Conflict (PvP) heading to best suit your style of play.\n\n\n\n■Progress Gauge■\n\nEnabling “Display affiliated team on left side of Progress Gauge.” will configure the Progress Gauge to always display your current team─Astra or Umbra─on the left. Changes to this setting made during a match will be reflected upon commencement of the next match.\n\n\n\n■Map■\n\nEnabling “Display affiliated team on left side of map.” will configure the map to always display your current team's base on the left. Changes to this setting made during a match will be reflected upon commencement of the next match.\n\n\n\n■Countdown■\n\nSelect “Display final countdown.” to show a countdown timer for the final ten seconds of the match."},
    "984": {"Text": "The Red Sands"},
    "985": {"Text": "No effort was spared in reproducing the desert's deadly perils for this staging ground. Those bold souls that master both sun and sand will be the first to claim victory."},
    "986": {"Text": "■Shifting Sands■\n\nRide the shifting sands to travel swiftly to a specific location on the field."},
    "987": {"Text": "■Sandpits■\n\nThe crystal line intersects with these ringlike nests at checkpoints. Clearing any such checkpoint with the tactical crystal in tow will result in one of the following denizens emerging from within:\n\n\n\n・Red Sands Antlion\n\nThe antlion will drag all players in range deep into the nest, rendering them immobile before erupting from the sands to deal massive damage.\n\n\n\n・Sabotender\n\nThe sabotender will unleash 100,000 Needles upon all players in range. As the needles are split between affected players, the damage dealt to each player will change accordingly.\n\n\n\n・Acutender\n\nThis rare and curious creature will unleash Therapeutic Needles upon all players in range, granting them a barrier effect. As the needles are split between affected players, the strength of the barrier granted to each player will change accordingly.\n\n\n\n* If the match proceeds into overtime, monsters will no longer emerge from the sandpits."},
    "988": {"Text": "■Oasis■\n\nThe arena's oasis area grants players within a special effect that regenerates HP over time. The effect will remain for a time after exiting the oasis. "},
    "989": {"Text": "■Heat Waves■\n\nHeat waves atop the Red Sands will deal damage over time to all competitors. However, relief can be found at sandpits, from which balming geysers will erupt. Players standing in one of the small circular indicators on the ground will be soothed by sandpearl shrouds, granting the following effects:\n\n・HP recovery.\n\n・A boost to the limit gauge.\n\n\n\nWhile the geyser is erupting, no creatures will emerge from the sandpit. Nevertheless, caution is advised, as the force of the geyser will deal damage to and knock back any who approach its center."},
    "990": {"Text": "Blunderville"},
    "991": {"Text": "Blunderville HUD"},
    "992": {"Text": "Overview"},
    "993": {"Text": "Blunderville is a battle royale mode where up to 24 players vie against each other in a set of obstacle courses. Complete each of the three stages before your rivals and fight for your right to the victor's crown.\n\n\n\nThe longer you remain in the running, the more rewards you'll earn, so keep your eyes on the prize as you race to be the last one standing!"},
    "994": {"Text": "Participating"},
    "995": {"Text": "■Registering for a Show■\n\nYou may speak with the Blunderville registrar to participate in a show.\n\n\n\n■Classes and Jobs■\n\nAll jobs and classes, including limited jobs, may participate in Blunderville.\n\n\n\n■Solo Registration■\n\nSolo challengers may speak with the Blunderville registrar to participate.\n\n\n\n■Party Registration■\n\nThe party leader must speak with the Blunderville registrar to join the show with their currently formed party. Parties can be registered regardless of size.\n\n\n\nPlease note that your final rank will be calculated by personal progress rather than party progress.\n\n\n\n■Alliance Registration■\n\nThe alliance leader must speak with the Blunderville registrar to join the show with their currently formed alliance. You must have a full alliance of 24 players to participate."},
    "996": {"Text": "Lobbyville"},
    "997": {"Text": "Players who have registered for a show will be sent to wait in Lobbyville. The show will begin when 24 challengers have gathered, or after a set amount of time has passed since the first challenger entered Lobbyville.\n\n\n\nRewards will be adjusted based on the number of challengers in each show."},
    "998": {"Text": "Spectating"},
    "999": {"Text": "Those who qualify for the next stage will enter spectator mode, where they may freely watch the remaining challengers compete. Please note that you will become invisible while spectating.\n\n\n\n■Spectating when Qualified■\n\nChallengers who qualify for the next stage will remain in spectator mode until the next round begins.\n\n\n\n■Spectating when Eliminated■\n\nChallengers who have been eliminated may remain in spectator mode until the end of the show. If you wish to leave spectator mode, you may do so at any time by selecting the Leave option from the Blunderville menu."},
    "1000": {"Text": "Rewards"},
    "1001": {"Text": "■MGF■\n\nMGF, or Manderville Gold Saucer Fame, is awarded to all Blunderville challengers after a show has concluded. MGF is calculated based on your final rank in the show.\n\n\n\n■Exchanging MGF■\n\nMGF can be exchanged in Blunderville Square for exclusive rewards.\n\n\n\n■Viewing Your MGF■\n\nYou may view the MGF currently in your possession by speaking with the MGF trader. Up to 10,000 MGF can be held at a time."},
    "1002": {"Text": "Overview"},
    "1003": {"Text": "A special HUD layout will display in Blunderville and Blunderville Square, indicating your progress in the stage you are currently on. \n\n\n\nThe Blunderville HUD can only be adjusted in Blunderville and Blunderville Square. Select HUD Layout from the System menu, or unlock and adjust the HUD manually."},
    "1004": {"Text": "HUD Guide"},
    "1005": {"Text": "1. Indicates the stage's objective.\n\n\n\n2. Indicates the number of crystals successfully carried and the number of crystals needed to qualify for the next round in the Saucery Siege stage.\n\n\n\n3. Indicates the number of participants who have qualified for the next stage. In the Gold Swiveller stage, the number of eliminated players will also be displayed.\n\n\n\n4. Indicates time remaining to complete the stage."},
    "1006": {"Text": "Spectator HUD Guide"},
    "1007": {"Text": "1. Allows you to spectate from specific locations on the stage.\n\n\n\n2. Allows you to leave the show if you have already been eliminated.\n\n\n\n3. Indicates whether you have been qualified or eliminated from the stage."},
    "1008": {"Text": "Ensemble Customization"},
    "1009": {"Text": "Dyeing"},
    "1010": {"Text": "Glamours"},
    "1011": {"Text": "The Glamour Dresser"},
    "1012": {"Text": "Glamour Plates"},
    "1013": {"Text": "The Armoire"},
    "1014": {"Text": "Facewear"},
    "1015": {"Text": "Crests"},
    "1016": {"Text": "Overview"},
    "1017": {"Text": "Dyeing Gear"},
    "1018": {"Text": "Dyeable and Undyeable Gear"},
    "1019": {"Text": "Obtaining Dyes"},
    "1020": {"Text": "The Dyeing Process"},
    "1021": {"Text": "Reverting Gear Color"},
    "1022": {"Text": "Requirements"},
    "1023": {"Text": "Dyeing Retainer Gear"},
    "1024": {"Text": "Overview"},
    "1025": {"Text": "Casting Glamours"},
    "1026": {"Text": "Glamoured Gear"},
    "1027": {"Text": "Glamour Prisms"},
    "1028": {"Text": "Dispelling Glamours"},
    "1029": {"Text": "Limitations"},
    "1030": {"Text": "Restricted Glamours"},
    "1031": {"Text": "Making Gear Invisible"},
    "1032": {"Text": "Benefits of Inn Rooms"},
    "1033": {"Text": "Retainer Glamours"},
    "1034": {"Text": "Adventurer Squadron Glamours"},
    "1035": {"Text": "Overview"},
    "1036": {"Text": "Creating Glamoured Items"},
    "1037": {"Text": "Using Glamoured Items"},
    "1038": {"Text": "What Are Glamour Plates?"},
    "1039": {"Text": "Editing Glamour Plates"},
    "1040": {"Text": "Projecting Ensembles"},
    "1041": {"Text": "Using Glamour Plates"},
    "1042": {"Text": "Linking with Gear Sets"},
    "1043": {"Text": "Dispelling Glamours"},
    "1044": {"Text": "Overview"},
    "1045": {"Text": "Storable Gear"},
    "1046": {"Text": "Storing Gear"},
    "1047": {"Text": "Using Stored Gear"},
    "1048": {"Text": "What Is Facewear?"},
    "1049": {"Text": "What Are Crests?"},
    "1050": {"Text": "Editing Crest Designs"},
    "1051": {"Text": "Authorization"},
    "1052": {"Text": "A variety of different features exist to help you find the perfect look for your character. This guide explains how each of these customization options function."},
    "1053": {"Text": "Glamours are a means of projecting the appearance of one piece of equipment onto another.\n\n\n\nThis is a reversible effect which can be redone any number of times.\n\n\n\nCasting glamours requires catalysts known as glamour prisms, with one prism being consumed per cast."},
    "1054": {"Text": "To cast a glamour, select Character in the main menu and open the Actions & Traits window, then select the Cast Glamour action under the General tab. You can also use this action from the subcommand menu of the item you wish to glamour.\n\n\n\nFrom the Cast Glamour window, choose the base item, then select the glamour you wish to cast from the list of available items."},
    "1055": {"Text": "The presence of a glamour is indicated by a symbol in the upper right corner of the item icon."},
    "1056": {"Text": "Additionally, the item help window will display the name of the original item followed by the name of the glamoured item in alternating sequence."},
    "1057": {"Text": "Glamour prisms can be purchased from the market board, obtained from Grand Company quartermasters, or crafted using recipes learned from glamour prism recipe tomes.\n\n\n\nGlamour prism recipe tomes can be purchased from Goberin in western Thanalan (X:12.1 Y:15.0) or Tataroga in Mor Dhona (X:22.1 Y:6.7) after completing the quest “Absolutely Glamourous” in western Thanalan (X:12.6 Y:14.3)."},
    "1058": {"Text": "Restoring a glamoured item to its original appearance requires the use of glamour dispellers, which are available for purchase from the market boards or certain vendors.\n\n\n\nFrom the Cast Glamour window, select the glamoured item on the left, then select Remove on the right. This action will consume a glamour dispeller."},
    "1059": {"Text": "You will not be able to cast a glamour if:\n\n\n\n1. The base item's job level requirement is lower than that of the glamour cast.\n\nExample: Level 100 gear cannot be glamoured onto gear equippable at levels 1 through 99.\n\n※Unaffected by item level (IL).\n\n\n\n2. The base item's class or role requirement is not compatible with that of the glamour cast.\n\nExample: Tank-specific gear cannot be glamoured onto healer-specific gear."},
    "1060": {"Text": "Some glamours will only display as long as the character's level, class, race, and gender meet the requirements.\n\nExample: If a job-specific glamour is applied, the effect will no longer display when the character switches to a different job."},
    "1061": {"Text": "Gear can be rendered invisible when glamoured with emperor's new items of the same gear category.\n\n\n\nThese invisible items can be purchased from Goberin in western Thanalan (X:12.1 Y:15.0) or Tataroga in Mor Dhona (X:22.1 Y:6.7) after completing the quest “Absolutely Glamourous” in western Thanalan (X:12.6 Y:14.3)."},
    "1062": {"Text": "While visiting an inn room, items stored in the armoire and glamour dresser can be glamoured onto gear without needing to withdraw them. This action will not consume a glamour prism."},
    "1063": {"Text": "While your retainer is summoned, select Cast Glamours from the retainer menu to apply glamours to their equipment or any other gear in their possession. You may also use their gear to apply glamours to your own."},
    "1064": {"Text": "You can also cast glamours onto your adventurer squadron members, provided they are at least level 51.\n\n\n\nSelect the Outfit icon, then select Apply Glamours. You may use the items stored in your armoire and glamour dresser as well as your inventory."},
    "1065": {"Text": "Glamour dressers are available in inn rooms and Grand Company barracks, and can be used to store equipment as glamours, up to the dresser's maximum capacity.\n\n※Some relic weapons cannot be stored.\n\n\n\nThe initial deposit consumes one glamour prism per item, but stored gear can be projected onto your equipment as many times as you like at no cost.\n\n\n\nIf you wish to equip a stored item directly, you may retrieve it from the glamour dresser to restore it to its original form."},
    "1066": {"Text": "To determine whether a given item can be stored in the glamour dresser, navigate to the item help window. If the glamour dresser icon in the upper right corner is lit up, the item can be stored.\n\n\n\n※A “+” mark indicates the item can be used as part of an outfit glamour."},
    "1067": {"Text": "Open the glamour dresser to access the Glamour Creation window, browse different gear categories, and select an item from your inventory or Armoury Chest. Gear with condition below 100% cannot be stored.\n\n\n\nPlacing an item into the glamour dresser will reset its spiritbond to 0%, as well as remove customization including glamours, crests, signatures, materia, and most aetherial bonuses. The item will also be bound to you upon removal.\n\n※Each item stored will cost one glamour prism.\n\n※Dyes applied to the item will not be reset."},
    "1068": {"Text": "Once an item has been stored in the glamour dresser, select Apply Glamour from the subcommand menu to glamour your current equipment without spending a glamour prism.\n\n\n\nAlternatively, select Edit Glamour Plates to bring up the Glamour Plate Creation window, where you can create full sets of glamoured attire that can be applied to your character all at once, using items stored in either the glamour dresser or the armoire."},
    "1069": {"Text": "Created using the glamour dressers found inside inn rooms, glamour plates are a means of projecting an entire ensemble onto your gear.\n\n\n\nGlamours stored inside a glamour dresser or equipment stored inside an armoire can be projected onto your gear, allowing you to concoct a unique look for your character.\n\n\n\nEnsembles saved to a glamour plate can be projected over and over again without consuming glamour prisms."},
    "1070": {"Text": "Select Edit Glamour Plates from the glamour dresser window and choose the plate you wish to edit. You can now select a category (head, body, etc.) followed by a glamour stored in the dresser or an item stored in the armoire. Stored items and glamours are not removed after being added to a plate.\n\n\n\nOne you are satisfied with your glamour plate, select the Save button.\n\n\n\nItems added to glamour plates can also be dyed. This only affects the selected plate─the stored item will retain its original color.\n\n\n\nShould you wish to remove an item from a plate, select Remove Item Image from Plate.\n\n\n\n※It is not necessary to add items to every category. Depending on the style you are trying to achieve, you can simply create a partially filled plate. "},
    "1071": {"Text": "Select the Apply button to project the saved ensemble onto your equipped gear. This process does not consume glamour prisms.\n\n\n\n※In the event a glamour plate cannot be fully applied, an “X” symbol will be displayed in the corresponding category icons."},
    "1072": {"Text": "Glamour plates can be accessed and used at any time in cities, residential areas, and sanctuaries.\n\n\n\nSimply select the Glamour Plate button above the character window to view and select a glamour. The window can also be accessed via the General section of the Actions & Traits menu."},
    "1073": {"Text": "You can change the outward appearance of gear sets by linking them to glamour plates. Select the Link to Glamour Plate subcommand from the gear set list to automatically apply the linked glamour plate when switching to the corresponding gear set.\n\n\n\n※This feature does not function in instanced areas or outside of large settlements."},
    "1074": {"Text": "Select the Dispel Glamour button in the upper right corner of the Plate Selection window to remove glamours from selected categories.\n\n\n\nThis process consumes glamour dispellers."},
    "1075": {"Text": "Available in inn rooms or placed as furnishings in player estates, armoires are used to store artifact armor, seasonal event costumes, achievement rewards, bonus items, and other specific gear."},
    "1076": {"Text": "To determine whether a given item can be stored in the armoire, navigate to the item help window. If the armoire icon in the upper right corner is lit up, the item can be stored."},
    "1077": {"Text": "Gear with condition below 100% cannot be stored."},
    "1078": {"Text": "Placing an item into the armoire will reset its spiritbond to 0%, as well as remove all customization. However, you may store and withdraw items at no cost."},
    "1079": {"Text": "Once an item has been stored in the armoire, select Apply Glamour from the subcommand menu to glamour your current equipment without spending a glamour prism.\n\n\n\nAlternatively, items in the armoire can be added to glamour plates without needing to store them in the glamour dresser.\n\n\n\nNote that any dyes applied to the item will be reset. To preserve existing dyes or add new ones before applying glamours, it is recommended to store the item in the glamour dresser instead."},
    "1080": {"Text": "Crests are sigils representing different free companies that can be applied to applicable gear. To apply a crest to your gear, speak with an OIC officer of arms belonging to the Grand Company your free company is associated with. Crests can be removed at any time.\n\n\n\nAn illuminated crest icon in the top right corner of the item help window indicates that the corresponding piece of gear can have a crest applied to it."},
    "1081": {"Text": "Crest design consists of three basic elements:\n\n・The main emblem, or Charge\n\n・The basic shape, or Escutcheon\n\n・The basic pattern, or Ordinary\n\n\n\nUse the Crest Customization feature to devise a crest your free company can be proud of."},
    "1082": {"Text": "To design and apply a crest, you must first have risen to a sufficient rank within your free company.\n\n\n\n・Crest Customization (Rank 2) gives you the authorization to edit crest designs.\n\n・Gear Customization (Rank 4) gives you the authorization to apply crests to personal gear.\n\n・Crest Expansion (Rank 7) unlocks a range of new crest designs."},
    "1083": {"Text": "Facewear refers to a range of facial accessories that can add extra flourish to an ensemble. Unlike standard gear, facewear is purely decorative.\n\n\n\nFacewear is acquired by using the corresponding item. Once acquired, facewear can be worn or removed at any time. To do so, simply select Facewear via the Character tab in the Actions & Traits menu, or click the Facewear icon to the bottom left of the character window. This will display an overview of your registered items."},
    "1084": {"Text": "Select an item of facewear to wear in the Style section, and customize it by choosing a Color."},
    "1085": {"Text": "You can change the color of gear and furnishing items through the use of dyes, with one pot of dye consumed for each distinct section of an item.\n\n※Some items allow for two dye slots.\n\n\n\nDyed items can be redyed and undyed any number of times."},
    "1086": {"Text": "Dyeable items have circular symbols in the upper right corner of their icons."},
    "1087": {"Text": "If the circle is empty, as shown on the left, no dye has been applied.\n\n\n\nIf the circle is filled in, as shown in the center, the item has been dyed with the corresponding color.\n\n\n\nIf there are no circles, as shown on the right, the item cannot be dyed."},
    "1088": {"Text": "If an item has two dye slots, it will display two circles."},
    "1089": {"Text": "There are many different colors of dyes. If you wish to apply the same color to both sections or multiple items, you will need to ensure you have enough dye for each.\n\n\n\nBoth dyes and terebinth are available from vendors and the market boards, and can also be crafted by Disciples of the Hand from level 30 onwards."},
    "1090": {"Text": "To use a dye, select Character in the main menu and open the Actions & Traits window, then select the Dye action under the General tab. You can also use this action from the subcommand menu of the item you wish to dye.\n\n\n\nFrom the Item Dyeing window, select the desired item from the list, then select the section you wish to dye."},
    "1091": {"Text": "※For items with a single dye slot, Dye 1 will be the only option."},
    "1092": {"Text": "Once you have selected a section, choose your desired color."},
    "1093": {"Text": "Use the colored circles near the top to switch between color categories, then choose your desired dye from the colored squares beneath. Any colors not currently in your possession will be marked with an “X” icon.\n\n\n\nYou may also use the subcommand menu to set favored dyes, enabling you to apply your preferred color scheme to multiple items with ease.\n\n\n\nConfirm your chosen color settings in the preview pane, then select Dye to begin the process."},
    "1094": {"Text": "Should you wish to restore your gear to its original hue, a pot of terebinth removes the dye from a single section of an item.\n\n\n\nTo use terebinth, select the leftmost square located under the leftmost color category."},
    "1095": {"Text": "Once terebinth has been set to the section you wish to undye, select Dye to begin the dye removal process."},
    "1096": {"Text": "Some items cannot be dyed until you have fulfilled specific conditions, indicated by the lock symbol in the upper right corner."},
    "1097": {"Text": "The requirements for these items can be reviewed at any time from the Item Dyeing window. Once met, the lock icon will change to a circle."},
    "1098": {"Text": "While your retainer is summoned, select Dye Items from the retainer menu to apply dyes to their equipment or any other gear in their possession."},
    "1099": {"Text": "Eyewear Accessories"},
    "1100": {"Text": "・False Spectacles\n\n・False Shaded Spectacles\n\n・False Classic Spectacles\n\n・Rose-colored Spectacles\n\n\n\nThe items listed above were formerly Fashion Accessories, but are now classified as Facewear. Speak to a Calamity salvager to transfer these items from your acquired Fashion Accessories to your Facewear collection.\n\n\n\nCalamity salvagers can be found in the following locations:\n\n・Limsa Lominsa, Upper Decks\n\n・Ul'dah, Steps of Thal\n\n・Old Gridania\n\n"},
    "1101": {"Text": "Basics of Combat"},
    "1102": {"Text": "Attack Markers"},
    "1103": {"Text": "Some enemy attacks will show an indication of where they will strike in the form of a marker. In most cases, you can avoid taking damage by moving outside of the highlighted area before it lands."},
    "1104": {"Text": "These markers take many forms."},
    "1105": {"Text": "Enmity"},
    "1106": {"Text": "Enmity is the priority system by which an enemy chooses a target. All players entered into combat with the enemy generate enmity through dealing damage or healing allies.\n\n\n\nThere are two ways to check your current enmity level:\n\n\n\n①The Enmity List\n\nThe enmity list shows all enemies with whom you have generated enmity. The icon on the left indicates your current enmity level. The four levels are displayed below in order of greatest to least."},
    "1107": {"Text": "②The Party List\n\nThe party list shows each party member's enmity level with the currently selected enemy, as indicated in the lower left corner of the class/job icon.\n\n\n\nThe player with the greatest enmity is marked with A, followed by 2, 3, and so on. The adjacent gauge shows the relative difference in enmity compared to the player with the most."},
    "1108": {"Text": "During party combat, if you find that the enemies are swarming you instead of the tank, you may wish to withhold your attacks until the tank has regained enmity.\n\n\n\n■ Tank Stance\n\nEach tank job has a special action that helps to keep their enmity level high."},
    "1109": {"Text": "With tank stance active, attacks dealt to enemies will generate significantly higher enmity, controlling the focus of enemy attacks and thereby helping to keep allies safe. This is a key aspect of playing as a tank in party combat."},
    "1110": {"Text": "Enhancements and Enfeeblements"},
    "1111": {"Text": "An enhancement is a status effect that strengthens the player, whereas an enfeeblement is one that weakens the player. The icons for enhancements and enfeeblements you receive will appear in the Status Effects element of your HUD layout."},
    "1112": {"Text": "Enhancements have icons shaped like upward arrows, whereas enfeeblements are shaped like downward arrows. A white line across the top of the icon indicates that the enfeeblement can be removed with certain healing actions such as Esuna."},
    "1113": {"Text": "Types of Markers"},
    "1114": {"Text": "Targeting Markers"},
    "1115": {"Text": "This marker indicates that you have been targeted with some manner of attack."},
    "1116": {"Text": "The specifics of the ensuing attack will vary depending on the enemy and/or duty, but in all cases, it will involve you in some way."},
    "1117": {"Text": "Area of Effect Markers"},
    "1118": {"Text": "This marker indicates that you have been targeted with an area of effect attack. Targeted players should move away from their allies, and vice versa."},
    "1119": {"Text": "Stack Markers"},
    "1120": {"Text": "This marker indicates that a powerful area of effect attack is imminent. As a stack marker is all but impossible to survive alone, it is imperative that the targeted player stand with as many allies as possible to divide the damage evenly.\n\n\n\nNote that there are two different types of stack marker:\n\n\n\n■ Circle Stack"},
    "1121": {"Text": "■ Line Stack"},
    "1122": {"Text": "Lethal Attack Markers"},
    "1123": {"Text": "This marker warns of an incredibly powerful attack. Typically, it targets the player with the most enmity, and because it deals tremendous damage, most non-tank jobs are unlikely to survive it.\n\n\n\nShould you be targeted, your defensive abilities can help keep you safe. For example, tanks can use Rampart to lower damage sustained as well as Reprisal to lower enemy damage output. For all other roles, check the Actions & Traits menu to see which defensive abilities your job can learn.\n\n\n\nNote that there are a few different markers, each with different areas of effect:"},
    "1124": {"Text": "■ Solo Marker\n\nDepending on the enemy, these may inflict an area of effect attack."},
    "1125": {"Text": "■ Area of Effect Marker"},
    "1126": {"Text": "■ Line / Cleave Marker\n\nThese attacks will strike the entire area behind the target."},
    "1127": {"Text": "■ Stack Marker\n\nThe spheres orbiting the center indicate how many players are needed to withstand the attack."},
    "1128": {"Text": "Homing Area of Effect Markers"},
    "1129": {"Text": "This marker indicates that you will be chased by a series of area of effect attacks targeting your current location.\n\n\n\nBecause these attacks will strike rapidly and repeatedly, the best course of action is to stay on the move, away from your allies."},
    "1130": {"Text": "Knockback Markers"},
    "1131": {"Text": "This marker indicates that a knockback attack is imminent. When it strikes, you will be pushed a set distance away from the point of impact based on your relative location. Keep this in mind and either position yourself accordingly or use an action that nullifies knockback effects."},
    "1132": {"Text": "Note that there are different types of knockback:\n\n\n\n■ Radial Knockback\n\nPlayers will be pushed outwards from the point of impact. If the marker is purple, like this one, it cannot be nullified by job actions."},
    "1133": {"Text": "■ Directional Knockback\n\nPlayers will be pushed in a single set direction."},
    "1134": {"Text": "Area of Effect Knockback Markers"},
    "1135": {"Text": "This area of effect marker has an accompanying knockback effect. When it strikes, you will be pushed a set distance away from the point of impact based on your relative location. You will take damage if you stand inside its bounds, so you should position yourself along its outer edges."},
    "1136": {"Text": "If the marker is purple, like this one, it cannot be nullified by job actions."},
    "1137": {"Text": "Flare Markers"},
    "1138": {"Text": "This marker indicates that a proximity-based area of effect attack is imminent. The closer you stand to its point of impact, the more damage you will take, so retreat as far as you can."},
    "1139": {"Text": "Sometimes these proximity attacks will target a specific player. To minimize damage, the target should move away from the rest of their party, and vice versa. "},
    "1140": {"Text": "Tower Markers"},
    "1141": {"Text": "This marker indicates that a tower attack is imminent. If left unoccupied by at least one player, the entire party will take significant damage."},
    "1142": {"Text": "Note that there are different tower markers with different effects:\n\n\n\n■ Tank Tower\n\nThis type of tower hits especially hard. Only a tank should occupy it."},
    "1143": {"Text": "■ Multi-player Towers\n\nSome towers require a specific number of players to fully absorb the attack. This number will be indicated by the marker. Displayed below are two examples of two-player towers."},
    "1144": {"Text": "Proximity Tether Markers"},
    "1145": {"Text": "This spiky marker indicates that you have been tethered to a hostile force. Remain in close proximity and you will receive some manner of negative effect, be it damage or an enfeeblement.\n\n\n\nFortunately, this type of tether can be negated by moving away until the spikes disappear, like so:"},
    "1146": {"Text": "Another type of proximity tether, also known as a chain, will continuously damage both players to whom it is connected so long as they remain in close proximity of one another. Affected players can break this tether by moving away from each other."},
    "1147": {"Text": "Interceptible Tether Markers"},
    "1148": {"Text": "This marker indicates that an attack will strike the current target. Depending on the situation, it may be necessary for a player to intercept it by physically blocking it from its target."},
    "1149": {"Text": "Gaze Markers"},
    "1150": {"Text": "This marker indicates that a gaze attack is imminent. Any player facing the enemy when this attack strikes will receive some manner of negative effect. Alternatively, sometimes the gaze marker will originate from a player instead.\n\n\n\nIn both cases, it can be negated by facing away from its source before the attack strikes."},
    "1151": {"Text": "Other Markers"},
    "1152": {"Text": "Here you will find descriptions of other attack markers encountered in combat.\n\n\n\n■ Number Markers\n\nThese markers indicate the order in which players will be attacked, starting with the player whose marker has the fewest orbs."},
    "1153": {"Text": "■ Multi-player Markers\n\nThis marker indicates the number of players who must stand together to survive the attack, as shown by the number of orbs."},
    "1154": {"Text": "■ Countdown Markers\n\nThese markers count down to an imminent attack, and if you are caught doing a forbidden action when it reaches zero, you will be penalized with damage or an enfeeblement.\n\n\n\nAll countdown markers serve the same function regardless of enemy or duty, and over time you will learn the forbidden actions typically associated with each one."},
    "1155": {"Text": "Playing with Character Voices"},
    "1156": {"Text": "About Mahjong Character Voices"},
    "1157": {"Text": "By enabling Mahjong Character Voices, one of several characters you've encountered on your adventures can be selected to cheer you on during your matches of mahjong.\n\nWhen in a position to call certain hands, or when match points are tallied, character portraits will display with accompanying voiced lines over the course of the match.\n\n※Characters selected by other players will not be shown."},
    "1158": {"Text": "Character Voice Settings"},
    "1159": {"Text": "Character voices can be enabled after acquiring special items purchased from <Sheet(ENpcResident,1044839,0)/> in Wonder Square.\n\n※Players must first complete the main scenario quest “<Sheet(Quest,67205,0)/>.”\n\n\n\nOnce purchased, you can open the Gold Saucer menu and navigate to the Mahjong tab. Then, under Mahjong Character Voices, you can select your desired character to be used during matches. You may also select what attire will be used in the selected character's portrait, unlocking additional outfits as you progress through the main scenario."},
    "1160": {"Text": "What Are Outfit Glamours?"},
    "1161": {"Text": "Creating Outfit Glamours"},
    "1162": {"Text": "Outfit Glamour-ready Gear"},
    "1163": {"Text": "Items Comprising an Outfit Glamour"},
    "1164": {"Text": "Outfit glamours are a means of projecting the appearance of specific item combinations onto an outfit that can be stored in the glamour dresser. Outfits stored in this manner only take up a single glamour slot.\n\n\n\nAs with standard glamours, outfit glamours can be projected onto your gear or added to glamour plates.\n\n\n\nTo create an outfit glamour, you must possess the corresponding combination of items of identical quality, and an equivalent number of glamour prisms."},
    "1165": {"Text": "When opening the glamour dresser, outfit glamour-ready items are identified by the button displayed in the Glamour Creation window."},
    "1166": {"Text": "Selecting this button will open the Outfit Glamour Creation window. Here you can select items from your Inventory and Armoury Chest to include in the outfit glamour. Gear with condition below 100% cannot be used to form an outfit glamour.\n\n\n\nUnlike standard glamours, the color of dyed gear is not transferred to an outfit glamour.\n\n\n\n※Outfit glamours can still be dyed after being projected onto gear or added to a glamour plate.\n\n\n\nWhen creating an outfit glamour, several items are combined as an ensemble and saved to the glamour dresser."},
    "1167": {"Text": "You can check which items can be combined to form an outfit glamour by selecting the “View Outfit Glamour-ready Items” subcommand of an outfit glamour-ready item."},
    "1168": {"Text": "Item combinations saved as outfit glamours can be viewed under the Outfits tab of the glamour dresser."},
    "1169": {"Text": "In addition to viewing currently saved outfits under this tab, you can also inspect the individual items that form an outfit by selecting the “Inspect Outfit” subcommand. This subcommand is also accessible via each individual item.\n\n\n\nAs with standard glamours, individual items that form part of an outfit glamour are displayed under their corresponding tab in the glamour dresser. These items are identified as such in the corresponding item details window.\n\n\n\nRestoring an outfit glamour will return each included item to its original form.\n\n\n\n※Specific items from an outfit glamour cannot be restored individually."},
    "1170": {"Text": "Cast Bars"},
    "1171": {"Text": "Some enemy attacks take time to cast before they strike. A progress bar will appear beside the name of the caster, and once this bar fills completely, the attack will be unleashed."},
    "1172": {"Text": "Note that attacks with no cast time will not display a cast bar."},
    "1199": {"Text": "Overview"},
    "1200": {"Text": "Leveling"},
    "1201": {"Text": "Phantom Jobs"},
    "1202": {"Text": "Party Formation"},
    "1203": {"Text": "EXP Chains"},
    "1204": {"Text": "Critical Encounters"},
    "1205": {"Text": "The Forked Towers"},
    "1206": {"Text": "Currencies"},
    "1207": {"Text": "Exploring the Occult Crescent"},
    "1208": {"Text": "Arcanaut's Gear"},
    "1209": {"Text": "The Occult Crescent"},
    "1210": {"Text": "Knowledge Level"},
    "1211": {"Text": "Raising Your Knowledge Level"},
    "1212": {"Text": "Incapacitation Penalty"},
    "1213": {"Text": "Phantom Jobs"},
    "1214": {"Text": "Learning New Phantom Actions"},
    "1215": {"Text": "Using Phantom Actions"},
    "1216": {"Text": "Phantom Traits"},
    "1217": {"Text": "Unlocking New Phantom Jobs"},
    "1218": {"Text": "Phantom Freelancer"},
    "1219": {"Text": "Balanced Parties"},
    "1220": {"Text": "Knowledge Level Sync"},
    "1221": {"Text": "EXP Chains"},
    "1222": {"Text": "Critical Encounters"},
    "1223": {"Text": "Participation"},
    "1224": {"Text": "The Forked Towers"},
    "1225": {"Text": "The Forked Tower: Blood"},
    "1226": {"Text": "Currencies"},
    "1227": {"Text": "Knowledge Crystals"},
    "1228": {"Text": "Treasure Coffers"},
    "1229": {"Text": ""},
    "1230": {"Text": "Arcanaut's Gear"},
    "1231": {"Text": ""},
    "1232": {"Text": "On the Occult Crescent, players must explore widely and overcome deadly threats, all in aid of unraveling the isle's mysteries."},
    "1233": {"Text": "■Basic Rules\n\nPlayers can enter the Occult Crescent solo or in a party. It is possible to form a party even after entering the instance.\n\n\n\n■Requirements\n\nA Disciple of War or Magic level 100 or higher is required to enter, and the required average item level is 690.\n\n\n\n■Restrictions\n\nOnce inside, you are free to change to any Disciple of War or Magic that meets the requirements to enter. However, you cannot change jobs in certain circumstances, including while participating in a critical encounter.\n\n\n\nAll expeditions on the Occult Crescent are level synced, with character levels adjusted to 100, and all equipment adjusted to item level 700."},
    "1234": {"Text": "Progress during the expedition is represented by your knowledge level, with all players starting at level 1.\n\n\n\nDiscrepancies between your knowledge level and that of your enemies can greatly impact the outcome of a battle. Caution is advised when engaging a foe with a knowledge level greater than your own."},
    "1235": {"Text": "Players can accumulate knowledge─akin to experience points─by defeating enemies and completing quests on the Occult Crescent.\n\n\n\nSlaying foes with a knowledge level higher than your own will garner more knowledge. Players may choose to form parties and take on such adversaries to reap the increased knowledge reward.\n\n\n\nKnowledge can also be earned by participating in critical encounters and FATEs across the island.\n\n\n\nYour knowledge level and accrued knowledge will be retained between excursions─progress will not be lost when you depart the Occult Crescent."},
    "1236": {"Text": "Falling in battle while out on an excursion will incur a penalty. If you are incapacitated and return to base camp without being revived, you will lose a portion of your knowledge. The amount of knowledge lost is dependent on your knowledge level. Players who leave the instance while incapacitated will also receive the aforementioned penalty.\n\n\n\nFurthermore, if your knowledge level is above 5, incurring the penalty can decrease your knowledge level if your knowledge falls below zero as a result."},
    "1237": {"Text": "While exploring the Occult Crescent, players can utilize additional, supplemental jobs known as phantom jobs. Selecting a phantom job bestows a beneficial status and grants access to an array of phantom actions.\n\n\n\nAlthough only one phantom job may be selected, under most circumstances you are free to make a different selection at any time. Leveraging various phantom jobs as the need arises may be the difference between victory and defeat out in the field."},
    "1238": {"Text": "Utilizing a phantom job to defeat your adversaries will garner phantom EXP. Earning sufficient phantom EXP will increase the level of your selected phantom job, granting access to a variety of offensive, restorative, and supplemental phantom actions."},
    "1239": {"Text": "Upon acquisition, phantom actions are registered to the phantom action panel, which displays within Occult Crescent zones in place of the duty action HUD."},
    "1240": {"Text": "Phantom actions can be executed and toggled using the following methods:\n\n\n\n■Keyboard and Mouse\n\nBy clicking phantom action icons displayed on the HUD.\n\n\n\n■Controller\n\nBy pressing <Gui(17)/> with the cross hotbar active.\n\n<CommandIcon(14)/>＋<Gui(17)/>: Select Phantom Action\n\n<CommandIcon(15)/>＋<Gui(17)/>: Execute Phantom Action\n\n■Controller\n\nBy pressing <Gui(17)/> with the cross hotbar active.\n\n<CommandIcon(14)/>＋<Gui(17)/>: Select Phantom Action\n\n<CommandIcon(15)/>＋<Gui(17)/>: Execute Phantom Action\n\n\n\n■Keyboard and Mouse\n\nBy clicking phantom action icons displayed on the HUD.\n\n\n\n■Registering Duty Actions to the Hotbar / Cross Hotbar\n\nIf you register Duty Actions I and II found under the Duties tab in Actions & Traits to your hotbar or cross hotbar, these icons will automatically switch to Execute Phantom Action and Toggle Phantom Action, respectively, while on the Occult Crescent.\n\n\n\n■Registering Phantom Actions to the Hotbar / Cross Hotbar\n\nIf you register Phantom Actions I-V found under the Duties tab in Actions & Traits to your hotbar or cross hotbar, these icons will automatically switch to their respective phantom actions while on the Occult Crescent."},
    "1241": {"Text": "Leveling your phantom jobs can provide access to job-specific phantom traits which in turn boost the effectiveness of your phantom actions or grant special techniques."},
    "1242": {"Text": "The roster of phantom jobs available to you is expanded by learning ancient martial and arcane techniques contained within soul shards.\n\n\n\nSoul shards are obtained from vendors, certain critical encounters, and more. Explore the Occult Crescent to find them!"},
    "1243": {"Text": "The first phantom job available to you is that of the freelancer, a basic job suited to exploration.\n\n\n\nFreelancers do not gain experience through traditional means. Instead, it levels up with every additional phantom job you master."},
    "1244": {"Text": "On the Occult Crescent, a party is considered balanced so long as all members are within three knowledge levels of one another."},
    "1245": {"Text": "Enemies defeated by a balanced party will award 10% more phantom experience.\n\n\n\nAdditionally, because your knowledge level is adjusted to the average level of all party members, everyone is able to take part in combat on even footing─an appealing advantage compared to exploring alone!"},
    "1246": {"Text": "If your party is not balanced, each member will enter combat at their current knowledge level, resulting in a strength discrepancy.\n\n\n\nTo avoid this, the party leader may choose to toggle knowledge level sync on or off.\n\n\n\nWhen enabled, this setting adjusts the knowledge level of all members three or more levels higher than the member whose knowledge level is lowest, automatically creating a balanced party."},
    "1247": {"Text": "Under certain conditions, defeating enemies on the Occult Crescent will result in EXP chains.\n\n\n\nGenerally, it occurs upon defeating an enemy whose knowledge level exceeds your own, but the exact threshold will change depending on party size.\n\n\n\nSolo: 2 levels higher\n\n2 players: 3 levels higher\n\n3 or 4 players: 4 or 5 levels higher\n\n5 or 6 players: 6 or 7 levels higher\n\n7 or 8 players: 7 or 8 levels higher"},
    "1248": {"Text": "The more high-level enemies defeated within a set time period, the larger the chain will grow; the bigger the level difference, the faster the growth rate. Form a party with your comrades and reap greater rewards!"},
    "1249": {"Text": "Critical encounters are large-scale battles wherein up to 72 players band together to take on powerful opponents. Prove yourself victorious and you'll gain considerable knowledge, among other rewards.\n\n\n\nUnlike enemies in the wild, foes fought in critical encounters are unaffected by knowledge level, so all players who join the fray will do so on even ground.\n\n\n\nEven better, a uniquely powerful enhancing effect will be applied to those who win the battle under set conditions!"},
    "1250": {"Text": "To take part in a critical encounter, you need only reach its location on the map. This may necessitate travel through areas infested with dangerous enemies, so have care."},
    "1251": {"Text": "The Forked Towers are the greatest challenge to be found on the Occult Crescent.\n\n\n\nMake full use of your phantom jobs and work together with up to 48 total players to overcome powerful foes and tricky battle mechanics!"},
    "1252": {"Text": "Only those with a knowledge level of 20 or greater may enter the Forked Tower: Blood.\n\n\n\nTo do so, an aetherial node must be powered through the coordinated use of sanguine ciphers purchased from the expedition antiquarian at the base camp."},
    "1253": {"Text": "A minimum of 16 players must offer sanguine ciphers within a set timeframe. Those selected to enter will receive the Right of Entry: The Forked Tower status effect, granting them clearance to enter the Forked Tower: Blood.\n\n\n\nA short time after the node is activated, a maximum of 48 players standing upon it will be teleported inside. Should more than 48 players board the node, players who invested a greater number of ciphers will have a higher chance of being selected for entry."},
    "1254": {"Text": "On the Occult Crescent, there are two forms of currency: Enlightenment silver pieces and Enlightenment gold pieces."},
    "1255": {"Text": "■Enlightenment Silver Pieces\n\nPrimarily acquired from critical encounters and FATEs.\n\n\n\n■Enlightenment Gold Pieces\n\nPrimarily acquired from defeating enemies in the wild.\n\n\n\nBoth can be traded to the expedition antiquarian at the base camp for a variety of items."},
    "1256": {"Text": "Knowledge crystals are ancient artifacts erected around the Occult Crescent."},
    "1257": {"Text": "These crystals resonate with certain phantom actions and apply a variety of effects to you and your party members. Use them to your advantage!"},
    "1258": {"Text": "The Occult Crescent is teeming with treasure for the taking."},
    "1259": {"Text": "These chests are only visible to you, so if you catch sight of one while exploring, don't hesitate to open it!"},
    "1260": {"Text": ""},
    "1261": {"Text": "Certain shops sell equipment imbued with special enhancements that only take effect when worn within Occult Crescent areas.\n\n\n\nNotably, enhancements to special attribute will increase damage dealt by phantom actions.\n\n\n\nYou may also trade items to the expedition armorer at the base camp in exchange for gear upgrades."},
    "1262": {"Text": ""},
    "1263": {"Text": "Weaponry Displacement System"},
    "1264": {"Text": "As the battle progresses, the weaponry displacement system will come into effect. While activated, three types of neutral weaponry may be deployed around the Heliodrome:\n\n\n\n　1. Interceptor Drones\n\n　2. Interceptor Command Systems\n\n　3. Interceptor Nodes\n\n"},
    "1265": {"Text": "Interceptor Drones"},
    "1266": {"Text": "Interceptor drones are small enemies that engage surrounding players with automatic cannons before self-detonating after an allotted time has passed. Defeating them will distribute tactical points proportional to damage contribution and raise the rating of the party that contributed the most.\n\n\n\nWhen interceptor drones are deployed, a golden interceptor drone α may appear. Defeating these rare enemies will result in greater rewards than regular interceptor drones. Both types of enemies will keep respawning as long as the weaponry displacement system is in effect."},
    "1267": {"Text": "Interceptor Command Systems"},
    "1268": {"Text": "Interceptor command systems are medium-sized enemies that cannot be targeted and attack continuously after deployment. By swiftly absorbing attacks according to its indicators, players can reduce damage taken, earn tactical points, and increase rating."},
    "1269": {"Text": "Interceptor Nodes"},
    "1270": {"Text": "Interceptor nodes are large enemies that indiscriminately target surrounding players with a variety of attacks.\n\n　・Ground Interference:\n\n　　A large area-of-effect attack.\n\n　・Heavy Interference:\n\n　　A stack marker attack.\n\n　・Targeted Interference:\n\n　　A honing attack.\n\n\n\nEvery time this enemy's HP is reduced to zero, it will gain one point. When it has accrued five points, it will begin to flash, indicating that it may be defeated. Teams will accrue tactical points according to damage contribution each time the interceptor node's HP is reduced to zero."},
    "1271": {"Text": "Personnel Displacement Panels"},
    "1272": {"Text": "Personnel displacement panels are one-way teleporters installed throughout the field for personal use. They may be active or inactive depending on the state of battle.\n\n　・Active:\n\n　　Thirty seconds before the weaponry displacement system activates.\n\n　・Inactive:\n\n　　When the weaponry displacement system deactivates and at the\n\n　　start of battle."},
    "1273": {"Text": ""},
    "1274": {"Text": ""},
    "1275": {"Text": ""},
    "1276": {"Text": "Cosmic Exploration"},
    "1277": {"Text": "Stellar Missions"},
    "1278": {"Text": "Mech Ops"},
    "1279": {"Text": "Starward Standings"},
    "1280": {"Text": "Infrastructure Index"},
    "1281": {"Text": "Projects"},
    "1282": {"Text": "Stellar Successes"},
    "1283": {"Text": "The Cosmoliner"},
    "1284": {"Text": "Cosmic Research"},
    "1285": {"Text": "Cosmic Fortunes"},
    "1286": {"Text": "Red Alert"},
    "1287": {"Text": "Currencies"},
    "1288": {"Text": "Overview"},
    "1289": {"Text": "Getting Started"},
    "1290": {"Text": "Completing Stellar Missions"},
    "1291": {"Text": "Missions in Progress"},
    "1292": {"Text": "Cosmopouch"},
    "1293": {"Text": "Unlocking New Missions"},
    "1294": {"Text": "Overview"},
    "1295": {"Text": "Piloting a Mech"},
    "1296": {"Text": "Ground Support"},
    "1297": {"Text": "Overview"},
    "1298": {"Text": "Astral Aura"},
    "1299": {"Text": "Starward Standings Stela"},
    "1300": {"Text": "Hologram"},
    "1301": {"Text": "Overview"},
    "1302": {"Text": "Overview"},
    "1303": {"Text": "Overview"},
    "1304": {"Text": "Daily Successes"},
    "1305": {"Text": "Standard Successes"},
    "1306": {"Text": "Overview"},
    "1307": {"Text": "Overview"},
    "1308": {"Text": "Cosmic Tools"},
    "1309": {"Text": "Overview"},
    "1310": {"Text": "Requirements"},
    "1311": {"Text": "Drawing Your Fortune"},
    "1312": {"Text": "Stellar Opportunities"},
    "1313": {"Text": "Big Bang Fortunes"},
    "1314": {"Text": "Overview"},
    "1315": {"Text": "Critical Missions"},
    "1316": {"Text": "The Alert Gauge"},
    "1317": {"Text": "Late Submissions"},
    "1318": {"Text": "Restrictions"},
    "1319": {"Text": "Cosmocredits"},
    "1320": {"Text": "Lunar Credits"},
    "1321": {"Text": "Cosmic Exploration is an initiative wherein Disciples of the Hand and Land join forces to achieve interstellar travel."},
    "1322": {"Text": "■The Basics\n\nFor this project to achieve liftoff, Searchingway has need of your artisanal skills. Objectives can be completed solo or in groups.\n\n\n\nAs the initiative progresses, your surrounds will be expanded with new facilities and areas to explore. Work together with the denizens of your Home World and watch your efforts pay off in real time!"},
    "1323": {"Text": "To ensure the success of the Cosmic Exploration Initiative, contributors are asked to undertake a variety of different activities.\n\n\n\n■Stellar Missions\n\nStellar missions enlist Disciples of the Hand and Land to leverage their specialist skills and provide materials and crafted items to help further the initiative.\n\n\n\nYou can confirm rewards and requirements of currently available missions via the Stellar Missions section of the exotablet."},
    "1324": {"Text": "\n\n■Mech Ops & Red Alerts\n\nMech op directives and red alerts are issued without warning to contributors in the field.\n\n\n\nThe former sees participants pilot mechanized walkers known as vacuum suits to undertake a variety of missions. Due to the technical nature of this work, these missions offer special rewards unobtainable through other activities."},
    "1325": {"Text": "Stellar missions are requests issued to Disciples of the Hand and Land for the purpose of furthering the initiative."},
    "1326": {"Text": "■Accepting Missions\n\nSelect Stellar Missions from the exotablet to view a list of available missions."},
    "1327": {"Text": "Select a mission from the list to view its location, rewards, and other details."},
    "1328": {"Text": "When you're ready to begin, select the Initiate button to undertake the mission. You may only accept one at a time."},
    "1329": {"Text": "■Duty List\n\nAppears whenever a stellar mission is active. Heed the instructions to fulfill the request!"},
    "1330": {"Text": "■Mission in Progress\n\nDuring an active mission, select Stellar Missions on the exotablet to open the Mission in Progress window. Here, you may review all the relevant details of your mission."},
    "1331": {"Text": "■Mission Complete\n\nOnce you have achieved your objective, you may select the Report button from the Mission in Progress window to complete the mission and receive your rewards.\n\n※For a higher payout, achieve a silver or gold star rating before reporting."},
    "1332": {"Text": "The Mission in Progress window displays details and commands relevant to your ongoing stellar mission."},
    "1333": {"Text": "■Cosmic Crafting Log\n\nExclusive to cosmic exploration, this crafting log contains recipes specific to Disciple of the Hand stellar missions.\n\n\n\nChoose a recipe, then select the Synthesize button to begin cosmic crafting in much the same fashion as ordinary crafting."},
    "1334": {"Text": "■Stellar Reduction\n\nA type of aetherial reduction performed upon materials acquired through Disciple of the Land stellar missions.\n\n\n\n■Abandon\n\nSelect the Abandon button to forfeit an incomplete mission.\n\n\n\n■Ratings\n\nUpon completing a mission, you will be awarded a bronze, silver, or gold star rating according to the level of your success. This, in turn, affects the mission's reward payout as follows:\n\n\n\nBronze: No Bonus\n\nSilver: 4x Bonus\n\nGold: 5x Bonus\n\n\n\nAny mission completed with a bronze or silver star rating will henceforth have a checkmark beside its name in the mission selection list, whereas missions completed with a gold star rating will have a special symbol instead."},
    "1335": {"Text": "The cosmopouch is a separate inventory reserved exclusively for cosmic exploration."},
    "1336": {"Text": "Mech ops are special missions that occur at random intervals, utilizing powerful vacuum suits to help carry them out to completion."},
    "1337": {"Text": "■Mech Op Directives\n\nWhen mech op directives are issued, an announcement will be made to all players in the exploration zone."},
    "1338": {"Text": "■Participation\n\nPlayers may take part as either pilots or ground support, each role having different requirements for participation."},
    "1339": {"Text": "Pilots are charged with operating powerful mechs called vacuum suits in order to carry out these missions.\n\nEach time a mech op order is issued, pilots will be selected at random from those who apply."},
    "1340": {"Text": "■Pilot Applications\n\nTo be selected as a pilot, players will be asked to submit a pilot application. These can be obtained from Alerot in Sinus Ardorum (X:22.4 Y:20.3) in exchange for lunar credits.\n\n\n\n■Submitting Applications\n\nOnce a mech op has been issued, those seeking to serve as pilots may do so by accessing the Mech Ops Registration menu via their exotablets."},
    "1341": {"Text": "Those who possess an application will then be allowed to submit."},
    "1342": {"Text": "After the application period has concluded, those selected to be pilots will receive a notification.\n\n\n\nA final verification prompt will then be displayed, after which pilots will board their vehicles and be transported to the mission site.\n\n\n\nPlease be advised that any active stellar missions will be canceled.\n\n\n\n■Processed Applications\n\nApplications are only processed and taken from players who are selected to be pilots. Please note that, once taken, they will not be returned should you later decide to forfeit your position as pilot."},
    "1343": {"Text": "Ground supporters are another important role in the completion of mech ops, whereby players participate without the use of vacuum suits."},
    "1344": {"Text": "■Participation\n\nTo join mech ops as a ground supporter, players must proceed directly to the mission site and select “Join Event.”\n\n\n\n■Reaching the Mission Site\n\nWhen a mech ops directive has been issued, players may speak with Alerot in Sinus Ardorum (X:22.4 Y:20.3) to be transported immediately to the mission site.\n\n\n\n■Ground Supporter's Duty\n\nResources gathered during mech ops must be fed into nearby field scanners. When sufficient resources have been gathered, the field scanners will activate, revealing targets for mech pilots to strike.\n\n\n\n■Special Rewards\n\nAs thanks for completion of missions as ground support, players who make sufficient contributions will receive a buff that increases the number of credits received when completing stellar missions.\n\n\n\nFurther details can be found under “Stellar Mission Rules.”"},
    "1345": {"Text": "By assisting in the Cosmic Exploration Initiative, player contributions are recorded and tallied over regular intervals. These accumulated scores are used to rank players in the Starward Standings.\n\n\n\nPlayers with the highest score at the end of any given ranking period are designated Star Contributor.\n\n\n\nRanking periods will last twenty-four hours (Earth time), from <ResetTime>13</ResetTime>1 p.m. (Earth time) to <ResetTime>13</ResetTime>1 p.m. (Earth time) the following day. Once the Star Contributors have been selected, a twenty-four hour interim will follow before the next ranking period begins.\n\n※In the event of server maintenance during a ranking period, players with the highest score in the available time before or after maintenance will be designated Star Contributor.\n\n\n\nPlayer scores can be increased by undertaking stellar missions, or participating in mech ops and cosmic exploration projects.\n\n\n\nAfter completion of the aforementioned activities, a system message will display in the log window noting the size of your contribution.\n\n\n\nTo learn more about these tallying periods or your present score, speak with Scanningway at the Moongate Hub.\n\n\n\nPlayers selected as Star Contributor will receive special accolades that last for fourteen days (Earth time) from the time they are chosen.\n\n\n\nWhile Star Contributors cannot be selected again during this fourteen day period, should they have the highest score on the fourteenth day, they can maintain their status as Star Contributor without interruption."},
    "1346": {"Text": "Players selected as Star Contributor will glow with a special aura while in cosmic exploration zones."},
    "1347": {"Text": "This aura will only appear when playing as a Disciple of the Hand or Land.\n\n\n\nPlayers may disable the aura by manually turning off the status effect “Astral Aura.” However, it will reset after leaving and re-entering the cosmic exploration zone. "},
    "1348": {"Text": "Current Star Contributors can be confirmed at any time via the Starward Standings stela."},
    "1349": {"Text": "The Starward Standings stela also displays a number of previously selected Star Contributors.\n\n\n\nYou can select any of their names to view a congratulatory message from the Cosmic Exploration Initiative."},
    "1350": {"Text": "Players selected as Star Contributor will also be commemorated with a hologram of their visage in the cosmic exploration zone."},
    "1351": {"Text": "If you have been selected, you may change the pose of your hologram at any time by accessing the Starward Standings stela."},
    "1352": {"Text": "The Infrastructure Index allows you to monitor the overall progress of the Cosmic Exploration Initiative as well as review entries in the development log.\n\n\n\nYou can view the index at any time via the Infrastructure Index section of the exotablet."},
    "1353": {"Text": "■Confirming Progress\n\nInformation about the current infrastructure project and overall cosmic exploration progress is displayed at the top of the window.\n\n※See the “Projects” section of this guide for further details about infrastructure projects.\n\n\n\n■Development Log\n\nReports on current and past development phases are listed on the left side of the window. Footage of each phase can be viewed via the Video Log button."},
    "1354": {"Text": "Projects are collaborative endeavors in which Disciples of the Hand and Land work together to complete tasks, contributing towards the construction and expansion of various facilities."},
    "1355": {"Text": "Once the Cosmic Exploration Initiative has progressed to a certain point, and the necessary groundwork is complete, project commencement timing is determined. Details about preparation progress and project commencement timing can be found in the Infrastructure Index section of the exotablet."},
    "1356": {"Text": "The location of any projects currently underway is displayed on the map."},
    "1357": {"Text": "Depending on the project site and objective, participants will be required to perform various tasks, such as transporting materials, fabricating parts, and removing obstacles.\n\n\n\nWhen the progress bar is filled, the project will draw to a close, and cosmocredits and experience points will be awarded based on contribution.\n\n\n\nSuccessfully completing projects will transform the environment and further the exploration effort."},
    "1358": {"Text": "Stellar successes are milestones based on your contributions to the initiative. Various rewards are bestowed upon reaching these milestones.\n\n\n\nYou can keep track of your progress via the Stellar Successes section of the exotablet."},
    "1359": {"Text": "Stellar successes are divided into two categories: daily successes, which track your day-to-day achievements, and standard successes, which track your overall contribution to the initiative.\n\n\n\nParticipating in stellar missions and mech ops are just two of the many ways you can attain stellar successes and reap the rewards.\n\n\n\nBeware that rewards received above and beyond your carrying capacity will be disposed of."},
    "1360": {"Text": "Daily successes reward short-term contributions to the initiative on a day-to-day basis. These milestones can be viewed under the Daily tab in the Stellar Successes section of the exotablet."},
    "1361": {"Text": "Completing daily successes awards Daily Success Points. Different rewards are available depending on the number of points accrued.\n\n\n\nDaily success progress is reset each day at <ResetTime>13</ResetTime>1 p.m. (Earth time)."},
    "1362": {"Text": "Standard successes reward long-term contributions over the course of the initiative. These milestones can be viewed under the Standard tab in the Stellar Successes section of the exotablet."},
    "1363": {"Text": "Corresponding rewards are given upon reaching each milestone."},
    "1364": {"Text": "The Cosmoliner is a convenient, high-speed transport network linking points of strategic importance across the exploration zone. Simply approach the warp gate to be whisked off to your destination."},
    "1365": {"Text": "As you work with other contributors to further the initiative, new sections of the Cosmoliner network will be added, providing swift access to more distant locales."},
    "1366": {"Text": "Data gathered during the course of the initiative supports cosmic research─an endeavor dedicated to the pursuit of interstellar exploration.\n\n\n\nAs part of this research, analytical tasks are set for each Disciple of the Hand and Land class. Completing missions will procure the data necessary to complete these tasks and advance to the next research stage.\n\n\n\nDetails can be viewed in the Cosmic Research section of the exotablet."},
    "1367": {"Text": "When opened, the Cosmic Research Information window displays current research objectives for each class."},
    "1368": {"Text": "Once you have gathered enough data to complete your current analytical task, you can submit your report to Researchingway. The data-driven Loporrit will reward your hard work by upgrading your cosmic tool.\n\n\n\nAn icon will appear on the exotablet when you have sufficient data to report."},
    "1369": {"Text": "Designed for Disciples of the Hand and Land, cosmic tools are the technological culmination of Researchingway's fastidious data analysis.\n\n\n\nAs you complete analytical tasks, the ingenious Loporrit can upgrade your cosmic tool to ever-increasing heights of utility."},
    "1370": {"Text": "Cosmic fortunes are one of several reward systems players will encounter while participating in cosmic exploration. Using credits earned through contributions to the initiative, you can draw fortunes to receive various prizes."},
    "1371": {"Text": "Contributions to the Cosmic Exploration Initiative are rewarded with credits based on the planet where they are made. In the case of Sinus Ardorum, players will receive lunar credits.\n\n\n\nThese credits may then be spent to draw cosmic fortunes by speaking with Orbitingway, each draw costing 1,000 credits."},
    "1372": {"Text": "Mission Types"},
    "1373": {"Text": "After paying the requisite credits, the cosmic fortune drawing will begin, and players will be presented with two roulette wheels."},
    "1374": {"Text": "Each roulette contains a unique set of prizes. After selecting one, the roulette wheel will be spun, and players will receive rewards based on where it stops."},
    "1375": {"Text": "The roulette wheel has a chance to stop on a special marker, granting players a Stellar Opportunity."},
    "1376": {"Text": "Stopping on Stellar Opportunity will reveal a new roulette wheel with a new set of special prizes."},
    "1377": {"Text": "Players who make substantial contributions to mech ops may be rewarded with a ticket for a Big Bang fortune.\n\n\n\nShould you receive one of these tickets, speak with Orbitingway to test your luck on a special roulette wheel for a chance to win extravagant prizes."},
    "1378": {"Text": "Operating in volatile environs is not without its challenges. At times, unforeseen developments may call for emergency measures."},
    "1379": {"Text": "Whenever these hazards result in major obstacles to the initiative, the Moongate Hub will issue a red alert. Heed the call to arms, and work together with your comrades to resolve the crisis!"},
    "1380": {"Text": "During an active red alert, you may aid in its resolution by undertaking critical missions."},
    "1381": {"Text": "Depending on the type of emergency, some critical missions may only be available to certain classes. Whenever your specific expertise is in demand, you will be compensated handsomely for offering it."},
    "1382": {"Text": "During an active red alert, everyone must work together to resolve the most pressing issues at hand. Progress on that front is indicated by the alert gauge."},
    "1383": {"Text": "Each progress bar represents a different ongoing problem. Your objective is to ensure that both are filled within the allotted time. If successful, all contributors shall receive bonus rewards at the conclusion of the red alert."},
    "1384": {"Text": "While a critical mission is active, the classes in demand are listed to the left of each progress bar. Change classes as necessary to lend a hand wherever you're needed most!"},
    "1385": {"Text": "So long as the timer has yet to expire, you are free to undertake critical missions, even if the progress bars are already full. Your reward will not be impacted.\n\n\n\nFor the Cosmic Exploration Initiative, there's no such thing as too many supplies, so don't hesitate to contribute if you have the time!"},
    "1386": {"Text": "Critical missions may only be undertaken while a red alert is active. Upon its conclusion, you will be unable to complete the mission.\n\n\n\nAdditionally, once the timer falls below one minute, you will be unable to accept a new mission, as you will not have sufficient time to complete it."},
    "1387": {"Text": "Cosmocredits are a type of currency earned through contributions to the Cosmic Exploration Initiative. At the Credit Exchange, they can be used to purchase a variety of supplies and even exclusive wares!\n\n\n\n■How to Earn Cosmocredits\n\nCosmocredits are primarily earned through the completion of stellar missions, but are also awarded through stellar successes and other avenues. Some tasks, such as construction projects, are more lucrative than others!"},
    "1388": {"Text": "Though objectives, rating milestones, and other details may vary, each mission generally falls under one of the following categories:\n\n\n\n■Stock Up on Items\n\nUtilize your crafting or gathering abilities to collect a specific item. Upon reaching the requisite quantity, the mission is complete.\n\n\n\nDisciples of the Hand may earn greater compensation by submitting high-quality items, whereas Disciples of the Land will be richly rewarded for items with a higher collectability rating. You can review the requisite milestones on the item help window.\n\n\n\n■Race against Time\n\nFor these missions, the objective must be completed within the time limit, whether it's gathering a set quantity of items or fishing up different types of marine life. The faster you finish, the better your rating.\n\n\n\n■Chains and Gatherer's Boon (Miners and Botanists Only)\n\nAchieve as many successful chains and instances of Gatherer's Boon as possible. Upon achieving the requisite score, the mission is complete.\n\n\n\n■Big Fish (Fishers Only)\n\nFor these missions, your rating is determined by the size of your fish. Some missions will evaluate your single biggest catch, while others measure the average size of your entire haul. Upon meeting the requisite size, the mission is complete."},
    "1389": {"Text": "Lunar credits are a type of currency earned through contributions to the exploration of Sinus Ardorum. They can be used to purchase cosmic fortunes as well as pilot applications for use in mech ops.\n\n\n\n■How to Earn Lunar Credits\n\nLunar credits are primarily earned through the completion of stellar missions, but are also awarded through stellar successes and other avenues. During red alerts, complete critical missions for an even bigger payout!"},
    "1390": {"Text": "Each submitted report will increase the quantity and variety of data collectable via missions─a key concern for the budding cosmic researcher."},
    "1391": {"Text": "Stellar Mission Rules"},
    "1392": {"Text": "Cosmic Class Score"},
    "1393": {"Text": "Any materials or bait required for stellar missions will be placed in your cosmopouch free of charge upon commencement."},
    "1394": {"Text": "The cosmopouch also holds your gathered resources, fish, and cosmic crafts. Upon completing a stellar mission, the relevant items are automatically submitted to the initiative."},
    "1395": {"Text": "The Exotablet"},
    "1396": {"Text": "Zone Effects and Rules"},
    "1397": {"Text": "When a red alert is issued, players are called upon to participate in critical missions, which must be completed within the specified time. For those who join forces and resolve these crises, generous rewards await."},
    "1398": {"Text": "Further details regarding both mission types can be found under the Mech Ops and Red Alert headings of this guide.\n\n\n\n■Completing Projects and Initiative Progress\n\nOnce players on a particular World have progressed to a certain point, they can begin to undertake projects.\n\n\n\nCompleting these endeavors will greatly further the initiative and bring about a number of changes in the field. Given their importance to the initiative's enduring success, these projects offer lucrative rewards to those who lend their expertise.\n\n\n\nPlease refer to the Projects heading for more information."},
    "1399": {"Text": "The exotablet is a HUD feature exclusive to cosmic exploration zones from which you may review important information pertaining to every aspect of the initiative."},
    "1400": {"Text": "■Main Window\n\nFrom this window, you have access to each facet of exploration, enabling you to accept stellar missions and check the overall progress of the initiative.\n\n\n\n■Cosmocredits\n\nCosmocredits are a type of formless currency issued by the initiative and accepted at any interstellar base camp. The amount in your possession is displayed on your exotablet.\n\n\n\n■Lunar Credits\n\nLunar credits are another type of formless currency issued by the initiative, but accepted only at the Moongate Hub. As with cosmocredits, the amount in your possession is displayed on your exotablet."},
    "1401": {"Text": "Players participating in the Cosmic Exploration Initiative are subject to a number of rules and effects.\n\n\n\n■Traveling to Sinus Ardorum\n\nPlayers may speak with Drivingway in Bestways Burrow (X:21.9 Y:13.2) to gain passage to Sinus Ardorum. Upon arrival you can travel between instances by speaking to Drivingway again in Sinus Ardorum (X:20.3 Y:20.0).\n\n\n\n■Stellar Return\n\nStellar Return can be used anywhere within cosmic exploration zones. Upon use, players are transported to the rainbow crystal located in the center of the zone.\n\n\n\n■Stellar Sprint\n\nWithin cosmic exploration zones, the rainbow crystal converts a crafter or gatherer's Sprint action into Stellar Sprint, boosting movement speed and effect duration.\n\n\n\n■Mount Usage\n\nExcluding the mechs ridden by select pilot candidates during a mech ops directive, mounts are not permitted within the exploration zone."},
    "1402": {"Text": "In the beginning, you are only permitted to undertake class D stellar missions. You will gradually unlock more difficult tasks upon reaching the requisite conditions, which can be found below the mission selection list."},
    "1403": {"Text": "There are a few special rules and restrictions associated with stellar missions:\n\n\n\n■Quest Sync\n\nThe difficulty of crafting and gathering missions, as well as the amount of experience earned, will be adjusted to your current level at the time of commencement.\n\n\n\n■Crafting and Gathering Restrictions\n\nDuring a stellar mission, crafting and gathering will not award experience, and spiritbond will accrue at a different rate.\n\n\n\n■Fishing Restrictions\n\nAt the end of each stellar mission, your Angler's Art stacks will be reset, regardless of how many you have accrued.\n\n\n\n■Ground Support Bonuses\n\nGround supporters who make sufficient contributions to a mech op will receive bonus credits for a certain number of subsequent missions, regardless of objective. These bonuses are as follows:\n\n\n\nCosmocredits: +10\n\nLunar Credits: +10\n\n\n\nFor the duration of the effect, an arrow symbol will be displayed on the Initiate button on the mission selection window."},
    "1404": {"Text": "The cosmic class score refers to the points individual players accrue by taking part in cosmic exploration, separated by class.\n\n\n\nWhenever you complete a stellar mission, you will earn points for your chosen class. Reaching certain milestones will grant achievements and, in some cases, titles.\n\n\n\nYou may view your current score by selecting the Cosmic Class Tracker from your exotablet."},
    "1405": {"Text": ""},
    "1406": {"Text": "Changing Phantom Jobs"},
    "1407": {"Text": "Items and Phantom Actions"},
    "1408": {"Text": "Happy Bunnies"},
    "1409": {"Text": "Persistent Pots"},
    "1410": {"Text": "Select the character icon on the Occult Crescent HUD to open the phantom job window and view a list of actions and traits associated with your current phantom job."},
    "1411": {"Text": "On the phantom job window, select the character icon again to view your phantom job repertoire. From here, you may change jobs by selecting a different character icon."},
    "1412": {"Text": ""},
    "1413": {"Text": "Some phantom actions, such as the Phantom Chemist's Occult Potion and the Phantom Samurai's Zeninage, consume specific items upon use.\n\n\n\nThese items are available for purchase with gil or Enlightenment pieces from the expedition supplier and antiquarian."},
    "1414": {"Text": "Treasure chests on the Occult Crescent sometimes hold a fortune carrot. With one in your possession, you may start to notice signs of happy bunnies nearby.\n\n\n\nUsing the fortune carrot on the spot will draw the little leporine elementals out into the open."},
    "1415": {"Text": "Happy bunnies are known to repay kind adventurers with treasure, so be sure to offer them any fortune carrots you find!"},
    "1416": {"Text": "Some FATEs on the Occult Crescent will task you with defending magic pots from hostile creatures."},
    "1417": {"Text": "Of those who contribute sufficiently to the successful completion of these FATEs, 20 players will be selected at random to receive an elixir, the scent of which will entice a persistent pot to give chase.\n\n\n\nThese soulkin can sense buried treasure and will offer hints as to its location in exchange for sips of elixir. Use these clues to seek out hidden riches!"},
    "1418": {"Text": "Mastering Phantom Jobs"},
    "1419": {"Text": "Upon reaching a phantom job's maximum level, you will receive the Phantom Mastery status, which grants increased damage dealt and other helpful effects, and remains active even should you change to another phantom job.\n\n\n\nThe more jobs you master, the more powerful your Phantom Mastery effects become, so intrepid adventurers will want to deepen their knowledge of many a lost art."}
}
